1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_svx.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include "svx/svdstr.hrc" 32*cdf0e10cSrcweir #include "svx/svdglob.hxx" 33*cdf0e10cSrcweir #include <svx/svdpage.hxx> 34*cdf0e10cSrcweir #include "svx/globl3d.hxx" 35*cdf0e10cSrcweir #include <svx/extrud3d.hxx> 36*cdf0e10cSrcweir #include <svx/scene3d.hxx> 37*cdf0e10cSrcweir 38*cdf0e10cSrcweir #include <svx/svxids.hrc> 39*cdf0e10cSrcweir #include <svx/xpoly.hxx> 40*cdf0e10cSrcweir #include <svx/svdopath.hxx> 41*cdf0e10cSrcweir #include <svx/svdmodel.hxx> 42*cdf0e10cSrcweir #include <svx/svx3ditems.hxx> 43*cdf0e10cSrcweir #include <svx/sdr/properties/e3dextrudeproperties.hxx> 44*cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofe3dextrude.hxx> 45*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygontools.hxx> 46*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx> 47*cdf0e10cSrcweir #include <basegfx/polygon/b3dpolygontools.hxx> 48*cdf0e10cSrcweir #include <basegfx/polygon/b3dpolypolygontools.hxx> 49*cdf0e10cSrcweir 50*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 51*cdf0e10cSrcweir // #110094# DrawContact section 52*cdf0e10cSrcweir 53*cdf0e10cSrcweir sdr::contact::ViewContact* E3dExtrudeObj::CreateObjectSpecificViewContact() 54*cdf0e10cSrcweir { 55*cdf0e10cSrcweir return new sdr::contact::ViewContactOfE3dExtrude(*this); 56*cdf0e10cSrcweir } 57*cdf0e10cSrcweir 58*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 59*cdf0e10cSrcweir 60*cdf0e10cSrcweir sdr::properties::BaseProperties* E3dExtrudeObj::CreateObjectSpecificProperties() 61*cdf0e10cSrcweir { 62*cdf0e10cSrcweir return new sdr::properties::E3dExtrudeProperties(*this); 63*cdf0e10cSrcweir } 64*cdf0e10cSrcweir 65*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 66*cdf0e10cSrcweir 67*cdf0e10cSrcweir TYPEINIT1(E3dExtrudeObj, E3dCompoundObject); 68*cdf0e10cSrcweir 69*cdf0e10cSrcweir /************************************************************************* 70*cdf0e10cSrcweir |* 71*cdf0e10cSrcweir |* Konstruktor, erzeugt zwei Deckelflaechen-PolyPolygone und (PointCount-1) 72*cdf0e10cSrcweir |* Seitenflaechen-Rechtecke aus dem uebergebenen PolyPolygon 73*cdf0e10cSrcweir |* 74*cdf0e10cSrcweir \************************************************************************/ 75*cdf0e10cSrcweir 76*cdf0e10cSrcweir E3dExtrudeObj::E3dExtrudeObj(E3dDefaultAttributes& rDefault, const basegfx::B2DPolyPolygon& rPP, double fDepth) 77*cdf0e10cSrcweir : E3dCompoundObject(rDefault), 78*cdf0e10cSrcweir maExtrudePolygon(rPP) 79*cdf0e10cSrcweir { 80*cdf0e10cSrcweir // since the old class PolyPolygon3D did mirror the given PolyPolygons in Y, do the same here 81*cdf0e10cSrcweir basegfx::B2DHomMatrix aMirrorY; 82*cdf0e10cSrcweir aMirrorY.scale(1.0, -1.0); 83*cdf0e10cSrcweir maExtrudePolygon.transform(aMirrorY); 84*cdf0e10cSrcweir 85*cdf0e10cSrcweir // Defaults setzen 86*cdf0e10cSrcweir SetDefaultAttributes(rDefault); 87*cdf0e10cSrcweir 88*cdf0e10cSrcweir // set extrude depth 89*cdf0e10cSrcweir GetProperties().SetObjectItemDirect(Svx3DDepthItem((sal_uInt32)(fDepth + 0.5))); 90*cdf0e10cSrcweir } 91*cdf0e10cSrcweir 92*cdf0e10cSrcweir E3dExtrudeObj::E3dExtrudeObj() 93*cdf0e10cSrcweir : E3dCompoundObject() 94*cdf0e10cSrcweir { 95*cdf0e10cSrcweir // Defaults setzen 96*cdf0e10cSrcweir E3dDefaultAttributes aDefault; 97*cdf0e10cSrcweir SetDefaultAttributes(aDefault); 98*cdf0e10cSrcweir } 99*cdf0e10cSrcweir 100*cdf0e10cSrcweir void E3dExtrudeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault) 101*cdf0e10cSrcweir { 102*cdf0e10cSrcweir GetProperties().SetObjectItemDirect(Svx3DSmoothNormalsItem(rDefault.GetDefaultExtrudeSmoothed())); 103*cdf0e10cSrcweir GetProperties().SetObjectItemDirect(Svx3DSmoothLidsItem(rDefault.GetDefaultExtrudeSmoothFrontBack())); 104*cdf0e10cSrcweir GetProperties().SetObjectItemDirect(Svx3DCharacterModeItem(rDefault.GetDefaultExtrudeCharacterMode())); 105*cdf0e10cSrcweir GetProperties().SetObjectItemDirect(Svx3DCloseFrontItem(rDefault.GetDefaultExtrudeCloseFront())); 106*cdf0e10cSrcweir GetProperties().SetObjectItemDirect(Svx3DCloseBackItem(rDefault.GetDefaultExtrudeCloseBack())); 107*cdf0e10cSrcweir 108*cdf0e10cSrcweir // Bei extrudes defaultmaessig StdTexture in X und Y 109*cdf0e10cSrcweir GetProperties().SetObjectItemDirect(Svx3DTextureProjectionXItem(1)); 110*cdf0e10cSrcweir GetProperties().SetObjectItemDirect(Svx3DTextureProjectionYItem(1)); 111*cdf0e10cSrcweir } 112*cdf0e10cSrcweir 113*cdf0e10cSrcweir /************************************************************************* 114*cdf0e10cSrcweir |* 115*cdf0e10cSrcweir |* Identifier zurueckgeben 116*cdf0e10cSrcweir |* 117*cdf0e10cSrcweir \************************************************************************/ 118*cdf0e10cSrcweir 119*cdf0e10cSrcweir sal_uInt16 E3dExtrudeObj::GetObjIdentifier() const 120*cdf0e10cSrcweir { 121*cdf0e10cSrcweir return E3D_EXTRUDEOBJ_ID; 122*cdf0e10cSrcweir } 123*cdf0e10cSrcweir 124*cdf0e10cSrcweir /************************************************************************* 125*cdf0e10cSrcweir |* 126*cdf0e10cSrcweir |* Zuweisungsoperator 127*cdf0e10cSrcweir |* 128*cdf0e10cSrcweir \************************************************************************/ 129*cdf0e10cSrcweir 130*cdf0e10cSrcweir void E3dExtrudeObj::operator=(const SdrObject& rObj) 131*cdf0e10cSrcweir { 132*cdf0e10cSrcweir // erstmal alle Childs kopieren 133*cdf0e10cSrcweir E3dCompoundObject::operator=(rObj); 134*cdf0e10cSrcweir 135*cdf0e10cSrcweir // weitere Parameter kopieren 136*cdf0e10cSrcweir const E3dExtrudeObj& r3DObj = (const E3dExtrudeObj&)rObj; 137*cdf0e10cSrcweir 138*cdf0e10cSrcweir maExtrudePolygon = r3DObj.maExtrudePolygon; 139*cdf0e10cSrcweir } 140*cdf0e10cSrcweir 141*cdf0e10cSrcweir /************************************************************************* 142*cdf0e10cSrcweir |* 143*cdf0e10cSrcweir |* Lokale Parameter setzen mit Geometrieneuerzeugung 144*cdf0e10cSrcweir |* 145*cdf0e10cSrcweir \************************************************************************/ 146*cdf0e10cSrcweir 147*cdf0e10cSrcweir void E3dExtrudeObj::SetExtrudePolygon(const basegfx::B2DPolyPolygon &rNew) 148*cdf0e10cSrcweir { 149*cdf0e10cSrcweir if(maExtrudePolygon != rNew) 150*cdf0e10cSrcweir { 151*cdf0e10cSrcweir maExtrudePolygon = rNew; 152*cdf0e10cSrcweir ActionChanged(); 153*cdf0e10cSrcweir } 154*cdf0e10cSrcweir } 155*cdf0e10cSrcweir 156*cdf0e10cSrcweir /************************************************************************* 157*cdf0e10cSrcweir |* 158*cdf0e10cSrcweir |* Get the name of the object (singular) 159*cdf0e10cSrcweir |* 160*cdf0e10cSrcweir \************************************************************************/ 161*cdf0e10cSrcweir 162*cdf0e10cSrcweir void E3dExtrudeObj::TakeObjNameSingul(XubString& rName) const 163*cdf0e10cSrcweir { 164*cdf0e10cSrcweir rName=ImpGetResStr(STR_ObjNameSingulExtrude3d); 165*cdf0e10cSrcweir 166*cdf0e10cSrcweir String aName( GetName() ); 167*cdf0e10cSrcweir if(aName.Len()) 168*cdf0e10cSrcweir { 169*cdf0e10cSrcweir rName += sal_Unicode(' '); 170*cdf0e10cSrcweir rName += sal_Unicode('\''); 171*cdf0e10cSrcweir rName += aName; 172*cdf0e10cSrcweir rName += sal_Unicode('\''); 173*cdf0e10cSrcweir } 174*cdf0e10cSrcweir } 175*cdf0e10cSrcweir 176*cdf0e10cSrcweir /************************************************************************* 177*cdf0e10cSrcweir |* 178*cdf0e10cSrcweir |* Get the name of the object (plural) 179*cdf0e10cSrcweir |* 180*cdf0e10cSrcweir \************************************************************************/ 181*cdf0e10cSrcweir 182*cdf0e10cSrcweir void E3dExtrudeObj::TakeObjNamePlural(XubString& rName) const 183*cdf0e10cSrcweir { 184*cdf0e10cSrcweir rName=ImpGetResStr(STR_ObjNamePluralExtrude3d); 185*cdf0e10cSrcweir } 186*cdf0e10cSrcweir 187*cdf0e10cSrcweir /************************************************************************* 188*cdf0e10cSrcweir |* 189*cdf0e10cSrcweir |* Aufbrechen 190*cdf0e10cSrcweir |* 191*cdf0e10cSrcweir \************************************************************************/ 192*cdf0e10cSrcweir 193*cdf0e10cSrcweir sal_Bool E3dExtrudeObj::IsBreakObjPossible() 194*cdf0e10cSrcweir { 195*cdf0e10cSrcweir return sal_True; 196*cdf0e10cSrcweir } 197*cdf0e10cSrcweir 198*cdf0e10cSrcweir SdrAttrObj* E3dExtrudeObj::GetBreakObj() 199*cdf0e10cSrcweir { 200*cdf0e10cSrcweir basegfx::B3DPolyPolygon aFrontSide; 201*cdf0e10cSrcweir basegfx::B3DPolyPolygon aBackSide; 202*cdf0e10cSrcweir 203*cdf0e10cSrcweir if(maExtrudePolygon.count()) 204*cdf0e10cSrcweir { 205*cdf0e10cSrcweir basegfx::B2DPolyPolygon aTemp(maExtrudePolygon); 206*cdf0e10cSrcweir aTemp.removeDoublePoints(); 207*cdf0e10cSrcweir aTemp = basegfx::tools::correctOrientations(aTemp); 208*cdf0e10cSrcweir const basegfx::B2VectorOrientation aOrient = basegfx::tools::getOrientation(aTemp.getB2DPolygon(0L)); 209*cdf0e10cSrcweir 210*cdf0e10cSrcweir if(basegfx::ORIENTATION_POSITIVE == aOrient) 211*cdf0e10cSrcweir { 212*cdf0e10cSrcweir aTemp.flip(); 213*cdf0e10cSrcweir } 214*cdf0e10cSrcweir 215*cdf0e10cSrcweir aFrontSide = basegfx::tools::createB3DPolyPolygonFromB2DPolyPolygon(aTemp); 216*cdf0e10cSrcweir } 217*cdf0e10cSrcweir 218*cdf0e10cSrcweir if(aFrontSide.count()) 219*cdf0e10cSrcweir { 220*cdf0e10cSrcweir aBackSide = aFrontSide; 221*cdf0e10cSrcweir 222*cdf0e10cSrcweir if(GetExtrudeDepth()) 223*cdf0e10cSrcweir { 224*cdf0e10cSrcweir basegfx::B3DHomMatrix aTransform; 225*cdf0e10cSrcweir 226*cdf0e10cSrcweir if(100 != GetPercentBackScale()) 227*cdf0e10cSrcweir { 228*cdf0e10cSrcweir // scale polygon from center 229*cdf0e10cSrcweir const double fScaleFactor(GetPercentBackScale() / 100.0); 230*cdf0e10cSrcweir const basegfx::B3DRange aPolyPolyRange(basegfx::tools::getRange(aBackSide)); 231*cdf0e10cSrcweir const basegfx::B3DPoint aCenter(aPolyPolyRange.getCenter()); 232*cdf0e10cSrcweir 233*cdf0e10cSrcweir aTransform.translate(-aCenter.getX(), -aCenter.getY(), -aCenter.getZ()); 234*cdf0e10cSrcweir aTransform.scale(fScaleFactor, fScaleFactor, fScaleFactor); 235*cdf0e10cSrcweir aTransform.translate(aCenter.getX(), aCenter.getY(), aCenter.getZ()); 236*cdf0e10cSrcweir } 237*cdf0e10cSrcweir 238*cdf0e10cSrcweir // translate by extrude depth 239*cdf0e10cSrcweir aTransform.translate(0.0, 0.0, (double)GetExtrudeDepth()); 240*cdf0e10cSrcweir 241*cdf0e10cSrcweir aBackSide.transform(aTransform); 242*cdf0e10cSrcweir } 243*cdf0e10cSrcweir } 244*cdf0e10cSrcweir 245*cdf0e10cSrcweir if(aBackSide.count()) 246*cdf0e10cSrcweir { 247*cdf0e10cSrcweir // create PathObj 248*cdf0e10cSrcweir basegfx::B2DPolyPolygon aPoly = TransformToScreenCoor(aBackSide); 249*cdf0e10cSrcweir SdrPathObj* pPathObj = new SdrPathObj(OBJ_PLIN, aPoly); 250*cdf0e10cSrcweir 251*cdf0e10cSrcweir if(pPathObj) 252*cdf0e10cSrcweir { 253*cdf0e10cSrcweir SfxItemSet aSet(GetObjectItemSet()); 254*cdf0e10cSrcweir aSet.Put(XLineStyleItem(XLINE_SOLID)); 255*cdf0e10cSrcweir pPathObj->SetMergedItemSet(aSet); 256*cdf0e10cSrcweir } 257*cdf0e10cSrcweir 258*cdf0e10cSrcweir return pPathObj; 259*cdf0e10cSrcweir } 260*cdf0e10cSrcweir 261*cdf0e10cSrcweir return 0; 262*cdf0e10cSrcweir } 263*cdf0e10cSrcweir 264*cdf0e10cSrcweir // eof 265