xref: /trunk/main/svx/source/sdr/primitive2d/sdrrectangleprimitive2d.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27 
28 #include "precompiled_svx.hxx"
29 #include <svx/sdr/primitive2d/sdrrectangleprimitive2d.hxx>
30 #include <basegfx/polygon/b2dpolygontools.hxx>
31 #include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
32 #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
33 #include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
34 #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
35 #include <basegfx/polygon/b2dpolygon.hxx>
36 
37 //////////////////////////////////////////////////////////////////////////////
38 
39 using namespace com::sun::star;
40 
41 //////////////////////////////////////////////////////////////////////////////
42 
43 namespace drawinglayer
44 {
45     namespace primitive2d
46     {
47         Primitive2DSequence SdrRectanglePrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const
48         {
49             Primitive2DSequence aRetval;
50 
51             // create unit outline polygon
52             const basegfx::B2DPolygon aUnitOutline(basegfx::tools::createPolygonFromRect(
53                 basegfx::B2DRange(0.0, 0.0, 1.0, 1.0),
54                 getCornerRadiusX(),
55                 getCornerRadiusY()));
56 
57             // add fill
58             if(!getSdrLFSTAttribute().getFill().isDefault())
59             {
60                 appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
61                     createPolyPolygonFillPrimitive(
62                         basegfx::B2DPolyPolygon(aUnitOutline),
63                         getTransform(),
64                         getSdrLFSTAttribute().getFill(),
65                         getSdrLFSTAttribute().getFillFloatTransGradient()));
66             }
67             else if(getForceFillForHitTest())
68             {
69                 // if no fill and it's a text frame, create a fill for HitTest and
70                 // BoundRect fallback
71                 appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
72                     createHiddenGeometryPrimitives2D(
73                         true,
74                         basegfx::B2DPolyPolygon(aUnitOutline),
75                         getTransform()));
76             }
77 
78             // add line
79             if(!getSdrLFSTAttribute().getLine().isDefault())
80             {
81                 appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
82                     createPolygonLinePrimitive(
83                         aUnitOutline,
84                         getTransform(),
85                         getSdrLFSTAttribute().getLine(),
86                         attribute::SdrLineStartEndAttribute()));
87             }
88             else if(!getForceFillForHitTest())
89             {
90                 // if initially no line is defined and it's not a text frame, create
91                 // a line for HitTest and BoundRect
92                 appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
93                     createHiddenGeometryPrimitives2D(
94                         false,
95                         basegfx::B2DPolyPolygon(aUnitOutline),
96                         getTransform()));
97             }
98 
99             // add text
100             if(!getSdrLFSTAttribute().getText().isDefault())
101             {
102                 appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
103                     createTextPrimitive(
104                         basegfx::B2DPolyPolygon(aUnitOutline),
105                         getTransform(),
106                         getSdrLFSTAttribute().getText(),
107                         getSdrLFSTAttribute().getLine(),
108                         false,
109                         false,
110                         false));
111             }
112 
113             // add shadow
114             if(!getSdrLFSTAttribute().getShadow().isDefault())
115             {
116                 aRetval = createEmbeddedShadowPrimitive(
117                     aRetval,
118                     getSdrLFSTAttribute().getShadow());
119             }
120 
121             return aRetval;
122         }
123 
124         SdrRectanglePrimitive2D::SdrRectanglePrimitive2D(
125             const basegfx::B2DHomMatrix& rTransform,
126             const attribute::SdrLineFillShadowTextAttribute& rSdrLFSTAttribute,
127             double fCornerRadiusX,
128             double fCornerRadiusY,
129             bool bForceFillForHitTest)
130         :   BufferedDecompositionPrimitive2D(),
131             maTransform(rTransform),
132             maSdrLFSTAttribute(rSdrLFSTAttribute),
133             mfCornerRadiusX(fCornerRadiusX),
134             mfCornerRadiusY(fCornerRadiusY),
135             mbForceFillForHitTest(bForceFillForHitTest)
136         {
137         }
138 
139         bool SdrRectanglePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
140         {
141             if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
142             {
143                 const SdrRectanglePrimitive2D& rCompare = (SdrRectanglePrimitive2D&)rPrimitive;
144 
145                 return (getCornerRadiusX() == rCompare.getCornerRadiusX()
146                     && getCornerRadiusY() == rCompare.getCornerRadiusY()
147                     && getTransform() == rCompare.getTransform()
148                     && getSdrLFSTAttribute() == rCompare.getSdrLFSTAttribute()
149                     && getForceFillForHitTest() == rCompare.getForceFillForHitTest());
150             }
151 
152             return false;
153         }
154 
155         // provide unique ID
156         ImplPrimitrive2DIDBlock(SdrRectanglePrimitive2D, PRIMITIVE2D_ID_SDRRECTANGLEPRIMITIVE2D)
157 
158     } // end of namespace primitive2d
159 } // end of namespace drawinglayer
160 
161 //////////////////////////////////////////////////////////////////////////////
162 // eof
163