xref: /trunk/main/svx/source/engine3d/view3d1.cxx (revision 1ecadb572e7010ff3b3382ad9bf179dbc6efadbb)
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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_svx.hxx"
30 
31 #include <tools/shl.hxx>
32 #include "svx/svditer.hxx"
33 #include <svx/svdpool.hxx>
34 #include <svx/svdmodel.hxx>
35 #include <svx/svxids.hrc>
36 #include <svx/xtable.hxx>
37 #include <svx/fmview.hxx>
38 #include <svx/dialogs.hrc>
39 #include <svx/dialmgr.hxx>
40 #include "svx/globl3d.hxx"
41 #include <svx/obj3d.hxx>
42 #include <svx/polysc3d.hxx>
43 #include <svx/e3ditem.hxx>
44 #include <editeng/colritem.hxx>
45 #include <svx/lathe3d.hxx>
46 #include <svx/sphere3d.hxx>
47 #include <svx/extrud3d.hxx>
48 #include <svx/e3dundo.hxx>
49 #include <svx/view3d.hxx>
50 #include <svx/cube3d.hxx>
51 #include <svx/xflclit.hxx>
52 #include <svx/svdogrp.hxx>
53 #include <svx/e3dsceneupdater.hxx>
54 
55 /*************************************************************************
56 |*
57 |* Konvertierung in Polygone
58 |*
59 \************************************************************************/
60 
61 void E3dView::ConvertMarkedToPolyObj(sal_Bool bLineToArea)
62 {
63     SdrObject* pNewObj = NULL;
64 
65     if (GetMarkedObjectCount() == 1)
66     {
67         SdrObject* pObj = GetMarkedObjectByIndex(0);
68 
69         if (pObj && pObj->ISA(E3dPolyScene))
70         {
71             sal_Bool bBezier = sal_False;
72             pNewObj = ((E3dPolyScene*) pObj)->ConvertToPolyObj(bBezier, bLineToArea);
73 
74             if (pNewObj)
75             {
76                 BegUndo(SVX_RESSTR(RID_SVX_3D_UNDO_EXTRUDE));
77                 ReplaceObjectAtView(pObj, *GetSdrPageView(), pNewObj);
78                 EndUndo();
79             }
80         }
81     }
82 
83     if (!pNewObj)
84     {
85         SdrView::ConvertMarkedToPolyObj(bLineToArea);
86     }
87 }
88 
89 /*************************************************************************
90 |*
91 |* Get3DAttributes
92 |*
93 \************************************************************************/
94 
95 void Imp_E3dView_InorderRun3DObjects(const SdrObject* pObj, sal_uInt32& rMask)
96 {
97     if(pObj->ISA(E3dLatheObj))
98     {
99         rMask |= 0x0001;
100     }
101     else if(pObj->ISA(E3dExtrudeObj))
102     {
103         rMask |= 0x0002;
104     }
105     else if(pObj->ISA(E3dSphereObj))
106     {
107         rMask |= 0x0004;
108     }
109     else if(pObj->ISA(E3dCubeObj))
110     {
111         rMask |= 0x0008;
112     }
113     else if(pObj->IsGroupObject())
114     {
115         SdrObjList* pList = pObj->GetSubList();
116         for(sal_uInt32 a(0); a < pList->GetObjCount(); a++)
117             Imp_E3dView_InorderRun3DObjects(pList->GetObj(a), rMask);
118     }
119 }
120 
121 SfxItemSet E3dView::Get3DAttributes(E3dScene* pInScene, sal_Bool /*bOnly3DAttr*/) const
122 {
123     // ItemSet mit entspr. Bereich anlegen
124     SfxItemSet aSet(
125         pMod->GetItemPool(),
126         SDRATTR_START,      SDRATTR_END,
127         SID_ATTR_3D_INTERN, SID_ATTR_3D_INTERN,
128         0, 0);
129 
130     sal_uInt32 nSelectedItems(0L);
131 
132     if(pInScene)
133     {
134         // special scene
135         aSet.Put(pInScene->GetMergedItemSet());
136     }
137     else
138     {
139         // get attributes from all selected objects
140         MergeAttrFromMarked(aSet, sal_False);
141 
142         // calc flags for SID_ATTR_3D_INTERN
143         const SdrMarkList& rMarkList = GetMarkedObjectList();
144         sal_uInt32 nMarkCnt(rMarkList.GetMarkCount());
145 
146         for(sal_uInt32 a(0); a < nMarkCnt; a++)
147         {
148             SdrObject* pObj = GetMarkedObjectByIndex(a);
149             Imp_E3dView_InorderRun3DObjects(pObj, nSelectedItems);
150         }
151     }
152 
153     // setze SID_ATTR_3D_INTERN auf den Status der selektierten Objekte
154     aSet.Put(SfxUInt32Item(SID_ATTR_3D_INTERN, nSelectedItems));
155 
156     // DefaultValues pflegen
157     if(!nSelectedItems  && !pInScene)
158     {
159         // Defaults holen und hinzufuegen
160         SfxItemSet aDefaultSet(pMod->GetItemPool(), SDRATTR_3D_FIRST, SDRATTR_3D_LAST);
161         GetAttributes(aDefaultSet);
162         aSet.Put(aDefaultSet);
163 
164         // ... aber keine Linien fuer 3D
165         aSet.Put(XLineStyleItem (XLINE_NONE));
166 
167         // #84061# new defaults for distance and focal length
168         aSet.Put(Svx3DDistanceItem(100));
169         aSet.Put(Svx3DFocalLengthItem(10000));
170     }
171 
172     // ItemSet zurueckgeben
173     return(aSet);
174 }
175 
176 /*************************************************************************
177 |*
178 |* Set3DAttributes:
179 |*
180 \************************************************************************/
181 
182 void E3dView::Set3DAttributes( const SfxItemSet& rAttr, E3dScene* pInScene, sal_Bool bReplaceAll)
183 {
184     sal_uInt32 nSelectedItems(0L);
185 
186     if(pInScene)
187     {
188         //pInScene->SetItemSetAndBroadcast(rAttr, bReplaceAll);
189         pInScene->SetMergedItemSetAndBroadcast(rAttr, bReplaceAll);
190     }
191     else
192     {
193         // #i94832# removed usage of E3DModifySceneSnapRectUpdater here.
194         // They are not needed here, they are already handled in SetAttrToMarked
195 
196         // set at selected objects
197         SetAttrToMarked(rAttr, bReplaceAll);
198 
199         // old run
200         const SdrMarkList& rMarkList = GetMarkedObjectList();
201         const sal_uInt32 nMarkCnt(rMarkList.GetMarkCount());
202 
203         for(sal_uInt32 a(0); a < nMarkCnt; a++)
204         {
205             SdrObject* pObj = GetMarkedObjectByIndex(a);
206             Imp_E3dView_InorderRun3DObjects(pObj, nSelectedItems);
207         }
208     }
209 
210     // DefaultValues pflegen
211     if(!nSelectedItems && !pInScene)
212     {
213         // Defaults setzen
214         SfxItemSet aDefaultSet(pMod->GetItemPool(), SDRATTR_3D_FIRST, SDRATTR_3D_LAST);
215         aDefaultSet.Put(rAttr);
216         SetAttributes(aDefaultSet);
217 
218     }
219 }
220 
221 double E3dView::GetDefaultCamPosZ()
222 {
223     return (double)((const SfxUInt32Item&)pMod->GetItemPool().GetDefaultItem(SDRATTR_3DSCENE_DISTANCE)).GetValue();
224 }
225 
226 double E3dView::GetDefaultCamFocal()
227 {
228     return (double)((const SfxUInt32Item&)pMod->GetItemPool().GetDefaultItem(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue();
229 }
230 
231