xref: /trunk/main/svx/source/sdr/overlay/overlayobject.cxx (revision 1cd65da9e5d00f24c7b199fae4a95296c7dd4e85)
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2cdf0e10cSrcweir  *
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21f6e50924SAndrew Rist 
22f6e50924SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_svx.hxx"
26cdf0e10cSrcweir #include <svx/sdr/overlay/overlayobject.hxx>
27cdf0e10cSrcweir #include <svx/sdr/overlay/overlaymanager.hxx>
28cdf0e10cSrcweir #include <tools/debug.hxx>
29cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
30cdf0e10cSrcweir #include <basegfx/vector/b2dvector.hxx>
31cdf0e10cSrcweir #include <vcl/outdev.hxx>
32cdf0e10cSrcweir #include <vcl/salbtype.hxx>
33cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx>
34cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygon.hxx>
35cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
36cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygontools.hxx>
37cdf0e10cSrcweir #include <svx/sdr/contact/objectcontacttools.hxx>
38cdf0e10cSrcweir #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
39cdf0e10cSrcweir 
40cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
41cdf0e10cSrcweir 
42cdf0e10cSrcweir namespace sdr
43cdf0e10cSrcweir {
44cdf0e10cSrcweir     namespace overlay
45cdf0e10cSrcweir     {
46cdf0e10cSrcweir         void OverlayObject::objectChange()
47cdf0e10cSrcweir         {
48cdf0e10cSrcweir             const basegfx::B2DRange aPreviousRange(maBaseRange);
49cdf0e10cSrcweir             maBaseRange.reset();
50cdf0e10cSrcweir             setPrimitive2DSequence(drawinglayer::primitive2d::Primitive2DSequence());
51cdf0e10cSrcweir 
52cdf0e10cSrcweir             if(getOverlayManager() && !aPreviousRange.isEmpty())
53cdf0e10cSrcweir             {
54cdf0e10cSrcweir                 getOverlayManager()->invalidateRange(aPreviousRange);
55cdf0e10cSrcweir             }
56cdf0e10cSrcweir 
57cdf0e10cSrcweir             const basegfx::B2DRange& rCurrentRange = getBaseRange();
58cdf0e10cSrcweir 
59cdf0e10cSrcweir             if(getOverlayManager() && rCurrentRange != aPreviousRange && !rCurrentRange.isEmpty())
60cdf0e10cSrcweir             {
61cdf0e10cSrcweir                 getOverlayManager()->invalidateRange(rCurrentRange);
62cdf0e10cSrcweir             }
63cdf0e10cSrcweir         }
64cdf0e10cSrcweir 
65cdf0e10cSrcweir         // OverlayObject implementations.
66cdf0e10cSrcweir         drawinglayer::primitive2d::Primitive2DSequence OverlayObject::createOverlayObjectPrimitive2DSequence()
67cdf0e10cSrcweir         {
68cdf0e10cSrcweir             // Default implementation has to assert a missing implementation. It cannot
69cdf0e10cSrcweir             // be useful to have overlay object derivations which have no visualisation
70cdf0e10cSrcweir             // at all
71cdf0e10cSrcweir             OSL_ENSURE(false, "OverlayObject derivation without visualisation definition (missing createOverlayObjectPrimitive2DSequence implementation) (!)");
72cdf0e10cSrcweir             return drawinglayer::primitive2d::Primitive2DSequence();
73cdf0e10cSrcweir         }
74cdf0e10cSrcweir 
75*1cd65da9SArmin Le Grand         sal_uInt32 OverlayObject::impCheckBlinkTimeValueRange(sal_uInt32 nBlinkTime) const
76*1cd65da9SArmin Le Grand         {
77*1cd65da9SArmin Le Grand             if(nBlinkTime < 25)
78*1cd65da9SArmin Le Grand             {
79*1cd65da9SArmin Le Grand                 nBlinkTime = 25;
80*1cd65da9SArmin Le Grand             }
81*1cd65da9SArmin Le Grand             else if(nBlinkTime > 10000)
82*1cd65da9SArmin Le Grand             {
83*1cd65da9SArmin Le Grand                 nBlinkTime = 10000;
84*1cd65da9SArmin Le Grand             }
85*1cd65da9SArmin Le Grand 
86*1cd65da9SArmin Le Grand             return nBlinkTime;
87*1cd65da9SArmin Le Grand         }
88*1cd65da9SArmin Le Grand 
89cdf0e10cSrcweir         void OverlayObject::allowAntiAliase(bool bNew)
90cdf0e10cSrcweir         {
91cdf0e10cSrcweir             if(bNew != (bool)mbAllowsAntiAliase)
92cdf0e10cSrcweir             {
93cdf0e10cSrcweir                 // remember new value
94cdf0e10cSrcweir                 mbAllowsAntiAliase = bNew;
95cdf0e10cSrcweir 
96cdf0e10cSrcweir                 // register change (after change)
97cdf0e10cSrcweir                 objectChange();
98cdf0e10cSrcweir             }
99cdf0e10cSrcweir         }
100cdf0e10cSrcweir 
101cdf0e10cSrcweir         OverlayObject::OverlayObject(Color aBaseColor)
102cdf0e10cSrcweir         :   Event(0),
103cdf0e10cSrcweir             mpOverlayManager(0),
104cdf0e10cSrcweir             maBaseColor(aBaseColor),
105cdf0e10cSrcweir             mbIsVisible(true),
106cdf0e10cSrcweir             mbIsHittable(true),
107cdf0e10cSrcweir             mbAllowsAnimation(false),
108cdf0e10cSrcweir             mbAllowsAntiAliase(true)
109cdf0e10cSrcweir         {
110cdf0e10cSrcweir         }
111cdf0e10cSrcweir 
112cdf0e10cSrcweir         OverlayObject::~OverlayObject()
113cdf0e10cSrcweir         {
114cdf0e10cSrcweir             OSL_ENSURE(0 == getOverlayManager(), "OverlayObject is destructed which is still registered at OverlayManager (!)");
115cdf0e10cSrcweir         }
116cdf0e10cSrcweir 
117cdf0e10cSrcweir         drawinglayer::primitive2d::Primitive2DSequence OverlayObject::getOverlayObjectPrimitive2DSequence() const
118cdf0e10cSrcweir         {
119cdf0e10cSrcweir             if(!getPrimitive2DSequence().hasElements())
120cdf0e10cSrcweir             {
121cdf0e10cSrcweir                 // no existing sequence; create one
122cdf0e10cSrcweir                 const_cast< OverlayObject* >(this)->setPrimitive2DSequence(
123cdf0e10cSrcweir                     const_cast< OverlayObject* >(this)->createOverlayObjectPrimitive2DSequence());
124cdf0e10cSrcweir             }
125cdf0e10cSrcweir 
126cdf0e10cSrcweir             return getPrimitive2DSequence();
127cdf0e10cSrcweir         }
128cdf0e10cSrcweir 
129cdf0e10cSrcweir         const basegfx::B2DRange& OverlayObject::getBaseRange() const
130cdf0e10cSrcweir         {
131cdf0e10cSrcweir             if(getOverlayManager() && maBaseRange.isEmpty())
132cdf0e10cSrcweir             {
133cdf0e10cSrcweir                 const drawinglayer::primitive2d::Primitive2DSequence& rSequence = getOverlayObjectPrimitive2DSequence();
134cdf0e10cSrcweir 
135cdf0e10cSrcweir                 if(rSequence.hasElements())
136cdf0e10cSrcweir                 {
137cdf0e10cSrcweir                     const drawinglayer::geometry::ViewInformation2D aViewInformation2D(getOverlayManager()->getCurrentViewInformation2D());
138cdf0e10cSrcweir 
139cdf0e10cSrcweir                     const_cast< sdr::overlay::OverlayObject* >(this)->maBaseRange =
140cdf0e10cSrcweir                         drawinglayer::primitive2d::getB2DRangeFromPrimitive2DSequence(rSequence, aViewInformation2D);
141cdf0e10cSrcweir                 }
142cdf0e10cSrcweir             }
143cdf0e10cSrcweir 
144cdf0e10cSrcweir             return maBaseRange;
145cdf0e10cSrcweir         }
146cdf0e10cSrcweir 
147cdf0e10cSrcweir         void OverlayObject::setVisible(bool bNew)
148cdf0e10cSrcweir         {
149cdf0e10cSrcweir             if(bNew != (bool)mbIsVisible)
150cdf0e10cSrcweir             {
151cdf0e10cSrcweir                 // remember new value
152cdf0e10cSrcweir                 mbIsVisible = bNew;
153cdf0e10cSrcweir 
154cdf0e10cSrcweir                 // register change (after change)
155cdf0e10cSrcweir                 objectChange();
156cdf0e10cSrcweir             }
157cdf0e10cSrcweir         }
158cdf0e10cSrcweir 
159cdf0e10cSrcweir         void OverlayObject::setHittable(bool bNew)
160cdf0e10cSrcweir         {
161cdf0e10cSrcweir             if(bNew != (bool)mbIsHittable)
162cdf0e10cSrcweir             {
163cdf0e10cSrcweir                 // remember new value
164cdf0e10cSrcweir                 mbIsHittable = bNew;
165cdf0e10cSrcweir 
166cdf0e10cSrcweir                 // register change (after change)
167cdf0e10cSrcweir                 objectChange();
168cdf0e10cSrcweir             }
169cdf0e10cSrcweir         }
170cdf0e10cSrcweir 
171cdf0e10cSrcweir         void OverlayObject::setBaseColor(Color aNew)
172cdf0e10cSrcweir         {
173cdf0e10cSrcweir             if(aNew != maBaseColor)
174cdf0e10cSrcweir             {
175cdf0e10cSrcweir                 // remember new value
176cdf0e10cSrcweir                 maBaseColor = aNew;
177cdf0e10cSrcweir 
178cdf0e10cSrcweir                 // register change (after change)
179cdf0e10cSrcweir                 objectChange();
180cdf0e10cSrcweir             }
181cdf0e10cSrcweir         }
182cdf0e10cSrcweir 
183cdf0e10cSrcweir         void OverlayObject::Trigger(sal_uInt32 /*nTime*/)
184cdf0e10cSrcweir         {
185cdf0e10cSrcweir             // default does not register again
186cdf0e10cSrcweir         }
187cdf0e10cSrcweir 
188cdf0e10cSrcweir         void OverlayObject::stripeDefinitionHasChanged()
189cdf0e10cSrcweir         {
190cdf0e10cSrcweir             // default does not need to do anything
191cdf0e10cSrcweir         }
192cdf0e10cSrcweir     } // end of namespace overlay
193cdf0e10cSrcweir } // end of namespace sdr
194cdf0e10cSrcweir 
195cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
196cdf0e10cSrcweir 
197cdf0e10cSrcweir namespace sdr
198cdf0e10cSrcweir {
199cdf0e10cSrcweir     namespace overlay
200cdf0e10cSrcweir     {
201cdf0e10cSrcweir         OverlayObjectWithBasePosition::OverlayObjectWithBasePosition(const basegfx::B2DPoint& rBasePos, Color aBaseColor)
202cdf0e10cSrcweir         :   OverlayObject(aBaseColor),
203cdf0e10cSrcweir             maBasePosition(rBasePos)
204cdf0e10cSrcweir         {
205cdf0e10cSrcweir         }
206cdf0e10cSrcweir 
207cdf0e10cSrcweir         OverlayObjectWithBasePosition::~OverlayObjectWithBasePosition()
208cdf0e10cSrcweir         {
209cdf0e10cSrcweir         }
210cdf0e10cSrcweir 
211cdf0e10cSrcweir         void OverlayObjectWithBasePosition::setBasePosition(const basegfx::B2DPoint& rNew)
212cdf0e10cSrcweir         {
213cdf0e10cSrcweir             if(rNew != maBasePosition)
214cdf0e10cSrcweir             {
215cdf0e10cSrcweir                 // remember new value
216cdf0e10cSrcweir                 maBasePosition = rNew;
217cdf0e10cSrcweir 
218cdf0e10cSrcweir                 // register change (after change)
219cdf0e10cSrcweir                 objectChange();
220cdf0e10cSrcweir             }
221cdf0e10cSrcweir         }
222cdf0e10cSrcweir     } // end of namespace overlay
223cdf0e10cSrcweir } // end of namespace sdr
224cdf0e10cSrcweir 
225cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
226cdf0e10cSrcweir // eof
227