xref: /trunk/main/svx/source/sdr/overlay/overlayobject.cxx (revision cf6516809c57e1bb0a940545cca99cdad54d4ce2)
1f6e50924SAndrew Rist /**************************************************************
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21f6e50924SAndrew Rist 
22f6e50924SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_svx.hxx"
26cdf0e10cSrcweir #include <svx/sdr/overlay/overlayobject.hxx>
27cdf0e10cSrcweir #include <svx/sdr/overlay/overlaymanager.hxx>
28cdf0e10cSrcweir #include <tools/debug.hxx>
29cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
30cdf0e10cSrcweir #include <basegfx/vector/b2dvector.hxx>
31cdf0e10cSrcweir #include <vcl/outdev.hxx>
32cdf0e10cSrcweir #include <vcl/salbtype.hxx>
33cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx>
34cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygon.hxx>
35cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
36cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygontools.hxx>
37cdf0e10cSrcweir #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
38cdf0e10cSrcweir 
39cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
40cdf0e10cSrcweir 
41cdf0e10cSrcweir namespace sdr
42cdf0e10cSrcweir {
43cdf0e10cSrcweir     namespace overlay
44cdf0e10cSrcweir     {
objectChange()45cdf0e10cSrcweir         void OverlayObject::objectChange()
46cdf0e10cSrcweir         {
47cdf0e10cSrcweir             const basegfx::B2DRange aPreviousRange(maBaseRange);
48cdf0e10cSrcweir             maBaseRange.reset();
49cdf0e10cSrcweir             setPrimitive2DSequence(drawinglayer::primitive2d::Primitive2DSequence());
50cdf0e10cSrcweir 
51cdf0e10cSrcweir             if(getOverlayManager() && !aPreviousRange.isEmpty())
52cdf0e10cSrcweir             {
53cdf0e10cSrcweir                 getOverlayManager()->invalidateRange(aPreviousRange);
54cdf0e10cSrcweir             }
55cdf0e10cSrcweir 
56cdf0e10cSrcweir             const basegfx::B2DRange& rCurrentRange = getBaseRange();
57cdf0e10cSrcweir 
58cdf0e10cSrcweir             if(getOverlayManager() && rCurrentRange != aPreviousRange && !rCurrentRange.isEmpty())
59cdf0e10cSrcweir             {
60cdf0e10cSrcweir                 getOverlayManager()->invalidateRange(rCurrentRange);
61cdf0e10cSrcweir             }
62cdf0e10cSrcweir         }
63cdf0e10cSrcweir 
64cdf0e10cSrcweir         // OverlayObject implementations.
createOverlayObjectPrimitive2DSequence()65cdf0e10cSrcweir         drawinglayer::primitive2d::Primitive2DSequence OverlayObject::createOverlayObjectPrimitive2DSequence()
66cdf0e10cSrcweir         {
67cdf0e10cSrcweir             // Default implementation has to assert a missing implementation. It cannot
68cdf0e10cSrcweir             // be useful to have overlay object derivations which have no visualisation
69cdf0e10cSrcweir             // at all
70cdf0e10cSrcweir             OSL_ENSURE(false, "OverlayObject derivation without visualisation definition (missing createOverlayObjectPrimitive2DSequence implementation) (!)");
71cdf0e10cSrcweir             return drawinglayer::primitive2d::Primitive2DSequence();
72cdf0e10cSrcweir         }
73cdf0e10cSrcweir 
impCheckBlinkTimeValueRange(sal_uInt32 nBlinkTime) const74*1cd65da9SArmin Le Grand         sal_uInt32 OverlayObject::impCheckBlinkTimeValueRange(sal_uInt32 nBlinkTime) const
75*1cd65da9SArmin Le Grand         {
76*1cd65da9SArmin Le Grand             if(nBlinkTime < 25)
77*1cd65da9SArmin Le Grand             {
78*1cd65da9SArmin Le Grand                 nBlinkTime = 25;
79*1cd65da9SArmin Le Grand             }
80*1cd65da9SArmin Le Grand             else if(nBlinkTime > 10000)
81*1cd65da9SArmin Le Grand             {
82*1cd65da9SArmin Le Grand                 nBlinkTime = 10000;
83*1cd65da9SArmin Le Grand             }
84*1cd65da9SArmin Le Grand 
85*1cd65da9SArmin Le Grand             return nBlinkTime;
86*1cd65da9SArmin Le Grand         }
87*1cd65da9SArmin Le Grand 
allowAntiAliase(bool bNew)88cdf0e10cSrcweir         void OverlayObject::allowAntiAliase(bool bNew)
89cdf0e10cSrcweir         {
90cdf0e10cSrcweir             if(bNew != (bool)mbAllowsAntiAliase)
91cdf0e10cSrcweir             {
92cdf0e10cSrcweir                 // remember new value
93cdf0e10cSrcweir                 mbAllowsAntiAliase = bNew;
94cdf0e10cSrcweir 
95cdf0e10cSrcweir                 // register change (after change)
96cdf0e10cSrcweir                 objectChange();
97cdf0e10cSrcweir             }
98cdf0e10cSrcweir         }
99cdf0e10cSrcweir 
OverlayObject(Color aBaseColor)100cdf0e10cSrcweir         OverlayObject::OverlayObject(Color aBaseColor)
101cdf0e10cSrcweir         :   Event(0),
102cdf0e10cSrcweir             mpOverlayManager(0),
103cdf0e10cSrcweir             maBaseColor(aBaseColor),
104cdf0e10cSrcweir             mbIsVisible(true),
105cdf0e10cSrcweir             mbIsHittable(true),
106cdf0e10cSrcweir             mbAllowsAnimation(false),
107cdf0e10cSrcweir             mbAllowsAntiAliase(true)
108cdf0e10cSrcweir         {
109cdf0e10cSrcweir         }
110cdf0e10cSrcweir 
~OverlayObject()111cdf0e10cSrcweir         OverlayObject::~OverlayObject()
112cdf0e10cSrcweir         {
113cdf0e10cSrcweir             OSL_ENSURE(0 == getOverlayManager(), "OverlayObject is destructed which is still registered at OverlayManager (!)");
114cdf0e10cSrcweir         }
115cdf0e10cSrcweir 
getOverlayObjectPrimitive2DSequence() const116cdf0e10cSrcweir         drawinglayer::primitive2d::Primitive2DSequence OverlayObject::getOverlayObjectPrimitive2DSequence() const
117cdf0e10cSrcweir         {
118cdf0e10cSrcweir             if(!getPrimitive2DSequence().hasElements())
119cdf0e10cSrcweir             {
120cdf0e10cSrcweir                 // no existing sequence; create one
121cdf0e10cSrcweir                 const_cast< OverlayObject* >(this)->setPrimitive2DSequence(
122cdf0e10cSrcweir                     const_cast< OverlayObject* >(this)->createOverlayObjectPrimitive2DSequence());
123cdf0e10cSrcweir             }
124cdf0e10cSrcweir 
125cdf0e10cSrcweir             return getPrimitive2DSequence();
126cdf0e10cSrcweir         }
127cdf0e10cSrcweir 
getBaseRange() const128cdf0e10cSrcweir         const basegfx::B2DRange& OverlayObject::getBaseRange() const
129cdf0e10cSrcweir         {
130cdf0e10cSrcweir             if(getOverlayManager() && maBaseRange.isEmpty())
131cdf0e10cSrcweir             {
132cdf0e10cSrcweir                 const drawinglayer::primitive2d::Primitive2DSequence& rSequence = getOverlayObjectPrimitive2DSequence();
133cdf0e10cSrcweir 
134cdf0e10cSrcweir                 if(rSequence.hasElements())
135cdf0e10cSrcweir                 {
136cdf0e10cSrcweir                     const drawinglayer::geometry::ViewInformation2D aViewInformation2D(getOverlayManager()->getCurrentViewInformation2D());
137cdf0e10cSrcweir 
138cdf0e10cSrcweir                     const_cast< sdr::overlay::OverlayObject* >(this)->maBaseRange =
139cdf0e10cSrcweir                         drawinglayer::primitive2d::getB2DRangeFromPrimitive2DSequence(rSequence, aViewInformation2D);
140cdf0e10cSrcweir                 }
141cdf0e10cSrcweir             }
142cdf0e10cSrcweir 
143cdf0e10cSrcweir             return maBaseRange;
144cdf0e10cSrcweir         }
145cdf0e10cSrcweir 
setVisible(bool bNew)146cdf0e10cSrcweir         void OverlayObject::setVisible(bool bNew)
147cdf0e10cSrcweir         {
148cdf0e10cSrcweir             if(bNew != (bool)mbIsVisible)
149cdf0e10cSrcweir             {
150cdf0e10cSrcweir                 // remember new value
151cdf0e10cSrcweir                 mbIsVisible = bNew;
152cdf0e10cSrcweir 
153cdf0e10cSrcweir                 // register change (after change)
154cdf0e10cSrcweir                 objectChange();
155cdf0e10cSrcweir             }
156cdf0e10cSrcweir         }
157cdf0e10cSrcweir 
setHittable(bool bNew)158cdf0e10cSrcweir         void OverlayObject::setHittable(bool bNew)
159cdf0e10cSrcweir         {
160cdf0e10cSrcweir             if(bNew != (bool)mbIsHittable)
161cdf0e10cSrcweir             {
162cdf0e10cSrcweir                 // remember new value
163cdf0e10cSrcweir                 mbIsHittable = bNew;
164cdf0e10cSrcweir 
165cdf0e10cSrcweir                 // register change (after change)
166cdf0e10cSrcweir                 objectChange();
167cdf0e10cSrcweir             }
168cdf0e10cSrcweir         }
169cdf0e10cSrcweir 
setBaseColor(Color aNew)170cdf0e10cSrcweir         void OverlayObject::setBaseColor(Color aNew)
171cdf0e10cSrcweir         {
172cdf0e10cSrcweir             if(aNew != maBaseColor)
173cdf0e10cSrcweir             {
174cdf0e10cSrcweir                 // remember new value
175cdf0e10cSrcweir                 maBaseColor = aNew;
176cdf0e10cSrcweir 
177cdf0e10cSrcweir                 // register change (after change)
178cdf0e10cSrcweir                 objectChange();
179cdf0e10cSrcweir             }
180cdf0e10cSrcweir         }
181cdf0e10cSrcweir 
Trigger(sal_uInt32)182cdf0e10cSrcweir         void OverlayObject::Trigger(sal_uInt32 /*nTime*/)
183cdf0e10cSrcweir         {
184cdf0e10cSrcweir             // default does not register again
185cdf0e10cSrcweir         }
186cdf0e10cSrcweir 
stripeDefinitionHasChanged()187cdf0e10cSrcweir         void OverlayObject::stripeDefinitionHasChanged()
188cdf0e10cSrcweir         {
189cdf0e10cSrcweir             // default does not need to do anything
190cdf0e10cSrcweir         }
191cdf0e10cSrcweir     } // end of namespace overlay
192cdf0e10cSrcweir } // end of namespace sdr
193cdf0e10cSrcweir 
194cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
195cdf0e10cSrcweir 
196cdf0e10cSrcweir namespace sdr
197cdf0e10cSrcweir {
198cdf0e10cSrcweir     namespace overlay
199cdf0e10cSrcweir     {
OverlayObjectWithBasePosition(const basegfx::B2DPoint & rBasePos,Color aBaseColor)200cdf0e10cSrcweir         OverlayObjectWithBasePosition::OverlayObjectWithBasePosition(const basegfx::B2DPoint& rBasePos, Color aBaseColor)
201cdf0e10cSrcweir         :   OverlayObject(aBaseColor),
202cdf0e10cSrcweir             maBasePosition(rBasePos)
203cdf0e10cSrcweir         {
204cdf0e10cSrcweir         }
205cdf0e10cSrcweir 
~OverlayObjectWithBasePosition()206cdf0e10cSrcweir         OverlayObjectWithBasePosition::~OverlayObjectWithBasePosition()
207cdf0e10cSrcweir         {
208cdf0e10cSrcweir         }
209cdf0e10cSrcweir 
setBasePosition(const basegfx::B2DPoint & rNew)210cdf0e10cSrcweir         void OverlayObjectWithBasePosition::setBasePosition(const basegfx::B2DPoint& rNew)
211cdf0e10cSrcweir         {
212cdf0e10cSrcweir             if(rNew != maBasePosition)
213cdf0e10cSrcweir             {
214cdf0e10cSrcweir                 // remember new value
215cdf0e10cSrcweir                 maBasePosition = rNew;
216cdf0e10cSrcweir 
217cdf0e10cSrcweir                 // register change (after change)
218cdf0e10cSrcweir                 objectChange();
219cdf0e10cSrcweir             }
220cdf0e10cSrcweir         }
221cdf0e10cSrcweir     } // end of namespace overlay
222cdf0e10cSrcweir } // end of namespace sdr
223cdf0e10cSrcweir 
224cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
225cdf0e10cSrcweir // eof
226