1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_svx.hxx" 30*cdf0e10cSrcweir #include <svx/sdr/overlay/overlaymanagerbuffered.hxx> 31*cdf0e10cSrcweir #include <vcl/outdev.hxx> 32*cdf0e10cSrcweir #include <basegfx/point/b2dpoint.hxx> 33*cdf0e10cSrcweir #include <basegfx/range/b2drange.hxx> 34*cdf0e10cSrcweir #include <vcl/salbtype.hxx> 35*cdf0e10cSrcweir #include <vcl/window.hxx> 36*cdf0e10cSrcweir #include <vcl/bitmap.hxx> 37*cdf0e10cSrcweir #include <tools/stream.hxx> 38*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx> 39*cdf0e10cSrcweir #include <vcl/cursor.hxx> 40*cdf0e10cSrcweir 41*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 42*cdf0e10cSrcweir 43*cdf0e10cSrcweir namespace sdr 44*cdf0e10cSrcweir { 45*cdf0e10cSrcweir namespace overlay 46*cdf0e10cSrcweir { 47*cdf0e10cSrcweir void OverlayManagerBuffered::ImpPrepareBufferDevice() 48*cdf0e10cSrcweir { 49*cdf0e10cSrcweir // compare size of maBufferDevice with size of visible area 50*cdf0e10cSrcweir if(maBufferDevice.GetOutputSizePixel() != getOutputDevice().GetOutputSizePixel()) 51*cdf0e10cSrcweir { 52*cdf0e10cSrcweir // set new buffer size, copy as much content as possible (use bool parameter for vcl). 53*cdf0e10cSrcweir // Newly uncovered regions will be repainted. 54*cdf0e10cSrcweir maBufferDevice.SetOutputSizePixel(getOutputDevice().GetOutputSizePixel(), false); 55*cdf0e10cSrcweir } 56*cdf0e10cSrcweir 57*cdf0e10cSrcweir // compare the MapModes for zoom/scroll changes 58*cdf0e10cSrcweir if(maBufferDevice.GetMapMode() != getOutputDevice().GetMapMode()) 59*cdf0e10cSrcweir { 60*cdf0e10cSrcweir const bool bZoomed( 61*cdf0e10cSrcweir maBufferDevice.GetMapMode().GetScaleX() != getOutputDevice().GetMapMode().GetScaleX() 62*cdf0e10cSrcweir || maBufferDevice.GetMapMode().GetScaleY() != getOutputDevice().GetMapMode().GetScaleY()); 63*cdf0e10cSrcweir 64*cdf0e10cSrcweir if(!bZoomed) 65*cdf0e10cSrcweir { 66*cdf0e10cSrcweir const Point& rOriginOld = maBufferDevice.GetMapMode().GetOrigin(); 67*cdf0e10cSrcweir const Point& rOriginNew = getOutputDevice().GetMapMode().GetOrigin(); 68*cdf0e10cSrcweir const bool bScrolled(rOriginOld != rOriginNew); 69*cdf0e10cSrcweir 70*cdf0e10cSrcweir if(bScrolled) 71*cdf0e10cSrcweir { 72*cdf0e10cSrcweir // get pixel bounds 73*cdf0e10cSrcweir const Point aOriginOldPixel(maBufferDevice.LogicToPixel(rOriginOld)); 74*cdf0e10cSrcweir const Point aOriginNewPixel(maBufferDevice.LogicToPixel(rOriginNew)); 75*cdf0e10cSrcweir const Size aOutputSizePixel(maBufferDevice.GetOutputSizePixel()); 76*cdf0e10cSrcweir 77*cdf0e10cSrcweir // remember and switch off MapMode 78*cdf0e10cSrcweir const bool bMapModeWasEnabled(maBufferDevice.IsMapModeEnabled()); 79*cdf0e10cSrcweir maBufferDevice.EnableMapMode(false); 80*cdf0e10cSrcweir 81*cdf0e10cSrcweir // scroll internally buffered stuff 82*cdf0e10cSrcweir const Point aDestinationOffsetPixel(aOriginNewPixel - aOriginOldPixel); 83*cdf0e10cSrcweir maBufferDevice.DrawOutDev( 84*cdf0e10cSrcweir aDestinationOffsetPixel, aOutputSizePixel, // destination 85*cdf0e10cSrcweir Point(), aOutputSizePixel); // source 86*cdf0e10cSrcweir 87*cdf0e10cSrcweir // restore MapMode 88*cdf0e10cSrcweir maBufferDevice.EnableMapMode(bMapModeWasEnabled); 89*cdf0e10cSrcweir 90*cdf0e10cSrcweir // scroll remembered region, too. 91*cdf0e10cSrcweir if(!maBufferRememberedRangePixel.isEmpty()) 92*cdf0e10cSrcweir { 93*cdf0e10cSrcweir const basegfx::B2IPoint aIPointDestinationOffsetPixel(aDestinationOffsetPixel.X(), aDestinationOffsetPixel.Y()); 94*cdf0e10cSrcweir const basegfx::B2IPoint aNewMinimum(maBufferRememberedRangePixel.getMinimum() + aIPointDestinationOffsetPixel); 95*cdf0e10cSrcweir const basegfx::B2IPoint aNewMaximum(maBufferRememberedRangePixel.getMaximum() + aIPointDestinationOffsetPixel); 96*cdf0e10cSrcweir maBufferRememberedRangePixel = basegfx::B2IRange(aNewMinimum, aNewMaximum); 97*cdf0e10cSrcweir } 98*cdf0e10cSrcweir } 99*cdf0e10cSrcweir } 100*cdf0e10cSrcweir 101*cdf0e10cSrcweir // copy new MapMode 102*cdf0e10cSrcweir maBufferDevice.SetMapMode(getOutputDevice().GetMapMode()); 103*cdf0e10cSrcweir } 104*cdf0e10cSrcweir 105*cdf0e10cSrcweir // #i29186# 106*cdf0e10cSrcweir maBufferDevice.SetDrawMode(getOutputDevice().GetDrawMode()); 107*cdf0e10cSrcweir maBufferDevice.SetSettings(getOutputDevice().GetSettings()); 108*cdf0e10cSrcweir maBufferDevice.SetAntialiasing(getOutputDevice().GetAntialiasing()); 109*cdf0e10cSrcweir } 110*cdf0e10cSrcweir 111*cdf0e10cSrcweir void OverlayManagerBuffered::ImpRestoreBackground() const 112*cdf0e10cSrcweir { 113*cdf0e10cSrcweir const Rectangle aRegionRectanglePixel( 114*cdf0e10cSrcweir maBufferRememberedRangePixel.getMinX(), maBufferRememberedRangePixel.getMinY(), 115*cdf0e10cSrcweir maBufferRememberedRangePixel.getMaxX(), maBufferRememberedRangePixel.getMaxY()); 116*cdf0e10cSrcweir const Region aRegionPixel(aRegionRectanglePixel); 117*cdf0e10cSrcweir 118*cdf0e10cSrcweir ImpRestoreBackground(aRegionPixel); 119*cdf0e10cSrcweir } 120*cdf0e10cSrcweir 121*cdf0e10cSrcweir void OverlayManagerBuffered::ImpRestoreBackground(const Region& rRegionPixel) const 122*cdf0e10cSrcweir { 123*cdf0e10cSrcweir // local region 124*cdf0e10cSrcweir Region aRegionPixel(rRegionPixel); 125*cdf0e10cSrcweir RegionHandle aRegionHandle(aRegionPixel.BeginEnumRects()); 126*cdf0e10cSrcweir Rectangle aRegionRectanglePixel; 127*cdf0e10cSrcweir 128*cdf0e10cSrcweir // MapModes off 129*cdf0e10cSrcweir const bool bMapModeWasEnabledDest(getOutputDevice().IsMapModeEnabled()); 130*cdf0e10cSrcweir const bool bMapModeWasEnabledSource(maBufferDevice.IsMapModeEnabled()); 131*cdf0e10cSrcweir getOutputDevice().EnableMapMode(false); 132*cdf0e10cSrcweir ((OverlayManagerBuffered*)this)->maBufferDevice.EnableMapMode(false); 133*cdf0e10cSrcweir 134*cdf0e10cSrcweir while(aRegionPixel.GetEnumRects(aRegionHandle, aRegionRectanglePixel)) 135*cdf0e10cSrcweir { 136*cdf0e10cSrcweir #ifdef DBG_UTIL 137*cdf0e10cSrcweir // #i72754# possible graphical region test only with non-pro 138*cdf0e10cSrcweir static bool bDoPaintForVisualControl(false); 139*cdf0e10cSrcweir if(bDoPaintForVisualControl) 140*cdf0e10cSrcweir { 141*cdf0e10cSrcweir getOutputDevice().SetLineColor(COL_LIGHTGREEN); 142*cdf0e10cSrcweir getOutputDevice().SetFillColor(); 143*cdf0e10cSrcweir getOutputDevice().DrawRect(aRegionRectanglePixel); 144*cdf0e10cSrcweir } 145*cdf0e10cSrcweir #endif 146*cdf0e10cSrcweir 147*cdf0e10cSrcweir // restore the area 148*cdf0e10cSrcweir const Point aTopLeft(aRegionRectanglePixel.TopLeft()); 149*cdf0e10cSrcweir const Size aSize(aRegionRectanglePixel.GetSize()); 150*cdf0e10cSrcweir 151*cdf0e10cSrcweir getOutputDevice().DrawOutDev( 152*cdf0e10cSrcweir aTopLeft, aSize, // destination 153*cdf0e10cSrcweir aTopLeft, aSize, // source 154*cdf0e10cSrcweir maBufferDevice); 155*cdf0e10cSrcweir } 156*cdf0e10cSrcweir 157*cdf0e10cSrcweir aRegionPixel.EndEnumRects(aRegionHandle); 158*cdf0e10cSrcweir 159*cdf0e10cSrcweir // restore MapModes 160*cdf0e10cSrcweir getOutputDevice().EnableMapMode(bMapModeWasEnabledDest); 161*cdf0e10cSrcweir ((OverlayManagerBuffered*)this)->maBufferDevice.EnableMapMode(bMapModeWasEnabledSource); 162*cdf0e10cSrcweir } 163*cdf0e10cSrcweir 164*cdf0e10cSrcweir void OverlayManagerBuffered::ImpSaveBackground(const Region& rRegion, OutputDevice* pPreRenderDevice) 165*cdf0e10cSrcweir { 166*cdf0e10cSrcweir // prepare source 167*cdf0e10cSrcweir OutputDevice& rSource = (pPreRenderDevice) ? *pPreRenderDevice : getOutputDevice(); 168*cdf0e10cSrcweir 169*cdf0e10cSrcweir // Ensure buffer is valid 170*cdf0e10cSrcweir ImpPrepareBufferDevice(); 171*cdf0e10cSrcweir 172*cdf0e10cSrcweir // build region which needs to be copied 173*cdf0e10cSrcweir Region aRegion(rSource.LogicToPixel(rRegion)); 174*cdf0e10cSrcweir 175*cdf0e10cSrcweir // limit to PaintRegion if it's a window. This will be evtl. the expanded one, 176*cdf0e10cSrcweir // but always the exact redraw area 177*cdf0e10cSrcweir if(OUTDEV_WINDOW == rSource.GetOutDevType()) 178*cdf0e10cSrcweir { 179*cdf0e10cSrcweir Window& rWindow = (Window&)rSource; 180*cdf0e10cSrcweir Region aPaintRegionPixel = rWindow.LogicToPixel(rWindow.GetPaintRegion()); 181*cdf0e10cSrcweir aRegion.Intersect(aPaintRegionPixel); 182*cdf0e10cSrcweir 183*cdf0e10cSrcweir // #i72754# Make sure content is completetly rendered, the window 184*cdf0e10cSrcweir // will be used as source of a DrawOutDev soon 185*cdf0e10cSrcweir rWindow.Flush(); 186*cdf0e10cSrcweir } 187*cdf0e10cSrcweir 188*cdf0e10cSrcweir // also limit to buffer size 189*cdf0e10cSrcweir const Rectangle aBufferDeviceRectanglePixel = Rectangle(Point(), maBufferDevice.GetOutputSizePixel()); 190*cdf0e10cSrcweir aRegion.Intersect(aBufferDeviceRectanglePixel); 191*cdf0e10cSrcweir 192*cdf0e10cSrcweir // prepare to iterate over the rectangles from the region in pixels 193*cdf0e10cSrcweir RegionHandle aRegionHandle(aRegion.BeginEnumRects()); 194*cdf0e10cSrcweir Rectangle aRegionRectanglePixel; 195*cdf0e10cSrcweir 196*cdf0e10cSrcweir // MapModes off 197*cdf0e10cSrcweir const bool bMapModeWasEnabledDest(rSource.IsMapModeEnabled()); 198*cdf0e10cSrcweir const bool bMapModeWasEnabledSource(maBufferDevice.IsMapModeEnabled()); 199*cdf0e10cSrcweir rSource.EnableMapMode(false); 200*cdf0e10cSrcweir maBufferDevice.EnableMapMode(false); 201*cdf0e10cSrcweir 202*cdf0e10cSrcweir while(aRegion.GetEnumRects(aRegionHandle, aRegionRectanglePixel)) 203*cdf0e10cSrcweir { 204*cdf0e10cSrcweir // for each rectangle, save the area 205*cdf0e10cSrcweir Point aTopLeft(aRegionRectanglePixel.TopLeft()); 206*cdf0e10cSrcweir Size aSize(aRegionRectanglePixel.GetSize()); 207*cdf0e10cSrcweir 208*cdf0e10cSrcweir maBufferDevice.DrawOutDev( 209*cdf0e10cSrcweir aTopLeft, aSize, // destination 210*cdf0e10cSrcweir aTopLeft, aSize, // source 211*cdf0e10cSrcweir rSource); 212*cdf0e10cSrcweir 213*cdf0e10cSrcweir #ifdef DBG_UTIL 214*cdf0e10cSrcweir // #i72754# possible graphical region test only with non-pro 215*cdf0e10cSrcweir static bool bDoPaintForVisualControl(false); 216*cdf0e10cSrcweir if(bDoPaintForVisualControl) 217*cdf0e10cSrcweir { 218*cdf0e10cSrcweir const bool bMapModeWasEnabledTest(getOutputDevice().IsMapModeEnabled()); 219*cdf0e10cSrcweir getOutputDevice().EnableMapMode(false); 220*cdf0e10cSrcweir getOutputDevice().SetLineColor(COL_LIGHTRED); 221*cdf0e10cSrcweir getOutputDevice().SetFillColor(); 222*cdf0e10cSrcweir getOutputDevice().DrawRect(aRegionRectanglePixel); 223*cdf0e10cSrcweir getOutputDevice().EnableMapMode(bMapModeWasEnabledTest); 224*cdf0e10cSrcweir } 225*cdf0e10cSrcweir 226*cdf0e10cSrcweir static bool bDoSaveForVisualControl(false); 227*cdf0e10cSrcweir if(bDoSaveForVisualControl) 228*cdf0e10cSrcweir { 229*cdf0e10cSrcweir const Bitmap aBitmap(maBufferDevice.GetBitmap(aTopLeft, aSize)); 230*cdf0e10cSrcweir SvFileStream aNew((const String&)String(ByteString( "c:\\test.bmp" ), RTL_TEXTENCODING_UTF8), STREAM_WRITE|STREAM_TRUNC); 231*cdf0e10cSrcweir aNew << aBitmap; 232*cdf0e10cSrcweir } 233*cdf0e10cSrcweir #endif 234*cdf0e10cSrcweir } 235*cdf0e10cSrcweir 236*cdf0e10cSrcweir aRegion.EndEnumRects(aRegionHandle); 237*cdf0e10cSrcweir 238*cdf0e10cSrcweir // restore MapModes 239*cdf0e10cSrcweir rSource.EnableMapMode(bMapModeWasEnabledDest); 240*cdf0e10cSrcweir maBufferDevice.EnableMapMode(bMapModeWasEnabledSource); 241*cdf0e10cSrcweir } 242*cdf0e10cSrcweir 243*cdf0e10cSrcweir IMPL_LINK(OverlayManagerBuffered, ImpBufferTimerHandler, AutoTimer*, /*pTimer*/) 244*cdf0e10cSrcweir { 245*cdf0e10cSrcweir // stop timer 246*cdf0e10cSrcweir maBufferTimer.Stop(); 247*cdf0e10cSrcweir 248*cdf0e10cSrcweir if(!maBufferRememberedRangePixel.isEmpty()) 249*cdf0e10cSrcweir { 250*cdf0e10cSrcweir // logic size for impDrawMember call 251*cdf0e10cSrcweir basegfx::B2DRange aBufferRememberedRangeLogic( 252*cdf0e10cSrcweir maBufferRememberedRangePixel.getMinX(), maBufferRememberedRangePixel.getMinY(), 253*cdf0e10cSrcweir maBufferRememberedRangePixel.getMaxX(), maBufferRememberedRangePixel.getMaxY()); 254*cdf0e10cSrcweir aBufferRememberedRangeLogic.transform(getOutputDevice().GetInverseViewTransformation()); 255*cdf0e10cSrcweir 256*cdf0e10cSrcweir // prepare cursor handling 257*cdf0e10cSrcweir const bool bTargetIsWindow(OUTDEV_WINDOW == rmOutputDevice.GetOutDevType()); 258*cdf0e10cSrcweir bool bCursorWasEnabled(false); 259*cdf0e10cSrcweir 260*cdf0e10cSrcweir // #i80730# switch off VCL cursor during overlay refresh 261*cdf0e10cSrcweir if(bTargetIsWindow) 262*cdf0e10cSrcweir { 263*cdf0e10cSrcweir Window& rWindow = static_cast< Window& >(rmOutputDevice); 264*cdf0e10cSrcweir Cursor* pCursor = rWindow.GetCursor(); 265*cdf0e10cSrcweir 266*cdf0e10cSrcweir if(pCursor && pCursor->IsVisible()) 267*cdf0e10cSrcweir { 268*cdf0e10cSrcweir pCursor->Hide(); 269*cdf0e10cSrcweir bCursorWasEnabled = true; 270*cdf0e10cSrcweir } 271*cdf0e10cSrcweir } 272*cdf0e10cSrcweir 273*cdf0e10cSrcweir if(DoRefreshWithPreRendering()) 274*cdf0e10cSrcweir { 275*cdf0e10cSrcweir // #i73602# ensure valid and sized maOutputBufferDevice 276*cdf0e10cSrcweir const Size aDestinationSizePixel(maBufferDevice.GetOutputSizePixel()); 277*cdf0e10cSrcweir const Size aOutputBufferSizePixel(maOutputBufferDevice.GetOutputSizePixel()); 278*cdf0e10cSrcweir 279*cdf0e10cSrcweir if(aDestinationSizePixel != aOutputBufferSizePixel) 280*cdf0e10cSrcweir { 281*cdf0e10cSrcweir maOutputBufferDevice.SetOutputSizePixel(aDestinationSizePixel); 282*cdf0e10cSrcweir } 283*cdf0e10cSrcweir 284*cdf0e10cSrcweir maOutputBufferDevice.SetMapMode(getOutputDevice().GetMapMode()); 285*cdf0e10cSrcweir maOutputBufferDevice.EnableMapMode(false); 286*cdf0e10cSrcweir maOutputBufferDevice.SetDrawMode(maBufferDevice.GetDrawMode()); 287*cdf0e10cSrcweir maOutputBufferDevice.SetSettings(maBufferDevice.GetSettings()); 288*cdf0e10cSrcweir maOutputBufferDevice.SetAntialiasing(maBufferDevice.GetAntialiasing()); 289*cdf0e10cSrcweir 290*cdf0e10cSrcweir // calculate sizes 291*cdf0e10cSrcweir Rectangle aRegionRectanglePixel( 292*cdf0e10cSrcweir maBufferRememberedRangePixel.getMinX(), maBufferRememberedRangePixel.getMinY(), 293*cdf0e10cSrcweir maBufferRememberedRangePixel.getMaxX(), maBufferRememberedRangePixel.getMaxY()); 294*cdf0e10cSrcweir 295*cdf0e10cSrcweir // truncate aRegionRectanglePixel to destination pixel size, more does 296*cdf0e10cSrcweir // not need to be prepared since destination is a buffer for a window. So, 297*cdf0e10cSrcweir // maximum size indirectly shall be limited to getOutputDevice().GetOutputSizePixel() 298*cdf0e10cSrcweir if(aRegionRectanglePixel.Left() < 0L) 299*cdf0e10cSrcweir { 300*cdf0e10cSrcweir aRegionRectanglePixel.Left() = 0L; 301*cdf0e10cSrcweir } 302*cdf0e10cSrcweir 303*cdf0e10cSrcweir if(aRegionRectanglePixel.Top() < 0L) 304*cdf0e10cSrcweir { 305*cdf0e10cSrcweir aRegionRectanglePixel.Top() = 0L; 306*cdf0e10cSrcweir } 307*cdf0e10cSrcweir 308*cdf0e10cSrcweir if(aRegionRectanglePixel.Right() > aDestinationSizePixel.getWidth()) 309*cdf0e10cSrcweir { 310*cdf0e10cSrcweir aRegionRectanglePixel.Right() = aDestinationSizePixel.getWidth(); 311*cdf0e10cSrcweir } 312*cdf0e10cSrcweir 313*cdf0e10cSrcweir if(aRegionRectanglePixel.Bottom() > aDestinationSizePixel.getHeight()) 314*cdf0e10cSrcweir { 315*cdf0e10cSrcweir aRegionRectanglePixel.Bottom() = aDestinationSizePixel.getHeight(); 316*cdf0e10cSrcweir } 317*cdf0e10cSrcweir 318*cdf0e10cSrcweir // get sizes 319*cdf0e10cSrcweir const Point aTopLeft(aRegionRectanglePixel.TopLeft()); 320*cdf0e10cSrcweir const Size aSize(aRegionRectanglePixel.GetSize()); 321*cdf0e10cSrcweir 322*cdf0e10cSrcweir { 323*cdf0e10cSrcweir const bool bMapModeWasEnabledDest(maBufferDevice.IsMapModeEnabled()); 324*cdf0e10cSrcweir maBufferDevice.EnableMapMode(false); 325*cdf0e10cSrcweir 326*cdf0e10cSrcweir maOutputBufferDevice.DrawOutDev( 327*cdf0e10cSrcweir aTopLeft, aSize, // destination 328*cdf0e10cSrcweir aTopLeft, aSize, // source 329*cdf0e10cSrcweir maBufferDevice); 330*cdf0e10cSrcweir 331*cdf0e10cSrcweir // restore MapModes 332*cdf0e10cSrcweir maBufferDevice.EnableMapMode(bMapModeWasEnabledDest); 333*cdf0e10cSrcweir } 334*cdf0e10cSrcweir 335*cdf0e10cSrcweir // paint overlay content for remembered region, use 336*cdf0e10cSrcweir // method from base class directly 337*cdf0e10cSrcweir maOutputBufferDevice.EnableMapMode(true); 338*cdf0e10cSrcweir OverlayManager::ImpDrawMembers(aBufferRememberedRangeLogic, maOutputBufferDevice); 339*cdf0e10cSrcweir maOutputBufferDevice.EnableMapMode(false); 340*cdf0e10cSrcweir 341*cdf0e10cSrcweir // copy to output 342*cdf0e10cSrcweir { 343*cdf0e10cSrcweir const bool bMapModeWasEnabledDest(getOutputDevice().IsMapModeEnabled()); 344*cdf0e10cSrcweir getOutputDevice().EnableMapMode(false); 345*cdf0e10cSrcweir 346*cdf0e10cSrcweir getOutputDevice().DrawOutDev( 347*cdf0e10cSrcweir aTopLeft, aSize, // destination 348*cdf0e10cSrcweir aTopLeft, aSize, // source 349*cdf0e10cSrcweir maOutputBufferDevice); 350*cdf0e10cSrcweir 351*cdf0e10cSrcweir // debug 352*cdf0e10cSrcweir /*getOutputDevice().SetLineColor(COL_RED); 353*cdf0e10cSrcweir getOutputDevice().SetFillColor(); 354*cdf0e10cSrcweir getOutputDevice().DrawRect(Rectangle(aTopLeft, aSize));*/ 355*cdf0e10cSrcweir 356*cdf0e10cSrcweir // restore MapModes 357*cdf0e10cSrcweir getOutputDevice().EnableMapMode(bMapModeWasEnabledDest); 358*cdf0e10cSrcweir } 359*cdf0e10cSrcweir } 360*cdf0e10cSrcweir else 361*cdf0e10cSrcweir { 362*cdf0e10cSrcweir // Restore all rectangles for remembered region from buffer 363*cdf0e10cSrcweir ImpRestoreBackground(); 364*cdf0e10cSrcweir 365*cdf0e10cSrcweir // paint overlay content for remembered region, use 366*cdf0e10cSrcweir // method from base class directly 367*cdf0e10cSrcweir OverlayManager::ImpDrawMembers(aBufferRememberedRangeLogic, getOutputDevice()); 368*cdf0e10cSrcweir } 369*cdf0e10cSrcweir 370*cdf0e10cSrcweir // VCL hack for transparent child windows 371*cdf0e10cSrcweir // Problem is e.g. a radiobuttion form control in life mode. The used window 372*cdf0e10cSrcweir // is a transparence vcl childwindow. This flag only allows the parent window to 373*cdf0e10cSrcweir // paint into the child windows area, but there is no mechanism which takes 374*cdf0e10cSrcweir // care for a repaint of the child window. A transparent child window is NOT 375*cdf0e10cSrcweir // a window which always keeps it's content consistent over the parent, but it's 376*cdf0e10cSrcweir // more like just a paint flag for the parent. 377*cdf0e10cSrcweir // To get the update, the windows in question are updated manulally here. 378*cdf0e10cSrcweir if(bTargetIsWindow) 379*cdf0e10cSrcweir { 380*cdf0e10cSrcweir Window& rWindow = static_cast< Window& >(rmOutputDevice); 381*cdf0e10cSrcweir 382*cdf0e10cSrcweir if(rWindow.IsChildTransparentModeEnabled() && rWindow.GetChildCount()) 383*cdf0e10cSrcweir { 384*cdf0e10cSrcweir const Rectangle aRegionRectanglePixel( 385*cdf0e10cSrcweir maBufferRememberedRangePixel.getMinX(), maBufferRememberedRangePixel.getMinY(), 386*cdf0e10cSrcweir maBufferRememberedRangePixel.getMaxX(), maBufferRememberedRangePixel.getMaxY()); 387*cdf0e10cSrcweir 388*cdf0e10cSrcweir for(sal_uInt16 a(0); a < rWindow.GetChildCount(); a++) 389*cdf0e10cSrcweir { 390*cdf0e10cSrcweir Window* pCandidate = rWindow.GetChild(a); 391*cdf0e10cSrcweir 392*cdf0e10cSrcweir if(pCandidate && pCandidate->IsPaintTransparent()) 393*cdf0e10cSrcweir { 394*cdf0e10cSrcweir const Rectangle aCandidatePosSizePixel(pCandidate->GetPosPixel(), pCandidate->GetSizePixel()); 395*cdf0e10cSrcweir 396*cdf0e10cSrcweir if(aCandidatePosSizePixel.IsOver(aRegionRectanglePixel)) 397*cdf0e10cSrcweir { 398*cdf0e10cSrcweir pCandidate->Invalidate(INVALIDATE_NOTRANSPARENT|INVALIDATE_CHILDREN); 399*cdf0e10cSrcweir pCandidate->Update(); 400*cdf0e10cSrcweir } 401*cdf0e10cSrcweir } 402*cdf0e10cSrcweir } 403*cdf0e10cSrcweir } 404*cdf0e10cSrcweir } 405*cdf0e10cSrcweir 406*cdf0e10cSrcweir // #i80730# restore visibility of VCL cursor 407*cdf0e10cSrcweir if(bCursorWasEnabled) 408*cdf0e10cSrcweir { 409*cdf0e10cSrcweir Window& rWindow = static_cast< Window& >(rmOutputDevice); 410*cdf0e10cSrcweir Cursor* pCursor = rWindow.GetCursor(); 411*cdf0e10cSrcweir 412*cdf0e10cSrcweir if(pCursor) 413*cdf0e10cSrcweir { 414*cdf0e10cSrcweir // check if cursor still exists. It may have been deleted from someone 415*cdf0e10cSrcweir pCursor->Show(); 416*cdf0e10cSrcweir } 417*cdf0e10cSrcweir } 418*cdf0e10cSrcweir 419*cdf0e10cSrcweir // forget remembered Region 420*cdf0e10cSrcweir maBufferRememberedRangePixel.reset(); 421*cdf0e10cSrcweir } 422*cdf0e10cSrcweir 423*cdf0e10cSrcweir return 0; 424*cdf0e10cSrcweir } 425*cdf0e10cSrcweir 426*cdf0e10cSrcweir OverlayManagerBuffered::OverlayManagerBuffered( 427*cdf0e10cSrcweir OutputDevice& rOutputDevice, 428*cdf0e10cSrcweir OverlayManager* pOldOverlayManager, 429*cdf0e10cSrcweir bool bRefreshWithPreRendering) 430*cdf0e10cSrcweir : OverlayManager(rOutputDevice, pOldOverlayManager), 431*cdf0e10cSrcweir mbRefreshWithPreRendering(bRefreshWithPreRendering) 432*cdf0e10cSrcweir { 433*cdf0e10cSrcweir // Init timer 434*cdf0e10cSrcweir maBufferTimer.SetTimeout(1); 435*cdf0e10cSrcweir maBufferTimer.SetTimeoutHdl(LINK(this, OverlayManagerBuffered, ImpBufferTimerHandler)); 436*cdf0e10cSrcweir } 437*cdf0e10cSrcweir 438*cdf0e10cSrcweir OverlayManagerBuffered::~OverlayManagerBuffered() 439*cdf0e10cSrcweir { 440*cdf0e10cSrcweir // Clear timer 441*cdf0e10cSrcweir maBufferTimer.Stop(); 442*cdf0e10cSrcweir 443*cdf0e10cSrcweir if(!maBufferRememberedRangePixel.isEmpty()) 444*cdf0e10cSrcweir { 445*cdf0e10cSrcweir // Restore all rectangles for remembered region from buffer 446*cdf0e10cSrcweir ImpRestoreBackground(); 447*cdf0e10cSrcweir } 448*cdf0e10cSrcweir } 449*cdf0e10cSrcweir 450*cdf0e10cSrcweir void OverlayManagerBuffered::completeRedraw(const Region& rRegion, OutputDevice* pPreRenderDevice) const 451*cdf0e10cSrcweir { 452*cdf0e10cSrcweir if(!rRegion.IsEmpty()) 453*cdf0e10cSrcweir { 454*cdf0e10cSrcweir // save new background 455*cdf0e10cSrcweir ((OverlayManagerBuffered*)this)->ImpSaveBackground(rRegion, pPreRenderDevice); 456*cdf0e10cSrcweir } 457*cdf0e10cSrcweir 458*cdf0e10cSrcweir // call parent 459*cdf0e10cSrcweir OverlayManager::completeRedraw(rRegion, pPreRenderDevice); 460*cdf0e10cSrcweir } 461*cdf0e10cSrcweir 462*cdf0e10cSrcweir void OverlayManagerBuffered::flush() 463*cdf0e10cSrcweir { 464*cdf0e10cSrcweir // call timer handler direct 465*cdf0e10cSrcweir ImpBufferTimerHandler(0); 466*cdf0e10cSrcweir } 467*cdf0e10cSrcweir 468*cdf0e10cSrcweir // #i68597# part of content gets copied, react on it 469*cdf0e10cSrcweir void OverlayManagerBuffered::copyArea(const Point& rDestPt, const Point& rSrcPt, const Size& rSrcSize) 470*cdf0e10cSrcweir { 471*cdf0e10cSrcweir // scroll local buffered area 472*cdf0e10cSrcweir maBufferDevice.CopyArea(rDestPt, rSrcPt, rSrcSize); 473*cdf0e10cSrcweir } 474*cdf0e10cSrcweir 475*cdf0e10cSrcweir void OverlayManagerBuffered::restoreBackground(const Region& rRegion) const 476*cdf0e10cSrcweir { 477*cdf0e10cSrcweir // restore 478*cdf0e10cSrcweir const Region aRegionPixel(getOutputDevice().LogicToPixel(rRegion)); 479*cdf0e10cSrcweir ImpRestoreBackground(aRegionPixel); 480*cdf0e10cSrcweir 481*cdf0e10cSrcweir // call parent 482*cdf0e10cSrcweir OverlayManager::restoreBackground(rRegion); 483*cdf0e10cSrcweir } 484*cdf0e10cSrcweir 485*cdf0e10cSrcweir void OverlayManagerBuffered::invalidateRange(const basegfx::B2DRange& rRange) 486*cdf0e10cSrcweir { 487*cdf0e10cSrcweir if(!rRange.isEmpty()) 488*cdf0e10cSrcweir { 489*cdf0e10cSrcweir // buffered output, do not invalidate but use the timer 490*cdf0e10cSrcweir // to trigger a timer event for refresh 491*cdf0e10cSrcweir maBufferTimer.Start(); 492*cdf0e10cSrcweir 493*cdf0e10cSrcweir // add the discrete range to the remembered region 494*cdf0e10cSrcweir // #i75163# use double precision and floor/ceil rounding to get overlapped pixel region, even 495*cdf0e10cSrcweir // when the given logic region has a width/height of 0.0. This does NOT work with LogicToPixel 496*cdf0e10cSrcweir // since it just transforms the top left and bottom right points equally without taking 497*cdf0e10cSrcweir // discrete pixel coverage into account. An empty B2DRange and thus empty logic Rectangle translated 498*cdf0e10cSrcweir // to an also empty discrete pixel rectangle - what is wrong. 499*cdf0e10cSrcweir basegfx::B2DRange aDiscreteRange(rRange); 500*cdf0e10cSrcweir aDiscreteRange.transform(getOutputDevice().GetViewTransformation()); 501*cdf0e10cSrcweir 502*cdf0e10cSrcweir if(maDrawinglayerOpt.IsAntiAliasing()) 503*cdf0e10cSrcweir { 504*cdf0e10cSrcweir // assume AA needs one pixel more and invalidate one pixel more 505*cdf0e10cSrcweir const double fDiscreteOne(getDiscreteOne()); 506*cdf0e10cSrcweir const basegfx::B2IPoint aTopLeft( 507*cdf0e10cSrcweir (sal_Int32)floor(aDiscreteRange.getMinX() - fDiscreteOne), 508*cdf0e10cSrcweir (sal_Int32)floor(aDiscreteRange.getMinY() - fDiscreteOne)); 509*cdf0e10cSrcweir const basegfx::B2IPoint aBottomRight( 510*cdf0e10cSrcweir (sal_Int32)ceil(aDiscreteRange.getMaxX() + fDiscreteOne), 511*cdf0e10cSrcweir (sal_Int32)ceil(aDiscreteRange.getMaxY() + fDiscreteOne)); 512*cdf0e10cSrcweir 513*cdf0e10cSrcweir maBufferRememberedRangePixel.expand(aTopLeft); 514*cdf0e10cSrcweir maBufferRememberedRangePixel.expand(aBottomRight); 515*cdf0e10cSrcweir } 516*cdf0e10cSrcweir else 517*cdf0e10cSrcweir { 518*cdf0e10cSrcweir const basegfx::B2IPoint aTopLeft((sal_Int32)floor(aDiscreteRange.getMinX()), (sal_Int32)floor(aDiscreteRange.getMinY())); 519*cdf0e10cSrcweir const basegfx::B2IPoint aBottomRight((sal_Int32)ceil(aDiscreteRange.getMaxX()), (sal_Int32)ceil(aDiscreteRange.getMaxY())); 520*cdf0e10cSrcweir 521*cdf0e10cSrcweir maBufferRememberedRangePixel.expand(aTopLeft); 522*cdf0e10cSrcweir maBufferRememberedRangePixel.expand(aBottomRight); 523*cdf0e10cSrcweir } 524*cdf0e10cSrcweir } 525*cdf0e10cSrcweir } 526*cdf0e10cSrcweir 527*cdf0e10cSrcweir void OverlayManagerBuffered::SetRefreshWithPreRendering(bool bNew) 528*cdf0e10cSrcweir { 529*cdf0e10cSrcweir if((bool)mbRefreshWithPreRendering != bNew) 530*cdf0e10cSrcweir { 531*cdf0e10cSrcweir mbRefreshWithPreRendering = bNew; 532*cdf0e10cSrcweir } 533*cdf0e10cSrcweir } 534*cdf0e10cSrcweir } // end of namespace overlay 535*cdf0e10cSrcweir } // end of namespace sdr 536*cdf0e10cSrcweir 537*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 538*cdf0e10cSrcweir // eof 539