1*f6e50924SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*f6e50924SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*f6e50924SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*f6e50924SAndrew Rist * distributed with this work for additional information 6*f6e50924SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*f6e50924SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*f6e50924SAndrew Rist * "License"); you may not use this file except in compliance 9*f6e50924SAndrew Rist * with the License. You may obtain a copy of the License at 10cdf0e10cSrcweir * 11*f6e50924SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12cdf0e10cSrcweir * 13*f6e50924SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*f6e50924SAndrew Rist * software distributed under the License is distributed on an 15*f6e50924SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*f6e50924SAndrew Rist * KIND, either express or implied. See the License for the 17*f6e50924SAndrew Rist * specific language governing permissions and limitations 18*f6e50924SAndrew Rist * under the License. 19cdf0e10cSrcweir * 20*f6e50924SAndrew Rist *************************************************************/ 21*f6e50924SAndrew Rist 22*f6e50924SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_svx.hxx" 26cdf0e10cSrcweir 27cdf0e10cSrcweir #include <helperminimaldepth3d.hxx> 28cdf0e10cSrcweir #include <drawinglayer/processor3d/baseprocessor3d.hxx> 29cdf0e10cSrcweir #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> 30cdf0e10cSrcweir #include <drawinglayer/primitive3d/transformprimitive3d.hxx> 31cdf0e10cSrcweir #include <drawinglayer/primitive3d/polygonprimitive3d.hxx> 32cdf0e10cSrcweir #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx> 33cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofe3d.hxx> 34cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofe3dscene.hxx> 35cdf0e10cSrcweir #include <svx/obj3d.hxx> 36cdf0e10cSrcweir #include <svx/scene3d.hxx> 37cdf0e10cSrcweir 38cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 39cdf0e10cSrcweir 40cdf0e10cSrcweir namespace drawinglayer 41cdf0e10cSrcweir { 42cdf0e10cSrcweir namespace processor3d 43cdf0e10cSrcweir { 44cdf0e10cSrcweir class MinimalDephInViewExtractor : public BaseProcessor3D 45cdf0e10cSrcweir { 46cdf0e10cSrcweir private: 47cdf0e10cSrcweir // the value which will be fetched as result 48cdf0e10cSrcweir double mfMinimalDepth; 49cdf0e10cSrcweir 50cdf0e10cSrcweir // as tooling, the process() implementation takes over API handling and calls this 51cdf0e10cSrcweir // virtual render method when the primitive implementation is BasePrimitive3D-based. 52cdf0e10cSrcweir virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate); 53cdf0e10cSrcweir 54cdf0e10cSrcweir public: 55cdf0e10cSrcweir MinimalDephInViewExtractor(const geometry::ViewInformation3D& rViewInformation) 56cdf0e10cSrcweir : BaseProcessor3D(rViewInformation), 57cdf0e10cSrcweir mfMinimalDepth(DBL_MAX) 58cdf0e10cSrcweir {} 59cdf0e10cSrcweir 60cdf0e10cSrcweir // data access 61cdf0e10cSrcweir double getMinimalDepth() const { return mfMinimalDepth; } 62cdf0e10cSrcweir }; 63cdf0e10cSrcweir 64cdf0e10cSrcweir void MinimalDephInViewExtractor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate) 65cdf0e10cSrcweir { 66cdf0e10cSrcweir // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch 67cdf0e10cSrcweir switch(rCandidate.getPrimitive3DID()) 68cdf0e10cSrcweir { 69cdf0e10cSrcweir case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D : 70cdf0e10cSrcweir { 71cdf0e10cSrcweir // transform group. Remember current transformations 72cdf0e10cSrcweir const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate); 73cdf0e10cSrcweir const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D()); 74cdf0e10cSrcweir 75cdf0e10cSrcweir // create new transformation; add new object transform from right side 76cdf0e10cSrcweir const geometry::ViewInformation3D aNewViewInformation3D( 77cdf0e10cSrcweir aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(), 78cdf0e10cSrcweir aLastViewInformation3D.getOrientation(), 79cdf0e10cSrcweir aLastViewInformation3D.getProjection(), 80cdf0e10cSrcweir aLastViewInformation3D.getDeviceToView(), 81cdf0e10cSrcweir aLastViewInformation3D.getViewTime(), 82cdf0e10cSrcweir aLastViewInformation3D.getExtendedInformationSequence()); 83cdf0e10cSrcweir updateViewInformation(aNewViewInformation3D); 84cdf0e10cSrcweir 85cdf0e10cSrcweir // let break down 86cdf0e10cSrcweir process(rPrimitive.getChildren()); 87cdf0e10cSrcweir 88cdf0e10cSrcweir // restore transformations 89cdf0e10cSrcweir updateViewInformation(aLastViewInformation3D); 90cdf0e10cSrcweir break; 91cdf0e10cSrcweir } 92cdf0e10cSrcweir case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D : 93cdf0e10cSrcweir { 94cdf0e10cSrcweir // PolygonHairlinePrimitive3D 95cdf0e10cSrcweir const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rCandidate); 96cdf0e10cSrcweir const basegfx::B3DPolygon& rPolygon = rPrimitive.getB3DPolygon(); 97cdf0e10cSrcweir const sal_uInt32 nCount(rPolygon.count()); 98cdf0e10cSrcweir 99cdf0e10cSrcweir for(sal_uInt32 a(0); a < nCount; a++) 100cdf0e10cSrcweir { 101cdf0e10cSrcweir const basegfx::B3DPoint aPointInView(getViewInformation3D().getObjectToView() * rPolygon.getB3DPoint(a)); 102cdf0e10cSrcweir 103cdf0e10cSrcweir if(aPointInView.getZ() < mfMinimalDepth) 104cdf0e10cSrcweir { 105cdf0e10cSrcweir mfMinimalDepth = aPointInView.getZ(); 106cdf0e10cSrcweir } 107cdf0e10cSrcweir } 108cdf0e10cSrcweir 109cdf0e10cSrcweir break; 110cdf0e10cSrcweir } 111cdf0e10cSrcweir case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D : 112cdf0e10cSrcweir { 113cdf0e10cSrcweir // PolyPolygonMaterialPrimitive3D 114cdf0e10cSrcweir const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate); 115cdf0e10cSrcweir const basegfx::B3DPolyPolygon& rPolyPolygon = rPrimitive.getB3DPolyPolygon(); 116cdf0e10cSrcweir const sal_uInt32 nPolyCount(rPolyPolygon.count()); 117cdf0e10cSrcweir 118cdf0e10cSrcweir for(sal_uInt32 a(0); a < nPolyCount; a++) 119cdf0e10cSrcweir { 120cdf0e10cSrcweir const basegfx::B3DPolygon aPolygon(rPolyPolygon.getB3DPolygon(a)); 121cdf0e10cSrcweir const sal_uInt32 nCount(aPolygon.count()); 122cdf0e10cSrcweir 123cdf0e10cSrcweir for(sal_uInt32 b(0); b < nCount; b++) 124cdf0e10cSrcweir { 125cdf0e10cSrcweir const basegfx::B3DPoint aPointInView(getViewInformation3D().getObjectToView() * aPolygon.getB3DPoint(b)); 126cdf0e10cSrcweir 127cdf0e10cSrcweir if(aPointInView.getZ() < mfMinimalDepth) 128cdf0e10cSrcweir { 129cdf0e10cSrcweir mfMinimalDepth = aPointInView.getZ(); 130cdf0e10cSrcweir } 131cdf0e10cSrcweir } 132cdf0e10cSrcweir } 133cdf0e10cSrcweir 134cdf0e10cSrcweir break; 135cdf0e10cSrcweir } 136cdf0e10cSrcweir default : 137cdf0e10cSrcweir { 138cdf0e10cSrcweir // process recursively 139cdf0e10cSrcweir process(rCandidate.get3DDecomposition(getViewInformation3D())); 140cdf0e10cSrcweir break; 141cdf0e10cSrcweir } 142cdf0e10cSrcweir } 143cdf0e10cSrcweir } 144cdf0e10cSrcweir } // end of namespace processor3d 145cdf0e10cSrcweir } // end of namespace drawinglayer 146cdf0e10cSrcweir 147cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 148cdf0e10cSrcweir // changed to create values using VCs, Primitive3DSequence and ViewInformation3D to allow 149cdf0e10cSrcweir // removal of old 3D bucket geometry. There is one slight difference in the result, it's 150cdf0e10cSrcweir // in [0.0 .. 1.0] for Z-Depth since the scaling of the scene as 2D object is no longer 151cdf0e10cSrcweir // part of the 3D transformations. This could be added since the ViewContactOfE3dScene is 152cdf0e10cSrcweir // given, but is not needed since the permutation of the depth values needs only be correct 153cdf0e10cSrcweir // relative to each other 154cdf0e10cSrcweir 155cdf0e10cSrcweir double getMinimalDepthInViewCoordinates(const E3dCompoundObject& rObject) 156cdf0e10cSrcweir { 157cdf0e10cSrcweir // this is a E3dCompoundObject, so it cannot be a scene (which is a E3dObject). 158cdf0e10cSrcweir // Get primitive sequence using VC 159cdf0e10cSrcweir const sdr::contact::ViewContactOfE3d& rVCObject = static_cast< sdr::contact::ViewContactOfE3d& >(rObject.GetViewContact()); 160cdf0e10cSrcweir const drawinglayer::primitive3d::Primitive3DSequence aPrimitives = rVCObject.getViewIndependentPrimitive3DSequence(); 161cdf0e10cSrcweir double fRetval(DBL_MAX); 162cdf0e10cSrcweir 163cdf0e10cSrcweir if(aPrimitives.hasElements()) 164cdf0e10cSrcweir { 165cdf0e10cSrcweir const E3dScene* pScene = rObject.GetScene(); 166cdf0e10cSrcweir 167cdf0e10cSrcweir if(pScene) 168cdf0e10cSrcweir { 169cdf0e10cSrcweir // get ViewInformation3D from scene using VC 170cdf0e10cSrcweir const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact()); 171cdf0e10cSrcweir const drawinglayer::geometry::ViewInformation3D aViewInfo3D(rVCScene.getViewInformation3D()); 172cdf0e10cSrcweir 173cdf0e10cSrcweir // the scene's object transformation is already part of aViewInfo3D.getObjectTransformation() 174cdf0e10cSrcweir // for historical reasons (see ViewContactOfE3dScene::createViewInformation3D for more info) 175cdf0e10cSrcweir // and the object's transform is part of aPrimitives (and taken into account when decomposing 176cdf0e10cSrcweir // to PolygonHairlinePrimitive3D and PolyPolygonMaterialPrimitive3D). The missing part may be 177cdf0e10cSrcweir // some Scene SdrObjects lying in-between which may need to be added. This is e.g. used in chart, 178cdf0e10cSrcweir // and generally allowed in 3d scenes an their 3d object hierarchy 179cdf0e10cSrcweir basegfx::B3DHomMatrix aInBetweenSceneMatrix; 180cdf0e10cSrcweir E3dScene* pParentScene = dynamic_cast< E3dScene* >(rObject.GetParentObj()); 181cdf0e10cSrcweir 182cdf0e10cSrcweir while(pParentScene && pParentScene != pScene) 183cdf0e10cSrcweir { 184cdf0e10cSrcweir aInBetweenSceneMatrix = pParentScene->GetTransform() * aInBetweenSceneMatrix; 185cdf0e10cSrcweir pParentScene = dynamic_cast< E3dScene* >(pParentScene->GetParentObj()); 186cdf0e10cSrcweir } 187cdf0e10cSrcweir 188cdf0e10cSrcweir // build new ViewInformation containing all transforms 189cdf0e10cSrcweir const drawinglayer::geometry::ViewInformation3D aNewViewInformation3D( 190cdf0e10cSrcweir aViewInfo3D.getObjectTransformation() * aInBetweenSceneMatrix, 191cdf0e10cSrcweir aViewInfo3D.getOrientation(), 192cdf0e10cSrcweir aViewInfo3D.getProjection(), 193cdf0e10cSrcweir aViewInfo3D.getDeviceToView(), 194cdf0e10cSrcweir aViewInfo3D.getViewTime(), 195cdf0e10cSrcweir aViewInfo3D.getExtendedInformationSequence()); 196cdf0e10cSrcweir 197cdf0e10cSrcweir // create extractor helper, proccess geometry and get return value 198cdf0e10cSrcweir drawinglayer::processor3d::MinimalDephInViewExtractor aExtractor(aNewViewInformation3D); 199cdf0e10cSrcweir aExtractor.process(aPrimitives); 200cdf0e10cSrcweir fRetval = aExtractor.getMinimalDepth(); 201cdf0e10cSrcweir } 202cdf0e10cSrcweir } 203cdf0e10cSrcweir 204cdf0e10cSrcweir return fRetval; 205cdf0e10cSrcweir } 206cdf0e10cSrcweir 207cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 208cdf0e10cSrcweir // eof 209