xref: /trunk/main/svx/source/engine3d/objfac3d.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
1*cdf0e10cSrcweir /*************************************************************************
2*cdf0e10cSrcweir  *
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7*cdf0e10cSrcweir  * OpenOffice.org - a multi-platform office productivity suite
8*cdf0e10cSrcweir  *
9*cdf0e10cSrcweir  * This file is part of OpenOffice.org.
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11*cdf0e10cSrcweir  * OpenOffice.org is free software: you can redistribute it and/or modify
12*cdf0e10cSrcweir  * it under the terms of the GNU Lesser General Public License version 3
13*cdf0e10cSrcweir  * only, as published by the Free Software Foundation.
14*cdf0e10cSrcweir  *
15*cdf0e10cSrcweir  * OpenOffice.org is distributed in the hope that it will be useful,
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17*cdf0e10cSrcweir  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18*cdf0e10cSrcweir  * GNU Lesser General Public License version 3 for more details
19*cdf0e10cSrcweir  * (a copy is included in the LICENSE file that accompanied this code).
20*cdf0e10cSrcweir  *
21*cdf0e10cSrcweir  * You should have received a copy of the GNU Lesser General Public License
22*cdf0e10cSrcweir  * version 3 along with OpenOffice.org.  If not, see
23*cdf0e10cSrcweir  * <http://www.openoffice.org/license.html>
24*cdf0e10cSrcweir  * for a copy of the LGPLv3 License.
25*cdf0e10cSrcweir  *
26*cdf0e10cSrcweir  ************************************************************************/
27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir #include <svx/svdpage.hxx>
31*cdf0e10cSrcweir #include "svx/globl3d.hxx"
32*cdf0e10cSrcweir #include <svx/polysc3d.hxx>
33*cdf0e10cSrcweir #include <svx/cube3d.hxx>
34*cdf0e10cSrcweir #include <svx/sphere3d.hxx>
35*cdf0e10cSrcweir #include <svx/extrud3d.hxx>
36*cdf0e10cSrcweir #include <svx/lathe3d.hxx>
37*cdf0e10cSrcweir #include <svx/polygn3d.hxx>
38*cdf0e10cSrcweir #include "svx/objfac3d.hxx"
39*cdf0e10cSrcweir #include <svx/svdobj.hxx>
40*cdf0e10cSrcweir 
41*cdf0e10cSrcweir /*************************************************************************
42*cdf0e10cSrcweir |*
43*cdf0e10cSrcweir |* Konstruktor
44*cdf0e10cSrcweir |*
45*cdf0e10cSrcweir \************************************************************************/
46*cdf0e10cSrcweir 
47*cdf0e10cSrcweir static sal_Bool bInit = sal_False;
48*cdf0e10cSrcweir 
49*cdf0e10cSrcweir E3dObjFactory::E3dObjFactory()
50*cdf0e10cSrcweir {
51*cdf0e10cSrcweir     if ( !bInit )
52*cdf0e10cSrcweir     {
53*cdf0e10cSrcweir         SdrObjFactory::InsertMakeObjectHdl(LINK(this, E3dObjFactory, MakeObject));
54*cdf0e10cSrcweir         bInit = sal_True;
55*cdf0e10cSrcweir     }
56*cdf0e10cSrcweir }
57*cdf0e10cSrcweir 
58*cdf0e10cSrcweir /*************************************************************************
59*cdf0e10cSrcweir |*
60*cdf0e10cSrcweir |* Destruktor
61*cdf0e10cSrcweir |*
62*cdf0e10cSrcweir \************************************************************************/
63*cdf0e10cSrcweir 
64*cdf0e10cSrcweir E3dObjFactory::~E3dObjFactory()
65*cdf0e10cSrcweir {
66*cdf0e10cSrcweir }
67*cdf0e10cSrcweir 
68*cdf0e10cSrcweir /*************************************************************************
69*cdf0e10cSrcweir |*
70*cdf0e10cSrcweir |* Chart-interne Objekte erzeugen
71*cdf0e10cSrcweir |*
72*cdf0e10cSrcweir \************************************************************************/
73*cdf0e10cSrcweir 
74*cdf0e10cSrcweir IMPL_LINK( E3dObjFactory, MakeObject, SdrObjFactory*, pObjFactory)
75*cdf0e10cSrcweir {
76*cdf0e10cSrcweir     if ( pObjFactory->nInventor == E3dInventor )
77*cdf0e10cSrcweir     {
78*cdf0e10cSrcweir         switch ( pObjFactory->nIdentifier )
79*cdf0e10cSrcweir         {
80*cdf0e10cSrcweir             case E3D_POLYSCENE_ID:
81*cdf0e10cSrcweir                 pObjFactory->pNewObj = new E3dPolyScene();
82*cdf0e10cSrcweir                 break;
83*cdf0e10cSrcweir             case E3D_POLYGONOBJ_ID  :
84*cdf0e10cSrcweir                 pObjFactory->pNewObj = new E3dPolygonObj();
85*cdf0e10cSrcweir                 break;
86*cdf0e10cSrcweir             case E3D_CUBEOBJ_ID :
87*cdf0e10cSrcweir                 pObjFactory->pNewObj = new E3dCubeObj();
88*cdf0e10cSrcweir                 break;
89*cdf0e10cSrcweir             case E3D_SPHEREOBJ_ID:
90*cdf0e10cSrcweir                     // FG: ruft den dummy constructor, da dieser Aufruf nur beim Laden von Dokumenten erfolgt.
91*cdf0e10cSrcweir                     //     die wirkliche Anzahkl Segmente wird aber erst nach dem Laden der Member festgelegt.
92*cdf0e10cSrcweir                     //     dies hat zur Folge das die erste Kugel gleich wieder zerstoert wird, obwohl sie nie
93*cdf0e10cSrcweir                     //     gebraucht worden ist.
94*cdf0e10cSrcweir                 pObjFactory->pNewObj = new E3dSphereObj(123);
95*cdf0e10cSrcweir                 break;
96*cdf0e10cSrcweir             case E3D_EXTRUDEOBJ_ID:
97*cdf0e10cSrcweir                 pObjFactory->pNewObj = new E3dExtrudeObj();
98*cdf0e10cSrcweir                 break;
99*cdf0e10cSrcweir             case E3D_LATHEOBJ_ID:
100*cdf0e10cSrcweir                 pObjFactory->pNewObj = new E3dLatheObj();
101*cdf0e10cSrcweir                 break;
102*cdf0e10cSrcweir             case E3D_COMPOUNDOBJ_ID:
103*cdf0e10cSrcweir                 pObjFactory->pNewObj = new E3dCompoundObject();
104*cdf0e10cSrcweir                 break;
105*cdf0e10cSrcweir         }
106*cdf0e10cSrcweir     }
107*cdf0e10cSrcweir     return 0;
108*cdf0e10cSrcweir }
109*cdf0e10cSrcweir 
110*cdf0e10cSrcweir 
111