xref: /trunk/main/svx/source/sdr/animation/animationstate.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir #include <svx/sdr/animation/animationstate.hxx>
31*cdf0e10cSrcweir #include <tools/debug.hxx>
32*cdf0e10cSrcweir #include <svx/sdr/contact/viewobjectcontact.hxx>
33*cdf0e10cSrcweir #include <svx/sdr/animation/objectanimator.hxx>
34*cdf0e10cSrcweir #include <svx/sdr/contact/objectcontact.hxx>
35*cdf0e10cSrcweir #include <svx/sdr/contact/viewcontact.hxx>
36*cdf0e10cSrcweir #include <drawinglayer/primitive2d/animatedprimitive2d.hxx>
37*cdf0e10cSrcweir #include <drawinglayer/animation/animationtiming.hxx>
38*cdf0e10cSrcweir 
39*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
40*cdf0e10cSrcweir 
41*cdf0e10cSrcweir namespace sdr
42*cdf0e10cSrcweir {
43*cdf0e10cSrcweir     namespace animation
44*cdf0e10cSrcweir     {
45*cdf0e10cSrcweir         double PrimitiveAnimation::getSmallestNextTime(double fCurrentTime)
46*cdf0e10cSrcweir         {
47*cdf0e10cSrcweir             double fRetval(0.0);
48*cdf0e10cSrcweir 
49*cdf0e10cSrcweir             if(maAnimatedPrimitives.hasElements())
50*cdf0e10cSrcweir             {
51*cdf0e10cSrcweir                 const sal_Int32 nCount(maAnimatedPrimitives.getLength());
52*cdf0e10cSrcweir 
53*cdf0e10cSrcweir                 for(sal_Int32 a(0L); a < nCount; a++)
54*cdf0e10cSrcweir                 {
55*cdf0e10cSrcweir                     const drawinglayer::primitive2d::Primitive2DReference xRef(maAnimatedPrimitives[a]);
56*cdf0e10cSrcweir                     const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D* pCandidate = dynamic_cast< const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D* >(xRef.get());
57*cdf0e10cSrcweir                     OSL_ENSURE(pCandidate, "PrimitiveAnimation::getSmallestNextTime: wrong primitive in animated list (!)");
58*cdf0e10cSrcweir 
59*cdf0e10cSrcweir                     if(pCandidate)
60*cdf0e10cSrcweir                     {
61*cdf0e10cSrcweir                         const drawinglayer::animation::AnimationEntry& rAnimEntry = pCandidate->getAnimationEntry();
62*cdf0e10cSrcweir                         const double fNextTime(rAnimEntry.getNextEventTime(fCurrentTime));
63*cdf0e10cSrcweir 
64*cdf0e10cSrcweir                         if(!::basegfx::fTools::equalZero(fNextTime))
65*cdf0e10cSrcweir                         {
66*cdf0e10cSrcweir                             if(::basegfx::fTools::equalZero(fRetval))
67*cdf0e10cSrcweir                             {
68*cdf0e10cSrcweir                                 fRetval = fNextTime;
69*cdf0e10cSrcweir                             }
70*cdf0e10cSrcweir                             else if(::basegfx::fTools::less(fNextTime, fRetval))
71*cdf0e10cSrcweir                             {
72*cdf0e10cSrcweir                                 fRetval = fNextTime;
73*cdf0e10cSrcweir                             }
74*cdf0e10cSrcweir                         }
75*cdf0e10cSrcweir                     }
76*cdf0e10cSrcweir                 }
77*cdf0e10cSrcweir             }
78*cdf0e10cSrcweir 
79*cdf0e10cSrcweir             return fRetval;
80*cdf0e10cSrcweir         }
81*cdf0e10cSrcweir 
82*cdf0e10cSrcweir         void PrimitiveAnimation::prepareNextEvent()
83*cdf0e10cSrcweir         {
84*cdf0e10cSrcweir             const double fCurrentTime(mrVOContact.GetObjectContact().getPrimitiveAnimator().GetTime());
85*cdf0e10cSrcweir             const double fNextTime(getSmallestNextTime(fCurrentTime));
86*cdf0e10cSrcweir 
87*cdf0e10cSrcweir             // getSmallestNextTime will be zero when animation ended. If not zero, a next step
88*cdf0e10cSrcweir             // exists
89*cdf0e10cSrcweir             if(!::basegfx::fTools::equalZero(fNextTime))
90*cdf0e10cSrcweir             {
91*cdf0e10cSrcweir                 // next time point exists, use it
92*cdf0e10cSrcweir                 sal_uInt32 nNextTime;
93*cdf0e10cSrcweir 
94*cdf0e10cSrcweir                 if(fNextTime >= (double)0xffffff00)
95*cdf0e10cSrcweir                 {
96*cdf0e10cSrcweir                     // take care for very late points in time, e.g. when a text animation stops
97*cdf0e10cSrcweir                     // in a defined AnimationEntryFixed with endless (0xffffffff) duration
98*cdf0e10cSrcweir                     nNextTime = GetTime() + (1000 * 60 * 60); // one hour, works with vcl timers, 0xffffff00 was too much...
99*cdf0e10cSrcweir                 }
100*cdf0e10cSrcweir                 else
101*cdf0e10cSrcweir                 {
102*cdf0e10cSrcweir                     nNextTime = (sal_uInt32)fNextTime;
103*cdf0e10cSrcweir                 }
104*cdf0e10cSrcweir 
105*cdf0e10cSrcweir                 // ensure step forward in integer timing, the floating step difference maybe smaller than 1.0. Use
106*cdf0e10cSrcweir                 // at least 25ms for next step
107*cdf0e10cSrcweir                 const sal_uInt32 nMinimumStepTime((sal_uInt32)fCurrentTime + 25L);
108*cdf0e10cSrcweir 
109*cdf0e10cSrcweir                 if(nNextTime <= nMinimumStepTime)
110*cdf0e10cSrcweir                 {
111*cdf0e10cSrcweir                     nNextTime = nMinimumStepTime;
112*cdf0e10cSrcweir                 }
113*cdf0e10cSrcweir 
114*cdf0e10cSrcweir                 // set time and reactivate by re-adding to the scheduler
115*cdf0e10cSrcweir                 SetTime(nNextTime);
116*cdf0e10cSrcweir                 mrVOContact.GetObjectContact().getPrimitiveAnimator().InsertEvent(this);
117*cdf0e10cSrcweir             }
118*cdf0e10cSrcweir         }
119*cdf0e10cSrcweir 
120*cdf0e10cSrcweir         PrimitiveAnimation::PrimitiveAnimation(sdr::contact::ViewObjectContact& rVOContact, const drawinglayer::primitive2d::Primitive2DSequence& rAnimatedPrimitives)
121*cdf0e10cSrcweir         :   Event(0L),
122*cdf0e10cSrcweir             mrVOContact(rVOContact),
123*cdf0e10cSrcweir             maAnimatedPrimitives(rAnimatedPrimitives)
124*cdf0e10cSrcweir         {
125*cdf0e10cSrcweir             // setup initially
126*cdf0e10cSrcweir             prepareNextEvent();
127*cdf0e10cSrcweir         }
128*cdf0e10cSrcweir 
129*cdf0e10cSrcweir         PrimitiveAnimation::~PrimitiveAnimation()
130*cdf0e10cSrcweir         {
131*cdf0e10cSrcweir             // ensure that Event member is removed from PrimitiveAnimator
132*cdf0e10cSrcweir             mrVOContact.GetObjectContact().getPrimitiveAnimator().RemoveEvent(this);
133*cdf0e10cSrcweir         }
134*cdf0e10cSrcweir 
135*cdf0e10cSrcweir         // execute event, from base class Event
136*cdf0e10cSrcweir         void PrimitiveAnimation::Trigger(sal_uInt32 /*nTime*/)
137*cdf0e10cSrcweir         {
138*cdf0e10cSrcweir             // schedule a repaint of associated object
139*cdf0e10cSrcweir             mrVOContact.ActionChanged();
140*cdf0e10cSrcweir 
141*cdf0e10cSrcweir             // re-setup
142*cdf0e10cSrcweir             prepareNextEvent();
143*cdf0e10cSrcweir         }
144*cdf0e10cSrcweir     } // end of namespace animation
145*cdf0e10cSrcweir } // end of namespace sdr
146*cdf0e10cSrcweir 
147*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
148*cdf0e10cSrcweir // eof
149