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See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_svx.hxx" 30*cdf0e10cSrcweir #include <svx/sdr/overlay/overlayobject.hxx> 31*cdf0e10cSrcweir #include <svx/sdr/overlay/overlaymanager.hxx> 32*cdf0e10cSrcweir #include <tools/debug.hxx> 33*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx> 34*cdf0e10cSrcweir #include <basegfx/vector/b2dvector.hxx> 35*cdf0e10cSrcweir #include <vcl/outdev.hxx> 36*cdf0e10cSrcweir #include <vcl/salbtype.hxx> 37*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx> 38*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygon.hxx> 39*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx> 40*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygontools.hxx> 41*cdf0e10cSrcweir #include <svx/sdr/contact/objectcontacttools.hxx> 42*cdf0e10cSrcweir #include <drawinglayer/primitive2d/polygonprimitive2d.hxx> 43*cdf0e10cSrcweir 44*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 45*cdf0e10cSrcweir 46*cdf0e10cSrcweir namespace sdr 47*cdf0e10cSrcweir { 48*cdf0e10cSrcweir namespace overlay 49*cdf0e10cSrcweir { 50*cdf0e10cSrcweir void OverlayObject::objectChange() 51*cdf0e10cSrcweir { 52*cdf0e10cSrcweir const basegfx::B2DRange aPreviousRange(maBaseRange); 53*cdf0e10cSrcweir maBaseRange.reset(); 54*cdf0e10cSrcweir setPrimitive2DSequence(drawinglayer::primitive2d::Primitive2DSequence()); 55*cdf0e10cSrcweir 56*cdf0e10cSrcweir if(getOverlayManager() && !aPreviousRange.isEmpty()) 57*cdf0e10cSrcweir { 58*cdf0e10cSrcweir getOverlayManager()->invalidateRange(aPreviousRange); 59*cdf0e10cSrcweir } 60*cdf0e10cSrcweir 61*cdf0e10cSrcweir const basegfx::B2DRange& rCurrentRange = getBaseRange(); 62*cdf0e10cSrcweir 63*cdf0e10cSrcweir if(getOverlayManager() && rCurrentRange != aPreviousRange && !rCurrentRange.isEmpty()) 64*cdf0e10cSrcweir { 65*cdf0e10cSrcweir getOverlayManager()->invalidateRange(rCurrentRange); 66*cdf0e10cSrcweir } 67*cdf0e10cSrcweir } 68*cdf0e10cSrcweir 69*cdf0e10cSrcweir // OverlayObject implementations. 70*cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence OverlayObject::createOverlayObjectPrimitive2DSequence() 71*cdf0e10cSrcweir { 72*cdf0e10cSrcweir // Default implementation has to assert a missing implementation. It cannot 73*cdf0e10cSrcweir // be useful to have overlay object derivations which have no visualisation 74*cdf0e10cSrcweir // at all 75*cdf0e10cSrcweir OSL_ENSURE(false, "OverlayObject derivation without visualisation definition (missing createOverlayObjectPrimitive2DSequence implementation) (!)"); 76*cdf0e10cSrcweir return drawinglayer::primitive2d::Primitive2DSequence(); 77*cdf0e10cSrcweir } 78*cdf0e10cSrcweir 79*cdf0e10cSrcweir void OverlayObject::allowAntiAliase(bool bNew) 80*cdf0e10cSrcweir { 81*cdf0e10cSrcweir if(bNew != (bool)mbAllowsAntiAliase) 82*cdf0e10cSrcweir { 83*cdf0e10cSrcweir // remember new value 84*cdf0e10cSrcweir mbAllowsAntiAliase = bNew; 85*cdf0e10cSrcweir 86*cdf0e10cSrcweir // register change (after change) 87*cdf0e10cSrcweir objectChange(); 88*cdf0e10cSrcweir } 89*cdf0e10cSrcweir } 90*cdf0e10cSrcweir 91*cdf0e10cSrcweir OverlayObject::OverlayObject(Color aBaseColor) 92*cdf0e10cSrcweir : Event(0), 93*cdf0e10cSrcweir mpOverlayManager(0), 94*cdf0e10cSrcweir maBaseColor(aBaseColor), 95*cdf0e10cSrcweir mbIsVisible(true), 96*cdf0e10cSrcweir mbIsHittable(true), 97*cdf0e10cSrcweir mbAllowsAnimation(false), 98*cdf0e10cSrcweir mbAllowsAntiAliase(true) 99*cdf0e10cSrcweir { 100*cdf0e10cSrcweir } 101*cdf0e10cSrcweir 102*cdf0e10cSrcweir OverlayObject::~OverlayObject() 103*cdf0e10cSrcweir { 104*cdf0e10cSrcweir OSL_ENSURE(0 == getOverlayManager(), "OverlayObject is destructed which is still registered at OverlayManager (!)"); 105*cdf0e10cSrcweir } 106*cdf0e10cSrcweir 107*cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence OverlayObject::getOverlayObjectPrimitive2DSequence() const 108*cdf0e10cSrcweir { 109*cdf0e10cSrcweir if(!getPrimitive2DSequence().hasElements()) 110*cdf0e10cSrcweir { 111*cdf0e10cSrcweir // no existing sequence; create one 112*cdf0e10cSrcweir const_cast< OverlayObject* >(this)->setPrimitive2DSequence( 113*cdf0e10cSrcweir const_cast< OverlayObject* >(this)->createOverlayObjectPrimitive2DSequence()); 114*cdf0e10cSrcweir } 115*cdf0e10cSrcweir 116*cdf0e10cSrcweir return getPrimitive2DSequence(); 117*cdf0e10cSrcweir } 118*cdf0e10cSrcweir 119*cdf0e10cSrcweir const basegfx::B2DRange& OverlayObject::getBaseRange() const 120*cdf0e10cSrcweir { 121*cdf0e10cSrcweir if(getOverlayManager() && maBaseRange.isEmpty()) 122*cdf0e10cSrcweir { 123*cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DSequence& rSequence = getOverlayObjectPrimitive2DSequence(); 124*cdf0e10cSrcweir 125*cdf0e10cSrcweir if(rSequence.hasElements()) 126*cdf0e10cSrcweir { 127*cdf0e10cSrcweir const drawinglayer::geometry::ViewInformation2D aViewInformation2D(getOverlayManager()->getCurrentViewInformation2D()); 128*cdf0e10cSrcweir 129*cdf0e10cSrcweir const_cast< sdr::overlay::OverlayObject* >(this)->maBaseRange = 130*cdf0e10cSrcweir drawinglayer::primitive2d::getB2DRangeFromPrimitive2DSequence(rSequence, aViewInformation2D); 131*cdf0e10cSrcweir } 132*cdf0e10cSrcweir } 133*cdf0e10cSrcweir 134*cdf0e10cSrcweir return maBaseRange; 135*cdf0e10cSrcweir } 136*cdf0e10cSrcweir 137*cdf0e10cSrcweir void OverlayObject::setVisible(bool bNew) 138*cdf0e10cSrcweir { 139*cdf0e10cSrcweir if(bNew != (bool)mbIsVisible) 140*cdf0e10cSrcweir { 141*cdf0e10cSrcweir // remember new value 142*cdf0e10cSrcweir mbIsVisible = bNew; 143*cdf0e10cSrcweir 144*cdf0e10cSrcweir // register change (after change) 145*cdf0e10cSrcweir objectChange(); 146*cdf0e10cSrcweir } 147*cdf0e10cSrcweir } 148*cdf0e10cSrcweir 149*cdf0e10cSrcweir void OverlayObject::setHittable(bool bNew) 150*cdf0e10cSrcweir { 151*cdf0e10cSrcweir if(bNew != (bool)mbIsHittable) 152*cdf0e10cSrcweir { 153*cdf0e10cSrcweir // remember new value 154*cdf0e10cSrcweir mbIsHittable = bNew; 155*cdf0e10cSrcweir 156*cdf0e10cSrcweir // register change (after change) 157*cdf0e10cSrcweir objectChange(); 158*cdf0e10cSrcweir } 159*cdf0e10cSrcweir } 160*cdf0e10cSrcweir 161*cdf0e10cSrcweir void OverlayObject::setBaseColor(Color aNew) 162*cdf0e10cSrcweir { 163*cdf0e10cSrcweir if(aNew != maBaseColor) 164*cdf0e10cSrcweir { 165*cdf0e10cSrcweir // remember new value 166*cdf0e10cSrcweir maBaseColor = aNew; 167*cdf0e10cSrcweir 168*cdf0e10cSrcweir // register change (after change) 169*cdf0e10cSrcweir objectChange(); 170*cdf0e10cSrcweir } 171*cdf0e10cSrcweir } 172*cdf0e10cSrcweir 173*cdf0e10cSrcweir void OverlayObject::Trigger(sal_uInt32 /*nTime*/) 174*cdf0e10cSrcweir { 175*cdf0e10cSrcweir // default does not register again 176*cdf0e10cSrcweir } 177*cdf0e10cSrcweir 178*cdf0e10cSrcweir void OverlayObject::stripeDefinitionHasChanged() 179*cdf0e10cSrcweir { 180*cdf0e10cSrcweir // default does not need to do anything 181*cdf0e10cSrcweir } 182*cdf0e10cSrcweir } // end of namespace overlay 183*cdf0e10cSrcweir } // end of namespace sdr 184*cdf0e10cSrcweir 185*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 186*cdf0e10cSrcweir 187*cdf0e10cSrcweir namespace sdr 188*cdf0e10cSrcweir { 189*cdf0e10cSrcweir namespace overlay 190*cdf0e10cSrcweir { 191*cdf0e10cSrcweir OverlayObjectWithBasePosition::OverlayObjectWithBasePosition(const basegfx::B2DPoint& rBasePos, Color aBaseColor) 192*cdf0e10cSrcweir : OverlayObject(aBaseColor), 193*cdf0e10cSrcweir maBasePosition(rBasePos) 194*cdf0e10cSrcweir { 195*cdf0e10cSrcweir } 196*cdf0e10cSrcweir 197*cdf0e10cSrcweir OverlayObjectWithBasePosition::~OverlayObjectWithBasePosition() 198*cdf0e10cSrcweir { 199*cdf0e10cSrcweir } 200*cdf0e10cSrcweir 201*cdf0e10cSrcweir void OverlayObjectWithBasePosition::setBasePosition(const basegfx::B2DPoint& rNew) 202*cdf0e10cSrcweir { 203*cdf0e10cSrcweir if(rNew != maBasePosition) 204*cdf0e10cSrcweir { 205*cdf0e10cSrcweir // remember new value 206*cdf0e10cSrcweir maBasePosition = rNew; 207*cdf0e10cSrcweir 208*cdf0e10cSrcweir // register change (after change) 209*cdf0e10cSrcweir objectChange(); 210*cdf0e10cSrcweir } 211*cdf0e10cSrcweir } 212*cdf0e10cSrcweir } // end of namespace overlay 213*cdf0e10cSrcweir } // end of namespace sdr 214*cdf0e10cSrcweir 215*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 216*cdf0e10cSrcweir // eof 217