1f6e50924SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3f6e50924SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4f6e50924SAndrew Rist * or more contributor license agreements. See the NOTICE file 5f6e50924SAndrew Rist * distributed with this work for additional information 6f6e50924SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7f6e50924SAndrew Rist * to you under the Apache License, Version 2.0 (the 8f6e50924SAndrew Rist * "License"); you may not use this file except in compliance 9f6e50924SAndrew Rist * with the License. You may obtain a copy of the License at 10cdf0e10cSrcweir * 11f6e50924SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12cdf0e10cSrcweir * 13f6e50924SAndrew Rist * Unless required by applicable law or agreed to in writing, 14f6e50924SAndrew Rist * software distributed under the License is distributed on an 15f6e50924SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16f6e50924SAndrew Rist * KIND, either express or implied. See the License for the 17f6e50924SAndrew Rist * specific language governing permissions and limitations 18f6e50924SAndrew Rist * under the License. 19cdf0e10cSrcweir * 20f6e50924SAndrew Rist *************************************************************/ 21f6e50924SAndrew Rist 22cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 23cdf0e10cSrcweir #include "precompiled_svx.hxx" 24cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofgraphic.hxx> 25cdf0e10cSrcweir #include <svx/sdr/contact/viewobjectcontactofgraphic.hxx> 26cdf0e10cSrcweir #include <svx/svdograf.hxx> 27cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrattributecreator.hxx> 28cdf0e10cSrcweir #include <svl/itemset.hxx> 29cdf0e10cSrcweir 30cdf0e10cSrcweir #ifndef ITEMID_GRF_CROP 31cdf0e10cSrcweir #define ITEMID_GRF_CROP 0 32cdf0e10cSrcweir #endif 33cdf0e10cSrcweir 34cdf0e10cSrcweir #include <svx/sdgcpitm.hxx> 35cdf0e10cSrcweir #include <svx/sdr/contact/displayinfo.hxx> 36cdf0e10cSrcweir #include <svx/sdr/contact/viewobjectcontact.hxx> 37cdf0e10cSrcweir #include <svx/sdr/contact/objectcontact.hxx> 38cdf0e10cSrcweir #include <svx/sdr/event/eventhandler.hxx> 39cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx> 40cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrgrafprimitive2d.hxx> 41cdf0e10cSrcweir #include "svx/svdstr.hrc" 42cdf0e10cSrcweir #include <svx/svdglob.hxx> 43cdf0e10cSrcweir #include <vcl/svapp.hxx> 44cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx> 45cdf0e10cSrcweir #include <drawinglayer/primitive2d/polygonprimitive2d.hxx> 46cdf0e10cSrcweir #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx> 47cdf0e10cSrcweir #include <drawinglayer/primitive2d/textprimitive2d.hxx> 48cdf0e10cSrcweir #include <drawinglayer/primitive2d/textlayoutdevice.hxx> 49cdf0e10cSrcweir #include <drawinglayer/primitive2d/maskprimitive2d.hxx> 50cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrtextprimitive2d.hxx> 51cdf0e10cSrcweir #include <editeng/eeitem.hxx> 52cdf0e10cSrcweir #include <editeng/colritem.hxx> 53cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrixtools.hxx> 54cdf0e10cSrcweir #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx> 55cdf0e10cSrcweir 56cdf0e10cSrcweir namespace sdr 57cdf0e10cSrcweir { 58cdf0e10cSrcweir namespace contact 59cdf0e10cSrcweir { 60cdf0e10cSrcweir // Create a Object-Specific ViewObjectContact, set ViewContact and 61cdf0e10cSrcweir // ObjectContact. Always needs to return something. CreateObjectSpecificViewObjectContact(ObjectContact & rObjectContact)62cdf0e10cSrcweir ViewObjectContact& ViewContactOfGraphic::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact) 63cdf0e10cSrcweir { 64cdf0e10cSrcweir ViewObjectContact* pRetval = new ViewObjectContactOfGraphic(rObjectContact, *this); 65cdf0e10cSrcweir DBG_ASSERT(pRetval, "ViewContact::CreateObjectSpecificViewObjectContact() failed (!)"); 66cdf0e10cSrcweir 67cdf0e10cSrcweir return *pRetval; 68cdf0e10cSrcweir } 69cdf0e10cSrcweir ViewContactOfGraphic(SdrGrafObj & rGrafObj)70cdf0e10cSrcweir ViewContactOfGraphic::ViewContactOfGraphic(SdrGrafObj& rGrafObj) 71cdf0e10cSrcweir : ViewContactOfTextObj(rGrafObj) 72cdf0e10cSrcweir { 73cdf0e10cSrcweir } 74cdf0e10cSrcweir ~ViewContactOfGraphic()75cdf0e10cSrcweir ViewContactOfGraphic::~ViewContactOfGraphic() 76cdf0e10cSrcweir { 77cdf0e10cSrcweir } 78cdf0e10cSrcweir flushGraphicObjects()79cdf0e10cSrcweir void ViewContactOfGraphic::flushGraphicObjects() 80cdf0e10cSrcweir { 81*c64e43daSmseidel // #i102380# The graphic is swapped out. To let that have an effect it is necessary to 82cdf0e10cSrcweir // delete copies of the GraphicObject which are not swapped out and have no SwapHandler set 83*c64e43daSmseidel // (this is what happens when the GraphicObject gets copied to a SdrGrafPrimitive2D). This 84cdf0e10cSrcweir // is best achieved for the VC by clearing the local decomposition cache. It would be possible 85*c64e43daSmseidel // to also do this for the VOC cache, but that VOCs exist exactly express that the object 86*c64e43daSmseidel // gets visualized, so this would be wrong. 87cdf0e10cSrcweir flushViewIndependentPrimitive2DSequence(); 88cdf0e10cSrcweir } 89cdf0e10cSrcweir createVIP2DSForPresObj(const basegfx::B2DHomMatrix & rObjectMatrix,const drawinglayer::attribute::SdrLineFillShadowTextAttribute & rAttribute) const90cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGraphic::createVIP2DSForPresObj( 91cdf0e10cSrcweir const basegfx::B2DHomMatrix& rObjectMatrix, 92c0d661f1SArmin Le Grand const drawinglayer::attribute::SdrLineFillShadowTextAttribute& rAttribute) const 93cdf0e10cSrcweir { 94cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence xRetval; 95cdf0e10cSrcweir GraphicObject aEmptyGraphicObject; 96cdf0e10cSrcweir GraphicAttr aEmptyGraphicAttr; 97cdf0e10cSrcweir 98cdf0e10cSrcweir // SdrGrafPrimitive2D without content in original size which carries all eventual attributes and texts 99cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference xReferenceA(new drawinglayer::primitive2d::SdrGrafPrimitive2D( 100cdf0e10cSrcweir rObjectMatrix, 101cdf0e10cSrcweir rAttribute, 102cdf0e10cSrcweir aEmptyGraphicObject, 103cdf0e10cSrcweir aEmptyGraphicAttr)); 104cdf0e10cSrcweir xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReferenceA, 1); 105cdf0e10cSrcweir 106cdf0e10cSrcweir // SdrGrafPrimitive2D with content (which is the preview graphic) scaled to smaller size and 107cdf0e10cSrcweir // without attributes 108cdf0e10cSrcweir basegfx::B2DHomMatrix aSmallerMatrix; 109cdf0e10cSrcweir 110cdf0e10cSrcweir // #i94431# for some reason, i forgot to take the PrefMapMode of the graphic 111cdf0e10cSrcweir // into account. Since EmptyPresObj's are only used in Draw/Impress, it is 112cdf0e10cSrcweir // safe to assume 100th mm as target. 113cdf0e10cSrcweir Size aPrefSize(GetGrafObject().GetGrafPrefSize()); 114cdf0e10cSrcweir 115cdf0e10cSrcweir if(MAP_PIXEL == GetGrafObject().GetGrafPrefMapMode().GetMapUnit()) 116cdf0e10cSrcweir { 117cdf0e10cSrcweir aPrefSize = Application::GetDefaultDevice()->PixelToLogic(aPrefSize, MAP_100TH_MM); 118cdf0e10cSrcweir } 119cdf0e10cSrcweir else 120cdf0e10cSrcweir { 121cdf0e10cSrcweir aPrefSize = Application::GetDefaultDevice()->LogicToLogic(aPrefSize, GetGrafObject().GetGrafPrefMapMode(), MAP_100TH_MM); 122cdf0e10cSrcweir } 123cdf0e10cSrcweir 124cdf0e10cSrcweir // decompose object matrix to get single values 125cdf0e10cSrcweir basegfx::B2DVector aScale, aTranslate; 126cdf0e10cSrcweir double fRotate, fShearX; 127cdf0e10cSrcweir rObjectMatrix.decompose(aScale, aTranslate, fRotate, fShearX); 128cdf0e10cSrcweir 129cdf0e10cSrcweir const double fOffsetX((aScale.getX() - aPrefSize.getWidth()) / 2.0); 130cdf0e10cSrcweir const double fOffsetY((aScale.getY() - aPrefSize.getHeight()) / 2.0); 131cdf0e10cSrcweir 132cdf0e10cSrcweir if(basegfx::fTools::moreOrEqual(fOffsetX, 0.0) && basegfx::fTools::moreOrEqual(fOffsetY, 0.0)) 133cdf0e10cSrcweir { 134*c64e43daSmseidel // create the EmptyPresObj fallback visualization. The fallback graphic 135cdf0e10cSrcweir // is already provided in rGraphicObject in this case, use it 136cdf0e10cSrcweir aSmallerMatrix = basegfx::tools::createScaleTranslateB2DHomMatrix(aPrefSize.getWidth(), aPrefSize.getHeight(), fOffsetX, fOffsetY); 137cdf0e10cSrcweir aSmallerMatrix = basegfx::tools::createShearXRotateTranslateB2DHomMatrix(fShearX, fRotate, aTranslate) 138cdf0e10cSrcweir * aSmallerMatrix; 139cdf0e10cSrcweir 140cdf0e10cSrcweir const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(false); 141c0d661f1SArmin Le Grand const GraphicAttr aLocalGrafInfo; 142cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference xReferenceB(new drawinglayer::primitive2d::SdrGrafPrimitive2D( 143cdf0e10cSrcweir aSmallerMatrix, 144cdf0e10cSrcweir drawinglayer::attribute::SdrLineFillShadowTextAttribute(), 145cdf0e10cSrcweir rGraphicObject, 146c0d661f1SArmin Le Grand aLocalGrafInfo)); 147cdf0e10cSrcweir 148cdf0e10cSrcweir drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval, xReferenceB); 149cdf0e10cSrcweir } 150cdf0e10cSrcweir 151cdf0e10cSrcweir return xRetval; 152cdf0e10cSrcweir } 153cdf0e10cSrcweir createVIP2DSForDraft(const basegfx::B2DHomMatrix & rObjectMatrix,const drawinglayer::attribute::SdrLineFillShadowTextAttribute & rAttribute) const154cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGraphic::createVIP2DSForDraft( 155cdf0e10cSrcweir const basegfx::B2DHomMatrix& rObjectMatrix, 156cdf0e10cSrcweir const drawinglayer::attribute::SdrLineFillShadowTextAttribute& rAttribute) const 157cdf0e10cSrcweir { 158cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence xRetval; 159cdf0e10cSrcweir GraphicObject aEmptyGraphicObject; 160cdf0e10cSrcweir GraphicAttr aEmptyGraphicAttr; 161cdf0e10cSrcweir 162cdf0e10cSrcweir // SdrGrafPrimitive2D without content in original size which carries all eventual attributes and texts 163cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference xReferenceA(new drawinglayer::primitive2d::SdrGrafPrimitive2D( 164cdf0e10cSrcweir rObjectMatrix, 165cdf0e10cSrcweir rAttribute, 166cdf0e10cSrcweir aEmptyGraphicObject, 167cdf0e10cSrcweir aEmptyGraphicAttr)); 168cdf0e10cSrcweir xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReferenceA, 1); 169cdf0e10cSrcweir 170cdf0e10cSrcweir if(rAttribute.getLine().isDefault()) 171cdf0e10cSrcweir { 172cdf0e10cSrcweir // create a surrounding frame when no linestyle given 173cdf0e10cSrcweir const Color aColor(Application::GetSettings().GetStyleSettings().GetShadowColor()); 174cdf0e10cSrcweir const basegfx::BColor aBColor(aColor.getBColor()); 175cdf0e10cSrcweir basegfx::B2DPolygon aOutline(basegfx::tools::createUnitPolygon()); 176cdf0e10cSrcweir aOutline.transform(rObjectMatrix); 177cdf0e10cSrcweir 178cdf0e10cSrcweir drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval, 179cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DReference( 180cdf0e10cSrcweir new drawinglayer::primitive2d::PolygonHairlinePrimitive2D( 181cdf0e10cSrcweir aOutline, 182cdf0e10cSrcweir aBColor))); 183cdf0e10cSrcweir } 184cdf0e10cSrcweir 185cdf0e10cSrcweir // decompose object matrix to get single values 186cdf0e10cSrcweir basegfx::B2DVector aScale, aTranslate; 187cdf0e10cSrcweir double fRotate, fShearX; 188cdf0e10cSrcweir rObjectMatrix.decompose(aScale, aTranslate, fRotate, fShearX); 189cdf0e10cSrcweir 190cdf0e10cSrcweir // define a distance value, used for distance from bitmap to borders and from bitmap 191cdf0e10cSrcweir // to text, too (2 mm) 192cdf0e10cSrcweir const double fDistance(200.0); 193cdf0e10cSrcweir 194cdf0e10cSrcweir // consume borders from values 195cdf0e10cSrcweir aScale.setX(std::max(0.0, aScale.getX() - (2.0 * fDistance))); 196cdf0e10cSrcweir aScale.setY(std::max(0.0, aScale.getY() - (2.0 * fDistance))); 197cdf0e10cSrcweir aTranslate.setX(aTranslate.getX() + fDistance); 198cdf0e10cSrcweir aTranslate.setY(aTranslate.getY() + fDistance); 199cdf0e10cSrcweir 200cdf0e10cSrcweir // draw a draft bitmap 201cdf0e10cSrcweir const Bitmap aDraftBitmap(ResId(BMAP_GrafikEi, *ImpGetResMgr())); 202cdf0e10cSrcweir 203cdf0e10cSrcweir if(!aDraftBitmap.IsEmpty()) 204cdf0e10cSrcweir { 205cdf0e10cSrcweir Size aPrefSize(aDraftBitmap.GetPrefSize()); 206cdf0e10cSrcweir 207cdf0e10cSrcweir if(MAP_PIXEL == aDraftBitmap.GetPrefMapMode().GetMapUnit()) 208cdf0e10cSrcweir { 209cdf0e10cSrcweir aPrefSize = Application::GetDefaultDevice()->PixelToLogic(aDraftBitmap.GetSizePixel(), MAP_100TH_MM); 210cdf0e10cSrcweir } 211cdf0e10cSrcweir else 212cdf0e10cSrcweir { 213cdf0e10cSrcweir aPrefSize = Application::GetDefaultDevice()->LogicToLogic(aPrefSize, aDraftBitmap.GetPrefMapMode(), MAP_100TH_MM); 214cdf0e10cSrcweir } 215cdf0e10cSrcweir 216cdf0e10cSrcweir const double fBitmapScaling(2.0); 217cdf0e10cSrcweir const double fWidth(aPrefSize.getWidth() * fBitmapScaling); 218cdf0e10cSrcweir const double fHeight(aPrefSize.getHeight() * fBitmapScaling); 219cdf0e10cSrcweir 220cdf0e10cSrcweir if(basegfx::fTools::more(fWidth, 1.0) 221cdf0e10cSrcweir && basegfx::fTools::more(fHeight, 1.0) 222cdf0e10cSrcweir && basegfx::fTools::lessOrEqual(fWidth, aScale.getX()) 223cdf0e10cSrcweir && basegfx::fTools::lessOrEqual(fHeight, aScale.getY())) 224cdf0e10cSrcweir { 225cdf0e10cSrcweir const basegfx::B2DHomMatrix aBitmapMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix( 226cdf0e10cSrcweir fWidth, fHeight, fShearX, fRotate, aTranslate.getX(), aTranslate.getY())); 227cdf0e10cSrcweir 228cdf0e10cSrcweir drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval, 229cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DReference( 230cdf0e10cSrcweir new drawinglayer::primitive2d::BitmapPrimitive2D( 231cdf0e10cSrcweir BitmapEx(aDraftBitmap), 232cdf0e10cSrcweir aBitmapMatrix))); 233cdf0e10cSrcweir 234cdf0e10cSrcweir // consume bitmap size in X 235cdf0e10cSrcweir aScale.setX(std::max(0.0, aScale.getX() - (fWidth + fDistance))); 236cdf0e10cSrcweir aTranslate.setX(aTranslate.getX() + fWidth + fDistance); 237cdf0e10cSrcweir } 238cdf0e10cSrcweir } 239cdf0e10cSrcweir 240cdf0e10cSrcweir // Build the text for the draft object 241cdf0e10cSrcweir XubString aDraftText = GetGrafObject().GetFileName(); 242cdf0e10cSrcweir 243cdf0e10cSrcweir if(!aDraftText.Len()) 244cdf0e10cSrcweir { 245cdf0e10cSrcweir aDraftText = GetGrafObject().GetName(); 246cdf0e10cSrcweir aDraftText.AppendAscii(" ..."); 247cdf0e10cSrcweir } 248cdf0e10cSrcweir 249cdf0e10cSrcweir if(aDraftText.Len() && GetGrafObject().GetModel()) 250cdf0e10cSrcweir { 251cdf0e10cSrcweir // #i103255# Goal is to produce TextPrimitives which hold the given text as 252cdf0e10cSrcweir // BlockText in the available space. It would be very tricky to do 253cdf0e10cSrcweir // an own word wrap/line layout here. 254cdf0e10cSrcweir // Using SdrBlockTextPrimitive2D OTOH is critical since it internally 255cdf0e10cSrcweir // uses the SdrObject it references. To solve this, create a temp 256cdf0e10cSrcweir // SdrObject with Attributes and Text, generate a SdrBlockTextPrimitive2D 257cdf0e10cSrcweir // directly and immediately decompose it. After that, it is no longer 258cdf0e10cSrcweir // needed and can be deleted. 259cdf0e10cSrcweir 260cdf0e10cSrcweir // create temp RectObj as TextObj and set needed attributes 261cdf0e10cSrcweir SdrRectObj aRectObj(OBJ_TEXT); 262cdf0e10cSrcweir aRectObj.SetModel(GetGrafObject().GetModel()); 263cdf0e10cSrcweir aRectObj.NbcSetText(aDraftText); 264cdf0e10cSrcweir aRectObj.SetMergedItem(SvxColorItem(Color(COL_LIGHTRED), EE_CHAR_COLOR)); 265cdf0e10cSrcweir 266cdf0e10cSrcweir // get SdrText and OPO 267cdf0e10cSrcweir SdrText* pSdrText = aRectObj.getText(0); 268cdf0e10cSrcweir OutlinerParaObject* pOPO = aRectObj.GetOutlinerParaObject(); 269cdf0e10cSrcweir 270cdf0e10cSrcweir if(pSdrText && pOPO) 271cdf0e10cSrcweir { 272cdf0e10cSrcweir // directly use the remaining space as TextRangeTransform 273cdf0e10cSrcweir const basegfx::B2DHomMatrix aTextRangeTransform(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix( 274cdf0e10cSrcweir aScale, fShearX, fRotate, aTranslate)); 275cdf0e10cSrcweir 276cdf0e10cSrcweir // directly create temp SdrBlockTextPrimitive2D 277cdf0e10cSrcweir drawinglayer::primitive2d::SdrBlockTextPrimitive2D aBlockTextPrimitive( 278cdf0e10cSrcweir pSdrText, 279cdf0e10cSrcweir *pOPO, 280cdf0e10cSrcweir aTextRangeTransform, 281cdf0e10cSrcweir SDRTEXTHORZADJUST_LEFT, 282cdf0e10cSrcweir SDRTEXTVERTADJUST_TOP, 283cdf0e10cSrcweir false, 284cdf0e10cSrcweir false, 285cdf0e10cSrcweir false, 286cdf0e10cSrcweir false, 287cdf0e10cSrcweir false); 288cdf0e10cSrcweir 289cdf0e10cSrcweir // decompose immediately with neutral ViewInformation. This will 290cdf0e10cSrcweir // layout the text to more simple TextPrimitives from drawinglayer 291cdf0e10cSrcweir const drawinglayer::geometry::ViewInformation2D aViewInformation2D; 292cdf0e10cSrcweir 293cdf0e10cSrcweir drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence( 294cdf0e10cSrcweir xRetval, 295cdf0e10cSrcweir aBlockTextPrimitive.get2DDecomposition(aViewInformation2D)); 296cdf0e10cSrcweir } 297cdf0e10cSrcweir } 298cdf0e10cSrcweir 299cdf0e10cSrcweir return xRetval; 300cdf0e10cSrcweir } 301cdf0e10cSrcweir createViewIndependentPrimitive2DSequence() const302cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGraphic::createViewIndependentPrimitive2DSequence() const 303cdf0e10cSrcweir { 304cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence xRetval; 305cdf0e10cSrcweir const SfxItemSet& rItemSet = GetGrafObject().GetMergedItemSet(); 306cdf0e10cSrcweir 307cdf0e10cSrcweir // create and fill GraphicAttr 308cdf0e10cSrcweir GraphicAttr aLocalGrafInfo; 309cdf0e10cSrcweir const sal_uInt16 nTrans(((SdrGrafTransparenceItem&)rItemSet.Get(SDRATTR_GRAFTRANSPARENCE)).GetValue()); 310cdf0e10cSrcweir const SdrGrafCropItem& rCrop((const SdrGrafCropItem&)rItemSet.Get(SDRATTR_GRAFCROP)); 311cdf0e10cSrcweir aLocalGrafInfo.SetLuminance(((SdrGrafLuminanceItem&)rItemSet.Get(SDRATTR_GRAFLUMINANCE)).GetValue()); 312cdf0e10cSrcweir aLocalGrafInfo.SetContrast(((SdrGrafContrastItem&)rItemSet.Get(SDRATTR_GRAFCONTRAST)).GetValue()); 313cdf0e10cSrcweir aLocalGrafInfo.SetChannelR(((SdrGrafRedItem&)rItemSet.Get(SDRATTR_GRAFRED)).GetValue()); 314cdf0e10cSrcweir aLocalGrafInfo.SetChannelG(((SdrGrafGreenItem&)rItemSet.Get(SDRATTR_GRAFGREEN)).GetValue()); 315cdf0e10cSrcweir aLocalGrafInfo.SetChannelB(((SdrGrafBlueItem&)rItemSet.Get(SDRATTR_GRAFBLUE)).GetValue()); 316cdf0e10cSrcweir aLocalGrafInfo.SetGamma(((SdrGrafGamma100Item&)rItemSet.Get(SDRATTR_GRAFGAMMA)).GetValue() * 0.01); 317cdf0e10cSrcweir aLocalGrafInfo.SetTransparency((sal_uInt8)::basegfx::fround(Min(nTrans, (sal_uInt16)100) * 2.55)); 318cdf0e10cSrcweir aLocalGrafInfo.SetInvert(((SdrGrafInvertItem&)rItemSet.Get(SDRATTR_GRAFINVERT)).GetValue()); 319cdf0e10cSrcweir aLocalGrafInfo.SetDrawMode(((SdrGrafModeItem&)rItemSet.Get(SDRATTR_GRAFMODE)).GetValue()); 320cdf0e10cSrcweir aLocalGrafInfo.SetCrop(rCrop.GetLeft(), rCrop.GetTop(), rCrop.GetRight(), rCrop.GetBottom()); 321cdf0e10cSrcweir 3224bf7a51aSArmin Le Grand // we have content if graphic is not completely transparent 3234bf7a51aSArmin Le Grand const bool bHasContent(255L != aLocalGrafInfo.GetTransparency()); 3244bf7a51aSArmin Le Grand drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute( 3254bf7a51aSArmin Le Grand drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute( 3264bf7a51aSArmin Le Grand rItemSet, 3274bf7a51aSArmin Le Grand GetGrafObject().getText(0), 3284bf7a51aSArmin Le Grand bHasContent)); 329cdf0e10cSrcweir 330cdf0e10cSrcweir // take unrotated snap rect for position and size. Directly use model data, not getBoundRect() or getSnapRect() 331cdf0e10cSrcweir // which will use the primitive data we just create in the near future 332cdf0e10cSrcweir const Rectangle& rRectangle = GetGrafObject().GetGeoRect(); 333cdf0e10cSrcweir const ::basegfx::B2DRange aObjectRange( 334cdf0e10cSrcweir rRectangle.Left(), rRectangle.Top(), 335cdf0e10cSrcweir rRectangle.Right(), rRectangle.Bottom()); 336cdf0e10cSrcweir 337cdf0e10cSrcweir // look for mirroring 338cdf0e10cSrcweir const GeoStat& rGeoStat(GetGrafObject().GetGeoStat()); 339cdf0e10cSrcweir const sal_Int32 nDrehWink(rGeoStat.nDrehWink); 340cdf0e10cSrcweir const bool bRota180(18000 == nDrehWink); 341cdf0e10cSrcweir const bool bMirrored(GetGrafObject().IsMirrored()); 342cdf0e10cSrcweir const sal_uInt16 nMirrorCase(bRota180 ? (bMirrored ? 3 : 4) : (bMirrored ? 2 : 1)); 343cdf0e10cSrcweir bool bHMirr((2 == nMirrorCase ) || (4 == nMirrorCase)); 344cdf0e10cSrcweir bool bVMirr((3 == nMirrorCase ) || (4 == nMirrorCase)); 345cdf0e10cSrcweir 346cdf0e10cSrcweir // set mirror flags at LocalGrafInfo. Take into account that the geometry in 347cdf0e10cSrcweir // aObjectRange is already changed and rotated when bRota180 is used. To rebuild 348*c64e43daSmseidel // that old behavior (as long as part of the model data), correct the H/V flags 349cdf0e10cSrcweir // accordingly. The created bitmapPrimitive WILL use the rotation, too. 350cdf0e10cSrcweir if(bRota180) 351cdf0e10cSrcweir { 352cdf0e10cSrcweir // if bRota180 which is used for vertical mirroring, the graphic will already be rotated 353cdf0e10cSrcweir // by 180 degrees. To correct, switch off VMirror and invert HMirroring. 354cdf0e10cSrcweir bHMirr = !bHMirr; 355cdf0e10cSrcweir bVMirr = false; 356cdf0e10cSrcweir } 357cdf0e10cSrcweir 358cdf0e10cSrcweir if(bHMirr || bVMirr) 359cdf0e10cSrcweir { 360cdf0e10cSrcweir aLocalGrafInfo.SetMirrorFlags((bHMirr ? BMP_MIRROR_HORZ : 0)|(bVMirr ? BMP_MIRROR_VERT : 0)); 361cdf0e10cSrcweir } 362cdf0e10cSrcweir 363cdf0e10cSrcweir // fill object matrix 364cdf0e10cSrcweir const double fShearX(rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0); 365cdf0e10cSrcweir const double fRotate(nDrehWink ? (36000 - nDrehWink) * F_PI18000 : 0.0); 366cdf0e10cSrcweir const basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix( 367cdf0e10cSrcweir aObjectRange.getWidth(), aObjectRange.getHeight(), 368cdf0e10cSrcweir fShearX, fRotate, 369cdf0e10cSrcweir aObjectRange.getMinX(), aObjectRange.getMinY())); 370cdf0e10cSrcweir 371*c64e43daSmseidel // get the current, unchanged graphic object from SdrGrafObj 372cdf0e10cSrcweir const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(false); 373cdf0e10cSrcweir 374cdf0e10cSrcweir if(visualisationUsesPresObj()) 375cdf0e10cSrcweir { 376cdf0e10cSrcweir // it's an EmptyPresObj, create the SdrGrafPrimitive2D without content and another scaled one 377cdf0e10cSrcweir // with the content which is the placeholder graphic 378c0d661f1SArmin Le Grand xRetval = createVIP2DSForPresObj(aObjectMatrix, aAttribute); 379cdf0e10cSrcweir } 380cdf0e10cSrcweir else if(visualisationUsesDraft()) 381cdf0e10cSrcweir { 382cdf0e10cSrcweir // #i102380# The graphic is swapped out. To not force a swap-in here, there is a mechanism 383*c64e43daSmseidel // which shows a swapped-out-visualization (which gets created here now) and an asynchronous 384*c64e43daSmseidel // visual update mechanism for swapped-out graphics when they were loaded (see AsynchGraphicLoadingEvent 385cdf0e10cSrcweir // and ViewObjectContactOfGraphic implementation). Not forcing the swap-in here allows faster 386cdf0e10cSrcweir // (non-blocking) processing here and thus in the effect e.g. fast scrolling through pages 387cdf0e10cSrcweir xRetval = createVIP2DSForDraft(aObjectMatrix, aAttribute); 388cdf0e10cSrcweir } 389cdf0e10cSrcweir else 390cdf0e10cSrcweir { 391cdf0e10cSrcweir // create primitive. Info: Calling the copy-constructor of GraphicObject in this 392cdf0e10cSrcweir // SdrGrafPrimitive2D constructor will force a full swap-in of the graphic 393ddde725dSArmin Le Grand const drawinglayer::primitive2d::Primitive2DReference xReference( 394ddde725dSArmin Le Grand new drawinglayer::primitive2d::SdrGrafPrimitive2D( 395cdf0e10cSrcweir aObjectMatrix, 396cdf0e10cSrcweir aAttribute, 397cdf0e10cSrcweir rGraphicObject, 398cdf0e10cSrcweir aLocalGrafInfo)); 399cdf0e10cSrcweir 400cdf0e10cSrcweir xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); 401cdf0e10cSrcweir } 402cdf0e10cSrcweir 403cdf0e10cSrcweir // always append an invisible outline for the cases where no visible content exists 404cdf0e10cSrcweir drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval, 405cdf0e10cSrcweir drawinglayer::primitive2d::createHiddenGeometryPrimitives2D( 406cdf0e10cSrcweir false, aObjectMatrix)); 407cdf0e10cSrcweir 408cdf0e10cSrcweir return xRetval; 409cdf0e10cSrcweir } 410cdf0e10cSrcweir visualisationUsesPresObj() const411cdf0e10cSrcweir bool ViewContactOfGraphic::visualisationUsesPresObj() const 412cdf0e10cSrcweir { 413cdf0e10cSrcweir return GetGrafObject().IsEmptyPresObj(); 414cdf0e10cSrcweir } 415cdf0e10cSrcweir visualisationUsesDraft() const416cdf0e10cSrcweir bool ViewContactOfGraphic::visualisationUsesDraft() const 417cdf0e10cSrcweir { 418cdf0e10cSrcweir // no draft when already PresObj 419cdf0e10cSrcweir if(visualisationUsesPresObj()) 420cdf0e10cSrcweir return false; 421cdf0e10cSrcweir 422cdf0e10cSrcweir // draft when swapped out 423cdf0e10cSrcweir const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(false); 424cdf0e10cSrcweir static bool bAllowReplacements(true); 425cdf0e10cSrcweir 426cdf0e10cSrcweir if(rGraphicObject.IsSwappedOut() && bAllowReplacements) 427cdf0e10cSrcweir return true; 428cdf0e10cSrcweir 429cdf0e10cSrcweir // draft when no graphic 430cdf0e10cSrcweir if(GRAPHIC_NONE == rGraphicObject.GetType() || GRAPHIC_DEFAULT == rGraphicObject.GetType()) 431cdf0e10cSrcweir return true; 432cdf0e10cSrcweir 433cdf0e10cSrcweir return false; 434cdf0e10cSrcweir } 435cdf0e10cSrcweir 436cdf0e10cSrcweir } // end of namespace contact 437cdf0e10cSrcweir } // end of namespace sdr 438cdf0e10cSrcweir 439*c64e43daSmseidel /* vim: set noet sw=4 ts=4: */ 440