xref: /trunk/main/svx/source/svdraw/svdglue.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
1*cdf0e10cSrcweir /*************************************************************************
2*cdf0e10cSrcweir  *
3*cdf0e10cSrcweir  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4*cdf0e10cSrcweir  *
5*cdf0e10cSrcweir  * Copyright 2000, 2010 Oracle and/or its affiliates.
6*cdf0e10cSrcweir  *
7*cdf0e10cSrcweir  * OpenOffice.org - a multi-platform office productivity suite
8*cdf0e10cSrcweir  *
9*cdf0e10cSrcweir  * This file is part of OpenOffice.org.
10*cdf0e10cSrcweir  *
11*cdf0e10cSrcweir  * OpenOffice.org is free software: you can redistribute it and/or modify
12*cdf0e10cSrcweir  * it under the terms of the GNU Lesser General Public License version 3
13*cdf0e10cSrcweir  * only, as published by the Free Software Foundation.
14*cdf0e10cSrcweir  *
15*cdf0e10cSrcweir  * OpenOffice.org is distributed in the hope that it will be useful,
16*cdf0e10cSrcweir  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17*cdf0e10cSrcweir  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18*cdf0e10cSrcweir  * GNU Lesser General Public License version 3 for more details
19*cdf0e10cSrcweir  * (a copy is included in the LICENSE file that accompanied this code).
20*cdf0e10cSrcweir  *
21*cdf0e10cSrcweir  * You should have received a copy of the GNU Lesser General Public License
22*cdf0e10cSrcweir  * version 3 along with OpenOffice.org.  If not, see
23*cdf0e10cSrcweir  * <http://www.openoffice.org/license.html>
24*cdf0e10cSrcweir  * for a copy of the LGPLv3 License.
25*cdf0e10cSrcweir  *
26*cdf0e10cSrcweir  ************************************************************************/
27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir #include <tools/debug.hxx>
31*cdf0e10cSrcweir 
32*cdf0e10cSrcweir #include <svx/svdglue.hxx>
33*cdf0e10cSrcweir #include <svx/svdobj.hxx>
34*cdf0e10cSrcweir #include <svx/svdtrans.hxx>
35*cdf0e10cSrcweir 
36*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////////////////////////////
37*cdf0e10cSrcweir 
38*cdf0e10cSrcweir void SdrGluePoint::SetReallyAbsolute(FASTBOOL bOn, const SdrObject& rObj)
39*cdf0e10cSrcweir {
40*cdf0e10cSrcweir     if ( bReallyAbsolute != bOn )
41*cdf0e10cSrcweir     {
42*cdf0e10cSrcweir        if ( bOn )
43*cdf0e10cSrcweir        {
44*cdf0e10cSrcweir            aPos=GetAbsolutePos(rObj);
45*cdf0e10cSrcweir            bReallyAbsolute=bOn;
46*cdf0e10cSrcweir        }
47*cdf0e10cSrcweir        else
48*cdf0e10cSrcweir        {
49*cdf0e10cSrcweir            bReallyAbsolute=bOn;
50*cdf0e10cSrcweir            Point aPt(aPos);
51*cdf0e10cSrcweir            SetAbsolutePos(aPt,rObj);
52*cdf0e10cSrcweir        }
53*cdf0e10cSrcweir     }
54*cdf0e10cSrcweir }
55*cdf0e10cSrcweir 
56*cdf0e10cSrcweir Point SdrGluePoint::GetAbsolutePos(const SdrObject& rObj) const
57*cdf0e10cSrcweir {
58*cdf0e10cSrcweir     if (bReallyAbsolute) return aPos;
59*cdf0e10cSrcweir     Rectangle aSnap(rObj.GetSnapRect());
60*cdf0e10cSrcweir     Rectangle aBound(rObj.GetSnapRect());
61*cdf0e10cSrcweir     Point aPt(aPos);
62*cdf0e10cSrcweir 
63*cdf0e10cSrcweir     Point aOfs(aSnap.Center());
64*cdf0e10cSrcweir     switch (GetHorzAlign()) {
65*cdf0e10cSrcweir         case SDRHORZALIGN_LEFT  : aOfs.X()=aSnap.Left(); break;
66*cdf0e10cSrcweir         case SDRHORZALIGN_RIGHT : aOfs.X()=aSnap.Right(); break;
67*cdf0e10cSrcweir     }
68*cdf0e10cSrcweir     switch (GetVertAlign()) {
69*cdf0e10cSrcweir         case SDRVERTALIGN_TOP   : aOfs.Y()=aSnap.Top(); break;
70*cdf0e10cSrcweir         case SDRVERTALIGN_BOTTOM: aOfs.Y()=aSnap.Bottom(); break;
71*cdf0e10cSrcweir     }
72*cdf0e10cSrcweir     if (!bNoPercent) {
73*cdf0e10cSrcweir         long nXMul=aSnap.Right()-aSnap.Left();
74*cdf0e10cSrcweir         long nYMul=aSnap.Bottom()-aSnap.Top();
75*cdf0e10cSrcweir         long nXDiv=10000;
76*cdf0e10cSrcweir         long nYDiv=10000;
77*cdf0e10cSrcweir         if (nXMul!=nXDiv) {
78*cdf0e10cSrcweir             aPt.X()*=nXMul;
79*cdf0e10cSrcweir             aPt.X()/=nXDiv;
80*cdf0e10cSrcweir         }
81*cdf0e10cSrcweir         if (nYMul!=nYDiv) {
82*cdf0e10cSrcweir             aPt.Y()*=nYMul;
83*cdf0e10cSrcweir             aPt.Y()/=nYDiv;
84*cdf0e10cSrcweir         }
85*cdf0e10cSrcweir     }
86*cdf0e10cSrcweir     aPt+=aOfs;
87*cdf0e10cSrcweir     // Und nun auf's BoundRect des Objekts begrenzen
88*cdf0e10cSrcweir     if (aPt.X()<aBound.Left  ()) aPt.X()=aBound.Left  ();
89*cdf0e10cSrcweir     if (aPt.X()>aBound.Right ()) aPt.X()=aBound.Right ();
90*cdf0e10cSrcweir     if (aPt.Y()<aBound.Top   ()) aPt.Y()=aBound.Top   ();
91*cdf0e10cSrcweir     if (aPt.Y()>aBound.Bottom()) aPt.Y()=aBound.Bottom();
92*cdf0e10cSrcweir     return aPt;
93*cdf0e10cSrcweir }
94*cdf0e10cSrcweir 
95*cdf0e10cSrcweir void SdrGluePoint::SetAbsolutePos(const Point& rNewPos, const SdrObject& rObj)
96*cdf0e10cSrcweir {
97*cdf0e10cSrcweir     if (bReallyAbsolute) {
98*cdf0e10cSrcweir         aPos=rNewPos;
99*cdf0e10cSrcweir         return;
100*cdf0e10cSrcweir     }
101*cdf0e10cSrcweir     Rectangle aSnap(rObj.GetSnapRect());
102*cdf0e10cSrcweir     Point aPt(rNewPos);
103*cdf0e10cSrcweir 
104*cdf0e10cSrcweir     Point aOfs(aSnap.Center());
105*cdf0e10cSrcweir     switch (GetHorzAlign()) {
106*cdf0e10cSrcweir         case SDRHORZALIGN_LEFT  : aOfs.X()=aSnap.Left(); break;
107*cdf0e10cSrcweir         case SDRHORZALIGN_RIGHT : aOfs.X()=aSnap.Right(); break;
108*cdf0e10cSrcweir     }
109*cdf0e10cSrcweir     switch (GetVertAlign()) {
110*cdf0e10cSrcweir         case SDRVERTALIGN_TOP   : aOfs.Y()=aSnap.Top(); break;
111*cdf0e10cSrcweir         case SDRVERTALIGN_BOTTOM: aOfs.Y()=aSnap.Bottom(); break;
112*cdf0e10cSrcweir     }
113*cdf0e10cSrcweir     aPt-=aOfs;
114*cdf0e10cSrcweir     if (!bNoPercent) {
115*cdf0e10cSrcweir         long nXMul=aSnap.Right()-aSnap.Left();
116*cdf0e10cSrcweir         long nYMul=aSnap.Bottom()-aSnap.Top();
117*cdf0e10cSrcweir         if (nXMul==0) nXMul=1;
118*cdf0e10cSrcweir         if (nYMul==0) nYMul=1;
119*cdf0e10cSrcweir         long nXDiv=10000;
120*cdf0e10cSrcweir         long nYDiv=10000;
121*cdf0e10cSrcweir         if (nXMul!=nXDiv) {
122*cdf0e10cSrcweir             aPt.X()*=nXDiv;
123*cdf0e10cSrcweir             aPt.X()/=nXMul;
124*cdf0e10cSrcweir         }
125*cdf0e10cSrcweir         if (nYMul!=nYDiv) {
126*cdf0e10cSrcweir             aPt.Y()*=nYDiv;
127*cdf0e10cSrcweir             aPt.Y()/=nYMul;
128*cdf0e10cSrcweir         }
129*cdf0e10cSrcweir     }
130*cdf0e10cSrcweir     aPos=aPt;
131*cdf0e10cSrcweir }
132*cdf0e10cSrcweir 
133*cdf0e10cSrcweir long SdrGluePoint::GetAlignAngle() const
134*cdf0e10cSrcweir {
135*cdf0e10cSrcweir     switch (nAlign) {
136*cdf0e10cSrcweir         case SDRHORZALIGN_CENTER|SDRVERTALIGN_CENTER: return 0; // Invalid!
137*cdf0e10cSrcweir         case SDRHORZALIGN_RIGHT |SDRVERTALIGN_CENTER: return 0;
138*cdf0e10cSrcweir         case SDRHORZALIGN_RIGHT |SDRVERTALIGN_TOP   : return 4500;
139*cdf0e10cSrcweir         case SDRHORZALIGN_CENTER|SDRVERTALIGN_TOP   : return 9000;
140*cdf0e10cSrcweir         case SDRHORZALIGN_LEFT  |SDRVERTALIGN_TOP   : return 13500;
141*cdf0e10cSrcweir         case SDRHORZALIGN_LEFT  |SDRVERTALIGN_CENTER: return 18000;
142*cdf0e10cSrcweir         case SDRHORZALIGN_LEFT  |SDRVERTALIGN_BOTTOM: return 22500;
143*cdf0e10cSrcweir         case SDRHORZALIGN_CENTER|SDRVERTALIGN_BOTTOM: return 27000;
144*cdf0e10cSrcweir         case SDRHORZALIGN_RIGHT |SDRVERTALIGN_BOTTOM: return 31500;
145*cdf0e10cSrcweir     } // switch
146*cdf0e10cSrcweir     return 0;
147*cdf0e10cSrcweir }
148*cdf0e10cSrcweir 
149*cdf0e10cSrcweir void SdrGluePoint::SetAlignAngle(long nWink)
150*cdf0e10cSrcweir {
151*cdf0e10cSrcweir     nWink=NormAngle360(nWink);
152*cdf0e10cSrcweir     if (nWink>=33750 || nWink<2250) nAlign=SDRHORZALIGN_RIGHT |SDRVERTALIGN_CENTER;
153*cdf0e10cSrcweir     else if (nWink< 6750) nAlign=SDRHORZALIGN_RIGHT |SDRVERTALIGN_TOP   ;
154*cdf0e10cSrcweir     else if (nWink<11250) nAlign=SDRHORZALIGN_CENTER|SDRVERTALIGN_TOP   ;
155*cdf0e10cSrcweir     else if (nWink<15750) nAlign=SDRHORZALIGN_LEFT  |SDRVERTALIGN_TOP   ;
156*cdf0e10cSrcweir     else if (nWink<20250) nAlign=SDRHORZALIGN_LEFT  |SDRVERTALIGN_CENTER;
157*cdf0e10cSrcweir     else if (nWink<24750) nAlign=SDRHORZALIGN_LEFT  |SDRVERTALIGN_BOTTOM;
158*cdf0e10cSrcweir     else if (nWink<29250) nAlign=SDRHORZALIGN_CENTER|SDRVERTALIGN_BOTTOM;
159*cdf0e10cSrcweir     else if (nWink<33750) nAlign=SDRHORZALIGN_RIGHT |SDRVERTALIGN_BOTTOM;
160*cdf0e10cSrcweir }
161*cdf0e10cSrcweir 
162*cdf0e10cSrcweir long SdrGluePoint::EscDirToAngle(sal_uInt16 nEsc) const
163*cdf0e10cSrcweir {
164*cdf0e10cSrcweir     switch (nEsc) {
165*cdf0e10cSrcweir         case SDRESC_RIGHT : return 0;
166*cdf0e10cSrcweir         case SDRESC_TOP   : return 9000;
167*cdf0e10cSrcweir         case SDRESC_LEFT  : return 18000;
168*cdf0e10cSrcweir         case SDRESC_BOTTOM: return 27000;
169*cdf0e10cSrcweir     } // switch
170*cdf0e10cSrcweir     return 0;
171*cdf0e10cSrcweir }
172*cdf0e10cSrcweir 
173*cdf0e10cSrcweir sal_uInt16 SdrGluePoint::EscAngleToDir(long nWink) const
174*cdf0e10cSrcweir {
175*cdf0e10cSrcweir     nWink=NormAngle360(nWink);
176*cdf0e10cSrcweir     if (nWink>=31500 || nWink<4500) return SDRESC_RIGHT;
177*cdf0e10cSrcweir     if (nWink<13500) return SDRESC_TOP;
178*cdf0e10cSrcweir     if (nWink<22500) return SDRESC_LEFT;
179*cdf0e10cSrcweir     if (nWink<31500) return SDRESC_BOTTOM;
180*cdf0e10cSrcweir     return 0;
181*cdf0e10cSrcweir }
182*cdf0e10cSrcweir 
183*cdf0e10cSrcweir void SdrGluePoint::Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* pObj)
184*cdf0e10cSrcweir {
185*cdf0e10cSrcweir     Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
186*cdf0e10cSrcweir     RotatePoint(aPt,rRef,sn,cs);
187*cdf0e10cSrcweir     // Bezugskante drehen
188*cdf0e10cSrcweir     if(nAlign != (SDRHORZALIGN_CENTER|SDRVERTALIGN_CENTER))
189*cdf0e10cSrcweir     {
190*cdf0e10cSrcweir         SetAlignAngle(GetAlignAngle()+nWink);
191*cdf0e10cSrcweir     }
192*cdf0e10cSrcweir     // Austrittsrichtungen drehen
193*cdf0e10cSrcweir     sal_uInt16 nEscDir0=nEscDir;
194*cdf0e10cSrcweir     sal_uInt16 nEscDir1=0;
195*cdf0e10cSrcweir     if ((nEscDir0&SDRESC_LEFT  )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_LEFT  )+nWink);
196*cdf0e10cSrcweir     if ((nEscDir0&SDRESC_TOP   )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_TOP   )+nWink);
197*cdf0e10cSrcweir     if ((nEscDir0&SDRESC_RIGHT )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_RIGHT )+nWink);
198*cdf0e10cSrcweir     if ((nEscDir0&SDRESC_BOTTOM)!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_BOTTOM)+nWink);
199*cdf0e10cSrcweir     nEscDir=nEscDir1;
200*cdf0e10cSrcweir     if (pObj!=NULL) SetAbsolutePos(aPt,*pObj); else SetPos(aPt);
201*cdf0e10cSrcweir }
202*cdf0e10cSrcweir 
203*cdf0e10cSrcweir void SdrGluePoint::Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj)
204*cdf0e10cSrcweir {
205*cdf0e10cSrcweir     Point aPt(rRef2); aPt-=rRef1;
206*cdf0e10cSrcweir     long nWink=GetAngle(aPt);
207*cdf0e10cSrcweir     Mirror(rRef1,rRef2,nWink,pObj);
208*cdf0e10cSrcweir }
209*cdf0e10cSrcweir 
210*cdf0e10cSrcweir void SdrGluePoint::Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pObj)
211*cdf0e10cSrcweir {
212*cdf0e10cSrcweir     Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
213*cdf0e10cSrcweir     MirrorPoint(aPt,rRef1,rRef2);
214*cdf0e10cSrcweir     // Bezugskante spiegeln
215*cdf0e10cSrcweir     if(nAlign != (SDRHORZALIGN_CENTER|SDRVERTALIGN_CENTER))
216*cdf0e10cSrcweir     {
217*cdf0e10cSrcweir         long nAW=GetAlignAngle();
218*cdf0e10cSrcweir         nAW+=2*(nWink-nAW);
219*cdf0e10cSrcweir         SetAlignAngle(nAW);
220*cdf0e10cSrcweir     }
221*cdf0e10cSrcweir     // Austrittsrichtungen spiegeln
222*cdf0e10cSrcweir     sal_uInt16 nEscDir0=nEscDir;
223*cdf0e10cSrcweir     sal_uInt16 nEscDir1=0;
224*cdf0e10cSrcweir     if ((nEscDir0&SDRESC_LEFT)!=0) {
225*cdf0e10cSrcweir         long nEW=EscDirToAngle(SDRESC_LEFT);
226*cdf0e10cSrcweir         nEW+=2*(nWink-nEW);
227*cdf0e10cSrcweir         nEscDir1|=EscAngleToDir(nEW);
228*cdf0e10cSrcweir     }
229*cdf0e10cSrcweir     if ((nEscDir0&SDRESC_TOP)!=0) {
230*cdf0e10cSrcweir         long nEW=EscDirToAngle(SDRESC_TOP);
231*cdf0e10cSrcweir         nEW+=2*(nWink-nEW);
232*cdf0e10cSrcweir         nEscDir1|=EscAngleToDir(nEW);
233*cdf0e10cSrcweir     }
234*cdf0e10cSrcweir     if ((nEscDir0&SDRESC_RIGHT)!=0) {
235*cdf0e10cSrcweir         long nEW=EscDirToAngle(SDRESC_RIGHT);
236*cdf0e10cSrcweir         nEW+=2*(nWink-nEW);
237*cdf0e10cSrcweir         nEscDir1|=EscAngleToDir(nEW);
238*cdf0e10cSrcweir     }
239*cdf0e10cSrcweir     if ((nEscDir0&SDRESC_BOTTOM)!=0) {
240*cdf0e10cSrcweir         long nEW=EscDirToAngle(SDRESC_BOTTOM);
241*cdf0e10cSrcweir         nEW+=2*(nWink-nEW);
242*cdf0e10cSrcweir         nEscDir1|=EscAngleToDir(nEW);
243*cdf0e10cSrcweir     }
244*cdf0e10cSrcweir     nEscDir=nEscDir1;
245*cdf0e10cSrcweir     if (pObj!=NULL) SetAbsolutePos(aPt,*pObj); else SetPos(aPt);
246*cdf0e10cSrcweir }
247*cdf0e10cSrcweir 
248*cdf0e10cSrcweir void SdrGluePoint::Shear(const Point& rRef, long /*nWink*/, double tn, FASTBOOL bVShear, const SdrObject* pObj)
249*cdf0e10cSrcweir {
250*cdf0e10cSrcweir     Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
251*cdf0e10cSrcweir     ShearPoint(aPt,rRef,tn,bVShear);
252*cdf0e10cSrcweir     if (pObj!=NULL) SetAbsolutePos(aPt,*pObj); else SetPos(aPt);
253*cdf0e10cSrcweir }
254*cdf0e10cSrcweir 
255*cdf0e10cSrcweir void SdrGluePoint::Draw(OutputDevice& rOut, const SdrObject* pObj) const
256*cdf0e10cSrcweir {
257*cdf0e10cSrcweir     Color aBackPenColor(COL_WHITE);
258*cdf0e10cSrcweir     Color aForePenColor(COL_LIGHTBLUE);
259*cdf0e10cSrcweir 
260*cdf0e10cSrcweir     bool bMapMerk=rOut.IsMapModeEnabled();
261*cdf0e10cSrcweir     Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
262*cdf0e10cSrcweir     aPt=rOut.LogicToPixel(aPt);
263*cdf0e10cSrcweir     rOut.EnableMapMode(sal_False);
264*cdf0e10cSrcweir     long x=aPt.X(),y=aPt.Y(); // Groesse erstmal fest auf 7 Pixel
265*cdf0e10cSrcweir 
266*cdf0e10cSrcweir     rOut.SetLineColor( aBackPenColor );
267*cdf0e10cSrcweir     rOut.DrawLine(Point(x-2,y-3),Point(x+3,y+2));
268*cdf0e10cSrcweir     rOut.DrawLine(Point(x-3,y-2),Point(x+2,y+3));
269*cdf0e10cSrcweir     rOut.DrawLine(Point(x-3,y+2),Point(x+2,y-3));
270*cdf0e10cSrcweir     rOut.DrawLine(Point(x-2,y+3),Point(x+3,y-2));
271*cdf0e10cSrcweir 
272*cdf0e10cSrcweir     if (bNoPercent)
273*cdf0e10cSrcweir     {
274*cdf0e10cSrcweir         switch (GetHorzAlign())
275*cdf0e10cSrcweir         {
276*cdf0e10cSrcweir             case SDRHORZALIGN_LEFT  : rOut.DrawLine(Point(x-3,y-1),Point(x-3,y+1)); break;
277*cdf0e10cSrcweir             case SDRHORZALIGN_RIGHT : rOut.DrawLine(Point(x+3,y-1),Point(x+3,y+1)); break;
278*cdf0e10cSrcweir         }
279*cdf0e10cSrcweir 
280*cdf0e10cSrcweir         switch (GetVertAlign())
281*cdf0e10cSrcweir         {
282*cdf0e10cSrcweir             case SDRVERTALIGN_TOP   : rOut.DrawLine(Point(x-1,y-3),Point(x+1,y-3)); break;
283*cdf0e10cSrcweir             case SDRVERTALIGN_BOTTOM: rOut.DrawLine(Point(x-1,y+3),Point(x+1,y+3)); break;
284*cdf0e10cSrcweir         }
285*cdf0e10cSrcweir     }
286*cdf0e10cSrcweir 
287*cdf0e10cSrcweir     rOut.SetLineColor( aForePenColor );
288*cdf0e10cSrcweir     rOut.DrawLine(Point(x-2,y-2),Point(x+2,y+2));
289*cdf0e10cSrcweir     rOut.DrawLine(Point(x-2,y+2),Point(x+2,y-2));
290*cdf0e10cSrcweir     rOut.EnableMapMode(bMapMerk);
291*cdf0e10cSrcweir }
292*cdf0e10cSrcweir 
293*cdf0e10cSrcweir void SdrGluePoint::Invalidate(Window& rWin, const SdrObject* pObj) const
294*cdf0e10cSrcweir {
295*cdf0e10cSrcweir     bool bMapMerk=rWin.IsMapModeEnabled();
296*cdf0e10cSrcweir     Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
297*cdf0e10cSrcweir     aPt=rWin.LogicToPixel(aPt);
298*cdf0e10cSrcweir     rWin.EnableMapMode(sal_False);
299*cdf0e10cSrcweir     long x=aPt.X(),y=aPt.Y(); // Groesse erstmal fest auf 7 Pixel
300*cdf0e10cSrcweir 
301*cdf0e10cSrcweir     // #111096#
302*cdf0e10cSrcweir     // do not erase background, that causes flicker (!)
303*cdf0e10cSrcweir     rWin.Invalidate(Rectangle(Point(x-3,y-3),Point(x+3,y+3)), INVALIDATE_NOERASE);
304*cdf0e10cSrcweir 
305*cdf0e10cSrcweir     rWin.EnableMapMode(bMapMerk);
306*cdf0e10cSrcweir }
307*cdf0e10cSrcweir 
308*cdf0e10cSrcweir FASTBOOL SdrGluePoint::IsHit(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const
309*cdf0e10cSrcweir {
310*cdf0e10cSrcweir     Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
311*cdf0e10cSrcweir     Size aSiz=rOut.PixelToLogic(Size(3,3));
312*cdf0e10cSrcweir     Rectangle aRect(aPt.X()-aSiz.Width(),aPt.Y()-aSiz.Height(),aPt.X()+aSiz.Width(),aPt.Y()+aSiz.Height());
313*cdf0e10cSrcweir     return aRect.IsInside(rPnt);
314*cdf0e10cSrcweir }
315*cdf0e10cSrcweir 
316*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////////////////////////////
317*cdf0e10cSrcweir 
318*cdf0e10cSrcweir void SdrGluePointList::Clear()
319*cdf0e10cSrcweir {
320*cdf0e10cSrcweir     sal_uInt16 nAnz=GetCount();
321*cdf0e10cSrcweir     for (sal_uInt16 i=0; i<nAnz; i++) {
322*cdf0e10cSrcweir         delete GetObject(i);
323*cdf0e10cSrcweir     }
324*cdf0e10cSrcweir     aList.Clear();
325*cdf0e10cSrcweir }
326*cdf0e10cSrcweir 
327*cdf0e10cSrcweir void SdrGluePointList::operator=(const SdrGluePointList& rSrcList)
328*cdf0e10cSrcweir {
329*cdf0e10cSrcweir     if (GetCount()!=0) Clear();
330*cdf0e10cSrcweir     sal_uInt16 nAnz=rSrcList.GetCount();
331*cdf0e10cSrcweir     for (sal_uInt16 i=0; i<nAnz; i++) {
332*cdf0e10cSrcweir         Insert(rSrcList[i]);
333*cdf0e10cSrcweir     }
334*cdf0e10cSrcweir }
335*cdf0e10cSrcweir 
336*cdf0e10cSrcweir // Die Id's der Klebepunkte in der Liste sind stets streng monoton steigend!
337*cdf0e10cSrcweir // Ggf. wird dem neuen Klebepunkt eine neue Id zugewiesen (wenn diese bereits
338*cdf0e10cSrcweir // vergeben ist). Die Id 0 ist reserviert.
339*cdf0e10cSrcweir sal_uInt16 SdrGluePointList::Insert(const SdrGluePoint& rGP)
340*cdf0e10cSrcweir {
341*cdf0e10cSrcweir     SdrGluePoint* pGP=new SdrGluePoint(rGP);
342*cdf0e10cSrcweir     sal_uInt16 nId=pGP->GetId();
343*cdf0e10cSrcweir     sal_uInt16 nAnz=GetCount();
344*cdf0e10cSrcweir     sal_uInt16 nInsPos=nAnz;
345*cdf0e10cSrcweir     sal_uInt16 nLastId=nAnz!=0 ? GetObject(nAnz-1)->GetId() : 0;
346*cdf0e10cSrcweir     DBG_ASSERT(nLastId>=nAnz,"SdrGluePointList::Insert(): nLastId<nAnz");
347*cdf0e10cSrcweir     FASTBOOL bHole=nLastId>nAnz;
348*cdf0e10cSrcweir     if (nId<=nLastId) {
349*cdf0e10cSrcweir         if (!bHole || nId==0) {
350*cdf0e10cSrcweir             nId=nLastId+1;
351*cdf0e10cSrcweir         } else {
352*cdf0e10cSrcweir             FASTBOOL bBrk=sal_False;
353*cdf0e10cSrcweir             for (sal_uInt16 nNum=0; nNum<nAnz && !bBrk; nNum++) {
354*cdf0e10cSrcweir                 const SdrGluePoint* pGP2=GetObject(nNum);
355*cdf0e10cSrcweir                 sal_uInt16 nTmpId=pGP2->GetId();
356*cdf0e10cSrcweir                 if (nTmpId==nId) {
357*cdf0e10cSrcweir                     nId=nLastId+1; // bereits vorhanden
358*cdf0e10cSrcweir                     bBrk=sal_True;
359*cdf0e10cSrcweir                 }
360*cdf0e10cSrcweir                 if (nTmpId>nId) {
361*cdf0e10cSrcweir                     nInsPos=nNum; // Hier einfuegen (einsortieren)
362*cdf0e10cSrcweir                     bBrk=sal_True;
363*cdf0e10cSrcweir                 }
364*cdf0e10cSrcweir             }
365*cdf0e10cSrcweir         }
366*cdf0e10cSrcweir         pGP->SetId(nId);
367*cdf0e10cSrcweir     }
368*cdf0e10cSrcweir     aList.Insert(pGP,nInsPos);
369*cdf0e10cSrcweir     return nInsPos;
370*cdf0e10cSrcweir }
371*cdf0e10cSrcweir 
372*cdf0e10cSrcweir void SdrGluePointList::Invalidate(Window& rWin, const SdrObject* pObj) const
373*cdf0e10cSrcweir {
374*cdf0e10cSrcweir     sal_uInt16 nAnz=GetCount();
375*cdf0e10cSrcweir     for (sal_uInt16 nNum=0; nNum<nAnz; nNum++) {
376*cdf0e10cSrcweir         GetObject(nNum)->Invalidate(rWin,pObj);
377*cdf0e10cSrcweir     }
378*cdf0e10cSrcweir }
379*cdf0e10cSrcweir 
380*cdf0e10cSrcweir sal_uInt16 SdrGluePointList::FindGluePoint(sal_uInt16 nId) const
381*cdf0e10cSrcweir {
382*cdf0e10cSrcweir     // Hier noch einen optimaleren Suchalgorithmus implementieren.
383*cdf0e10cSrcweir     // Die Liste sollte stets sortiert sein!!!!
384*cdf0e10cSrcweir     sal_uInt16 nAnz=GetCount();
385*cdf0e10cSrcweir     sal_uInt16 nRet=SDRGLUEPOINT_NOTFOUND;
386*cdf0e10cSrcweir     for (sal_uInt16 nNum=0; nNum<nAnz && nRet==SDRGLUEPOINT_NOTFOUND; nNum++) {
387*cdf0e10cSrcweir         const SdrGluePoint* pGP=GetObject(nNum);
388*cdf0e10cSrcweir         if (pGP->GetId()==nId) nRet=nNum;
389*cdf0e10cSrcweir     }
390*cdf0e10cSrcweir     return nRet;
391*cdf0e10cSrcweir }
392*cdf0e10cSrcweir 
393*cdf0e10cSrcweir sal_uInt16 SdrGluePointList::HitTest(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj, FASTBOOL bBack, FASTBOOL bNext, sal_uInt16 nId0) const
394*cdf0e10cSrcweir {
395*cdf0e10cSrcweir     sal_uInt16 nAnz=GetCount();
396*cdf0e10cSrcweir     sal_uInt16 nRet=SDRGLUEPOINT_NOTFOUND;
397*cdf0e10cSrcweir     sal_uInt16 nNum=bBack ? 0 : nAnz;
398*cdf0e10cSrcweir     while ((bBack ? nNum<nAnz : nNum>0) && nRet==SDRGLUEPOINT_NOTFOUND) {
399*cdf0e10cSrcweir         if (!bBack) nNum--;
400*cdf0e10cSrcweir         const SdrGluePoint* pGP=GetObject(nNum);
401*cdf0e10cSrcweir         if (bNext) {
402*cdf0e10cSrcweir             if (pGP->GetId()==nId0) bNext=sal_False;
403*cdf0e10cSrcweir         } else {
404*cdf0e10cSrcweir             if (pGP->IsHit(rPnt,rOut,pObj)) nRet=nNum;
405*cdf0e10cSrcweir         }
406*cdf0e10cSrcweir         if (bBack) nNum++;
407*cdf0e10cSrcweir     }
408*cdf0e10cSrcweir     return nRet;
409*cdf0e10cSrcweir }
410*cdf0e10cSrcweir 
411*cdf0e10cSrcweir void SdrGluePointList::SetReallyAbsolute(FASTBOOL bOn, const SdrObject& rObj)
412*cdf0e10cSrcweir {
413*cdf0e10cSrcweir     sal_uInt16 nAnz=GetCount();
414*cdf0e10cSrcweir     for (sal_uInt16 nNum=0; nNum<nAnz; nNum++) {
415*cdf0e10cSrcweir         GetObject(nNum)->SetReallyAbsolute(bOn,rObj);
416*cdf0e10cSrcweir     }
417*cdf0e10cSrcweir }
418*cdf0e10cSrcweir 
419*cdf0e10cSrcweir void SdrGluePointList::Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* pObj)
420*cdf0e10cSrcweir {
421*cdf0e10cSrcweir     sal_uInt16 nAnz=GetCount();
422*cdf0e10cSrcweir     for (sal_uInt16 nNum=0; nNum<nAnz; nNum++) {
423*cdf0e10cSrcweir         GetObject(nNum)->Rotate(rRef,nWink,sn,cs,pObj);
424*cdf0e10cSrcweir     }
425*cdf0e10cSrcweir }
426*cdf0e10cSrcweir 
427*cdf0e10cSrcweir void SdrGluePointList::Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj)
428*cdf0e10cSrcweir {
429*cdf0e10cSrcweir     Point aPt(rRef2); aPt-=rRef1;
430*cdf0e10cSrcweir     long nWink=GetAngle(aPt);
431*cdf0e10cSrcweir     Mirror(rRef1,rRef2,nWink,pObj);
432*cdf0e10cSrcweir }
433*cdf0e10cSrcweir 
434*cdf0e10cSrcweir void SdrGluePointList::Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pObj)
435*cdf0e10cSrcweir {
436*cdf0e10cSrcweir     sal_uInt16 nAnz=GetCount();
437*cdf0e10cSrcweir     for (sal_uInt16 nNum=0; nNum<nAnz; nNum++) {
438*cdf0e10cSrcweir         GetObject(nNum)->Mirror(rRef1,rRef2,nWink,pObj);
439*cdf0e10cSrcweir     }
440*cdf0e10cSrcweir }
441*cdf0e10cSrcweir 
442*cdf0e10cSrcweir void SdrGluePointList::Shear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear, const SdrObject* pObj)
443*cdf0e10cSrcweir {
444*cdf0e10cSrcweir     sal_uInt16 nAnz=GetCount();
445*cdf0e10cSrcweir     for (sal_uInt16 nNum=0; nNum<nAnz; nNum++) {
446*cdf0e10cSrcweir         GetObject(nNum)->Shear(rRef,nWink,tn,bVShear,pObj);
447*cdf0e10cSrcweir     }
448*cdf0e10cSrcweir }
449*cdf0e10cSrcweir 
450*cdf0e10cSrcweir // eof
451