xref: /trunk/main/svx/source/engine3d/dragmt3d.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <dragmt3d.hxx>
32*cdf0e10cSrcweir #include <tools/shl.hxx>
33*cdf0e10cSrcweir #include <svx/svdpagv.hxx>
34*cdf0e10cSrcweir #include <svx/dialmgr.hxx>
35*cdf0e10cSrcweir #include <svx/svddrgmt.hxx>
36*cdf0e10cSrcweir #include <svx/svdtrans.hxx>
37*cdf0e10cSrcweir #include <svx/obj3d.hxx>
38*cdf0e10cSrcweir #include <svx/polysc3d.hxx>
39*cdf0e10cSrcweir #include <svx/e3dundo.hxx>
40*cdf0e10cSrcweir #include <svx/dialogs.hrc>
41*cdf0e10cSrcweir #include <svx/sdr/overlay/overlaypolypolygon.hxx>
42*cdf0e10cSrcweir #include <svx/sdr/overlay/overlaymanager.hxx>
43*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygontools.hxx>
44*cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofe3dscene.hxx>
45*cdf0e10cSrcweir #include <drawinglayer/geometry/viewinformation3d.hxx>
46*cdf0e10cSrcweir #include <svx/e3dsceneupdater.hxx>
47*cdf0e10cSrcweir 
48*cdf0e10cSrcweir TYPEINIT1(E3dDragMethod, SdrDragMethod);
49*cdf0e10cSrcweir 
50*cdf0e10cSrcweir /*************************************************************************
51*cdf0e10cSrcweir |*
52*cdf0e10cSrcweir |* Konstruktor aller 3D-DragMethoden
53*cdf0e10cSrcweir |*
54*cdf0e10cSrcweir \************************************************************************/
55*cdf0e10cSrcweir 
56*cdf0e10cSrcweir E3dDragMethod::E3dDragMethod (
57*cdf0e10cSrcweir     SdrDragView &_rView,
58*cdf0e10cSrcweir     const SdrMarkList& rMark,
59*cdf0e10cSrcweir     E3dDragConstraint eConstr,
60*cdf0e10cSrcweir     sal_Bool bFull)
61*cdf0e10cSrcweir :   SdrDragMethod(_rView),
62*cdf0e10cSrcweir     meConstraint(eConstr),
63*cdf0e10cSrcweir     mbMoveFull(bFull),
64*cdf0e10cSrcweir     mbMovedAtAll(sal_False)
65*cdf0e10cSrcweir {
66*cdf0e10cSrcweir     // Fuer alle in der selektion befindlichen 3D-Objekte
67*cdf0e10cSrcweir     // eine Unit anlegen
68*cdf0e10cSrcweir     const long nCnt(rMark.GetMarkCount());
69*cdf0e10cSrcweir     static bool bDoInvalidate(false);
70*cdf0e10cSrcweir     long nObjs(0);
71*cdf0e10cSrcweir 
72*cdf0e10cSrcweir     if(mbMoveFull)
73*cdf0e10cSrcweir     {
74*cdf0e10cSrcweir         // for non-visible 3D objects fallback to wireframe interaction
75*cdf0e10cSrcweir         bool bInvisibleObjects(false);
76*cdf0e10cSrcweir 
77*cdf0e10cSrcweir         for(nObjs = 0;!bInvisibleObjects && nObjs < nCnt;nObjs++)
78*cdf0e10cSrcweir         {
79*cdf0e10cSrcweir             E3dObject* pE3dObj = dynamic_cast< E3dObject* >(rMark.GetMark(nObjs)->GetMarkedSdrObj());
80*cdf0e10cSrcweir 
81*cdf0e10cSrcweir             if(pE3dObj)
82*cdf0e10cSrcweir             {
83*cdf0e10cSrcweir                 if(!pE3dObj->HasFillStyle() && !pE3dObj->HasLineStyle())
84*cdf0e10cSrcweir                 {
85*cdf0e10cSrcweir                     bInvisibleObjects = true;
86*cdf0e10cSrcweir                 }
87*cdf0e10cSrcweir             }
88*cdf0e10cSrcweir         }
89*cdf0e10cSrcweir 
90*cdf0e10cSrcweir         if(bInvisibleObjects)
91*cdf0e10cSrcweir         {
92*cdf0e10cSrcweir             mbMoveFull = false;
93*cdf0e10cSrcweir         }
94*cdf0e10cSrcweir     }
95*cdf0e10cSrcweir 
96*cdf0e10cSrcweir     for(nObjs = 0;nObjs < nCnt;nObjs++)
97*cdf0e10cSrcweir     {
98*cdf0e10cSrcweir         E3dObject* pE3dObj = dynamic_cast< E3dObject* >(rMark.GetMark(nObjs)->GetMarkedSdrObj());
99*cdf0e10cSrcweir 
100*cdf0e10cSrcweir         if(pE3dObj)
101*cdf0e10cSrcweir         {
102*cdf0e10cSrcweir             // fill new interaction unit
103*cdf0e10cSrcweir             E3dDragMethodUnit aNewUnit;
104*cdf0e10cSrcweir             aNewUnit.mp3DObj = pE3dObj;
105*cdf0e10cSrcweir 
106*cdf0e10cSrcweir             // get transformations
107*cdf0e10cSrcweir             aNewUnit.maInitTransform = aNewUnit.maTransform = pE3dObj->GetTransform();
108*cdf0e10cSrcweir 
109*cdf0e10cSrcweir             if(pE3dObj->GetParentObj())
110*cdf0e10cSrcweir             {
111*cdf0e10cSrcweir                 // get transform between object and world, normally scene transform
112*cdf0e10cSrcweir                 aNewUnit.maInvDisplayTransform = aNewUnit.maDisplayTransform = pE3dObj->GetParentObj()->GetFullTransform();
113*cdf0e10cSrcweir                 aNewUnit.maInvDisplayTransform.invert();
114*cdf0e10cSrcweir             }
115*cdf0e10cSrcweir 
116*cdf0e10cSrcweir             // SnapRects der beteiligten Objekte invalidieren, um eine
117*cdf0e10cSrcweir             // Neuberechnung beim Setzen der Marker zu erzwingen
118*cdf0e10cSrcweir             if(bDoInvalidate)
119*cdf0e10cSrcweir             {
120*cdf0e10cSrcweir                 pE3dObj->SetRectsDirty();
121*cdf0e10cSrcweir             }
122*cdf0e10cSrcweir 
123*cdf0e10cSrcweir             if(!mbMoveFull)
124*cdf0e10cSrcweir             {
125*cdf0e10cSrcweir                 // create wireframe visualisation for parent coordinate system
126*cdf0e10cSrcweir                 aNewUnit.maWireframePoly.clear();
127*cdf0e10cSrcweir                 aNewUnit.maWireframePoly = pE3dObj->CreateWireframe();
128*cdf0e10cSrcweir                 aNewUnit.maWireframePoly.transform(aNewUnit.maTransform);
129*cdf0e10cSrcweir             }
130*cdf0e10cSrcweir 
131*cdf0e10cSrcweir             // FullBound ermitteln
132*cdf0e10cSrcweir             maFullBound.Union(pE3dObj->GetSnapRect());
133*cdf0e10cSrcweir 
134*cdf0e10cSrcweir             // Unit einfuegen
135*cdf0e10cSrcweir             maGrp.push_back(aNewUnit);
136*cdf0e10cSrcweir         }
137*cdf0e10cSrcweir     }
138*cdf0e10cSrcweir }
139*cdf0e10cSrcweir 
140*cdf0e10cSrcweir /*************************************************************************
141*cdf0e10cSrcweir |*
142*cdf0e10cSrcweir \************************************************************************/
143*cdf0e10cSrcweir 
144*cdf0e10cSrcweir void E3dDragMethod::TakeSdrDragComment(XubString& /*rStr*/) const
145*cdf0e10cSrcweir {
146*cdf0e10cSrcweir }
147*cdf0e10cSrcweir 
148*cdf0e10cSrcweir /*************************************************************************
149*cdf0e10cSrcweir |*
150*cdf0e10cSrcweir |* Erstelle das Drahtgittermodel fuer alle Aktionen
151*cdf0e10cSrcweir |*
152*cdf0e10cSrcweir \************************************************************************/
153*cdf0e10cSrcweir 
154*cdf0e10cSrcweir bool E3dDragMethod::BeginSdrDrag()
155*cdf0e10cSrcweir {
156*cdf0e10cSrcweir     if(E3DDRAG_CONSTR_Z == meConstraint)
157*cdf0e10cSrcweir     {
158*cdf0e10cSrcweir         const sal_uInt32 nCnt(maGrp.size());
159*cdf0e10cSrcweir         DragStat().Ref1() = maFullBound.Center();
160*cdf0e10cSrcweir 
161*cdf0e10cSrcweir         for(sal_uInt32 nOb(0); nOb < nCnt; nOb++)
162*cdf0e10cSrcweir         {
163*cdf0e10cSrcweir             E3dDragMethodUnit& rCandidate = maGrp[nOb];
164*cdf0e10cSrcweir             rCandidate.mnStartAngle = GetAngle(DragStat().GetStart() - DragStat().GetRef1());
165*cdf0e10cSrcweir             rCandidate.mnLastAngle = 0;
166*cdf0e10cSrcweir         }
167*cdf0e10cSrcweir     }
168*cdf0e10cSrcweir     else
169*cdf0e10cSrcweir     {
170*cdf0e10cSrcweir         maLastPos = DragStat().GetStart();
171*cdf0e10cSrcweir     }
172*cdf0e10cSrcweir 
173*cdf0e10cSrcweir     if(!mbMoveFull)
174*cdf0e10cSrcweir     {
175*cdf0e10cSrcweir         Show();
176*cdf0e10cSrcweir     }
177*cdf0e10cSrcweir 
178*cdf0e10cSrcweir     return sal_True;
179*cdf0e10cSrcweir }
180*cdf0e10cSrcweir 
181*cdf0e10cSrcweir /*************************************************************************
182*cdf0e10cSrcweir |*
183*cdf0e10cSrcweir |* Schluss
184*cdf0e10cSrcweir |*
185*cdf0e10cSrcweir \************************************************************************/
186*cdf0e10cSrcweir 
187*cdf0e10cSrcweir bool E3dDragMethod::EndSdrDrag(bool /*bCopy*/)
188*cdf0e10cSrcweir {
189*cdf0e10cSrcweir     const sal_uInt32 nCnt(maGrp.size());
190*cdf0e10cSrcweir 
191*cdf0e10cSrcweir     if(!mbMoveFull)
192*cdf0e10cSrcweir     {
193*cdf0e10cSrcweir         // WireFrame ausblenden
194*cdf0e10cSrcweir         Hide();
195*cdf0e10cSrcweir     }
196*cdf0e10cSrcweir 
197*cdf0e10cSrcweir     // Alle Transformationen anwenden und UnDo's anlegen
198*cdf0e10cSrcweir     if(mbMovedAtAll)
199*cdf0e10cSrcweir     {
200*cdf0e10cSrcweir         const bool bUndo = getSdrDragView().IsUndoEnabled();
201*cdf0e10cSrcweir         if( bUndo )
202*cdf0e10cSrcweir             getSdrDragView().BegUndo(SVX_RESSTR(RID_SVX_3D_UNDO_ROTATE));
203*cdf0e10cSrcweir         sal_uInt32 nOb(0);
204*cdf0e10cSrcweir 
205*cdf0e10cSrcweir         for(nOb=0;nOb<nCnt;nOb++)
206*cdf0e10cSrcweir         {
207*cdf0e10cSrcweir             E3dDragMethodUnit& rCandidate = maGrp[nOb];
208*cdf0e10cSrcweir             E3DModifySceneSnapRectUpdater aUpdater(rCandidate.mp3DObj);
209*cdf0e10cSrcweir             rCandidate.mp3DObj->SetTransform(rCandidate.maTransform);
210*cdf0e10cSrcweir             if( bUndo )
211*cdf0e10cSrcweir             {
212*cdf0e10cSrcweir                 getSdrDragView().AddUndo(new E3dRotateUndoAction(rCandidate.mp3DObj->GetModel(),
213*cdf0e10cSrcweir                     rCandidate.mp3DObj, rCandidate.maInitTransform,
214*cdf0e10cSrcweir                     rCandidate.maTransform));
215*cdf0e10cSrcweir             }
216*cdf0e10cSrcweir         }
217*cdf0e10cSrcweir         if( bUndo )
218*cdf0e10cSrcweir             getSdrDragView().EndUndo();
219*cdf0e10cSrcweir     }
220*cdf0e10cSrcweir 
221*cdf0e10cSrcweir     return sal_True;
222*cdf0e10cSrcweir }
223*cdf0e10cSrcweir 
224*cdf0e10cSrcweir /*************************************************************************
225*cdf0e10cSrcweir |*
226*cdf0e10cSrcweir |* Abbruch
227*cdf0e10cSrcweir |*
228*cdf0e10cSrcweir \************************************************************************/
229*cdf0e10cSrcweir 
230*cdf0e10cSrcweir void E3dDragMethod::CancelSdrDrag()
231*cdf0e10cSrcweir {
232*cdf0e10cSrcweir     if(mbMoveFull)
233*cdf0e10cSrcweir     {
234*cdf0e10cSrcweir         if(mbMovedAtAll)
235*cdf0e10cSrcweir         {
236*cdf0e10cSrcweir             const sal_uInt32 nCnt(maGrp.size());
237*cdf0e10cSrcweir 
238*cdf0e10cSrcweir             for(sal_uInt32 nOb(0); nOb < nCnt; nOb++)
239*cdf0e10cSrcweir             {
240*cdf0e10cSrcweir                 // Transformation restaurieren
241*cdf0e10cSrcweir                 E3dDragMethodUnit& rCandidate = maGrp[nOb];
242*cdf0e10cSrcweir                 E3DModifySceneSnapRectUpdater aUpdater(rCandidate.mp3DObj);
243*cdf0e10cSrcweir                 rCandidate.mp3DObj->SetTransform(rCandidate.maInitTransform);
244*cdf0e10cSrcweir             }
245*cdf0e10cSrcweir         }
246*cdf0e10cSrcweir     }
247*cdf0e10cSrcweir     else
248*cdf0e10cSrcweir     {
249*cdf0e10cSrcweir         // WireFrame ausblenden
250*cdf0e10cSrcweir         Hide();
251*cdf0e10cSrcweir     }
252*cdf0e10cSrcweir }
253*cdf0e10cSrcweir 
254*cdf0e10cSrcweir /*************************************************************************
255*cdf0e10cSrcweir |*
256*cdf0e10cSrcweir |* Gemeinsames MoveSdrDrag()
257*cdf0e10cSrcweir |*
258*cdf0e10cSrcweir \************************************************************************/
259*cdf0e10cSrcweir 
260*cdf0e10cSrcweir void E3dDragMethod::MoveSdrDrag(const Point& /*rPnt*/)
261*cdf0e10cSrcweir {
262*cdf0e10cSrcweir     mbMovedAtAll = true;
263*cdf0e10cSrcweir }
264*cdf0e10cSrcweir 
265*cdf0e10cSrcweir /*************************************************************************
266*cdf0e10cSrcweir |*
267*cdf0e10cSrcweir |* Zeichne das Drahtgittermodel
268*cdf0e10cSrcweir |*
269*cdf0e10cSrcweir \************************************************************************/
270*cdf0e10cSrcweir 
271*cdf0e10cSrcweir // for migration from XOR to overlay
272*cdf0e10cSrcweir void E3dDragMethod::CreateOverlayGeometry(::sdr::overlay::OverlayManager& rOverlayManager)
273*cdf0e10cSrcweir {
274*cdf0e10cSrcweir     const sal_uInt32 nCnt(maGrp.size());
275*cdf0e10cSrcweir     basegfx::B2DPolyPolygon aResult;
276*cdf0e10cSrcweir 
277*cdf0e10cSrcweir     for(sal_uInt32 nOb(0); nOb < nCnt; nOb++)
278*cdf0e10cSrcweir     {
279*cdf0e10cSrcweir         E3dDragMethodUnit& rCandidate = maGrp[nOb];
280*cdf0e10cSrcweir         SdrPageView* pPV = getSdrDragView().GetSdrPageView();
281*cdf0e10cSrcweir 
282*cdf0e10cSrcweir         if(pPV && pPV->HasMarkedObjPageView())
283*cdf0e10cSrcweir         {
284*cdf0e10cSrcweir             const basegfx::B3DPolyPolygon aCandidate(rCandidate.maWireframePoly);
285*cdf0e10cSrcweir             const sal_uInt32 nPlyCnt(aCandidate.count());
286*cdf0e10cSrcweir 
287*cdf0e10cSrcweir             if(nPlyCnt)
288*cdf0e10cSrcweir             {
289*cdf0e10cSrcweir                 const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(rCandidate.mp3DObj->GetScene()->GetViewContact());
290*cdf0e10cSrcweir                 const drawinglayer::geometry::ViewInformation3D aViewInfo3D(rVCScene.getViewInformation3D());
291*cdf0e10cSrcweir                 const basegfx::B3DHomMatrix aWorldToView(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection() * aViewInfo3D.getOrientation());
292*cdf0e10cSrcweir                 const basegfx::B3DHomMatrix aTransform(aWorldToView * rCandidate.maDisplayTransform);
293*cdf0e10cSrcweir 
294*cdf0e10cSrcweir                 // transform to relative scene coordinates
295*cdf0e10cSrcweir                 basegfx::B2DPolyPolygon aPolyPolygon(basegfx::tools::createB2DPolyPolygonFromB3DPolyPolygon(aCandidate, aTransform));
296*cdf0e10cSrcweir 
297*cdf0e10cSrcweir                 // transform to 2D view coordinates
298*cdf0e10cSrcweir                 aPolyPolygon.transform(rVCScene.getObjectTransformation());
299*cdf0e10cSrcweir 
300*cdf0e10cSrcweir                 aResult.append(aPolyPolygon);
301*cdf0e10cSrcweir             }
302*cdf0e10cSrcweir         }
303*cdf0e10cSrcweir     }
304*cdf0e10cSrcweir 
305*cdf0e10cSrcweir     if(aResult.count())
306*cdf0e10cSrcweir     {
307*cdf0e10cSrcweir         ::sdr::overlay::OverlayPolyPolygonStriped* pNew = new ::sdr::overlay::OverlayPolyPolygonStriped(aResult);
308*cdf0e10cSrcweir         rOverlayManager.add(*pNew);
309*cdf0e10cSrcweir         addToOverlayObjectList(*pNew);
310*cdf0e10cSrcweir     }
311*cdf0e10cSrcweir }
312*cdf0e10cSrcweir 
313*cdf0e10cSrcweir /*************************************************************************
314*cdf0e10cSrcweir 
315*cdf0e10cSrcweir                                 E3dDragRotate
316*cdf0e10cSrcweir 
317*cdf0e10cSrcweir *************************************************************************/
318*cdf0e10cSrcweir 
319*cdf0e10cSrcweir TYPEINIT1(E3dDragRotate, E3dDragMethod);
320*cdf0e10cSrcweir 
321*cdf0e10cSrcweir E3dDragRotate::E3dDragRotate(SdrDragView &_rView,
322*cdf0e10cSrcweir     const SdrMarkList& rMark,
323*cdf0e10cSrcweir     E3dDragConstraint eConstr,
324*cdf0e10cSrcweir     sal_Bool bFull)
325*cdf0e10cSrcweir :   E3dDragMethod(_rView, rMark, eConstr, bFull)
326*cdf0e10cSrcweir {
327*cdf0e10cSrcweir     // Zentrum aller selektierten Objekte in Augkoordinaten holen
328*cdf0e10cSrcweir     const sal_uInt32 nCnt(maGrp.size());
329*cdf0e10cSrcweir 
330*cdf0e10cSrcweir     if(nCnt)
331*cdf0e10cSrcweir     {
332*cdf0e10cSrcweir         const E3dScene *pScene = maGrp[0].mp3DObj->GetScene();
333*cdf0e10cSrcweir 
334*cdf0e10cSrcweir         if(pScene)
335*cdf0e10cSrcweir         {
336*cdf0e10cSrcweir             const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact());
337*cdf0e10cSrcweir             const drawinglayer::geometry::ViewInformation3D aViewInfo3D(rVCScene.getViewInformation3D());
338*cdf0e10cSrcweir 
339*cdf0e10cSrcweir             for(sal_uInt32 nOb(0); nOb < nCnt; nOb++)
340*cdf0e10cSrcweir             {
341*cdf0e10cSrcweir                 E3dDragMethodUnit& rCandidate = maGrp[nOb];
342*cdf0e10cSrcweir                 basegfx::B3DPoint aObjCenter = rCandidate.mp3DObj->GetBoundVolume().getCenter();
343*cdf0e10cSrcweir                 const basegfx::B3DHomMatrix aTransform(aViewInfo3D.getOrientation() * rCandidate.maDisplayTransform * rCandidate.maInitTransform);
344*cdf0e10cSrcweir 
345*cdf0e10cSrcweir                 aObjCenter = aTransform * aObjCenter;
346*cdf0e10cSrcweir                 maGlobalCenter += aObjCenter;
347*cdf0e10cSrcweir             }
348*cdf0e10cSrcweir 
349*cdf0e10cSrcweir             // Teilen durch Anzahl
350*cdf0e10cSrcweir             if(nCnt > 1)
351*cdf0e10cSrcweir             {
352*cdf0e10cSrcweir                 maGlobalCenter /= (double)nCnt;
353*cdf0e10cSrcweir             }
354*cdf0e10cSrcweir 
355*cdf0e10cSrcweir             // get rotate center and transform to 3D eye coordinates
356*cdf0e10cSrcweir             basegfx::B2DPoint aRotCenter2D(Ref1().X(), Ref1().Y());
357*cdf0e10cSrcweir 
358*cdf0e10cSrcweir             // from world to relative scene using inverse getObjectTransformation()
359*cdf0e10cSrcweir             basegfx::B2DHomMatrix aInverseObjectTransform(rVCScene.getObjectTransformation());
360*cdf0e10cSrcweir             aInverseObjectTransform.invert();
361*cdf0e10cSrcweir             aRotCenter2D = aInverseObjectTransform * aRotCenter2D;
362*cdf0e10cSrcweir 
363*cdf0e10cSrcweir             // from 3D view to 3D eye
364*cdf0e10cSrcweir             basegfx::B3DPoint aRotCenter3D(aRotCenter2D.getX(), aRotCenter2D.getY(), 0.0);
365*cdf0e10cSrcweir             basegfx::B3DHomMatrix aInverseViewToEye(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection());
366*cdf0e10cSrcweir             aInverseViewToEye.invert();
367*cdf0e10cSrcweir             aRotCenter3D = aInverseViewToEye * aRotCenter3D;
368*cdf0e10cSrcweir 
369*cdf0e10cSrcweir         // X,Y des RotCenter und Tiefe der gemeinsamen Objektmitte aus
370*cdf0e10cSrcweir         // Rotationspunkt im Raum benutzen
371*cdf0e10cSrcweir             maGlobalCenter.setX(aRotCenter3D.getX());
372*cdf0e10cSrcweir             maGlobalCenter.setY(aRotCenter3D.getY());
373*cdf0e10cSrcweir         }
374*cdf0e10cSrcweir     }
375*cdf0e10cSrcweir }
376*cdf0e10cSrcweir 
377*cdf0e10cSrcweir /*************************************************************************
378*cdf0e10cSrcweir |*
379*cdf0e10cSrcweir |* Das Objekt wird bewegt, bestimme die Winkel
380*cdf0e10cSrcweir |*
381*cdf0e10cSrcweir \************************************************************************/
382*cdf0e10cSrcweir 
383*cdf0e10cSrcweir void E3dDragRotate::MoveSdrDrag(const Point& rPnt)
384*cdf0e10cSrcweir {
385*cdf0e10cSrcweir     // call parent
386*cdf0e10cSrcweir     E3dDragMethod::MoveSdrDrag(rPnt);
387*cdf0e10cSrcweir 
388*cdf0e10cSrcweir     if(DragStat().CheckMinMoved(rPnt))
389*cdf0e10cSrcweir     {
390*cdf0e10cSrcweir         // Modifier holen
391*cdf0e10cSrcweir         sal_uInt16 nModifier = 0;
392*cdf0e10cSrcweir         if(getSdrDragView().ISA(E3dView))
393*cdf0e10cSrcweir         {
394*cdf0e10cSrcweir             const MouseEvent& rLastMouse = ((E3dView&)getSdrDragView()).GetMouseEvent();
395*cdf0e10cSrcweir             nModifier = rLastMouse.GetModifier();
396*cdf0e10cSrcweir         }
397*cdf0e10cSrcweir 
398*cdf0e10cSrcweir         // Alle Objekte rotieren
399*cdf0e10cSrcweir         const sal_uInt32 nCnt(maGrp.size());
400*cdf0e10cSrcweir 
401*cdf0e10cSrcweir         for(sal_uInt32 nOb(0); nOb < nCnt; nOb++)
402*cdf0e10cSrcweir         {
403*cdf0e10cSrcweir             // Rotationswinkel bestimmen
404*cdf0e10cSrcweir             double fWAngle, fHAngle;
405*cdf0e10cSrcweir             E3dDragMethodUnit& rCandidate = maGrp[nOb];
406*cdf0e10cSrcweir 
407*cdf0e10cSrcweir             if(E3DDRAG_CONSTR_Z == meConstraint)
408*cdf0e10cSrcweir             {
409*cdf0e10cSrcweir                 fWAngle = NormAngle360(GetAngle(rPnt - DragStat().GetRef1()) -
410*cdf0e10cSrcweir                     rCandidate.mnStartAngle) - rCandidate.mnLastAngle;
411*cdf0e10cSrcweir                 rCandidate.mnLastAngle = (long)fWAngle + rCandidate.mnLastAngle;
412*cdf0e10cSrcweir                 fWAngle /= 100.0;
413*cdf0e10cSrcweir                 fHAngle = 0.0;
414*cdf0e10cSrcweir             }
415*cdf0e10cSrcweir             else
416*cdf0e10cSrcweir             {
417*cdf0e10cSrcweir                 fWAngle = 90.0 * (double)(rPnt.X() - maLastPos.X())
418*cdf0e10cSrcweir                     / (double)maFullBound.GetWidth();
419*cdf0e10cSrcweir                 fHAngle = 90.0 * (double)(rPnt.Y() - maLastPos.Y())
420*cdf0e10cSrcweir                     / (double)maFullBound.GetHeight();
421*cdf0e10cSrcweir             }
422*cdf0e10cSrcweir             long nSnap = 0;
423*cdf0e10cSrcweir 
424*cdf0e10cSrcweir             if(!getSdrDragView().IsRotateAllowed(sal_False))
425*cdf0e10cSrcweir                 nSnap = 90;
426*cdf0e10cSrcweir 
427*cdf0e10cSrcweir             if(nSnap != 0)
428*cdf0e10cSrcweir             {
429*cdf0e10cSrcweir                 fWAngle = (double)(((long) fWAngle + nSnap/2) / nSnap * nSnap);
430*cdf0e10cSrcweir                 fHAngle = (double)(((long) fHAngle + nSnap/2) / nSnap * nSnap);
431*cdf0e10cSrcweir             }
432*cdf0e10cSrcweir 
433*cdf0e10cSrcweir             // nach radiant
434*cdf0e10cSrcweir             fWAngle *= F_PI180;
435*cdf0e10cSrcweir             fHAngle *= F_PI180;
436*cdf0e10cSrcweir 
437*cdf0e10cSrcweir             // Transformation bestimmen
438*cdf0e10cSrcweir             basegfx::B3DHomMatrix aRotMat;
439*cdf0e10cSrcweir             if(E3DDRAG_CONSTR_Y & meConstraint)
440*cdf0e10cSrcweir             {
441*cdf0e10cSrcweir                 if(nModifier & KEY_MOD2)
442*cdf0e10cSrcweir                     aRotMat.rotate(0.0, 0.0, fWAngle);
443*cdf0e10cSrcweir                 else
444*cdf0e10cSrcweir                     aRotMat.rotate(0.0, fWAngle, 0.0);
445*cdf0e10cSrcweir             }
446*cdf0e10cSrcweir             else if(E3DDRAG_CONSTR_Z & meConstraint)
447*cdf0e10cSrcweir             {
448*cdf0e10cSrcweir                 if(nModifier & KEY_MOD2)
449*cdf0e10cSrcweir                     aRotMat.rotate(0.0, fWAngle, 0.0);
450*cdf0e10cSrcweir                 else
451*cdf0e10cSrcweir                     aRotMat.rotate(0.0, 0.0, fWAngle);
452*cdf0e10cSrcweir             }
453*cdf0e10cSrcweir             if(E3DDRAG_CONSTR_X & meConstraint)
454*cdf0e10cSrcweir             {
455*cdf0e10cSrcweir                 aRotMat.rotate(fHAngle, 0.0, 0.0);
456*cdf0e10cSrcweir             }
457*cdf0e10cSrcweir 
458*cdf0e10cSrcweir             // Transformation in Eye-Koordinaten, dort rotieren
459*cdf0e10cSrcweir             // und zurueck
460*cdf0e10cSrcweir             const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(rCandidate.mp3DObj->GetScene()->GetViewContact());
461*cdf0e10cSrcweir             const drawinglayer::geometry::ViewInformation3D aViewInfo3D(rVCScene.getViewInformation3D());
462*cdf0e10cSrcweir             basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation());
463*cdf0e10cSrcweir             aInverseOrientation.invert();
464*cdf0e10cSrcweir 
465*cdf0e10cSrcweir             basegfx::B3DHomMatrix aTransMat(rCandidate.maDisplayTransform);
466*cdf0e10cSrcweir             aTransMat *= aViewInfo3D.getOrientation();
467*cdf0e10cSrcweir             aTransMat.translate(-maGlobalCenter.getX(), -maGlobalCenter.getY(), -maGlobalCenter.getZ());
468*cdf0e10cSrcweir             aTransMat *= aRotMat;
469*cdf0e10cSrcweir             aTransMat.translate(maGlobalCenter.getX(), maGlobalCenter.getY(), maGlobalCenter.getZ());
470*cdf0e10cSrcweir             aTransMat *= aInverseOrientation;
471*cdf0e10cSrcweir             aTransMat *= rCandidate.maInvDisplayTransform;
472*cdf0e10cSrcweir 
473*cdf0e10cSrcweir             // ...und anwenden
474*cdf0e10cSrcweir             rCandidate.maTransform *= aTransMat;
475*cdf0e10cSrcweir 
476*cdf0e10cSrcweir             if(mbMoveFull)
477*cdf0e10cSrcweir             {
478*cdf0e10cSrcweir                 E3DModifySceneSnapRectUpdater aUpdater(rCandidate.mp3DObj);
479*cdf0e10cSrcweir                 rCandidate.mp3DObj->SetTransform(rCandidate.maTransform);
480*cdf0e10cSrcweir             }
481*cdf0e10cSrcweir             else
482*cdf0e10cSrcweir             {
483*cdf0e10cSrcweir                 Hide();
484*cdf0e10cSrcweir                 rCandidate.maWireframePoly.transform(aTransMat);
485*cdf0e10cSrcweir                 Show();
486*cdf0e10cSrcweir             }
487*cdf0e10cSrcweir         }
488*cdf0e10cSrcweir         maLastPos = rPnt;
489*cdf0e10cSrcweir         DragStat().NextMove(rPnt);
490*cdf0e10cSrcweir     }
491*cdf0e10cSrcweir }
492*cdf0e10cSrcweir 
493*cdf0e10cSrcweir /*************************************************************************
494*cdf0e10cSrcweir |*
495*cdf0e10cSrcweir \************************************************************************/
496*cdf0e10cSrcweir 
497*cdf0e10cSrcweir Pointer E3dDragRotate::GetSdrDragPointer() const
498*cdf0e10cSrcweir {
499*cdf0e10cSrcweir     return Pointer(POINTER_ROTATE);
500*cdf0e10cSrcweir }
501*cdf0e10cSrcweir 
502*cdf0e10cSrcweir /*************************************************************************
503*cdf0e10cSrcweir |*
504*cdf0e10cSrcweir |* E3dDragMove
505*cdf0e10cSrcweir |* Diese DragMethod wird nur bei Translationen innerhalb von 3D-Scenen
506*cdf0e10cSrcweir |* benoetigt. Wird eine 3D-Scene selbst verschoben, so wird diese DragMethod
507*cdf0e10cSrcweir |* nicht verwendet.
508*cdf0e10cSrcweir |*
509*cdf0e10cSrcweir \************************************************************************/
510*cdf0e10cSrcweir 
511*cdf0e10cSrcweir TYPEINIT1(E3dDragMove, E3dDragMethod);
512*cdf0e10cSrcweir 
513*cdf0e10cSrcweir E3dDragMove::E3dDragMove(SdrDragView &_rView,
514*cdf0e10cSrcweir     const SdrMarkList& rMark,
515*cdf0e10cSrcweir     SdrHdlKind eDrgHdl,
516*cdf0e10cSrcweir     E3dDragConstraint eConstr,
517*cdf0e10cSrcweir     sal_Bool bFull)
518*cdf0e10cSrcweir :   E3dDragMethod(_rView, rMark, eConstr, bFull),
519*cdf0e10cSrcweir     meWhatDragHdl(eDrgHdl)
520*cdf0e10cSrcweir {
521*cdf0e10cSrcweir     switch(meWhatDragHdl)
522*cdf0e10cSrcweir     {
523*cdf0e10cSrcweir         case HDL_LEFT:
524*cdf0e10cSrcweir             maScaleFixPos = maFullBound.RightCenter();
525*cdf0e10cSrcweir             break;
526*cdf0e10cSrcweir         case HDL_RIGHT:
527*cdf0e10cSrcweir             maScaleFixPos = maFullBound.LeftCenter();
528*cdf0e10cSrcweir             break;
529*cdf0e10cSrcweir         case HDL_UPPER:
530*cdf0e10cSrcweir             maScaleFixPos = maFullBound.BottomCenter();
531*cdf0e10cSrcweir             break;
532*cdf0e10cSrcweir         case HDL_LOWER:
533*cdf0e10cSrcweir             maScaleFixPos = maFullBound.TopCenter();
534*cdf0e10cSrcweir             break;
535*cdf0e10cSrcweir         case HDL_UPLFT:
536*cdf0e10cSrcweir             maScaleFixPos = maFullBound.BottomRight();
537*cdf0e10cSrcweir             break;
538*cdf0e10cSrcweir         case HDL_UPRGT:
539*cdf0e10cSrcweir             maScaleFixPos = maFullBound.BottomLeft();
540*cdf0e10cSrcweir             break;
541*cdf0e10cSrcweir         case HDL_LWLFT:
542*cdf0e10cSrcweir             maScaleFixPos = maFullBound.TopRight();
543*cdf0e10cSrcweir             break;
544*cdf0e10cSrcweir         case HDL_LWRGT:
545*cdf0e10cSrcweir             maScaleFixPos = maFullBound.TopLeft();
546*cdf0e10cSrcweir             break;
547*cdf0e10cSrcweir         default:
548*cdf0e10cSrcweir             // Bewegen des Objektes, HDL_MOVE
549*cdf0e10cSrcweir             break;
550*cdf0e10cSrcweir     }
551*cdf0e10cSrcweir 
552*cdf0e10cSrcweir     // Override wenn IsResizeAtCenter()
553*cdf0e10cSrcweir     if(getSdrDragView().IsResizeAtCenter())
554*cdf0e10cSrcweir     {
555*cdf0e10cSrcweir         meWhatDragHdl = HDL_USER;
556*cdf0e10cSrcweir         maScaleFixPos = maFullBound.Center();
557*cdf0e10cSrcweir     }
558*cdf0e10cSrcweir }
559*cdf0e10cSrcweir 
560*cdf0e10cSrcweir /*************************************************************************
561*cdf0e10cSrcweir |*
562*cdf0e10cSrcweir |* Das Objekt wird bewegt, bestimme die Translation
563*cdf0e10cSrcweir |*
564*cdf0e10cSrcweir \************************************************************************/
565*cdf0e10cSrcweir 
566*cdf0e10cSrcweir void E3dDragMove::MoveSdrDrag(const Point& rPnt)
567*cdf0e10cSrcweir {
568*cdf0e10cSrcweir     // call parent
569*cdf0e10cSrcweir     E3dDragMethod::MoveSdrDrag(rPnt);
570*cdf0e10cSrcweir 
571*cdf0e10cSrcweir     if(DragStat().CheckMinMoved(rPnt))
572*cdf0e10cSrcweir     {
573*cdf0e10cSrcweir         if(HDL_MOVE == meWhatDragHdl)
574*cdf0e10cSrcweir         {
575*cdf0e10cSrcweir             // Translation
576*cdf0e10cSrcweir             // Bewegungsvektor bestimmen
577*cdf0e10cSrcweir             basegfx::B3DPoint aGlobalMoveHead((double)(rPnt.X() - maLastPos.X()), (double)(rPnt.Y() - maLastPos.Y()), 32768.0);
578*cdf0e10cSrcweir             basegfx::B3DPoint aGlobalMoveTail(0.0, 0.0, 32768.0);
579*cdf0e10cSrcweir             const sal_uInt32 nCnt(maGrp.size());
580*cdf0e10cSrcweir 
581*cdf0e10cSrcweir             // Modifier holen
582*cdf0e10cSrcweir             sal_uInt16 nModifier(0);
583*cdf0e10cSrcweir 
584*cdf0e10cSrcweir             if(getSdrDragView().ISA(E3dView))
585*cdf0e10cSrcweir             {
586*cdf0e10cSrcweir                 const MouseEvent& rLastMouse = ((E3dView&)getSdrDragView()).GetMouseEvent();
587*cdf0e10cSrcweir                 nModifier = rLastMouse.GetModifier();
588*cdf0e10cSrcweir             }
589*cdf0e10cSrcweir 
590*cdf0e10cSrcweir             for(sal_uInt32 nOb(0); nOb < nCnt; nOb++)
591*cdf0e10cSrcweir             {
592*cdf0e10cSrcweir                 E3dDragMethodUnit& rCandidate = maGrp[nOb];
593*cdf0e10cSrcweir                 const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(rCandidate.mp3DObj->GetScene()->GetViewContact());
594*cdf0e10cSrcweir                 const drawinglayer::geometry::ViewInformation3D aViewInfo3D(rVCScene.getViewInformation3D());
595*cdf0e10cSrcweir 
596*cdf0e10cSrcweir                 // move coor from 2d world to 3d Eye
597*cdf0e10cSrcweir                 basegfx::B2DPoint aGlobalMoveHead2D((double)(rPnt.X() - maLastPos.X()), (double)(rPnt.Y() - maLastPos.Y()));
598*cdf0e10cSrcweir                 basegfx::B2DPoint aGlobalMoveTail2D(0.0, 0.0);
599*cdf0e10cSrcweir                 basegfx::B2DHomMatrix aInverseSceneTransform(rVCScene.getObjectTransformation());
600*cdf0e10cSrcweir 
601*cdf0e10cSrcweir                 aInverseSceneTransform.invert();
602*cdf0e10cSrcweir                 aGlobalMoveHead2D = aInverseSceneTransform * aGlobalMoveHead2D;
603*cdf0e10cSrcweir                 aGlobalMoveTail2D = aInverseSceneTransform * aGlobalMoveTail2D;
604*cdf0e10cSrcweir 
605*cdf0e10cSrcweir                 basegfx::B3DPoint aMoveHead3D(aGlobalMoveHead2D.getX(), aGlobalMoveHead2D.getY(), 0.5);
606*cdf0e10cSrcweir                 basegfx::B3DPoint aMoveTail3D(aGlobalMoveTail2D.getX(), aGlobalMoveTail2D.getY(), 0.5);
607*cdf0e10cSrcweir                 basegfx::B3DHomMatrix aInverseViewToEye(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection());
608*cdf0e10cSrcweir                 aInverseViewToEye.invert();
609*cdf0e10cSrcweir 
610*cdf0e10cSrcweir                 aMoveHead3D = aInverseViewToEye * aMoveHead3D;
611*cdf0e10cSrcweir                 aMoveTail3D = aInverseViewToEye * aMoveTail3D;
612*cdf0e10cSrcweir 
613*cdf0e10cSrcweir                 // eventually switch movement from XY to XZ plane
614*cdf0e10cSrcweir                 if(nModifier & KEY_MOD2)
615*cdf0e10cSrcweir                 {
616*cdf0e10cSrcweir                     double fZwi = aMoveHead3D.getY();
617*cdf0e10cSrcweir                     aMoveHead3D.setY(aMoveHead3D.getZ());
618*cdf0e10cSrcweir                     aMoveHead3D.setZ(fZwi);
619*cdf0e10cSrcweir 
620*cdf0e10cSrcweir                     fZwi = aMoveTail3D.getY();
621*cdf0e10cSrcweir                     aMoveTail3D.setY(aMoveTail3D.getZ());
622*cdf0e10cSrcweir                     aMoveTail3D.setZ(fZwi);
623*cdf0e10cSrcweir                 }
624*cdf0e10cSrcweir 
625*cdf0e10cSrcweir                 // Bewegungsvektor von Aug-Koordinaten nach Parent-Koordinaten
626*cdf0e10cSrcweir                 basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation());
627*cdf0e10cSrcweir                 aInverseOrientation.invert();
628*cdf0e10cSrcweir                 basegfx::B3DHomMatrix aCompleteTrans(rCandidate.maInvDisplayTransform * aInverseOrientation);
629*cdf0e10cSrcweir 
630*cdf0e10cSrcweir                 aMoveHead3D = aCompleteTrans * aMoveHead3D;
631*cdf0e10cSrcweir                 aMoveTail3D = aCompleteTrans* aMoveTail3D;
632*cdf0e10cSrcweir 
633*cdf0e10cSrcweir                 // build transformation
634*cdf0e10cSrcweir                 basegfx::B3DHomMatrix aTransMat;
635*cdf0e10cSrcweir                 basegfx::B3DPoint aTranslate(aMoveHead3D - aMoveTail3D);
636*cdf0e10cSrcweir                 aTransMat.translate(aTranslate.getX(), aTranslate.getY(), aTranslate.getZ());
637*cdf0e10cSrcweir 
638*cdf0e10cSrcweir                 // ...and apply
639*cdf0e10cSrcweir                 rCandidate.maTransform *= aTransMat;
640*cdf0e10cSrcweir 
641*cdf0e10cSrcweir                 if(mbMoveFull)
642*cdf0e10cSrcweir                 {
643*cdf0e10cSrcweir                     E3DModifySceneSnapRectUpdater aUpdater(rCandidate.mp3DObj);
644*cdf0e10cSrcweir                     rCandidate.mp3DObj->SetTransform(rCandidate.maTransform);
645*cdf0e10cSrcweir                 }
646*cdf0e10cSrcweir                 else
647*cdf0e10cSrcweir                 {
648*cdf0e10cSrcweir                     Hide();
649*cdf0e10cSrcweir                     rCandidate.maWireframePoly.transform(aTransMat);
650*cdf0e10cSrcweir                     Show();
651*cdf0e10cSrcweir                 }
652*cdf0e10cSrcweir             }
653*cdf0e10cSrcweir         }
654*cdf0e10cSrcweir         else
655*cdf0e10cSrcweir         {
656*cdf0e10cSrcweir             // Skalierung
657*cdf0e10cSrcweir             // Skalierungsvektor bestimmen
658*cdf0e10cSrcweir             Point aStartPos = DragStat().GetStart();
659*cdf0e10cSrcweir             const sal_uInt32 nCnt(maGrp.size());
660*cdf0e10cSrcweir 
661*cdf0e10cSrcweir             for(sal_uInt32 nOb(0); nOb < nCnt; nOb++)
662*cdf0e10cSrcweir             {
663*cdf0e10cSrcweir                 E3dDragMethodUnit& rCandidate = maGrp[nOb];
664*cdf0e10cSrcweir                 const basegfx::B3DPoint aObjectCenter(rCandidate.mp3DObj->GetBoundVolume().getCenter());
665*cdf0e10cSrcweir 
666*cdf0e10cSrcweir                 // transform from 2D world view to 3D eye
667*cdf0e10cSrcweir                 const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(rCandidate.mp3DObj->GetScene()->GetViewContact());
668*cdf0e10cSrcweir                 const drawinglayer::geometry::ViewInformation3D aViewInfo3D(rVCScene.getViewInformation3D());
669*cdf0e10cSrcweir 
670*cdf0e10cSrcweir                 basegfx::B2DPoint aGlobalScaleStart2D((double)(aStartPos.X()), (double)(aStartPos.Y()));
671*cdf0e10cSrcweir                 basegfx::B2DPoint aGlobalScaleNext2D((double)(rPnt.X()), (double)(rPnt.Y()));
672*cdf0e10cSrcweir                 basegfx::B2DPoint aGlobalScaleFixPos2D((double)(maScaleFixPos.X()), (double)(maScaleFixPos.Y()));
673*cdf0e10cSrcweir                 basegfx::B2DHomMatrix aInverseSceneTransform(rVCScene.getObjectTransformation());
674*cdf0e10cSrcweir 
675*cdf0e10cSrcweir                 aInverseSceneTransform.invert();
676*cdf0e10cSrcweir                 aGlobalScaleStart2D = aInverseSceneTransform * aGlobalScaleStart2D;
677*cdf0e10cSrcweir                 aGlobalScaleNext2D = aInverseSceneTransform * aGlobalScaleNext2D;
678*cdf0e10cSrcweir                 aGlobalScaleFixPos2D = aInverseSceneTransform * aGlobalScaleFixPos2D;
679*cdf0e10cSrcweir 
680*cdf0e10cSrcweir                 basegfx::B3DPoint aGlobalScaleStart3D(aGlobalScaleStart2D.getX(), aGlobalScaleStart2D.getY(), aObjectCenter.getZ());
681*cdf0e10cSrcweir                 basegfx::B3DPoint aGlobalScaleNext3D(aGlobalScaleNext2D.getX(), aGlobalScaleNext2D.getY(), aObjectCenter.getZ());
682*cdf0e10cSrcweir                 basegfx::B3DPoint aGlobalScaleFixPos3D(aGlobalScaleFixPos2D.getX(), aGlobalScaleFixPos2D.getY(), aObjectCenter.getZ());
683*cdf0e10cSrcweir                 basegfx::B3DHomMatrix aInverseViewToEye(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection());
684*cdf0e10cSrcweir 
685*cdf0e10cSrcweir                 aInverseViewToEye.invert();
686*cdf0e10cSrcweir                 basegfx::B3DPoint aScStart(aInverseViewToEye * aGlobalScaleStart3D);
687*cdf0e10cSrcweir                 basegfx::B3DPoint aScNext(aInverseViewToEye * aGlobalScaleNext3D);
688*cdf0e10cSrcweir                 basegfx::B3DPoint aScFixPos(aInverseViewToEye * aGlobalScaleFixPos3D);
689*cdf0e10cSrcweir 
690*cdf0e10cSrcweir                 // constraints?
691*cdf0e10cSrcweir                 switch(meWhatDragHdl)
692*cdf0e10cSrcweir                 {
693*cdf0e10cSrcweir                     case HDL_LEFT:
694*cdf0e10cSrcweir                     case HDL_RIGHT:
695*cdf0e10cSrcweir                         // constrain to auf X -> Y equal
696*cdf0e10cSrcweir                         aScNext.setY(aScFixPos.getY());
697*cdf0e10cSrcweir                         break;
698*cdf0e10cSrcweir                     case HDL_UPPER:
699*cdf0e10cSrcweir                     case HDL_LOWER:
700*cdf0e10cSrcweir                         // constrain to auf Y -> X equal
701*cdf0e10cSrcweir                         aScNext.setX(aScFixPos.getX());
702*cdf0e10cSrcweir                         break;
703*cdf0e10cSrcweir                     default:
704*cdf0e10cSrcweir                         break;
705*cdf0e10cSrcweir                 }
706*cdf0e10cSrcweir 
707*cdf0e10cSrcweir                 // get scale vector in eye coordinates
708*cdf0e10cSrcweir                 basegfx::B3DPoint aScaleVec(aScStart - aScFixPos);
709*cdf0e10cSrcweir                 aScaleVec.setZ(1.0);
710*cdf0e10cSrcweir 
711*cdf0e10cSrcweir                 if(aScaleVec.getX() != 0.0)
712*cdf0e10cSrcweir                 {
713*cdf0e10cSrcweir                     aScaleVec.setX((aScNext.getX() - aScFixPos.getX()) / aScaleVec.getX());
714*cdf0e10cSrcweir                 }
715*cdf0e10cSrcweir                 else
716*cdf0e10cSrcweir                 {
717*cdf0e10cSrcweir                     aScaleVec.setX(1.0);
718*cdf0e10cSrcweir                 }
719*cdf0e10cSrcweir 
720*cdf0e10cSrcweir                 if(aScaleVec.getY() != 0.0)
721*cdf0e10cSrcweir                 {
722*cdf0e10cSrcweir                     aScaleVec.setY((aScNext.getY() - aScFixPos.getY()) / aScaleVec.getY());
723*cdf0e10cSrcweir                 }
724*cdf0e10cSrcweir                 else
725*cdf0e10cSrcweir                 {
726*cdf0e10cSrcweir                     aScaleVec.setY(1.0);
727*cdf0e10cSrcweir                 }
728*cdf0e10cSrcweir 
729*cdf0e10cSrcweir                 // SHIFT-key used?
730*cdf0e10cSrcweir                 if(getSdrDragView().IsOrtho())
731*cdf0e10cSrcweir                 {
732*cdf0e10cSrcweir                     if(fabs(aScaleVec.getX()) > fabs(aScaleVec.getY()))
733*cdf0e10cSrcweir                     {
734*cdf0e10cSrcweir                         // X is biggest
735*cdf0e10cSrcweir                         aScaleVec.setY(aScaleVec.getX());
736*cdf0e10cSrcweir                     }
737*cdf0e10cSrcweir                     else
738*cdf0e10cSrcweir                     {
739*cdf0e10cSrcweir                         // Y is biggest
740*cdf0e10cSrcweir                         aScaleVec.setX(aScaleVec.getY());
741*cdf0e10cSrcweir                     }
742*cdf0e10cSrcweir                 }
743*cdf0e10cSrcweir 
744*cdf0e10cSrcweir                 // build transformation
745*cdf0e10cSrcweir                 basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation());
746*cdf0e10cSrcweir                 aInverseOrientation.invert();
747*cdf0e10cSrcweir 
748*cdf0e10cSrcweir                 basegfx::B3DHomMatrix aNewTrans = rCandidate.maInitTransform;
749*cdf0e10cSrcweir                 aNewTrans *= rCandidate.maDisplayTransform;
750*cdf0e10cSrcweir                 aNewTrans *= aViewInfo3D.getOrientation();
751*cdf0e10cSrcweir                 aNewTrans.translate(-aScFixPos.getX(), -aScFixPos.getY(), -aScFixPos.getZ());
752*cdf0e10cSrcweir                 aNewTrans.scale(aScaleVec.getX(), aScaleVec.getY(), aScaleVec.getZ());
753*cdf0e10cSrcweir                 aNewTrans.translate(aScFixPos.getX(), aScFixPos.getY(), aScFixPos.getZ());
754*cdf0e10cSrcweir                 aNewTrans *= aInverseOrientation;
755*cdf0e10cSrcweir                 aNewTrans *= rCandidate.maInvDisplayTransform;
756*cdf0e10cSrcweir 
757*cdf0e10cSrcweir                 // ...und anwenden
758*cdf0e10cSrcweir                 rCandidate.maTransform = aNewTrans;
759*cdf0e10cSrcweir 
760*cdf0e10cSrcweir                 if(mbMoveFull)
761*cdf0e10cSrcweir                 {
762*cdf0e10cSrcweir                     E3DModifySceneSnapRectUpdater aUpdater(rCandidate.mp3DObj);
763*cdf0e10cSrcweir                     rCandidate.mp3DObj->SetTransform(rCandidate.maTransform);
764*cdf0e10cSrcweir                 }
765*cdf0e10cSrcweir                 else
766*cdf0e10cSrcweir                 {
767*cdf0e10cSrcweir                     Hide();
768*cdf0e10cSrcweir                     rCandidate.maWireframePoly.clear();
769*cdf0e10cSrcweir                     rCandidate.maWireframePoly = rCandidate.mp3DObj->CreateWireframe();
770*cdf0e10cSrcweir                     rCandidate.maWireframePoly.transform(rCandidate.maTransform);
771*cdf0e10cSrcweir                     Show();
772*cdf0e10cSrcweir                 }
773*cdf0e10cSrcweir             }
774*cdf0e10cSrcweir         }
775*cdf0e10cSrcweir         maLastPos = rPnt;
776*cdf0e10cSrcweir         DragStat().NextMove(rPnt);
777*cdf0e10cSrcweir     }
778*cdf0e10cSrcweir }
779*cdf0e10cSrcweir 
780*cdf0e10cSrcweir /*************************************************************************
781*cdf0e10cSrcweir |*
782*cdf0e10cSrcweir \************************************************************************/
783*cdf0e10cSrcweir 
784*cdf0e10cSrcweir Pointer E3dDragMove::GetSdrDragPointer() const
785*cdf0e10cSrcweir {
786*cdf0e10cSrcweir     return Pointer(POINTER_MOVE);
787*cdf0e10cSrcweir }
788*cdf0e10cSrcweir 
789*cdf0e10cSrcweir // eof
790