xref: /trunk/main/svx/source/sdr/animation/scheduler.cxx (revision cf6516809c57e1bb0a940545cca99cdad54d4ce2)
1*f6e50924SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
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9*f6e50924SAndrew Rist  * with the License.  You may obtain a copy of the License at
10cdf0e10cSrcweir  *
11*f6e50924SAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
12cdf0e10cSrcweir  *
13*f6e50924SAndrew Rist  * Unless required by applicable law or agreed to in writing,
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20*f6e50924SAndrew Rist  *************************************************************/
21*f6e50924SAndrew Rist 
22*f6e50924SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_svx.hxx"
26cdf0e10cSrcweir #include <svx/sdr/animation/scheduler.hxx>
27cdf0e10cSrcweir 
28cdf0e10cSrcweir #include <vector>
29cdf0e10cSrcweir 
30cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
31cdf0e10cSrcweir // event class
32cdf0e10cSrcweir 
33cdf0e10cSrcweir namespace sdr
34cdf0e10cSrcweir {
35cdf0e10cSrcweir     namespace animation
36cdf0e10cSrcweir     {
Event(sal_uInt32 nTime)37cdf0e10cSrcweir         Event::Event(sal_uInt32 nTime)
38cdf0e10cSrcweir         :   mnTime(nTime),
39cdf0e10cSrcweir             mpNext(0L)
40cdf0e10cSrcweir         {
41cdf0e10cSrcweir         }
42cdf0e10cSrcweir 
~Event()43cdf0e10cSrcweir         Event::~Event()
44cdf0e10cSrcweir         {
45cdf0e10cSrcweir         }
46cdf0e10cSrcweir 
GetNext() const47cdf0e10cSrcweir         Event* Event::GetNext() const
48cdf0e10cSrcweir         {
49cdf0e10cSrcweir             return mpNext;
50cdf0e10cSrcweir         }
51cdf0e10cSrcweir 
SetNext(Event * pNew)52cdf0e10cSrcweir         void Event::SetNext(Event* pNew)
53cdf0e10cSrcweir         {
54cdf0e10cSrcweir             if(pNew != mpNext)
55cdf0e10cSrcweir             {
56cdf0e10cSrcweir                 mpNext = pNew;
57cdf0e10cSrcweir             }
58cdf0e10cSrcweir         }
59cdf0e10cSrcweir 
GetTime() const60cdf0e10cSrcweir         sal_uInt32 Event::GetTime() const
61cdf0e10cSrcweir         {
62cdf0e10cSrcweir             return mnTime;
63cdf0e10cSrcweir         }
64cdf0e10cSrcweir 
SetTime(sal_uInt32 nNew)65cdf0e10cSrcweir         void Event::SetTime(sal_uInt32 nNew)
66cdf0e10cSrcweir         {
67cdf0e10cSrcweir             if(mnTime != nNew)
68cdf0e10cSrcweir             {
69cdf0e10cSrcweir                 mnTime = nNew;
70cdf0e10cSrcweir             }
71cdf0e10cSrcweir         }
72cdf0e10cSrcweir     } // end of namespace animation
73cdf0e10cSrcweir } // end of namespace sdr
74cdf0e10cSrcweir 
75cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
76cdf0e10cSrcweir // eventlist class
77cdf0e10cSrcweir 
78cdf0e10cSrcweir namespace sdr
79cdf0e10cSrcweir {
80cdf0e10cSrcweir     namespace animation
81cdf0e10cSrcweir     {
EventList()82cdf0e10cSrcweir         EventList::EventList()
83cdf0e10cSrcweir         :   mpHead(0L)
84cdf0e10cSrcweir         {
85cdf0e10cSrcweir         }
86cdf0e10cSrcweir 
~EventList()87cdf0e10cSrcweir         EventList::~EventList()
88cdf0e10cSrcweir         {
89cdf0e10cSrcweir             Clear();
90cdf0e10cSrcweir         }
91cdf0e10cSrcweir 
Insert(Event * pNew)92cdf0e10cSrcweir         void EventList::Insert(Event* pNew)
93cdf0e10cSrcweir         {
94cdf0e10cSrcweir             if(pNew)
95cdf0e10cSrcweir             {
96cdf0e10cSrcweir                 Event* pCurrent = mpHead;
97cdf0e10cSrcweir                 Event* pPrev = 0L;
98cdf0e10cSrcweir 
99cdf0e10cSrcweir                 while(pCurrent && pCurrent->GetTime() < pNew->GetTime())
100cdf0e10cSrcweir                 {
101cdf0e10cSrcweir                     pPrev = pCurrent;
102cdf0e10cSrcweir                     pCurrent = pCurrent->GetNext();
103cdf0e10cSrcweir                 }
104cdf0e10cSrcweir 
105cdf0e10cSrcweir                 if(pPrev)
106cdf0e10cSrcweir                 {
107cdf0e10cSrcweir                     pNew->SetNext(pPrev->GetNext());
108cdf0e10cSrcweir                     pPrev->SetNext(pNew);
109cdf0e10cSrcweir                 }
110cdf0e10cSrcweir                 else
111cdf0e10cSrcweir                 {
112cdf0e10cSrcweir                     pNew->SetNext(mpHead);
113cdf0e10cSrcweir                     mpHead = pNew;
114cdf0e10cSrcweir                 }
115cdf0e10cSrcweir             }
116cdf0e10cSrcweir         }
117cdf0e10cSrcweir 
Remove(Event * pOld)118cdf0e10cSrcweir         void EventList::Remove(Event* pOld)
119cdf0e10cSrcweir         {
120cdf0e10cSrcweir             if(pOld && mpHead)
121cdf0e10cSrcweir             {
122cdf0e10cSrcweir                 Event* pCurrent = mpHead;
123cdf0e10cSrcweir                 Event* pPrev = 0L;
124cdf0e10cSrcweir 
125cdf0e10cSrcweir                 while(pCurrent && pCurrent != pOld)
126cdf0e10cSrcweir                 {
127cdf0e10cSrcweir                     pPrev = pCurrent;
128cdf0e10cSrcweir                     pCurrent = pCurrent->GetNext();
129cdf0e10cSrcweir                 }
130cdf0e10cSrcweir 
131cdf0e10cSrcweir                 if(pPrev)
132cdf0e10cSrcweir                 {
133cdf0e10cSrcweir                     pPrev->SetNext(pOld->GetNext());
134cdf0e10cSrcweir                 }
135cdf0e10cSrcweir                 else
136cdf0e10cSrcweir                 {
137cdf0e10cSrcweir                     mpHead = pOld->GetNext();
138cdf0e10cSrcweir                 }
139cdf0e10cSrcweir 
140cdf0e10cSrcweir                 pOld->SetNext(0L);
141cdf0e10cSrcweir             }
142cdf0e10cSrcweir         }
143cdf0e10cSrcweir 
Clear()144cdf0e10cSrcweir         void EventList::Clear()
145cdf0e10cSrcweir         {
146cdf0e10cSrcweir             while(mpHead)
147cdf0e10cSrcweir             {
148cdf0e10cSrcweir                 Event* pNext = mpHead->GetNext();
149cdf0e10cSrcweir                 mpHead->SetNext(0L);
150cdf0e10cSrcweir                 mpHead = pNext;
151cdf0e10cSrcweir             }
152cdf0e10cSrcweir         }
153cdf0e10cSrcweir 
GetFirst()154cdf0e10cSrcweir         Event* EventList::GetFirst()
155cdf0e10cSrcweir         {
156cdf0e10cSrcweir             return mpHead;
157cdf0e10cSrcweir         }
158cdf0e10cSrcweir     } // end of namespace animation
159cdf0e10cSrcweir } // end of namespace sdr
160cdf0e10cSrcweir 
161cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
162cdf0e10cSrcweir // scheduler class
163cdf0e10cSrcweir 
164cdf0e10cSrcweir namespace sdr
165cdf0e10cSrcweir {
166cdf0e10cSrcweir     namespace animation
167cdf0e10cSrcweir     {
Scheduler()168cdf0e10cSrcweir         Scheduler::Scheduler()
169cdf0e10cSrcweir         :   mnTime(0L),
170cdf0e10cSrcweir             mnDeltaTime(0L),
171cdf0e10cSrcweir             mbIsPaused(false)
172cdf0e10cSrcweir         {
173cdf0e10cSrcweir         }
174cdf0e10cSrcweir 
~Scheduler()175cdf0e10cSrcweir         Scheduler::~Scheduler()
176cdf0e10cSrcweir         {
177cdf0e10cSrcweir             Stop();
178cdf0e10cSrcweir         }
179cdf0e10cSrcweir 
Timeout()180cdf0e10cSrcweir         void Scheduler::Timeout()
181cdf0e10cSrcweir         {
182cdf0e10cSrcweir             // stop timer and add time
183cdf0e10cSrcweir             Stop();
184cdf0e10cSrcweir             mnTime += mnDeltaTime;
185cdf0e10cSrcweir 
186cdf0e10cSrcweir             // execute events
187cdf0e10cSrcweir             triggerEvents();
188cdf0e10cSrcweir 
189cdf0e10cSrcweir             // re-start or stop timer according to event list
190cdf0e10cSrcweir             checkTimeout();
191cdf0e10cSrcweir         }
192cdf0e10cSrcweir 
triggerEvents()193cdf0e10cSrcweir         void Scheduler::triggerEvents()
194cdf0e10cSrcweir         {
195cdf0e10cSrcweir             Event* pNextEvent = maList.GetFirst();
196cdf0e10cSrcweir 
197cdf0e10cSrcweir             if(pNextEvent)
198cdf0e10cSrcweir             {
199cdf0e10cSrcweir                 // copy events which need to be executed to a vector. Remove them from
200cdf0e10cSrcweir                 // the scheduler
201cdf0e10cSrcweir                 ::std::vector< Event* > EventPointerVector;
202cdf0e10cSrcweir 
203cdf0e10cSrcweir                 while(pNextEvent && pNextEvent->GetTime() <= mnTime)
204cdf0e10cSrcweir                 {
205cdf0e10cSrcweir                     maList.Remove(pNextEvent);
206cdf0e10cSrcweir                     EventPointerVector.push_back(pNextEvent);
207cdf0e10cSrcweir                     pNextEvent = maList.GetFirst();
208cdf0e10cSrcweir                 }
209cdf0e10cSrcweir 
210cdf0e10cSrcweir                 // execute events from the vector
211cdf0e10cSrcweir                 for(::std::vector< Event* >::iterator aCandidate = EventPointerVector.begin();
212cdf0e10cSrcweir                     aCandidate != EventPointerVector.end(); aCandidate++)
213cdf0e10cSrcweir                 {
214cdf0e10cSrcweir                     // trigger event. This may re-insert the event to the scheduler again
215cdf0e10cSrcweir                     (*aCandidate)->Trigger(mnTime);
216cdf0e10cSrcweir                 }
217cdf0e10cSrcweir             }
218cdf0e10cSrcweir         }
219cdf0e10cSrcweir 
checkTimeout()220cdf0e10cSrcweir         void Scheduler::checkTimeout()
221cdf0e10cSrcweir         {
222cdf0e10cSrcweir             // re-start or stop timer according to event list
223cdf0e10cSrcweir             if(!IsPaused() && maList.GetFirst())
224cdf0e10cSrcweir             {
225cdf0e10cSrcweir                 mnDeltaTime = maList.GetFirst()->GetTime() - mnTime;
226cdf0e10cSrcweir 
227cdf0e10cSrcweir                 if(0L != mnDeltaTime)
228cdf0e10cSrcweir                 {
229cdf0e10cSrcweir                     SetTimeout(mnDeltaTime);
230cdf0e10cSrcweir                     Start();
231cdf0e10cSrcweir                 }
232cdf0e10cSrcweir             }
233cdf0e10cSrcweir             else
234cdf0e10cSrcweir             {
235cdf0e10cSrcweir                 Stop();
236cdf0e10cSrcweir             }
237cdf0e10cSrcweir         }
238cdf0e10cSrcweir 
GetTime()239cdf0e10cSrcweir         sal_uInt32 Scheduler::GetTime()
240cdf0e10cSrcweir         {
241cdf0e10cSrcweir             return mnTime;
242cdf0e10cSrcweir         }
243cdf0e10cSrcweir 
244cdf0e10cSrcweir         // #i38135#
SetTime(sal_uInt32 nTime)245cdf0e10cSrcweir         void Scheduler::SetTime(sal_uInt32 nTime)
246cdf0e10cSrcweir         {
247cdf0e10cSrcweir             // reset time
248cdf0e10cSrcweir             Stop();
249cdf0e10cSrcweir             mnTime = nTime;
250cdf0e10cSrcweir 
251cdf0e10cSrcweir             // get event pointer
252cdf0e10cSrcweir             Event* pEvent = maList.GetFirst();
253cdf0e10cSrcweir 
254cdf0e10cSrcweir             if(pEvent)
255cdf0e10cSrcweir             {
256cdf0e10cSrcweir                 // retet event time points
257cdf0e10cSrcweir                 while(pEvent)
258cdf0e10cSrcweir                 {
259cdf0e10cSrcweir                     pEvent->SetTime(nTime);
260cdf0e10cSrcweir                     pEvent = pEvent->GetNext();
261cdf0e10cSrcweir                 }
262cdf0e10cSrcweir 
263cdf0e10cSrcweir                 if(!IsPaused())
264cdf0e10cSrcweir                 {
265cdf0e10cSrcweir                     // without delta time, init events by triggering them. This will invalidate
266cdf0e10cSrcweir                     // painted objects and add them to the scheduler again
267cdf0e10cSrcweir                     mnDeltaTime = 0L;
268cdf0e10cSrcweir                     triggerEvents();
269cdf0e10cSrcweir                     checkTimeout();
270cdf0e10cSrcweir                 }
271cdf0e10cSrcweir             }
272cdf0e10cSrcweir         }
273cdf0e10cSrcweir 
Reset(sal_uInt32 nTime)274cdf0e10cSrcweir         void Scheduler::Reset(sal_uInt32 nTime)
275cdf0e10cSrcweir         {
276cdf0e10cSrcweir             mnTime = nTime;
277cdf0e10cSrcweir             mnDeltaTime = 0L;
278cdf0e10cSrcweir             maList.Clear();
279cdf0e10cSrcweir         }
280cdf0e10cSrcweir 
InsertEvent(Event * pNew)281cdf0e10cSrcweir         void Scheduler::InsertEvent(Event* pNew)
282cdf0e10cSrcweir         {
283cdf0e10cSrcweir             if(pNew)
284cdf0e10cSrcweir             {
285cdf0e10cSrcweir                 maList.Insert(pNew);
286cdf0e10cSrcweir                 checkTimeout();
287cdf0e10cSrcweir             }
288cdf0e10cSrcweir         }
289cdf0e10cSrcweir 
RemoveEvent(Event * pOld)290cdf0e10cSrcweir         void Scheduler::RemoveEvent(Event* pOld)
291cdf0e10cSrcweir         {
292cdf0e10cSrcweir             if(pOld && maList.GetFirst())
293cdf0e10cSrcweir             {
294cdf0e10cSrcweir                 maList.Remove(pOld);
295cdf0e10cSrcweir                 checkTimeout();
296cdf0e10cSrcweir             }
297cdf0e10cSrcweir         }
298cdf0e10cSrcweir 
SetPaused(bool bNew)299cdf0e10cSrcweir         void Scheduler::SetPaused(bool bNew)
300cdf0e10cSrcweir         {
301cdf0e10cSrcweir             if(bNew != mbIsPaused)
302cdf0e10cSrcweir             {
303cdf0e10cSrcweir                 mbIsPaused = bNew;
304cdf0e10cSrcweir                 checkTimeout();
305cdf0e10cSrcweir             }
306cdf0e10cSrcweir         }
307cdf0e10cSrcweir     } // end of namespace animation
308cdf0e10cSrcweir } // end of namespace sdr
309cdf0e10cSrcweir 
310cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
311cdf0e10cSrcweir // eof
312