xref: /trunk/main/svx/source/sdr/overlay/overlayobject.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir #include <svx/sdr/overlay/overlayobject.hxx>
31*cdf0e10cSrcweir #include <svx/sdr/overlay/overlaymanager.hxx>
32*cdf0e10cSrcweir #include <tools/debug.hxx>
33*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
34*cdf0e10cSrcweir #include <basegfx/vector/b2dvector.hxx>
35*cdf0e10cSrcweir #include <vcl/outdev.hxx>
36*cdf0e10cSrcweir #include <vcl/salbtype.hxx>
37*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx>
38*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygon.hxx>
39*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
40*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygontools.hxx>
41*cdf0e10cSrcweir #include <svx/sdr/contact/objectcontacttools.hxx>
42*cdf0e10cSrcweir #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
43*cdf0e10cSrcweir 
44*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
45*cdf0e10cSrcweir 
46*cdf0e10cSrcweir namespace sdr
47*cdf0e10cSrcweir {
48*cdf0e10cSrcweir     namespace overlay
49*cdf0e10cSrcweir     {
50*cdf0e10cSrcweir         void OverlayObject::objectChange()
51*cdf0e10cSrcweir         {
52*cdf0e10cSrcweir             const basegfx::B2DRange aPreviousRange(maBaseRange);
53*cdf0e10cSrcweir             maBaseRange.reset();
54*cdf0e10cSrcweir             setPrimitive2DSequence(drawinglayer::primitive2d::Primitive2DSequence());
55*cdf0e10cSrcweir 
56*cdf0e10cSrcweir             if(getOverlayManager() && !aPreviousRange.isEmpty())
57*cdf0e10cSrcweir             {
58*cdf0e10cSrcweir                 getOverlayManager()->invalidateRange(aPreviousRange);
59*cdf0e10cSrcweir             }
60*cdf0e10cSrcweir 
61*cdf0e10cSrcweir             const basegfx::B2DRange& rCurrentRange = getBaseRange();
62*cdf0e10cSrcweir 
63*cdf0e10cSrcweir             if(getOverlayManager() && rCurrentRange != aPreviousRange && !rCurrentRange.isEmpty())
64*cdf0e10cSrcweir             {
65*cdf0e10cSrcweir                 getOverlayManager()->invalidateRange(rCurrentRange);
66*cdf0e10cSrcweir             }
67*cdf0e10cSrcweir         }
68*cdf0e10cSrcweir 
69*cdf0e10cSrcweir         // OverlayObject implementations.
70*cdf0e10cSrcweir         drawinglayer::primitive2d::Primitive2DSequence OverlayObject::createOverlayObjectPrimitive2DSequence()
71*cdf0e10cSrcweir         {
72*cdf0e10cSrcweir             // Default implementation has to assert a missing implementation. It cannot
73*cdf0e10cSrcweir             // be useful to have overlay object derivations which have no visualisation
74*cdf0e10cSrcweir             // at all
75*cdf0e10cSrcweir             OSL_ENSURE(false, "OverlayObject derivation without visualisation definition (missing createOverlayObjectPrimitive2DSequence implementation) (!)");
76*cdf0e10cSrcweir             return drawinglayer::primitive2d::Primitive2DSequence();
77*cdf0e10cSrcweir         }
78*cdf0e10cSrcweir 
79*cdf0e10cSrcweir         void OverlayObject::allowAntiAliase(bool bNew)
80*cdf0e10cSrcweir         {
81*cdf0e10cSrcweir             if(bNew != (bool)mbAllowsAntiAliase)
82*cdf0e10cSrcweir             {
83*cdf0e10cSrcweir                 // remember new value
84*cdf0e10cSrcweir                 mbAllowsAntiAliase = bNew;
85*cdf0e10cSrcweir 
86*cdf0e10cSrcweir                 // register change (after change)
87*cdf0e10cSrcweir                 objectChange();
88*cdf0e10cSrcweir             }
89*cdf0e10cSrcweir         }
90*cdf0e10cSrcweir 
91*cdf0e10cSrcweir         OverlayObject::OverlayObject(Color aBaseColor)
92*cdf0e10cSrcweir         :   Event(0),
93*cdf0e10cSrcweir             mpOverlayManager(0),
94*cdf0e10cSrcweir             maBaseColor(aBaseColor),
95*cdf0e10cSrcweir             mbIsVisible(true),
96*cdf0e10cSrcweir             mbIsHittable(true),
97*cdf0e10cSrcweir             mbAllowsAnimation(false),
98*cdf0e10cSrcweir             mbAllowsAntiAliase(true)
99*cdf0e10cSrcweir         {
100*cdf0e10cSrcweir         }
101*cdf0e10cSrcweir 
102*cdf0e10cSrcweir         OverlayObject::~OverlayObject()
103*cdf0e10cSrcweir         {
104*cdf0e10cSrcweir             OSL_ENSURE(0 == getOverlayManager(), "OverlayObject is destructed which is still registered at OverlayManager (!)");
105*cdf0e10cSrcweir         }
106*cdf0e10cSrcweir 
107*cdf0e10cSrcweir         drawinglayer::primitive2d::Primitive2DSequence OverlayObject::getOverlayObjectPrimitive2DSequence() const
108*cdf0e10cSrcweir         {
109*cdf0e10cSrcweir             if(!getPrimitive2DSequence().hasElements())
110*cdf0e10cSrcweir             {
111*cdf0e10cSrcweir                 // no existing sequence; create one
112*cdf0e10cSrcweir                 const_cast< OverlayObject* >(this)->setPrimitive2DSequence(
113*cdf0e10cSrcweir                     const_cast< OverlayObject* >(this)->createOverlayObjectPrimitive2DSequence());
114*cdf0e10cSrcweir             }
115*cdf0e10cSrcweir 
116*cdf0e10cSrcweir             return getPrimitive2DSequence();
117*cdf0e10cSrcweir         }
118*cdf0e10cSrcweir 
119*cdf0e10cSrcweir         const basegfx::B2DRange& OverlayObject::getBaseRange() const
120*cdf0e10cSrcweir         {
121*cdf0e10cSrcweir             if(getOverlayManager() && maBaseRange.isEmpty())
122*cdf0e10cSrcweir             {
123*cdf0e10cSrcweir                 const drawinglayer::primitive2d::Primitive2DSequence& rSequence = getOverlayObjectPrimitive2DSequence();
124*cdf0e10cSrcweir 
125*cdf0e10cSrcweir                 if(rSequence.hasElements())
126*cdf0e10cSrcweir                 {
127*cdf0e10cSrcweir                     const drawinglayer::geometry::ViewInformation2D aViewInformation2D(getOverlayManager()->getCurrentViewInformation2D());
128*cdf0e10cSrcweir 
129*cdf0e10cSrcweir                     const_cast< sdr::overlay::OverlayObject* >(this)->maBaseRange =
130*cdf0e10cSrcweir                         drawinglayer::primitive2d::getB2DRangeFromPrimitive2DSequence(rSequence, aViewInformation2D);
131*cdf0e10cSrcweir                 }
132*cdf0e10cSrcweir             }
133*cdf0e10cSrcweir 
134*cdf0e10cSrcweir             return maBaseRange;
135*cdf0e10cSrcweir         }
136*cdf0e10cSrcweir 
137*cdf0e10cSrcweir         void OverlayObject::setVisible(bool bNew)
138*cdf0e10cSrcweir         {
139*cdf0e10cSrcweir             if(bNew != (bool)mbIsVisible)
140*cdf0e10cSrcweir             {
141*cdf0e10cSrcweir                 // remember new value
142*cdf0e10cSrcweir                 mbIsVisible = bNew;
143*cdf0e10cSrcweir 
144*cdf0e10cSrcweir                 // register change (after change)
145*cdf0e10cSrcweir                 objectChange();
146*cdf0e10cSrcweir             }
147*cdf0e10cSrcweir         }
148*cdf0e10cSrcweir 
149*cdf0e10cSrcweir         void OverlayObject::setHittable(bool bNew)
150*cdf0e10cSrcweir         {
151*cdf0e10cSrcweir             if(bNew != (bool)mbIsHittable)
152*cdf0e10cSrcweir             {
153*cdf0e10cSrcweir                 // remember new value
154*cdf0e10cSrcweir                 mbIsHittable = bNew;
155*cdf0e10cSrcweir 
156*cdf0e10cSrcweir                 // register change (after change)
157*cdf0e10cSrcweir                 objectChange();
158*cdf0e10cSrcweir             }
159*cdf0e10cSrcweir         }
160*cdf0e10cSrcweir 
161*cdf0e10cSrcweir         void OverlayObject::setBaseColor(Color aNew)
162*cdf0e10cSrcweir         {
163*cdf0e10cSrcweir             if(aNew != maBaseColor)
164*cdf0e10cSrcweir             {
165*cdf0e10cSrcweir                 // remember new value
166*cdf0e10cSrcweir                 maBaseColor = aNew;
167*cdf0e10cSrcweir 
168*cdf0e10cSrcweir                 // register change (after change)
169*cdf0e10cSrcweir                 objectChange();
170*cdf0e10cSrcweir             }
171*cdf0e10cSrcweir         }
172*cdf0e10cSrcweir 
173*cdf0e10cSrcweir         void OverlayObject::Trigger(sal_uInt32 /*nTime*/)
174*cdf0e10cSrcweir         {
175*cdf0e10cSrcweir             // default does not register again
176*cdf0e10cSrcweir         }
177*cdf0e10cSrcweir 
178*cdf0e10cSrcweir         void OverlayObject::stripeDefinitionHasChanged()
179*cdf0e10cSrcweir         {
180*cdf0e10cSrcweir             // default does not need to do anything
181*cdf0e10cSrcweir         }
182*cdf0e10cSrcweir     } // end of namespace overlay
183*cdf0e10cSrcweir } // end of namespace sdr
184*cdf0e10cSrcweir 
185*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
186*cdf0e10cSrcweir 
187*cdf0e10cSrcweir namespace sdr
188*cdf0e10cSrcweir {
189*cdf0e10cSrcweir     namespace overlay
190*cdf0e10cSrcweir     {
191*cdf0e10cSrcweir         OverlayObjectWithBasePosition::OverlayObjectWithBasePosition(const basegfx::B2DPoint& rBasePos, Color aBaseColor)
192*cdf0e10cSrcweir         :   OverlayObject(aBaseColor),
193*cdf0e10cSrcweir             maBasePosition(rBasePos)
194*cdf0e10cSrcweir         {
195*cdf0e10cSrcweir         }
196*cdf0e10cSrcweir 
197*cdf0e10cSrcweir         OverlayObjectWithBasePosition::~OverlayObjectWithBasePosition()
198*cdf0e10cSrcweir         {
199*cdf0e10cSrcweir         }
200*cdf0e10cSrcweir 
201*cdf0e10cSrcweir         void OverlayObjectWithBasePosition::setBasePosition(const basegfx::B2DPoint& rNew)
202*cdf0e10cSrcweir         {
203*cdf0e10cSrcweir             if(rNew != maBasePosition)
204*cdf0e10cSrcweir             {
205*cdf0e10cSrcweir                 // remember new value
206*cdf0e10cSrcweir                 maBasePosition = rNew;
207*cdf0e10cSrcweir 
208*cdf0e10cSrcweir                 // register change (after change)
209*cdf0e10cSrcweir                 objectChange();
210*cdf0e10cSrcweir             }
211*cdf0e10cSrcweir         }
212*cdf0e10cSrcweir     } // end of namespace overlay
213*cdf0e10cSrcweir } // end of namespace sdr
214*cdf0e10cSrcweir 
215*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
216*cdf0e10cSrcweir // eof
217