xref: /trunk/main/svx/source/sdr/contact/viewobjectcontactofe3dscene.cxx (revision 1ecadb572e7010ff3b3382ad9bf179dbc6efadbb)
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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_svx.hxx"
30 
31 #include <svx/sdr/contact/viewobjectcontactofe3dscene.hxx>
32 #include <svx/sdr/contact/displayinfo.hxx>
33 #include <svx/sdr/contact/objectcontact.hxx>
34 #include <svx/sdr/contact/viewcontactofe3dscene.hxx>
35 #include <basegfx/matrix/b3dhommatrix.hxx>
36 #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
37 #include <basegfx/color/bcolormodifier.hxx>
38 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
39 #include <svx/sdr/contact/viewobjectcontactofe3d.hxx>
40 #include <basegfx/tools/canvastools.hxx>
41 
42 //////////////////////////////////////////////////////////////////////////////
43 
44 using namespace com::sun::star;
45 
46 //////////////////////////////////////////////////////////////////////////////
47 
48 namespace
49 {
50     // Helper method to recursively travel the DrawHierarchy for 3D objects contained in
51     // the 2D Scene. This will chreate all VOCs for the currenbt OC which are needed
52     // for ActionChanged() functionality
53     void impInternalSubHierarchyTraveller(const sdr::contact::ViewObjectContact& rVOC)
54     {
55         const sdr::contact::ViewContact& rVC = rVOC.GetViewContact();
56         const sal_uInt32 nSubHierarchyCount(rVC.GetObjectCount());
57 
58         for(sal_uInt32 a(0); a < nSubHierarchyCount; a++)
59         {
60             const sdr::contact::ViewObjectContact& rCandidate(rVC.GetViewContact(a).GetViewObjectContact(rVOC.GetObjectContact()));
61             impInternalSubHierarchyTraveller(rCandidate);
62         }
63     }
64 } // end of anonymous namespace
65 
66 //////////////////////////////////////////////////////////////////////////////
67 
68 namespace sdr
69 {
70     namespace contact
71     {
72         ViewObjectContactOfE3dScene::ViewObjectContactOfE3dScene(ObjectContact& rObjectContact, ViewContact& rViewContact)
73         :   ViewObjectContactOfSdrObj(rObjectContact, rViewContact)
74         {
75         }
76 
77         ViewObjectContactOfE3dScene::~ViewObjectContactOfE3dScene()
78         {
79         }
80 
81         drawinglayer::primitive2d::Primitive2DSequence ViewObjectContactOfE3dScene::createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const
82         {
83             // handle ghosted, else the whole 3d group will be encapsulated to a ghosted primitive set (see below)
84             const bool bHandleGhostedDisplay(GetObjectContact().DoVisualizeEnteredGroup() && !GetObjectContact().isOutputToPrinter() && rDisplayInfo.IsGhostedDrawModeActive());
85             const bool bIsActiveVC(bHandleGhostedDisplay && GetObjectContact().getActiveViewContact() == &GetViewContact());
86 
87             if(bIsActiveVC)
88             {
89                 // switch off ghosted, display contents normal
90                 const_cast< DisplayInfo& >(rDisplayInfo).ClearGhostedDrawMode();
91             }
92 
93             // create 2d primitive with content, use layer visibility test
94             // this uses no ghosted mode, so scenes in scenes and entering them will not
95             // support ghosted for now. This is no problem currently but would need to be
96             // added when sub-groups in 3d will be added one day.
97             const ViewContactOfE3dScene& rViewContact = dynamic_cast< ViewContactOfE3dScene& >(GetViewContact());
98             const SetOfByte& rVisibleLayers = rDisplayInfo.GetProcessLayers();
99             drawinglayer::primitive2d::Primitive2DSequence xRetval(rViewContact.createScenePrimitive2DSequence(&rVisibleLayers));
100 
101             if(xRetval.hasElements())
102             {
103                 // handle GluePoint
104                 if(!GetObjectContact().isOutputToPrinter() && GetObjectContact().AreGluePointsVisible())
105                 {
106                     const drawinglayer::primitive2d::Primitive2DSequence xGlue(GetViewContact().createGluePointPrimitive2DSequence());
107 
108                     if(xGlue.hasElements())
109                     {
110                         drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(xRetval, xGlue);
111                     }
112                 }
113 
114                 // handle ghosted
115                 if(isPrimitiveGhosted(rDisplayInfo))
116                 {
117                     const ::basegfx::BColor aRGBWhite(1.0, 1.0, 1.0);
118                     const ::basegfx::BColorModifier aBColorModifier(aRGBWhite, 0.5, ::basegfx::BCOLORMODIFYMODE_INTERPOLATE);
119                     const drawinglayer::primitive2d::Primitive2DReference xReference(new drawinglayer::primitive2d::ModifiedColorPrimitive2D(xRetval, aBColorModifier));
120 
121                     xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
122                 }
123             }
124 
125             if(bIsActiveVC)
126             {
127                 // set back, display ghosted again
128                 const_cast< DisplayInfo& >(rDisplayInfo).SetGhostedDrawMode();
129             }
130 
131             return xRetval;
132         }
133 
134         drawinglayer::primitive2d::Primitive2DSequence ViewObjectContactOfE3dScene::getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const
135         {
136             // To get the VOCs for the contained 3D objects created to get the correct
137             // Draw hierarchy and ActionChanged() working properly, travel the DrawHierarchy
138             // using a local tooling method
139             impInternalSubHierarchyTraveller(*this);
140 
141             // call parent
142             return ViewObjectContactOfSdrObj::getPrimitive2DSequenceHierarchy(rDisplayInfo);
143         }
144     } // end of namespace contact
145 } // end of namespace sdr
146 
147 //////////////////////////////////////////////////////////////////////////////
148 // eof
149