xref: /trunk/main/svx/source/sdr/primitive2d/sdrattributecreator.cxx (revision 13cfd8df46b6c26168d05a267c44b783f64f0012)
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21 
22 
23 
24 #include "precompiled_svx.hxx"
25 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
26 #include <svl/itemset.hxx>
27 #include <svx/xdef.hxx>
28 #include <basegfx/polygon/b2dpolygon.hxx>
29 #include <svx/xlineit0.hxx>
30 #include <svx/xfillit0.hxx>
31 #include <svx/xlntrit.hxx>
32 #include <svx/xlnwtit.hxx>
33 #include <svx/xlinjoit.hxx>
34 #include <svx/xlncapit.hxx>
35 #include <svx/xlnclit.hxx>
36 #include <svx/xlnstwit.hxx>
37 #include <svx/xlnedwit.hxx>
38 #include <svx/xlnstit.hxx>
39 #include <svx/xlnstcit.hxx>
40 #include <svx/xlnedit.hxx>
41 #include <svx/xlnedcit.hxx>
42 #include <svx/xdash.hxx>
43 #include <svx/xlndsit.hxx>
44 #include <svx/xfltrit.hxx>
45 #include <svx/xflftrit.hxx>
46 #include <svx/xflclit.hxx>
47 #include <svx/xgrscit.hxx>
48 #include <svx/xflhtit.hxx>
49 #include <svx/xflbckit.hxx>
50 #include <svx/sdshitm.hxx>
51 #include <svx/sdsxyitm.hxx>
52 #include <svx/sdshcitm.hxx>
53 #include <svx/sdshtitm.hxx>
54 #include <drawinglayer/attribute/sdrfillbitmapattribute.hxx>
55 #include <basegfx/polygon/b2dlinegeometry.hxx>
56 #include <svx/svdotext.hxx>
57 #include <drawinglayer/attribute/fillbitmapattribute.hxx>
58 #include <svx/sdr/attribute/sdrtextattribute.hxx>
59 #include <svx/xbtmpit.hxx>
60 #include <svl/itempool.hxx>
61 #include <vcl/svapp.hxx>
62 #include <basegfx/range/b2drange.hxx>
63 #include <svx/svx3ditems.hxx>
64 #include <com/sun/star/drawing/ProjectionMode.hpp>
65 #include <com/sun/star/drawing/ShadeMode.hpp>
66 #include <drawinglayer/attribute/sdrallattribute3d.hxx>
67 #include <svx/rectenum.hxx>
68 #include <svx/sdtfchim.hxx>
69 #include <svx/svdoutl.hxx>
70 #include <svx/svdmodel.hxx>
71 #include <editeng/editstat.hxx>
72 #include <drawinglayer/attribute/fillhatchattribute.hxx>
73 #include <drawinglayer/attribute/fillgradientattribute.hxx>
74 #include <svx/sdr/attribute/sdrshadowtextattribute.hxx>
75 #include <svx/sdr/attribute/sdrlineshadowtextattribute.hxx>
76 #include <svx/sdr/attribute/sdrformtextattribute.hxx>
77 #include <svx/sdr/attribute/sdrlinefillshadowtextattribute.hxx>
78 #include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
79 #include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
80 #include <drawinglayer/attribute/sdrlightattribute3d.hxx>
81 #include <svx/sdr/attribute/sdrfilltextattribute.hxx>
82 #include <com/sun/star/drawing/LineCap.hpp>
83 
84 //////////////////////////////////////////////////////////////////////////////
85 
86 namespace drawinglayer
87 {
88     namespace
89     {
90         attribute::GradientStyle XGradientStyleToGradientStyle(XGradientStyle eStyle)
91         {
92             switch(eStyle)
93             {
94                 case XGRAD_LINEAR :
95                 {
96                     return attribute::GRADIENTSTYLE_LINEAR;
97                 }
98                 case XGRAD_AXIAL :
99                 {
100                     return attribute::GRADIENTSTYLE_AXIAL;
101                 }
102                 case XGRAD_RADIAL :
103                 {
104                     return attribute::GRADIENTSTYLE_RADIAL;
105                 }
106                 case XGRAD_ELLIPTICAL :
107                 {
108                     return attribute::GRADIENTSTYLE_ELLIPTICAL;
109                 }
110                 case XGRAD_SQUARE :
111                 {
112                     return attribute::GRADIENTSTYLE_SQUARE;
113                 }
114                 default :
115                 {
116                     return attribute::GRADIENTSTYLE_RECT; // XGRAD_RECT
117                 }
118             }
119         }
120 
121         attribute::HatchStyle XHatchStyleToHatchStyle(XHatchStyle eStyle)
122         {
123             switch(eStyle)
124             {
125                 case XHATCH_SINGLE :
126                 {
127                     return attribute::HATCHSTYLE_SINGLE;
128                 }
129                 case XHATCH_DOUBLE :
130                 {
131                     return attribute::HATCHSTYLE_DOUBLE;
132                 }
133                 default :
134                 {
135                     return attribute::HATCHSTYLE_TRIPLE; // XHATCH_TRIPLE
136                 }
137             }
138         }
139 
140         basegfx::B2DLineJoin XLineJointtoB2DLineJoin(XLineJoint eLineJoint)
141         {
142             switch(eLineJoint)
143             {
144                 case XLINEJOINT_MIDDLE :
145                 {
146                     return basegfx::B2DLINEJOIN_MIDDLE;
147                 }
148                 case XLINEJOINT_BEVEL :
149                 {
150                     return basegfx::B2DLINEJOIN_BEVEL;
151                 }
152                 case XLINEJOINT_MITER :
153                 {
154                     return basegfx::B2DLINEJOIN_MITER;
155                 }
156                 case XLINEJOINT_ROUND :
157                 {
158                     return basegfx::B2DLINEJOIN_ROUND;
159                 }
160                 default :
161                 {
162                     return basegfx::B2DLINEJOIN_NONE; // XLINEJOINT_NONE
163                 }
164             }
165         }
166 
167         basegfx::B2DVector RectPointToB2DVector(RECT_POINT eRectPoint)
168         {
169             basegfx::B2DVector aRetval(0.0, 0.0);
170 
171             // position changes X
172             switch(eRectPoint)
173             {
174                 case RP_LT: case RP_LM: case RP_LB:
175                 {
176                     aRetval.setX(-1.0);
177                     break;
178                 }
179 
180                 case RP_RT: case RP_RM: case RP_RB:
181                 {
182                     aRetval.setX(1.0);
183                     break;
184                 }
185 
186                 default :
187                 {
188                     break;
189                 }
190             }
191 
192             // position changes Y
193             switch(eRectPoint)
194             {
195                 case RP_LT: case RP_MT: case RP_RT:
196                 {
197                     aRetval.setY(-1.0);
198                     break;
199                 }
200 
201                 case RP_LB: case RP_MB: case RP_RB:
202                 {
203                     aRetval.setY(1.0);
204                     break;
205                 }
206 
207                 default :
208                 {
209                     break;
210                 }
211             }
212 
213             return aRetval;
214         }
215     } // end of anonymous namespace
216 } // end of namespace drawinglayer
217 
218 //////////////////////////////////////////////////////////////////////////////
219 
220 namespace drawinglayer
221 {
222     namespace primitive2d
223     {
224         attribute::SdrLineAttribute createNewSdrLineAttribute(const SfxItemSet& rSet)
225         {
226             const XLineStyle eStyle(((XLineStyleItem&)(rSet.Get(XATTR_LINESTYLE))).GetValue());
227 
228             if(XLINE_NONE != eStyle)
229             {
230                 sal_uInt16 nTransparence(((const XLineTransparenceItem&)(rSet.Get(XATTR_LINETRANSPARENCE))).GetValue());
231 
232                 if(nTransparence > 100)
233                 {
234                     nTransparence = 100;
235                 }
236 
237                 if(100 != nTransparence)
238                 {
239                     const sal_uInt32 nWidth(((const XLineWidthItem&)(rSet.Get(XATTR_LINEWIDTH))).GetValue());
240                     const Color aColor(((const XLineColorItem&)(rSet.Get(XATTR_LINECOLOR))).GetColorValue());
241                     const XLineJoint eJoint(((const XLineJointItem&)(rSet.Get(XATTR_LINEJOINT))).GetValue());
242                     const com::sun::star::drawing::LineCap eCap(((const XLineCapItem&)(rSet.Get(XATTR_LINECAP))).GetValue());
243                     ::std::vector< double > aDotDashArray;
244                     double fFullDotDashLen(0.0);
245 
246                     if(XLINE_DASH == eStyle)
247                     {
248                         const XDash& rDash = ((const XLineDashItem&)(rSet.Get(XATTR_LINEDASH))).GetDashValue();
249 
250                         if(rDash.GetDots() || rDash.GetDashes())
251                         {
252                             fFullDotDashLen = rDash.CreateDotDashArray(aDotDashArray, (double)nWidth);
253                         }
254                     }
255 
256                     return attribute::SdrLineAttribute(
257                         XLineJointtoB2DLineJoin(eJoint),
258                         (double)nWidth,
259                         (double)nTransparence * 0.01,
260                         aColor.getBColor(),
261                         eCap,
262                         aDotDashArray,
263                         fFullDotDashLen);
264                 }
265             }
266 
267             return attribute::SdrLineAttribute();
268         }
269 
270         attribute::SdrLineStartEndAttribute createNewSdrLineStartEndAttribute(
271             const SfxItemSet& rSet,
272             double fWidth)
273         {
274             const sal_Int32 nTempStartWidth(((const XLineStartWidthItem&)(rSet.Get(XATTR_LINESTARTWIDTH))).GetValue());
275             const sal_Int32 nTempEndWidth(((const XLineEndWidthItem&)(rSet.Get(XATTR_LINEENDWIDTH))).GetValue());
276             basegfx::B2DPolyPolygon aStartPolyPolygon;
277             basegfx::B2DPolyPolygon aEndPolyPolygon;
278             double fStartWidth(0.0);
279             double fEndWidth(0.0);
280             bool bStartActive(false);
281             bool bEndActive(false);
282             bool bStartCentered(true);
283             bool bEndCentered(true);
284 
285             if(nTempStartWidth)
286             {
287                 if(nTempStartWidth < 0L)
288                 {
289                     fStartWidth = ((double)(-nTempStartWidth) * fWidth) * 0.01;
290                 }
291                 else
292                 {
293                     fStartWidth = (double)nTempStartWidth;
294                 }
295 
296                 if(0.0 != fStartWidth)
297                 {
298                     aStartPolyPolygon = basegfx::B2DPolyPolygon(((const XLineStartItem&)(rSet.Get(XATTR_LINESTART))).GetLineStartValue());
299 
300                     if(aStartPolyPolygon.count() && aStartPolyPolygon.getB2DPolygon(0L).count())
301                     {
302                         bStartActive = true;
303                         bStartCentered = ((const XLineStartCenterItem&)(rSet.Get(XATTR_LINESTARTCENTER))).GetValue();
304                     }
305                 }
306             }
307 
308             if(nTempEndWidth)
309             {
310                 if(nTempEndWidth < 0L)
311                 {
312                     fEndWidth = ((double)(-nTempEndWidth) * fWidth) * 0.01;
313                 }
314                 else
315                 {
316                     fEndWidth = (double)nTempEndWidth;
317                 }
318 
319                 if(0.0 != fEndWidth)
320                 {
321                     aEndPolyPolygon = basegfx::B2DPolyPolygon(((const XLineEndItem&)(rSet.Get(XATTR_LINEEND))).GetLineEndValue());
322 
323                     if(aEndPolyPolygon.count() && aEndPolyPolygon.getB2DPolygon(0L).count())
324                     {
325                         bEndActive = true;
326                         bEndCentered = ((const XLineEndCenterItem&)(rSet.Get(XATTR_LINEENDCENTER))).GetValue();
327                     }
328                 }
329             }
330 
331             if(bStartActive || bEndActive)
332             {
333                 return attribute::SdrLineStartEndAttribute(
334                     aStartPolyPolygon, aEndPolyPolygon, fStartWidth, fEndWidth,
335                     bStartActive, bEndActive, bStartCentered, bEndCentered);
336             }
337 
338             return attribute::SdrLineStartEndAttribute();
339         }
340 
341         attribute::SdrShadowAttribute createNewSdrShadowAttribute(const SfxItemSet& rSet)
342         {
343             const bool bShadow(((SdrShadowItem&)rSet.Get(SDRATTR_SHADOW)).GetValue());
344 
345             if(bShadow)
346             {
347                 sal_uInt16 nTransparence(((SdrShadowTransparenceItem&)(rSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
348 
349                 if(nTransparence > 100)
350                 {
351                     nTransparence = 100;
352                 }
353 
354                 if(nTransparence)
355                 {
356                     sal_uInt16 nFillTransparence(((const XFillTransparenceItem&)(rSet.Get(XATTR_FILLTRANSPARENCE))).GetValue());
357 
358                     if(nFillTransparence > 100)
359                     {
360                         nFillTransparence = 100;
361                     }
362 
363                     if(nTransparence == nFillTransparence)
364                     {
365                         // shadow does not really have an own transparence, but the application
366                         // sets the shadow transparence equal to the object transparence for
367                         // convenience. This is not useful for primitive creation, so take
368                         // this as no shadow transparence
369                         nTransparence = 0;
370                     }
371                 }
372 
373                 if(100 != nTransparence)
374                 {
375                     const basegfx::B2DVector aOffset(
376                         (double)((SdrShadowXDistItem&)(rSet.Get(SDRATTR_SHADOWXDIST))).GetValue(),
377                         (double)((SdrShadowYDistItem&)(rSet.Get(SDRATTR_SHADOWYDIST))).GetValue());
378                     const Color aColor(((SdrShadowColorItem&)(rSet.Get(SDRATTR_SHADOWCOLOR))).GetColorValue());
379 
380                     return attribute::SdrShadowAttribute(aOffset, (double)nTransparence * 0.01, aColor.getBColor());
381                 }
382             }
383 
384             return attribute::SdrShadowAttribute();
385         }
386 
387         attribute::SdrFillAttribute createNewSdrFillAttribute(const SfxItemSet& rSet)
388         {
389             const XFillStyle eStyle(((XFillStyleItem&)(rSet.Get(XATTR_FILLSTYLE))).GetValue());
390 
391             if(XFILL_NONE != eStyle)
392             {
393                 sal_uInt16 nTransparence(((const XFillTransparenceItem&)(rSet.Get(XATTR_FILLTRANSPARENCE))).GetValue());
394 
395                 if(nTransparence > 100)
396                 {
397                     nTransparence = 100;
398                 }
399 
400                 if(100 != nTransparence)
401                 {
402                     const Color aColor(((const XFillColorItem&)(rSet.Get(XATTR_FILLCOLOR))).GetColorValue());
403                     attribute::FillGradientAttribute aGradient;
404                     attribute::FillHatchAttribute aHatch;
405                     attribute::SdrFillBitmapAttribute aBitmap;
406 
407                     switch(eStyle)
408                     {
409                         case XFILL_NONE : // for warnings
410                         case XFILL_SOLID :
411                         {
412                             // nothing to do, color is defined
413                             break;
414                         }
415                         case XFILL_GRADIENT :
416                         {
417                             XGradient aXGradient(((XFillGradientItem&)(rSet.Get(XATTR_FILLGRADIENT))).GetGradientValue());
418 
419                             const Color aStartColor(aXGradient.GetStartColor());
420                             const sal_uInt16 nStartIntens(aXGradient.GetStartIntens());
421                             basegfx::BColor aStart(aStartColor.getBColor());
422 
423                             if(nStartIntens != 100)
424                             {
425                                 const basegfx::BColor aBlack;
426                                 aStart = interpolate(aBlack, aStart, (double)nStartIntens * 0.01);
427                             }
428 
429                             const Color aEndColor(aXGradient.GetEndColor());
430                             const sal_uInt16 nEndIntens(aXGradient.GetEndIntens());
431                             basegfx::BColor aEnd(aEndColor.getBColor());
432 
433                             if(nEndIntens != 100)
434                             {
435                                 const basegfx::BColor aBlack;
436                                 aEnd = interpolate(aBlack, aEnd, (double)nEndIntens * 0.01);
437                             }
438 
439                             aGradient = attribute::FillGradientAttribute(
440                                 XGradientStyleToGradientStyle(aXGradient.GetGradientStyle()),
441                                 (double)aXGradient.GetBorder() * 0.01,
442                                 (double)aXGradient.GetXOffset() * 0.01,
443                                 (double)aXGradient.GetYOffset() * 0.01,
444                                 (double)aXGradient.GetAngle() * F_PI1800,
445                                 aStart,
446                                 aEnd,
447                                 ((const XGradientStepCountItem&)rSet.Get(XATTR_GRADIENTSTEPCOUNT)).GetValue());
448 
449                             break;
450                         }
451                         case XFILL_HATCH :
452                         {
453                             const XHatch& rHatch(((XFillHatchItem&)(rSet.Get(XATTR_FILLHATCH))).GetHatchValue());
454                             const Color aColorB(rHatch.GetColor());
455 
456                             aHatch = attribute::FillHatchAttribute(
457                                 XHatchStyleToHatchStyle(rHatch.GetHatchStyle()),
458                                 (double)rHatch.GetDistance(),
459                                 (double)rHatch.GetAngle() * F_PI1800,
460                                 aColorB.getBColor(),
461                                 3, // same default as VCL, a minimum of three discrete units (pixels) offset
462                                 ((const XFillBackgroundItem&)(rSet.Get(XATTR_FILLBACKGROUND))).GetValue());
463 
464                             break;
465                         }
466                         case XFILL_BITMAP :
467                         {
468                             aBitmap = createNewSdrFillBitmapAttribute(rSet);
469                             break;
470                         }
471                     }
472 
473                     return attribute::SdrFillAttribute(
474                         (double)nTransparence * 0.01,
475                         aColor.getBColor(),
476                         aGradient,
477                         aHatch,
478                         aBitmap);
479                 }
480             }
481 
482             return attribute::SdrFillAttribute();
483         }
484 
485         // #i101508# Support handing over given text-to-border distances
486         attribute::SdrTextAttribute createNewSdrTextAttribute(
487             const SfxItemSet& rSet,
488             const SdrText& rText,
489             const sal_Int32* pLeft,
490             const sal_Int32* pUpper,
491             const sal_Int32* pRight,
492             const sal_Int32* pLower)
493         {
494             const SdrTextObj& rTextObj = rText.GetObject();
495 
496             if(rText.GetOutlinerParaObject() && rText.GetModel())
497             {
498                 // added TextEdit text suppression
499                 bool bInEditMode(false);
500 
501                 if(rText.GetObject().getTextCount() > 1)
502                 {
503                     bInEditMode = rTextObj.IsInEditMode() && rText.GetObject().getActiveText() == &rText;
504                 }
505                 else
506                 {
507                     bInEditMode = rTextObj.IsInEditMode();
508                 }
509 
510                 OutlinerParaObject aOutlinerParaObject(*rText.GetOutlinerParaObject());
511 
512                 if(bInEditMode)
513                 {
514                     OutlinerParaObject* pTempObj = rTextObj.GetEditOutlinerParaObject();
515 
516                     if(pTempObj)
517                     {
518                         aOutlinerParaObject = *pTempObj;
519                         delete pTempObj;
520                     }
521                     else
522                     {
523                         // #i100537#
524                         // GetEditOutlinerParaObject() returning no object does not mean that
525                         // text edit mode is not active. Do not reset the flag here
526                         // bInEditMode = false;
527                     }
528                 }
529 
530                 const sal_Bool bFitToSize(rTextObj.GetFitToSize());
531                 const SdrTextAniKind eAniKind(rTextObj.GetTextAniKind());
532 
533                 // #i107346#
534                 const SdrOutliner& rDrawTextOutliner = rText.GetModel()->GetDrawOutliner(&rTextObj);
535                 const bool bWrongSpell(rDrawTextOutliner.GetControlWord() & EE_CNTRL_ONLINESPELLING);
536 
537                 return attribute::SdrTextAttribute(
538                     rText,
539                     aOutlinerParaObject,
540                     ((const XFormTextStyleItem&)rSet.Get(XATTR_FORMTXTSTYLE)).GetValue(),
541                     pLeft ? *pLeft : rTextObj.GetTextLeftDistance(),
542                     pUpper ? *pUpper : rTextObj.GetTextUpperDistance(),
543                     pRight ? *pRight : rTextObj.GetTextRightDistance(),
544                     pLower ? *pLower : rTextObj.GetTextLowerDistance(),
545                     rTextObj.GetTextHorizontalAdjust(rSet),
546                     rTextObj.GetTextVerticalAdjust(rSet),
547                     ((const SdrTextContourFrameItem&)rSet.Get(SDRATTR_TEXT_CONTOURFRAME)).GetValue(),
548                     bFitToSize,
549                     ((const XFormTextHideFormItem&)rSet.Get(XATTR_FORMTXTHIDEFORM)).GetValue(),
550                     SDRTEXTANI_BLINK == eAniKind,
551                     SDRTEXTANI_SCROLL == eAniKind || SDRTEXTANI_ALTERNATE == eAniKind || SDRTEXTANI_SLIDE == eAniKind,
552                     bInEditMode,
553                     ((const SdrTextFixedCellHeightItem&)rSet.Get(SDRATTR_TEXT_USEFIXEDCELLHEIGHT)).GetValue(),
554                     bWrongSpell);
555             }
556 
557             return attribute::SdrTextAttribute();
558         }
559 
560         attribute::FillGradientAttribute createNewTransparenceGradientAttribute(const SfxItemSet& rSet)
561         {
562             const SfxPoolItem* pGradientItem;
563 
564             if(SFX_ITEM_SET == rSet.GetItemState(XATTR_FILLFLOATTRANSPARENCE, sal_True, &pGradientItem)
565                 && ((XFillFloatTransparenceItem*)pGradientItem)->IsEnabled())
566             {
567                 // test if float transparence is completely transparent
568                 const XGradient& rGradient = ((XFillFloatTransparenceItem*)pGradientItem)->GetGradientValue();
569                 const sal_uInt8 nStartLuminance(rGradient.GetStartColor().GetLuminance());
570                 const sal_uInt8 nEndLuminance(rGradient.GetEndColor().GetLuminance());
571                 const bool bCompletelyTransparent(0xff == nStartLuminance && 0xff == nEndLuminance);
572 
573                 if(!bCompletelyTransparent)
574                 {
575                     const double fStartLum(nStartLuminance / 255.0);
576                     const double fEndLum(nEndLuminance / 255.0);
577 
578                     return attribute::FillGradientAttribute(
579                         XGradientStyleToGradientStyle(rGradient.GetGradientStyle()),
580                         (double)rGradient.GetBorder() * 0.01,
581                         (double)rGradient.GetXOffset() * 0.01,
582                         (double)rGradient.GetYOffset() * 0.01,
583                         (double)rGradient.GetAngle() * F_PI1800,
584                         basegfx::BColor(fStartLum, fStartLum, fStartLum),
585                         basegfx::BColor(fEndLum, fEndLum, fEndLum),
586                         0);
587                 }
588             }
589 
590             return attribute::FillGradientAttribute();
591         }
592 
593         attribute::SdrFillBitmapAttribute createNewSdrFillBitmapAttribute(const SfxItemSet& rSet)
594         {
595             BitmapEx aBitmapEx(((const XFillBitmapItem&)(rSet.Get(XATTR_FILLBITMAP))).GetGraphicObject().GetGraphic().GetBitmapEx());
596 
597             // make sure it's not empty, use default instead
598             if(aBitmapEx.IsEmpty())
599             {
600                 // #i118485# Add PrefMapMode and PrefSize to avoid mini-tiling and
601                 // expensive primitive processing in this case. Use 10x10 cm
602                 aBitmapEx = Bitmap(Size(4,4), 8);
603                 aBitmapEx.SetPrefMapMode(MapMode(MAP_100TH_MM));
604                 aBitmapEx.SetPrefSize(Size(10000.0, 10000.0));
605             }
606 
607             // if there is no logical size, create a size from pixel size and set MapMode accordingly
608             if(0L == aBitmapEx.GetPrefSize().Width() || 0L == aBitmapEx.GetPrefSize().Height())
609             {
610                 aBitmapEx.SetPrefSize(aBitmapEx.GetSizePixel());
611                 aBitmapEx.SetPrefMapMode(MAP_PIXEL);
612             }
613 
614             // convert size and MapMode to destination logical size and MapMode. The created
615             // bitmap must have a valid logical size (PrefSize)
616             const MapUnit aDestinationMapUnit((MapUnit)rSet.GetPool()->GetMetric(0));
617 
618             if(aBitmapEx.GetPrefMapMode() != aDestinationMapUnit)
619             {
620                 // #i100360# for MAP_PIXEL, LogicToLogic will not work properly,
621                 // so fallback to Application::GetDefaultDevice()
622                 if(MAP_PIXEL == aBitmapEx.GetPrefMapMode().GetMapUnit())
623                 {
624                     aBitmapEx.SetPrefSize(Application::GetDefaultDevice()->PixelToLogic(
625                         aBitmapEx.GetPrefSize(), aDestinationMapUnit));
626                 }
627                 else
628                 {
629                     aBitmapEx.SetPrefSize(OutputDevice::LogicToLogic(
630                         aBitmapEx.GetPrefSize(), aBitmapEx.GetPrefMapMode(), aDestinationMapUnit));
631                 }
632             }
633 
634             // get size
635             const basegfx::B2DVector aSize(
636                 (double)((const SfxMetricItem&)(rSet.Get(XATTR_FILLBMP_SIZEX))).GetValue(),
637                 (double)((const SfxMetricItem&)(rSet.Get(XATTR_FILLBMP_SIZEY))).GetValue());
638             const basegfx::B2DVector aOffset(
639                 (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_TILEOFFSETX))).GetValue(),
640                 (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_TILEOFFSETY))).GetValue());
641             const basegfx::B2DVector aOffsetPosition(
642                 (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_POSOFFSETX))).GetValue(),
643                 (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_POSOFFSETY))).GetValue());
644 
645             return attribute::SdrFillBitmapAttribute(
646                 aBitmapEx,
647                 aSize,
648                 aOffset,
649                 aOffsetPosition,
650                 RectPointToB2DVector((RECT_POINT)((const SfxEnumItem&)(rSet.Get(XATTR_FILLBMP_POS))).GetValue()),
651                 ((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_TILE))).GetValue(),
652                 ((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_STRETCH))).GetValue(),
653                 ((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_SIZELOG))).GetValue());
654         }
655 
656         attribute::SdrShadowTextAttribute createNewSdrShadowTextAttribute(
657             const SfxItemSet& rSet,
658             const SdrText* pText,
659             bool bSuppressText)
660         {
661             attribute::SdrTextAttribute aText;
662 
663             // #i98072# added option to suppress text
664             // look for text first
665             if(!bSuppressText && pText)
666             {
667                 aText = createNewSdrTextAttribute(rSet, *pText);
668             }
669 
670             // try shadow
671             const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
672 
673             return attribute::SdrShadowTextAttribute(aShadow, aText);
674         }
675 
676         attribute::SdrLineShadowTextAttribute createNewSdrLineShadowTextAttribute(
677             const SfxItemSet& rSet,
678             const SdrText* pText)
679         {
680             attribute::SdrLineAttribute aLine;
681             attribute::SdrLineStartEndAttribute aLineStartEnd;
682             attribute::SdrTextAttribute aText;
683             bool bFontworkHideContour(false);
684 
685             // look for text first
686             if(pText)
687             {
688                 aText = createNewSdrTextAttribute(rSet, *pText);
689 
690                 // when object has text and text is fontwork and hide contour is set for fontwork, force
691                 // line and fill style to empty
692                 if(!aText.isDefault()
693                     && !aText.getSdrFormTextAttribute().isDefault()
694                     && aText.isHideContour())
695                 {
696                     bFontworkHideContour = true;
697                 }
698             }
699 
700             // try line style
701             if(!bFontworkHideContour)
702             {
703                 aLine = createNewSdrLineAttribute(rSet);
704 
705                 if(!aLine.isDefault())
706                 {
707                     // try LineStartEnd
708                     aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
709                 }
710             }
711 
712             if(!aLine.isDefault() || !aText.isDefault())
713             {
714                 // try shadow
715                 const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
716 
717                 return attribute::SdrLineShadowTextAttribute(aLine, aLineStartEnd, aShadow, aText);
718             }
719 
720             return attribute::SdrLineShadowTextAttribute();
721         }
722 
723         attribute::SdrLineFillShadowTextAttribute createNewSdrLineFillShadowTextAttribute(
724             const SfxItemSet& rSet,
725             const SdrText* pText,
726             bool bHasContent)
727         {
728             attribute::SdrLineAttribute aLine;
729             attribute::SdrFillAttribute aFill;
730             attribute::SdrLineStartEndAttribute aLineStartEnd;
731             attribute::SdrShadowAttribute aShadow;
732             attribute::FillGradientAttribute aFillFloatTransGradient;
733             attribute::SdrTextAttribute aText;
734             bool bFontworkHideContour(false);
735 
736             // look for text first
737             if(pText)
738             {
739                 aText = createNewSdrTextAttribute(rSet, *pText);
740 
741                 // when object has text and text is fontwork and hide contour is set for fontwork, force
742                 // line and fill style to empty
743                 if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
744                 {
745                     bFontworkHideContour = true;
746                 }
747             }
748 
749             if(!bFontworkHideContour)
750             {
751                 // try line style
752                 aLine = createNewSdrLineAttribute(rSet);
753 
754                 if(!aLine.isDefault())
755                 {
756                     // try LineStartEnd
757                     aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
758                 }
759 
760                 // try fill style
761                 aFill = createNewSdrFillAttribute(rSet);
762 
763                 if(!aFill.isDefault())
764                 {
765                     // try fillfloattransparence
766                     aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
767                 }
768             }
769 
770             // bHasContent is used from OLE and graphic objects. Normally a possible shadow
771             // depends on line, fill or text to be set, but for these objects it is possible
772             // to have none of these, but still content which needs to have a shadow (if set),
773             // so shadow needs to be tried
774             if(bHasContent || !aLine.isDefault() || !aFill.isDefault() || !aText.isDefault())
775             {
776                 // try shadow
777                 aShadow = createNewSdrShadowAttribute(rSet);
778 
779                 return attribute::SdrLineFillShadowTextAttribute(
780                     aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient, aText);
781             }
782 
783             return attribute::SdrLineFillShadowTextAttribute();
784         }
785 
786         attribute::SdrLineFillShadowAttribute3D createNewSdrLineFillShadowAttribute(const SfxItemSet& rSet, bool bSuppressFill)
787         {
788             attribute::SdrFillAttribute aFill;
789             attribute::SdrLineStartEndAttribute aLineStartEnd;
790             attribute::SdrShadowAttribute aShadow;
791             attribute::FillGradientAttribute aFillFloatTransGradient;
792 
793             // try line style
794             const attribute::SdrLineAttribute aLine(createNewSdrLineAttribute(rSet));
795 
796             if(!aLine.isDefault())
797             {
798                 // try LineStartEnd
799                 aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
800             }
801 
802             // try fill style
803             if(!bSuppressFill)
804             {
805                 aFill = createNewSdrFillAttribute(rSet);
806 
807                 if(!aFill.isDefault())
808                 {
809                     // try fillfloattransparence
810                     aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
811                 }
812             }
813 
814             if(!aLine.isDefault() || !aFill.isDefault())
815             {
816                 // try shadow
817                 aShadow = createNewSdrShadowAttribute(rSet);
818 
819                 return attribute::SdrLineFillShadowAttribute3D(
820                     aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient);
821             }
822 
823             return attribute::SdrLineFillShadowAttribute3D();
824         }
825 
826         attribute::SdrSceneAttribute createNewSdrSceneAttribute(const SfxItemSet& rSet)
827         {
828             // get perspective
829             ::com::sun::star::drawing::ProjectionMode aProjectionMode(::com::sun::star::drawing::ProjectionMode_PARALLEL);
830             const sal_uInt16 nProjectionValue(((const Svx3DPerspectiveItem&)rSet.Get(SDRATTR_3DSCENE_PERSPECTIVE)).GetValue());
831 
832             if(1L == nProjectionValue)
833             {
834                 aProjectionMode = ::com::sun::star::drawing::ProjectionMode_PERSPECTIVE;
835             }
836 
837             // get distance
838             const double fDistance(((const Svx3DDistanceItem&)rSet.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue());
839 
840             // get shadow slant
841             const double fShadowSlant(F_PI180 * ((const Svx3DShadowSlantItem&)rSet.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue());
842 
843             // get shade mode
844             ::com::sun::star::drawing::ShadeMode aShadeMode(::com::sun::star::drawing::ShadeMode_FLAT);
845             const sal_uInt16 nShadeValue(((const Svx3DShadeModeItem&)rSet.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue());
846 
847             if(1L == nShadeValue)
848             {
849                 aShadeMode = ::com::sun::star::drawing::ShadeMode_PHONG;
850             }
851             else if(2L == nShadeValue)
852             {
853                 aShadeMode = ::com::sun::star::drawing::ShadeMode_SMOOTH;
854             }
855             else if(3L == nShadeValue)
856             {
857                 aShadeMode = ::com::sun::star::drawing::ShadeMode_DRAFT;
858             }
859 
860             // get two sided lighting
861             const bool bTwoSidedLighting(((const Svx3DTwoSidedLightingItem&)rSet.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue());
862 
863             return attribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting);
864         }
865 
866         attribute::SdrLightingAttribute createNewSdrLightingAttribute(const SfxItemSet& rSet)
867         {
868             // extract lights from given SfxItemSet (from scene)
869             ::std::vector< attribute::Sdr3DLightAttribute > aLightVector;
870 
871             if(((const Svx3DLightOnOff1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue())
872             {
873                 const basegfx::BColor aColor(((const Svx3DLightcolor1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().getBColor());
874                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue());
875                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, true));
876             }
877 
878             if(((const Svx3DLightOnOff2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue())
879             {
880                 const basegfx::BColor aColor(((const Svx3DLightcolor2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().getBColor());
881                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue());
882                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
883             }
884 
885             if(((const Svx3DLightOnOff3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue())
886             {
887                 const basegfx::BColor aColor(((const Svx3DLightcolor3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().getBColor());
888                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue());
889                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
890             }
891 
892             if(((const Svx3DLightOnOff4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue())
893             {
894                 const basegfx::BColor aColor(((const Svx3DLightcolor4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().getBColor());
895                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue());
896                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
897             }
898 
899             if(((const Svx3DLightOnOff5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue())
900             {
901                 const basegfx::BColor aColor(((const Svx3DLightcolor5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().getBColor());
902                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue());
903                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
904             }
905 
906             if(((const Svx3DLightOnOff6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue())
907             {
908                 const basegfx::BColor aColor(((const Svx3DLightcolor6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().getBColor());
909                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue());
910                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
911             }
912 
913             if(((const Svx3DLightOnOff7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue())
914             {
915                 const basegfx::BColor aColor(((const Svx3DLightcolor7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().getBColor());
916                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue());
917                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
918             }
919 
920             if(((const Svx3DLightOnOff8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue())
921             {
922                 const basegfx::BColor aColor(((const Svx3DLightcolor8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().getBColor());
923                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue());
924                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
925             }
926 
927             // get ambient color
928             const Color aAmbientValue(((const Svx3DAmbientcolorItem&)rSet.Get(SDRATTR_3DSCENE_AMBIENTCOLOR)).GetValue());
929             const basegfx::BColor aAmbientLight(aAmbientValue.getBColor());
930 
931             return attribute::SdrLightingAttribute(aAmbientLight, aLightVector);
932         }
933 
934         void calculateRelativeCornerRadius(sal_Int32 nRadius, const basegfx::B2DRange& rObjectRange, double& rfCornerRadiusX, double& rfCornerRadiusY)
935         {
936             rfCornerRadiusX = rfCornerRadiusY = (double)nRadius;
937 
938             if(0.0 != rfCornerRadiusX)
939             {
940                 const double fHalfObjectWidth(rObjectRange.getWidth() * 0.5);
941 
942                 if(0.0 != fHalfObjectWidth)
943                 {
944                     if(rfCornerRadiusX < 0.0)
945                     {
946                         rfCornerRadiusX = 0.0;
947                     }
948 
949                     if(rfCornerRadiusX > fHalfObjectWidth)
950                     {
951                         rfCornerRadiusX = fHalfObjectWidth;
952                     }
953 
954                     rfCornerRadiusX /= fHalfObjectWidth;
955                 }
956                 else
957                 {
958                     rfCornerRadiusX = 0.0;
959                 }
960             }
961 
962             if(0.0 != rfCornerRadiusY)
963             {
964                 const double fHalfObjectHeight(rObjectRange.getHeight() * 0.5);
965 
966                 if(0.0 != fHalfObjectHeight)
967                 {
968                     if(rfCornerRadiusY < 0.0)
969                     {
970                         rfCornerRadiusY = 0.0;
971                     }
972 
973                     if(rfCornerRadiusY > fHalfObjectHeight)
974                     {
975                         rfCornerRadiusY = fHalfObjectHeight;
976                     }
977 
978                     rfCornerRadiusY /= fHalfObjectHeight;
979                 }
980                 else
981                 {
982                     rfCornerRadiusY = 0.0;
983                 }
984             }
985         }
986 
987         // #i101508# Support handing over given text-to-border distances
988         attribute::SdrFillTextAttribute createNewSdrFillTextAttribute(
989             const SfxItemSet& rSet,
990             const SdrText* pText,
991             const sal_Int32* pLeft,
992             const sal_Int32* pUpper,
993             const sal_Int32* pRight,
994             const sal_Int32* pLower)
995         {
996             attribute::SdrFillAttribute aFill;
997             attribute::FillGradientAttribute aFillFloatTransGradient;
998             attribute::SdrTextAttribute aText;
999             bool bFontworkHideContour(false);
1000 
1001             // look for text first
1002             if(pText)
1003             {
1004                 aText = createNewSdrTextAttribute(rSet, *pText, pLeft, pUpper, pRight, pLower);
1005 
1006                 // when object has text and text is fontwork and hide contour is set for fontwork, force
1007                 // fill style to empty
1008                 if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
1009                 {
1010                     bFontworkHideContour = true;
1011                 }
1012             }
1013 
1014             if(!bFontworkHideContour)
1015             {
1016                 // try fill style
1017                 aFill = createNewSdrFillAttribute(rSet);
1018 
1019                 if(!aFill.isDefault())
1020                 {
1021                     // try fillfloattransparence
1022                     aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
1023                 }
1024             }
1025 
1026             if(!aFill.isDefault() || !aText.isDefault())
1027             {
1028                 return attribute::SdrFillTextAttribute(aFill, aFillFloatTransGradient, aText);
1029             }
1030 
1031             return attribute::SdrFillTextAttribute();
1032         }
1033 
1034     } // end of namespace primitive2d
1035 } // end of namespace drawinglayer
1036 
1037 //////////////////////////////////////////////////////////////////////////////
1038 // eof
1039