xref: /trunk/main/svx/source/sdr/overlay/overlaytriangle.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_svx.hxx"
30 #include <svx/sdr/overlay/overlaytriangle.hxx>
31 #include <tools/poly.hxx>
32 #include <vcl/salbtype.hxx>
33 #include <vcl/outdev.hxx>
34 #include <basegfx/matrix/b2dhommatrix.hxx>
35 #include <basegfx/polygon/b2dpolygontools.hxx>
36 #include <basegfx/polygon/b2dpolygon.hxx>
37 #include <svx/sdr/overlay/overlaymanager.hxx>
38 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
39 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
40 
41 //////////////////////////////////////////////////////////////////////////////
42 
43 namespace sdr
44 {
45     namespace overlay
46     {
47         drawinglayer::primitive2d::Primitive2DSequence OverlayTriangle::createOverlayObjectPrimitive2DSequence()
48         {
49             basegfx::B2DPolygon aPolygon;
50 
51             aPolygon.append(getBasePosition());
52             aPolygon.append(getSecondPosition());
53             aPolygon.append(getThirdPosition());
54             aPolygon.setClosed(true);
55 
56             const drawinglayer::primitive2d::Primitive2DReference aReference(
57                 new drawinglayer::primitive2d::PolyPolygonColorPrimitive2D(
58                     basegfx::B2DPolyPolygon(aPolygon),
59                     getBaseColor().getBColor()));
60 
61             return drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1);
62         }
63 
64         OverlayTriangle::OverlayTriangle(
65             const basegfx::B2DPoint& rBasePos,
66             const basegfx::B2DPoint& rSecondPos,
67             const basegfx::B2DPoint& rThirdPos,
68             Color aTriangleColor)
69         :   OverlayObjectWithBasePosition(rBasePos, aTriangleColor),
70             maSecondPosition(rSecondPos),
71             maThirdPosition(rThirdPos)
72         {
73         }
74 
75         OverlayTriangle::~OverlayTriangle()
76         {
77         }
78 
79         void OverlayTriangle::setSecondPosition(const basegfx::B2DPoint& rNew)
80         {
81             if(rNew != maSecondPosition)
82             {
83                 // remember new value
84                 maSecondPosition = rNew;
85 
86                 // register change (after change)
87                 objectChange();
88             }
89         }
90 
91         void OverlayTriangle::setThirdPosition(const basegfx::B2DPoint& rNew)
92         {
93             if(rNew != maThirdPosition)
94             {
95                 // remember new value
96                 maThirdPosition = rNew;
97 
98                 // register change (after change)
99                 objectChange();
100             }
101         }
102     } // end of namespace overlay
103 } // end of namespace sdr
104 
105 //////////////////////////////////////////////////////////////////////////////
106 // eof
107