1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_svx.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include <tools/shl.hxx> 32*cdf0e10cSrcweir #include "svx/svditer.hxx" 33*cdf0e10cSrcweir #include <svx/svdpool.hxx> 34*cdf0e10cSrcweir #include <svx/svdmodel.hxx> 35*cdf0e10cSrcweir #include <svx/svxids.hrc> 36*cdf0e10cSrcweir #include <svx/xtable.hxx> 37*cdf0e10cSrcweir #include <svx/fmview.hxx> 38*cdf0e10cSrcweir #include <svx/dialogs.hrc> 39*cdf0e10cSrcweir #include <svx/dialmgr.hxx> 40*cdf0e10cSrcweir #include "svx/globl3d.hxx" 41*cdf0e10cSrcweir #include <svx/obj3d.hxx> 42*cdf0e10cSrcweir #include <svx/polysc3d.hxx> 43*cdf0e10cSrcweir #include <svx/e3ditem.hxx> 44*cdf0e10cSrcweir #include <editeng/colritem.hxx> 45*cdf0e10cSrcweir #include <svx/lathe3d.hxx> 46*cdf0e10cSrcweir #include <svx/sphere3d.hxx> 47*cdf0e10cSrcweir #include <svx/extrud3d.hxx> 48*cdf0e10cSrcweir #include <svx/e3dundo.hxx> 49*cdf0e10cSrcweir #include <svx/view3d.hxx> 50*cdf0e10cSrcweir #include <svx/cube3d.hxx> 51*cdf0e10cSrcweir #include <svx/xflclit.hxx> 52*cdf0e10cSrcweir #include <svx/svdogrp.hxx> 53*cdf0e10cSrcweir #include <svx/e3dsceneupdater.hxx> 54*cdf0e10cSrcweir 55*cdf0e10cSrcweir /************************************************************************* 56*cdf0e10cSrcweir |* 57*cdf0e10cSrcweir |* Konvertierung in Polygone 58*cdf0e10cSrcweir |* 59*cdf0e10cSrcweir \************************************************************************/ 60*cdf0e10cSrcweir 61*cdf0e10cSrcweir void E3dView::ConvertMarkedToPolyObj(sal_Bool bLineToArea) 62*cdf0e10cSrcweir { 63*cdf0e10cSrcweir SdrObject* pNewObj = NULL; 64*cdf0e10cSrcweir 65*cdf0e10cSrcweir if (GetMarkedObjectCount() == 1) 66*cdf0e10cSrcweir { 67*cdf0e10cSrcweir SdrObject* pObj = GetMarkedObjectByIndex(0); 68*cdf0e10cSrcweir 69*cdf0e10cSrcweir if (pObj && pObj->ISA(E3dPolyScene)) 70*cdf0e10cSrcweir { 71*cdf0e10cSrcweir sal_Bool bBezier = sal_False; 72*cdf0e10cSrcweir pNewObj = ((E3dPolyScene*) pObj)->ConvertToPolyObj(bBezier, bLineToArea); 73*cdf0e10cSrcweir 74*cdf0e10cSrcweir if (pNewObj) 75*cdf0e10cSrcweir { 76*cdf0e10cSrcweir BegUndo(SVX_RESSTR(RID_SVX_3D_UNDO_EXTRUDE)); 77*cdf0e10cSrcweir ReplaceObjectAtView(pObj, *GetSdrPageView(), pNewObj); 78*cdf0e10cSrcweir EndUndo(); 79*cdf0e10cSrcweir } 80*cdf0e10cSrcweir } 81*cdf0e10cSrcweir } 82*cdf0e10cSrcweir 83*cdf0e10cSrcweir if (!pNewObj) 84*cdf0e10cSrcweir { 85*cdf0e10cSrcweir SdrView::ConvertMarkedToPolyObj(bLineToArea); 86*cdf0e10cSrcweir } 87*cdf0e10cSrcweir } 88*cdf0e10cSrcweir 89*cdf0e10cSrcweir /************************************************************************* 90*cdf0e10cSrcweir |* 91*cdf0e10cSrcweir |* Get3DAttributes 92*cdf0e10cSrcweir |* 93*cdf0e10cSrcweir \************************************************************************/ 94*cdf0e10cSrcweir 95*cdf0e10cSrcweir void Imp_E3dView_InorderRun3DObjects(const SdrObject* pObj, sal_uInt32& rMask) 96*cdf0e10cSrcweir { 97*cdf0e10cSrcweir if(pObj->ISA(E3dLatheObj)) 98*cdf0e10cSrcweir { 99*cdf0e10cSrcweir rMask |= 0x0001; 100*cdf0e10cSrcweir } 101*cdf0e10cSrcweir else if(pObj->ISA(E3dExtrudeObj)) 102*cdf0e10cSrcweir { 103*cdf0e10cSrcweir rMask |= 0x0002; 104*cdf0e10cSrcweir } 105*cdf0e10cSrcweir else if(pObj->ISA(E3dSphereObj)) 106*cdf0e10cSrcweir { 107*cdf0e10cSrcweir rMask |= 0x0004; 108*cdf0e10cSrcweir } 109*cdf0e10cSrcweir else if(pObj->ISA(E3dCubeObj)) 110*cdf0e10cSrcweir { 111*cdf0e10cSrcweir rMask |= 0x0008; 112*cdf0e10cSrcweir } 113*cdf0e10cSrcweir else if(pObj->IsGroupObject()) 114*cdf0e10cSrcweir { 115*cdf0e10cSrcweir SdrObjList* pList = pObj->GetSubList(); 116*cdf0e10cSrcweir for(sal_uInt32 a(0); a < pList->GetObjCount(); a++) 117*cdf0e10cSrcweir Imp_E3dView_InorderRun3DObjects(pList->GetObj(a), rMask); 118*cdf0e10cSrcweir } 119*cdf0e10cSrcweir } 120*cdf0e10cSrcweir 121*cdf0e10cSrcweir SfxItemSet E3dView::Get3DAttributes(E3dScene* pInScene, sal_Bool /*bOnly3DAttr*/) const 122*cdf0e10cSrcweir { 123*cdf0e10cSrcweir // ItemSet mit entspr. Bereich anlegen 124*cdf0e10cSrcweir SfxItemSet aSet( 125*cdf0e10cSrcweir pMod->GetItemPool(), 126*cdf0e10cSrcweir SDRATTR_START, SDRATTR_END, 127*cdf0e10cSrcweir SID_ATTR_3D_INTERN, SID_ATTR_3D_INTERN, 128*cdf0e10cSrcweir 0, 0); 129*cdf0e10cSrcweir 130*cdf0e10cSrcweir sal_uInt32 nSelectedItems(0L); 131*cdf0e10cSrcweir 132*cdf0e10cSrcweir if(pInScene) 133*cdf0e10cSrcweir { 134*cdf0e10cSrcweir // special scene 135*cdf0e10cSrcweir aSet.Put(pInScene->GetMergedItemSet()); 136*cdf0e10cSrcweir } 137*cdf0e10cSrcweir else 138*cdf0e10cSrcweir { 139*cdf0e10cSrcweir // get attributes from all selected objects 140*cdf0e10cSrcweir MergeAttrFromMarked(aSet, sal_False); 141*cdf0e10cSrcweir 142*cdf0e10cSrcweir // calc flags for SID_ATTR_3D_INTERN 143*cdf0e10cSrcweir const SdrMarkList& rMarkList = GetMarkedObjectList(); 144*cdf0e10cSrcweir sal_uInt32 nMarkCnt(rMarkList.GetMarkCount()); 145*cdf0e10cSrcweir 146*cdf0e10cSrcweir for(sal_uInt32 a(0); a < nMarkCnt; a++) 147*cdf0e10cSrcweir { 148*cdf0e10cSrcweir SdrObject* pObj = GetMarkedObjectByIndex(a); 149*cdf0e10cSrcweir Imp_E3dView_InorderRun3DObjects(pObj, nSelectedItems); 150*cdf0e10cSrcweir } 151*cdf0e10cSrcweir } 152*cdf0e10cSrcweir 153*cdf0e10cSrcweir // setze SID_ATTR_3D_INTERN auf den Status der selektierten Objekte 154*cdf0e10cSrcweir aSet.Put(SfxUInt32Item(SID_ATTR_3D_INTERN, nSelectedItems)); 155*cdf0e10cSrcweir 156*cdf0e10cSrcweir // DefaultValues pflegen 157*cdf0e10cSrcweir if(!nSelectedItems && !pInScene) 158*cdf0e10cSrcweir { 159*cdf0e10cSrcweir // Defaults holen und hinzufuegen 160*cdf0e10cSrcweir SfxItemSet aDefaultSet(pMod->GetItemPool(), SDRATTR_3D_FIRST, SDRATTR_3D_LAST); 161*cdf0e10cSrcweir GetAttributes(aDefaultSet); 162*cdf0e10cSrcweir aSet.Put(aDefaultSet); 163*cdf0e10cSrcweir 164*cdf0e10cSrcweir // ... aber keine Linien fuer 3D 165*cdf0e10cSrcweir aSet.Put(XLineStyleItem (XLINE_NONE)); 166*cdf0e10cSrcweir 167*cdf0e10cSrcweir // #84061# new defaults for distance and focal length 168*cdf0e10cSrcweir aSet.Put(Svx3DDistanceItem(100)); 169*cdf0e10cSrcweir aSet.Put(Svx3DFocalLengthItem(10000)); 170*cdf0e10cSrcweir } 171*cdf0e10cSrcweir 172*cdf0e10cSrcweir // ItemSet zurueckgeben 173*cdf0e10cSrcweir return(aSet); 174*cdf0e10cSrcweir } 175*cdf0e10cSrcweir 176*cdf0e10cSrcweir /************************************************************************* 177*cdf0e10cSrcweir |* 178*cdf0e10cSrcweir |* Set3DAttributes: 179*cdf0e10cSrcweir |* 180*cdf0e10cSrcweir \************************************************************************/ 181*cdf0e10cSrcweir 182*cdf0e10cSrcweir void E3dView::Set3DAttributes( const SfxItemSet& rAttr, E3dScene* pInScene, sal_Bool bReplaceAll) 183*cdf0e10cSrcweir { 184*cdf0e10cSrcweir sal_uInt32 nSelectedItems(0L); 185*cdf0e10cSrcweir 186*cdf0e10cSrcweir if(pInScene) 187*cdf0e10cSrcweir { 188*cdf0e10cSrcweir //pInScene->SetItemSetAndBroadcast(rAttr, bReplaceAll); 189*cdf0e10cSrcweir pInScene->SetMergedItemSetAndBroadcast(rAttr, bReplaceAll); 190*cdf0e10cSrcweir } 191*cdf0e10cSrcweir else 192*cdf0e10cSrcweir { 193*cdf0e10cSrcweir // #i94832# removed usage of E3DModifySceneSnapRectUpdater here. 194*cdf0e10cSrcweir // They are not needed here, they are already handled in SetAttrToMarked 195*cdf0e10cSrcweir 196*cdf0e10cSrcweir // set at selected objects 197*cdf0e10cSrcweir SetAttrToMarked(rAttr, bReplaceAll); 198*cdf0e10cSrcweir 199*cdf0e10cSrcweir // old run 200*cdf0e10cSrcweir const SdrMarkList& rMarkList = GetMarkedObjectList(); 201*cdf0e10cSrcweir const sal_uInt32 nMarkCnt(rMarkList.GetMarkCount()); 202*cdf0e10cSrcweir 203*cdf0e10cSrcweir for(sal_uInt32 a(0); a < nMarkCnt; a++) 204*cdf0e10cSrcweir { 205*cdf0e10cSrcweir SdrObject* pObj = GetMarkedObjectByIndex(a); 206*cdf0e10cSrcweir Imp_E3dView_InorderRun3DObjects(pObj, nSelectedItems); 207*cdf0e10cSrcweir } 208*cdf0e10cSrcweir } 209*cdf0e10cSrcweir 210*cdf0e10cSrcweir // DefaultValues pflegen 211*cdf0e10cSrcweir if(!nSelectedItems && !pInScene) 212*cdf0e10cSrcweir { 213*cdf0e10cSrcweir // Defaults setzen 214*cdf0e10cSrcweir SfxItemSet aDefaultSet(pMod->GetItemPool(), SDRATTR_3D_FIRST, SDRATTR_3D_LAST); 215*cdf0e10cSrcweir aDefaultSet.Put(rAttr); 216*cdf0e10cSrcweir SetAttributes(aDefaultSet); 217*cdf0e10cSrcweir 218*cdf0e10cSrcweir } 219*cdf0e10cSrcweir } 220*cdf0e10cSrcweir 221*cdf0e10cSrcweir double E3dView::GetDefaultCamPosZ() 222*cdf0e10cSrcweir { 223*cdf0e10cSrcweir return (double)((const SfxUInt32Item&)pMod->GetItemPool().GetDefaultItem(SDRATTR_3DSCENE_DISTANCE)).GetValue(); 224*cdf0e10cSrcweir } 225*cdf0e10cSrcweir 226*cdf0e10cSrcweir double E3dView::GetDefaultCamFocal() 227*cdf0e10cSrcweir { 228*cdf0e10cSrcweir return (double)((const SfxUInt32Item&)pMod->GetItemPool().GetDefaultItem(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue(); 229*cdf0e10cSrcweir } 230*cdf0e10cSrcweir 231