1*f6e50924SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*f6e50924SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*f6e50924SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*f6e50924SAndrew Rist * distributed with this work for additional information 6*f6e50924SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*f6e50924SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*f6e50924SAndrew Rist * "License"); you may not use this file except in compliance 9*f6e50924SAndrew Rist * with the License. You may obtain a copy of the License at 10cdf0e10cSrcweir * 11*f6e50924SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12cdf0e10cSrcweir * 13*f6e50924SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*f6e50924SAndrew Rist * software distributed under the License is distributed on an 15*f6e50924SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*f6e50924SAndrew Rist * KIND, either express or implied. See the License for the 17*f6e50924SAndrew Rist * specific language governing permissions and limitations 18*f6e50924SAndrew Rist * under the License. 19cdf0e10cSrcweir * 20*f6e50924SAndrew Rist *************************************************************/ 21*f6e50924SAndrew Rist 22*f6e50924SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_svx.hxx" 26cdf0e10cSrcweir #include <svx/e3dundo.hxx> 27cdf0e10cSrcweir #include <svx/svdmodel.hxx> 28cdf0e10cSrcweir #include <editeng/outlobj.hxx> 29cdf0e10cSrcweir #include <svx/view3d.hxx> 30cdf0e10cSrcweir #include <svx/scene3d.hxx> 31cdf0e10cSrcweir #include <svx/e3dsceneupdater.hxx> 32cdf0e10cSrcweir 33cdf0e10cSrcweir /************************************************************************/ 34cdf0e10cSrcweir 35cdf0e10cSrcweir TYPEINIT1(E3dUndoAction, SfxUndoAction); 36cdf0e10cSrcweir 37cdf0e10cSrcweir /************************************************************************\ 38cdf0e10cSrcweir |* 39cdf0e10cSrcweir |* Destruktor der Basisklasse 40cdf0e10cSrcweir |* 41cdf0e10cSrcweir \************************************************************************/ 42cdf0e10cSrcweir E3dUndoAction::~E3dUndoAction () 43cdf0e10cSrcweir { 44cdf0e10cSrcweir } 45cdf0e10cSrcweir 46cdf0e10cSrcweir /************************************************************************\ 47cdf0e10cSrcweir |* 48cdf0e10cSrcweir |* Repeat gibt es nicht 49cdf0e10cSrcweir |* 50cdf0e10cSrcweir \************************************************************************/ 51cdf0e10cSrcweir sal_Bool E3dUndoAction::CanRepeat(SfxRepeatTarget&) const 52cdf0e10cSrcweir { 53cdf0e10cSrcweir return sal_False; 54cdf0e10cSrcweir } 55cdf0e10cSrcweir 56cdf0e10cSrcweir /************************************************************************/ 57cdf0e10cSrcweir 58cdf0e10cSrcweir TYPEINIT1(E3dRotateUndoAction, E3dUndoAction); 59cdf0e10cSrcweir 60cdf0e10cSrcweir /************************************************************************ 61cdf0e10cSrcweir 62cdf0e10cSrcweir E3dRotateUndoAction 63cdf0e10cSrcweir 64cdf0e10cSrcweir ************************************************************************/ 65cdf0e10cSrcweir 66cdf0e10cSrcweir /************************************************************************\ 67cdf0e10cSrcweir |* 68cdf0e10cSrcweir |* Undodestruktor fuer 3D-Rotation 69cdf0e10cSrcweir |* 70cdf0e10cSrcweir \************************************************************************/ 71cdf0e10cSrcweir E3dRotateUndoAction::~E3dRotateUndoAction () 72cdf0e10cSrcweir { 73cdf0e10cSrcweir } 74cdf0e10cSrcweir 75cdf0e10cSrcweir /************************************************************************\ 76cdf0e10cSrcweir |* 77cdf0e10cSrcweir |* Undo fuer 3D-Rotation ueber die Rotationsmatrizen 78cdf0e10cSrcweir |* 79cdf0e10cSrcweir \************************************************************************/ 80cdf0e10cSrcweir void E3dRotateUndoAction::Undo () 81cdf0e10cSrcweir { 82cdf0e10cSrcweir E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj); 83cdf0e10cSrcweir pMy3DObj->SetTransform(aMyOldRotation); 84cdf0e10cSrcweir } 85cdf0e10cSrcweir 86cdf0e10cSrcweir /************************************************************************\ 87cdf0e10cSrcweir |* 88cdf0e10cSrcweir |* Undo fuer 3D-Rotation ueber die Rotationsmatrizen 89cdf0e10cSrcweir |* 90cdf0e10cSrcweir \************************************************************************/ 91cdf0e10cSrcweir void E3dRotateUndoAction::Redo () 92cdf0e10cSrcweir { 93cdf0e10cSrcweir E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj); 94cdf0e10cSrcweir pMy3DObj->SetTransform(aMyNewRotation); 95cdf0e10cSrcweir } 96cdf0e10cSrcweir 97cdf0e10cSrcweir /************************************************************************* 98cdf0e10cSrcweir |* 99cdf0e10cSrcweir |* E3dAttributesUndoAction 100cdf0e10cSrcweir |* 101cdf0e10cSrcweir \************************************************************************/ 102cdf0e10cSrcweir 103cdf0e10cSrcweir TYPEINIT1(E3dAttributesUndoAction, SdrUndoAction); 104cdf0e10cSrcweir 105cdf0e10cSrcweir /************************************************************************* 106cdf0e10cSrcweir |* 107cdf0e10cSrcweir |* Konstruktor 108cdf0e10cSrcweir |* 109cdf0e10cSrcweir \************************************************************************/ 110cdf0e10cSrcweir E3dAttributesUndoAction::E3dAttributesUndoAction( SdrModel &rModel, 111cdf0e10cSrcweir E3dView* p3dView, 112cdf0e10cSrcweir E3dObject* pInObject, 113cdf0e10cSrcweir const SfxItemSet& rNewSet, 114cdf0e10cSrcweir const SfxItemSet& rOldSet, 115cdf0e10cSrcweir sal_Bool bUseSubObj) 116cdf0e10cSrcweir : SdrUndoAction( rModel ), 117cdf0e10cSrcweir pObject ( pInObject ), 118cdf0e10cSrcweir pView ( p3dView ), 119cdf0e10cSrcweir bUseSubObjects(bUseSubObj), 120cdf0e10cSrcweir aNewSet ( rNewSet ), 121cdf0e10cSrcweir aOldSet ( rOldSet ) 122cdf0e10cSrcweir { 123cdf0e10cSrcweir } 124cdf0e10cSrcweir 125cdf0e10cSrcweir /************************************************************************* 126cdf0e10cSrcweir |* 127cdf0e10cSrcweir |* Destruktor 128cdf0e10cSrcweir |* 129cdf0e10cSrcweir \************************************************************************/ 130cdf0e10cSrcweir E3dAttributesUndoAction::~E3dAttributesUndoAction() 131cdf0e10cSrcweir { 132cdf0e10cSrcweir } 133cdf0e10cSrcweir 134cdf0e10cSrcweir /************************************************************************* 135cdf0e10cSrcweir |* 136cdf0e10cSrcweir |* Undo() 137cdf0e10cSrcweir |* Implementiert ueber Set3DAttributes(), um die Attribute nur an einer 138cdf0e10cSrcweir |* Stelle pflegen zu muessen! 139cdf0e10cSrcweir |* 140cdf0e10cSrcweir \************************************************************************/ 141cdf0e10cSrcweir void E3dAttributesUndoAction::Undo() 142cdf0e10cSrcweir { 143cdf0e10cSrcweir E3DModifySceneSnapRectUpdater aUpdater(pObject); 144cdf0e10cSrcweir pObject->SetMergedItemSetAndBroadcast(aOldSet); 145cdf0e10cSrcweir } 146cdf0e10cSrcweir 147cdf0e10cSrcweir /************************************************************************* 148cdf0e10cSrcweir |* 149cdf0e10cSrcweir |* Redo() 150cdf0e10cSrcweir |* 151cdf0e10cSrcweir \************************************************************************/ 152cdf0e10cSrcweir void E3dAttributesUndoAction::Redo() 153cdf0e10cSrcweir { 154cdf0e10cSrcweir E3DModifySceneSnapRectUpdater aUpdater(pObject); 155cdf0e10cSrcweir pObject->SetMergedItemSetAndBroadcast(aNewSet); 156cdf0e10cSrcweir } 157cdf0e10cSrcweir 158cdf0e10cSrcweir /************************************************************************* 159cdf0e10cSrcweir |* 160cdf0e10cSrcweir |* Mehrfaches Undo nicht moeglich 161cdf0e10cSrcweir |* 162cdf0e10cSrcweir \************************************************************************/ 163cdf0e10cSrcweir sal_Bool E3dAttributesUndoAction::CanRepeat(SfxRepeatTarget& /*rView*/) const 164cdf0e10cSrcweir { 165cdf0e10cSrcweir return sal_False; 166cdf0e10cSrcweir } 167cdf0e10cSrcweir 168cdf0e10cSrcweir /************************************************************************* 169cdf0e10cSrcweir |* 170cdf0e10cSrcweir |* Mehrfaches Undo nicht moeglich 171cdf0e10cSrcweir |* 172cdf0e10cSrcweir \************************************************************************/ 173cdf0e10cSrcweir void E3dAttributesUndoAction::Repeat() 174cdf0e10cSrcweir { 175cdf0e10cSrcweir } 176cdf0e10cSrcweir 177