xref: /trunk/main/svx/source/sdr/contact/viewcontactofvirtobj.cxx (revision 1ecadb572e7010ff3b3382ad9bf179dbc6efadbb)
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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_svx.hxx"
30 #include <svx/sdr/contact/viewcontactofvirtobj.hxx>
31 #include <svx/svdovirt.hxx>
32 #include <svx/sdr/contact/displayinfo.hxx>
33 #include <basegfx/matrix/b2dhommatrix.hxx>
34 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
35 #include <vcl/outdev.hxx>
36 #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
37 
38 //////////////////////////////////////////////////////////////////////////////
39 
40 namespace sdr
41 {
42     namespace contact
43     {
44         SdrVirtObj& ViewContactOfVirtObj::GetVirtObj() const
45         {
46             return (SdrVirtObj&)mrObject;
47         }
48 
49         ViewContactOfVirtObj::ViewContactOfVirtObj(SdrVirtObj& rObj)
50         :   ViewContactOfSdrObj(rObj)
51         {
52         }
53 
54         ViewContactOfVirtObj::~ViewContactOfVirtObj()
55         {
56         }
57 
58         // Access to possible sub-hierarchy
59         sal_uInt32 ViewContactOfVirtObj::GetObjectCount() const
60         {
61             // Here, SdrVirtObj's need to return 0L to show that they have no
62             // sub-hierarchy, even when they are group objects. This is necessary
63             // to avoid that the same VOCs will be added to the draw hierarchy
64             // twice which leads to problems.
65             //
66             // This solution is only a first solution to get things running. Later
67             // this needs to be replaced with creating real VOCs for the objects
68             // referenced by virtual objects to avoid the 'trick' of setting the
69             // offset for painting at the destination OutputDevive.
70             //
71             // As can be seen, with primitives, the problem will be solved using
72             // a transformPrimitive, so this solution can stay with primitives.
73             return 0L;
74         }
75 
76         drawinglayer::primitive2d::Primitive2DSequence ViewContactOfVirtObj::createViewIndependentPrimitive2DSequence() const
77         {
78             // create displacement transformation if we have content
79             basegfx::B2DHomMatrix aObjectMatrix;
80             Point aAnchor(GetVirtObj().GetAnchorPos());
81 
82             if(aAnchor.X() || aAnchor.Y())
83             {
84                 aObjectMatrix.set(0, 2, aAnchor.X());
85                 aObjectMatrix.set(1, 2, aAnchor.Y());
86             }
87 
88             // use method from referenced object to get the Primitive2DSequence
89             const drawinglayer::primitive2d::Primitive2DSequence xSequenceVirtual(
90                 GetVirtObj().GetReferencedObj().GetViewContact().getViewIndependentPrimitive2DSequence());
91 
92             if(xSequenceVirtual.hasElements())
93             {
94                 // create transform primitive
95                 const drawinglayer::primitive2d::Primitive2DReference xReference(
96                     new drawinglayer::primitive2d::TransformPrimitive2D(
97                         aObjectMatrix,
98                         xSequenceVirtual));
99 
100                 return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
101             }
102             else
103             {
104                 // always append an invisible outline for the cases where no visible content exists
105                 const drawinglayer::primitive2d::Primitive2DReference xReference(
106                     drawinglayer::primitive2d::createHiddenGeometryPrimitives2D(
107                         false, aObjectMatrix));
108 
109                 return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
110             }
111         }
112     } // end of namespace contact
113 } // end of namespace sdr
114 
115 //////////////////////////////////////////////////////////////////////////////
116 // eof
117