xref: /trunk/main/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir #include "precompiled_svx.hxx"
29*cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrcustomshapeprimitive2d.hxx>
30*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx>
31*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
32*cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
33*cdf0e10cSrcweir #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
34*cdf0e10cSrcweir #include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
35*cdf0e10cSrcweir #include <drawinglayer/attribute/sdrlineattribute.hxx>
36*cdf0e10cSrcweir 
37*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
38*cdf0e10cSrcweir 
39*cdf0e10cSrcweir using namespace com::sun::star;
40*cdf0e10cSrcweir 
41*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
42*cdf0e10cSrcweir 
43*cdf0e10cSrcweir namespace drawinglayer
44*cdf0e10cSrcweir {
45*cdf0e10cSrcweir     namespace primitive2d
46*cdf0e10cSrcweir     {
47*cdf0e10cSrcweir         Primitive2DSequence SdrCustomShapePrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const
48*cdf0e10cSrcweir         {
49*cdf0e10cSrcweir             Primitive2DSequence aRetval(getSubPrimitives());
50*cdf0e10cSrcweir 
51*cdf0e10cSrcweir             // add text
52*cdf0e10cSrcweir             if(!getSdrSTAttribute().getText().isDefault())
53*cdf0e10cSrcweir             {
54*cdf0e10cSrcweir                 const basegfx::B2DPolygon aUnitOutline(basegfx::tools::createUnitPolygon());
55*cdf0e10cSrcweir 
56*cdf0e10cSrcweir                 appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
57*cdf0e10cSrcweir                     createTextPrimitive(
58*cdf0e10cSrcweir                         basegfx::B2DPolyPolygon(aUnitOutline),
59*cdf0e10cSrcweir                         getTextBox(),
60*cdf0e10cSrcweir                         getSdrSTAttribute().getText(),
61*cdf0e10cSrcweir                         attribute::SdrLineAttribute(),
62*cdf0e10cSrcweir                         false,
63*cdf0e10cSrcweir                         getWordWrap(),
64*cdf0e10cSrcweir                         isForceTextClipToTextRange()));
65*cdf0e10cSrcweir             }
66*cdf0e10cSrcweir 
67*cdf0e10cSrcweir             // add shadow
68*cdf0e10cSrcweir             if(aRetval.hasElements() && !getSdrSTAttribute().getShadow().isDefault())
69*cdf0e10cSrcweir             {
70*cdf0e10cSrcweir                 // #i105323# add generic shadow only for 2D shapes. For
71*cdf0e10cSrcweir                 // 3D shapes shadow will be set at the individual created
72*cdf0e10cSrcweir                 // visualisation objects and be visualized by the 3d renderer
73*cdf0e10cSrcweir                 // as a single shadow.
74*cdf0e10cSrcweir                 //
75*cdf0e10cSrcweir                 // The shadow for AutoShapes could be handled uniformely by not setting any
76*cdf0e10cSrcweir                 // shadow items at the helper model objects and only adding shadow here for
77*cdf0e10cSrcweir                 // 2D and 3D (and it works, too), but this would lead to two 3D scenes for
78*cdf0e10cSrcweir                 // the 3D object; one for the shadow aond one for the content. The one for the
79*cdf0e10cSrcweir                 // shadow will be correct (using ColorModifierStack), but expensive.
80*cdf0e10cSrcweir                 if(!get3DShape())
81*cdf0e10cSrcweir                 {
82*cdf0e10cSrcweir                     aRetval = createEmbeddedShadowPrimitive(aRetval, getSdrSTAttribute().getShadow());
83*cdf0e10cSrcweir                 }
84*cdf0e10cSrcweir             }
85*cdf0e10cSrcweir 
86*cdf0e10cSrcweir             return aRetval;
87*cdf0e10cSrcweir         }
88*cdf0e10cSrcweir 
89*cdf0e10cSrcweir         SdrCustomShapePrimitive2D::SdrCustomShapePrimitive2D(
90*cdf0e10cSrcweir             const attribute::SdrShadowTextAttribute& rSdrSTAttribute,
91*cdf0e10cSrcweir             const Primitive2DSequence& rSubPrimitives,
92*cdf0e10cSrcweir             const basegfx::B2DHomMatrix& rTextBox,
93*cdf0e10cSrcweir             bool bWordWrap,
94*cdf0e10cSrcweir             bool b3DShape,
95*cdf0e10cSrcweir             bool bForceTextClipToTextRange)
96*cdf0e10cSrcweir         :   BufferedDecompositionPrimitive2D(),
97*cdf0e10cSrcweir             maSdrSTAttribute(rSdrSTAttribute),
98*cdf0e10cSrcweir             maSubPrimitives(rSubPrimitives),
99*cdf0e10cSrcweir             maTextBox(rTextBox),
100*cdf0e10cSrcweir             mbWordWrap(bWordWrap),
101*cdf0e10cSrcweir             mb3DShape(b3DShape),
102*cdf0e10cSrcweir             mbForceTextClipToTextRange(bForceTextClipToTextRange)
103*cdf0e10cSrcweir         {
104*cdf0e10cSrcweir         }
105*cdf0e10cSrcweir 
106*cdf0e10cSrcweir         bool SdrCustomShapePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
107*cdf0e10cSrcweir         {
108*cdf0e10cSrcweir             if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
109*cdf0e10cSrcweir             {
110*cdf0e10cSrcweir                 const SdrCustomShapePrimitive2D& rCompare = (SdrCustomShapePrimitive2D&)rPrimitive;
111*cdf0e10cSrcweir 
112*cdf0e10cSrcweir                 return (getSdrSTAttribute() == rCompare.getSdrSTAttribute()
113*cdf0e10cSrcweir                     && getSubPrimitives() == rCompare.getSubPrimitives()
114*cdf0e10cSrcweir                     && getTextBox() == rCompare.getTextBox()
115*cdf0e10cSrcweir                     && getWordWrap() == rCompare.getWordWrap()
116*cdf0e10cSrcweir                     && get3DShape() == rCompare.get3DShape()
117*cdf0e10cSrcweir                     && isForceTextClipToTextRange() == rCompare.isForceTextClipToTextRange());
118*cdf0e10cSrcweir             }
119*cdf0e10cSrcweir 
120*cdf0e10cSrcweir             return false;
121*cdf0e10cSrcweir         }
122*cdf0e10cSrcweir 
123*cdf0e10cSrcweir         // provide unique ID
124*cdf0e10cSrcweir         ImplPrimitrive2DIDBlock(SdrCustomShapePrimitive2D, PRIMITIVE2D_ID_SDRCUSTOMSHAPEPRIMITIVE2D)
125*cdf0e10cSrcweir 
126*cdf0e10cSrcweir     } // end of namespace primitive2d
127*cdf0e10cSrcweir } // end of namespace drawinglayer
128*cdf0e10cSrcweir 
129*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
130*cdf0e10cSrcweir // eof
131