xref: /trunk/main/svx/source/sdr/overlay/overlayanimatedbitmapex.cxx (revision f6e50924346d0b8c0b07c91832a97665dd718b0c)
1*f6e50924SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
3*f6e50924SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
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9*f6e50924SAndrew Rist  * with the License.  You may obtain a copy of the License at
10cdf0e10cSrcweir  *
11*f6e50924SAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
12cdf0e10cSrcweir  *
13*f6e50924SAndrew Rist  * Unless required by applicable law or agreed to in writing,
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20*f6e50924SAndrew Rist  *************************************************************/
21*f6e50924SAndrew Rist 
22*f6e50924SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_svx.hxx"
26cdf0e10cSrcweir #include <svx/sdr/overlay/overlayanimatedbitmapex.hxx>
27cdf0e10cSrcweir #include <vcl/salbtype.hxx>
28cdf0e10cSrcweir #include <vcl/outdev.hxx>
29cdf0e10cSrcweir #include <svx/sdr/overlay/overlaymanager.hxx>
30cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
31cdf0e10cSrcweir #include <svx/sdr/overlay/overlaytools.hxx>
32cdf0e10cSrcweir 
33cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
34cdf0e10cSrcweir 
35cdf0e10cSrcweir namespace sdr
36cdf0e10cSrcweir {
37cdf0e10cSrcweir     namespace overlay
38cdf0e10cSrcweir     {
39cdf0e10cSrcweir         // #i53216# check blink time value range
40cdf0e10cSrcweir         void OverlayAnimatedBitmapEx::impCheckBlinkTimeValueRange()
41cdf0e10cSrcweir         {
42cdf0e10cSrcweir             if(mnBlinkTime < 25)
43cdf0e10cSrcweir             {
44cdf0e10cSrcweir                 mnBlinkTime = 25;
45cdf0e10cSrcweir             }
46cdf0e10cSrcweir             else if(mnBlinkTime > 10000)
47cdf0e10cSrcweir             {
48cdf0e10cSrcweir                 mnBlinkTime = 10000;
49cdf0e10cSrcweir             }
50cdf0e10cSrcweir         }
51cdf0e10cSrcweir 
52cdf0e10cSrcweir         drawinglayer::primitive2d::Primitive2DSequence OverlayAnimatedBitmapEx::createOverlayObjectPrimitive2DSequence()
53cdf0e10cSrcweir         {
54cdf0e10cSrcweir             if(mbOverlayState)
55cdf0e10cSrcweir             {
56cdf0e10cSrcweir                 const drawinglayer::primitive2d::Primitive2DReference aPrimitive(
57cdf0e10cSrcweir                     new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
58cdf0e10cSrcweir                         getBitmapEx1(),
59cdf0e10cSrcweir                         getBasePosition(),
60cdf0e10cSrcweir                         getCenterX1(),
61cdf0e10cSrcweir                         getCenterY1()));
62cdf0e10cSrcweir 
63cdf0e10cSrcweir                 return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1);
64cdf0e10cSrcweir             }
65cdf0e10cSrcweir             else
66cdf0e10cSrcweir             {
67cdf0e10cSrcweir                 const drawinglayer::primitive2d::Primitive2DReference aPrimitive(
68cdf0e10cSrcweir                     new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
69cdf0e10cSrcweir                         getBitmapEx2(),
70cdf0e10cSrcweir                         getBasePosition(),
71cdf0e10cSrcweir                         getCenterX2(),
72cdf0e10cSrcweir                         getCenterY2()));
73cdf0e10cSrcweir 
74cdf0e10cSrcweir                 return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1);
75cdf0e10cSrcweir             }
76cdf0e10cSrcweir         }
77cdf0e10cSrcweir 
78cdf0e10cSrcweir         OverlayAnimatedBitmapEx::OverlayAnimatedBitmapEx(
79cdf0e10cSrcweir             const basegfx::B2DPoint& rBasePos,
80cdf0e10cSrcweir             const BitmapEx& rBitmapEx1,
81cdf0e10cSrcweir             const BitmapEx& rBitmapEx2,
82cdf0e10cSrcweir             sal_uInt32 nBlinkTime,
83cdf0e10cSrcweir             sal_uInt16 nCenX1,
84cdf0e10cSrcweir             sal_uInt16 nCenY1,
85cdf0e10cSrcweir             sal_uInt16 nCenX2,
86cdf0e10cSrcweir             sal_uInt16 nCenY2)
87cdf0e10cSrcweir         :   OverlayObjectWithBasePosition(rBasePos, Color(COL_WHITE)),
88cdf0e10cSrcweir             maBitmapEx1(rBitmapEx1),
89cdf0e10cSrcweir             maBitmapEx2(rBitmapEx2),
90cdf0e10cSrcweir             mnCenterX1(nCenX1), mnCenterY1(nCenY1),
91cdf0e10cSrcweir             mnCenterX2(nCenX2), mnCenterY2(nCenY2),
92cdf0e10cSrcweir             mnBlinkTime(nBlinkTime),
93cdf0e10cSrcweir             mbOverlayState(false)
94cdf0e10cSrcweir         {
95cdf0e10cSrcweir             // set AllowsAnimation flag to mark this object as animation capable
96cdf0e10cSrcweir             mbAllowsAnimation = true;
97cdf0e10cSrcweir 
98cdf0e10cSrcweir             // #i53216# check blink time value range
99cdf0e10cSrcweir             impCheckBlinkTimeValueRange();
100cdf0e10cSrcweir         }
101cdf0e10cSrcweir 
102cdf0e10cSrcweir         OverlayAnimatedBitmapEx::~OverlayAnimatedBitmapEx()
103cdf0e10cSrcweir         {
104cdf0e10cSrcweir         }
105cdf0e10cSrcweir 
106cdf0e10cSrcweir         void OverlayAnimatedBitmapEx::setBitmapEx1(const BitmapEx& rNew)
107cdf0e10cSrcweir         {
108cdf0e10cSrcweir             if(rNew != maBitmapEx1)
109cdf0e10cSrcweir             {
110cdf0e10cSrcweir                 // remember new Bitmap
111cdf0e10cSrcweir                 maBitmapEx1 = rNew;
112cdf0e10cSrcweir 
113cdf0e10cSrcweir                 // register change (after change)
114cdf0e10cSrcweir                 objectChange();
115cdf0e10cSrcweir             }
116cdf0e10cSrcweir         }
117cdf0e10cSrcweir 
118cdf0e10cSrcweir         void OverlayAnimatedBitmapEx::setBitmapEx2(const BitmapEx& rNew)
119cdf0e10cSrcweir         {
120cdf0e10cSrcweir             if(rNew != maBitmapEx2)
121cdf0e10cSrcweir             {
122cdf0e10cSrcweir                 // remember new Bitmap
123cdf0e10cSrcweir                 maBitmapEx2 = rNew;
124cdf0e10cSrcweir 
125cdf0e10cSrcweir                 // register change (after change)
126cdf0e10cSrcweir                 objectChange();
127cdf0e10cSrcweir             }
128cdf0e10cSrcweir         }
129cdf0e10cSrcweir 
130cdf0e10cSrcweir         void OverlayAnimatedBitmapEx::setCenterXY1(sal_uInt16 nNewX, sal_uInt16 nNewY)
131cdf0e10cSrcweir         {
132cdf0e10cSrcweir             if(nNewX != mnCenterX1 || nNewY != mnCenterY1)
133cdf0e10cSrcweir             {
134cdf0e10cSrcweir                 // remember new values
135cdf0e10cSrcweir                 if(nNewX != mnCenterX1)
136cdf0e10cSrcweir                 {
137cdf0e10cSrcweir                     mnCenterX1 = nNewX;
138cdf0e10cSrcweir                 }
139cdf0e10cSrcweir 
140cdf0e10cSrcweir                 if(nNewY != mnCenterY1)
141cdf0e10cSrcweir                 {
142cdf0e10cSrcweir                     mnCenterY1 = nNewY;
143cdf0e10cSrcweir                 }
144cdf0e10cSrcweir 
145cdf0e10cSrcweir                 // register change (after change)
146cdf0e10cSrcweir                 objectChange();
147cdf0e10cSrcweir             }
148cdf0e10cSrcweir         }
149cdf0e10cSrcweir 
150cdf0e10cSrcweir         void OverlayAnimatedBitmapEx::setCenterXY2(sal_uInt16 nNewX, sal_uInt16 nNewY)
151cdf0e10cSrcweir         {
152cdf0e10cSrcweir             if(nNewX != mnCenterX2 || nNewY != mnCenterY2)
153cdf0e10cSrcweir             {
154cdf0e10cSrcweir                 // remember new values
155cdf0e10cSrcweir                 if(nNewX != mnCenterX2)
156cdf0e10cSrcweir                 {
157cdf0e10cSrcweir                     mnCenterX2 = nNewX;
158cdf0e10cSrcweir                 }
159cdf0e10cSrcweir 
160cdf0e10cSrcweir                 if(nNewY != mnCenterY2)
161cdf0e10cSrcweir                 {
162cdf0e10cSrcweir                     mnCenterY2 = nNewY;
163cdf0e10cSrcweir                 }
164cdf0e10cSrcweir 
165cdf0e10cSrcweir                 // register change (after change)
166cdf0e10cSrcweir                 objectChange();
167cdf0e10cSrcweir             }
168cdf0e10cSrcweir         }
169cdf0e10cSrcweir 
170cdf0e10cSrcweir         void OverlayAnimatedBitmapEx::setBlinkTime(sal_uInt32 nNew)
171cdf0e10cSrcweir         {
172cdf0e10cSrcweir             if(mnBlinkTime != nNew)
173cdf0e10cSrcweir             {
174cdf0e10cSrcweir                 // remember new value
175cdf0e10cSrcweir                 mnBlinkTime = nNew;
176cdf0e10cSrcweir 
177cdf0e10cSrcweir                 // #i53216# check blink time value range
178cdf0e10cSrcweir                 impCheckBlinkTimeValueRange();
179cdf0e10cSrcweir 
180cdf0e10cSrcweir                 // register change (after change)
181cdf0e10cSrcweir                 objectChange();
182cdf0e10cSrcweir             }
183cdf0e10cSrcweir         }
184cdf0e10cSrcweir 
185cdf0e10cSrcweir         void OverlayAnimatedBitmapEx::Trigger(sal_uInt32 nTime)
186cdf0e10cSrcweir         {
187cdf0e10cSrcweir             if(getOverlayManager())
188cdf0e10cSrcweir             {
189cdf0e10cSrcweir                 // #i53216# produce event after nTime + x
190cdf0e10cSrcweir                 SetTime(nTime + mnBlinkTime);
191cdf0e10cSrcweir 
192cdf0e10cSrcweir                 // switch state
193cdf0e10cSrcweir                 if(mbOverlayState)
194cdf0e10cSrcweir                 {
195cdf0e10cSrcweir                     mbOverlayState = false;
196cdf0e10cSrcweir                 }
197cdf0e10cSrcweir                 else
198cdf0e10cSrcweir                 {
199cdf0e10cSrcweir                     mbOverlayState = true;
200cdf0e10cSrcweir                 }
201cdf0e10cSrcweir 
202cdf0e10cSrcweir                 // re-insert me as event
203cdf0e10cSrcweir                 getOverlayManager()->InsertEvent(this);
204cdf0e10cSrcweir 
205cdf0e10cSrcweir                 // register change (after change)
206cdf0e10cSrcweir                 objectChange();
207cdf0e10cSrcweir             }
208cdf0e10cSrcweir         }
209cdf0e10cSrcweir     } // end of namespace overlay
210cdf0e10cSrcweir } // end of namespace sdr
211cdf0e10cSrcweir 
212cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
213cdf0e10cSrcweir // eof
214