xref: /trunk/main/svx/source/svdraw/svdotextdecomposition.cxx (revision 1ecadb572e7010ff3b3382ad9bf179dbc6efadbb)
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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_svx.hxx"
30 
31 #include <svx/svdotext.hxx>
32 #include <svx/svdoutl.hxx>
33 #include <basegfx/vector/b2dvector.hxx>
34 #include <svx/sdr/primitive2d/sdrtextprimitive2d.hxx>
35 #include <drawinglayer/primitive2d/textprimitive2d.hxx>
36 #include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
37 #include <basegfx/range/b2drange.hxx>
38 #include <editeng/editstat.hxx>
39 #include <vcl/salbtype.hxx>
40 #include <svx/sdtfchim.hxx>
41 #include <svl/itemset.hxx>
42 #include <basegfx/polygon/b2dpolygontools.hxx>
43 #include <basegfx/polygon/b2dpolygon.hxx>
44 #include <drawinglayer/animation/animationtiming.hxx>
45 #include <basegfx/color/bcolor.hxx>
46 #include <vcl/svapp.hxx>
47 #include <editeng/eeitemid.hxx>
48 #include <editeng/escpitem.hxx>
49 #include <editeng/svxenum.hxx>
50 #include <editeng/flditem.hxx>
51 #include <drawinglayer/primitive2d/texthierarchyprimitive2d.hxx>
52 #include <vcl/metaact.hxx>
53 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
54 #include <drawinglayer/primitive2d/graphicprimitive2d.hxx>
55 #include <drawinglayer/primitive2d/textlayoutdevice.hxx>
56 #include <svx/unoapi.hxx>
57 #include <drawinglayer/geometry/viewinformation2d.hxx>
58 #include <editeng/outlobj.hxx>
59 #include <basegfx/matrix/b2dhommatrixtools.hxx>
60 
61 //////////////////////////////////////////////////////////////////////////////
62 // helpers
63 
64 namespace
65 {
66     drawinglayer::primitive2d::Primitive2DSequence impConvertVectorToPrimitive2DSequence(const std::vector< drawinglayer::primitive2d::BasePrimitive2D* >& rPrimitiveVector)
67     {
68         const sal_Int32 nCount(rPrimitiveVector.size());
69         drawinglayer::primitive2d::Primitive2DSequence aRetval(nCount);
70 
71         for(sal_Int32 a(0L); a < nCount; a++)
72         {
73             aRetval[a] = drawinglayer::primitive2d::Primitive2DReference(rPrimitiveVector[a]);
74         }
75 
76         return aRetval;
77     }
78 
79     class impTextBreakupHandler
80     {
81     private:
82         std::vector< drawinglayer::primitive2d::BasePrimitive2D* >  maTextPortionPrimitives;
83         std::vector< drawinglayer::primitive2d::BasePrimitive2D* >  maLinePrimitives;
84         std::vector< drawinglayer::primitive2d::BasePrimitive2D* >  maParagraphPrimitives;
85 
86         SdrOutliner&                                                mrOutliner;
87         basegfx::B2DHomMatrix                                       maNewTransformA;
88         basegfx::B2DHomMatrix                                       maNewTransformB;
89 
90         // the visible area for contour text decomposition
91         basegfx::B2DVector                                          maScale;
92 
93         // #SJ# ClipRange for BlockText decomposition; only text portions completely
94         // inside are to be accepted, so this is different from geometric clipping
95         // (which would allow e.g. upper parts of portions to remain). Only used for
96         // BlockText (see there)
97         basegfx::B2DRange                                           maClipRange;
98 
99         DECL_LINK(decomposeContourTextPrimitive, DrawPortionInfo* );
100         DECL_LINK(decomposeBlockTextPrimitive, DrawPortionInfo* );
101         DECL_LINK(decomposeStretchTextPrimitive, DrawPortionInfo* );
102 
103         DECL_LINK(decomposeContourBulletPrimitive, DrawBulletInfo* );
104         DECL_LINK(decomposeBlockBulletPrimitive, DrawBulletInfo* );
105         DECL_LINK(decomposeStretchBulletPrimitive, DrawBulletInfo* );
106 
107         bool impIsUnderlineAbove(const Font& rFont) const;
108         void impCreateTextPortionPrimitive(const DrawPortionInfo& rInfo);
109         drawinglayer::primitive2d::BasePrimitive2D* impCheckFieldPrimitive(drawinglayer::primitive2d::BasePrimitive2D* pPrimitive, const DrawPortionInfo& rInfo) const;
110         void impFlushTextPortionPrimitivesToLinePrimitives();
111         void impFlushLinePrimitivesToParagraphPrimitives();
112         void impHandleDrawPortionInfo(const DrawPortionInfo& rInfo);
113         void impHandleDrawBulletInfo(const DrawBulletInfo& rInfo);
114 
115     public:
116         impTextBreakupHandler(SdrOutliner& rOutliner)
117         :   maTextPortionPrimitives(),
118             maLinePrimitives(),
119             maParagraphPrimitives(),
120             mrOutliner(rOutliner),
121             maNewTransformA(),
122             maNewTransformB(),
123             maScale(),
124             maClipRange()
125         {
126         }
127 
128         void decomposeContourTextPrimitive(const basegfx::B2DHomMatrix& rNewTransformA, const basegfx::B2DHomMatrix& rNewTransformB, const basegfx::B2DVector& rScale)
129         {
130             maScale = rScale;
131             maNewTransformA = rNewTransformA;
132             maNewTransformB = rNewTransformB;
133             mrOutliner.SetDrawPortionHdl(LINK(this, impTextBreakupHandler, decomposeContourTextPrimitive));
134             mrOutliner.SetDrawBulletHdl(LINK(this, impTextBreakupHandler, decomposeContourBulletPrimitive));
135             mrOutliner.StripPortions();
136             mrOutliner.SetDrawPortionHdl(Link());
137             mrOutliner.SetDrawBulletHdl(Link());
138         }
139 
140         void decomposeBlockTextPrimitive(
141             const basegfx::B2DHomMatrix& rNewTransformA,
142             const basegfx::B2DHomMatrix& rNewTransformB,
143             const basegfx::B2DRange& rClipRange)
144         {
145             maNewTransformA = rNewTransformA;
146             maNewTransformB = rNewTransformB;
147             maClipRange = rClipRange;
148             mrOutliner.SetDrawPortionHdl(LINK(this, impTextBreakupHandler, decomposeBlockTextPrimitive));
149             mrOutliner.SetDrawBulletHdl(LINK(this, impTextBreakupHandler, decomposeBlockBulletPrimitive));
150             mrOutliner.StripPortions();
151             mrOutliner.SetDrawPortionHdl(Link());
152             mrOutliner.SetDrawBulletHdl(Link());
153         }
154 
155         void decomposeStretchTextPrimitive(const basegfx::B2DHomMatrix& rNewTransformA, const basegfx::B2DHomMatrix& rNewTransformB)
156         {
157             maNewTransformA = rNewTransformA;
158             maNewTransformB = rNewTransformB;
159             mrOutliner.SetDrawPortionHdl(LINK(this, impTextBreakupHandler, decomposeStretchTextPrimitive));
160             mrOutliner.SetDrawBulletHdl(LINK(this, impTextBreakupHandler, decomposeStretchBulletPrimitive));
161             mrOutliner.StripPortions();
162             mrOutliner.SetDrawPortionHdl(Link());
163             mrOutliner.SetDrawBulletHdl(Link());
164         }
165 
166         drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequence();
167     };
168 
169     bool impTextBreakupHandler::impIsUnderlineAbove(const Font& rFont) const
170     {
171         if(!rFont.IsVertical())
172         {
173             return false;
174         }
175 
176         if((LANGUAGE_JAPANESE == rFont.GetLanguage()) || (LANGUAGE_JAPANESE == rFont.GetCJKContextLanguage()))
177         {
178             // the underline is right for Japanese only
179             return true;
180         }
181 
182         return false;
183     }
184 
185     void impTextBreakupHandler::impCreateTextPortionPrimitive(const DrawPortionInfo& rInfo)
186     {
187         if(rInfo.mrText.Len() && rInfo.mnTextLen)
188         {
189             basegfx::B2DVector aFontScaling;
190             drawinglayer::attribute::FontAttribute aFontAttribute(
191                 drawinglayer::primitive2d::getFontAttributeFromVclFont(
192                     aFontScaling,
193                     rInfo.mrFont,
194                     rInfo.IsRTL(),
195                     false));
196             basegfx::B2DHomMatrix aNewTransform;
197 
198             // add font scale to new transform
199             aNewTransform.scale(aFontScaling.getX(), aFontScaling.getY());
200 
201             // look for proportional font scaling, evtl scale accordingly
202             if(100 != rInfo.mrFont.GetPropr())
203             {
204                 const double fFactor(rInfo.mrFont.GetPropr() / 100.0);
205                 aNewTransform.scale(fFactor, fFactor);
206             }
207 
208             // apply font rotate
209             if(rInfo.mrFont.GetOrientation())
210             {
211                 aNewTransform.rotate(-rInfo.mrFont.GetOrientation() * F_PI1800);
212             }
213 
214             // look for escapement, evtl translate accordingly
215             if(rInfo.mrFont.GetEscapement())
216             {
217                 sal_Int16 nEsc(rInfo.mrFont.GetEscapement());
218 
219                 if(DFLT_ESC_AUTO_SUPER == nEsc)
220                 {
221                     nEsc = 33;
222                 }
223                 else if(DFLT_ESC_AUTO_SUB == nEsc)
224                 {
225                     nEsc = -20;
226                 }
227 
228                 if(nEsc > 100)
229                 {
230                     nEsc = 100;
231                 }
232                 else if(nEsc < -100)
233                 {
234                     nEsc = -100;
235                 }
236 
237                 const double fEscapement(nEsc / -100.0);
238                 aNewTransform.translate(0.0, fEscapement * aFontScaling.getY());
239             }
240 
241             // apply transformA
242             aNewTransform *= maNewTransformA;
243 
244             // apply local offset
245             aNewTransform.translate(rInfo.mrStartPos.X(), rInfo.mrStartPos.Y());
246 
247             // also apply embedding object's transform
248             aNewTransform *= maNewTransformB;
249 
250             // prepare DXArray content. To make it independent from font size (and such from
251             // the text transformation), scale it to unit coordinates
252             ::std::vector< double > aDXArray;
253             static bool bDisableTextArray(false);
254 
255             if(!bDisableTextArray && rInfo.mpDXArray && rInfo.mnTextLen)
256             {
257                 aDXArray.reserve(rInfo.mnTextLen);
258 
259                 for(xub_StrLen a(0); a < rInfo.mnTextLen; a++)
260                 {
261                     aDXArray.push_back((double)rInfo.mpDXArray[a]);
262                 }
263             }
264 
265             // create complex text primitive and append
266             const Color aFontColor(rInfo.mrFont.GetColor());
267             const basegfx::BColor aBFontColor(aFontColor.getBColor());
268 
269             // prepare wordLineMode (for underline and strikeout)
270             // NOT for bullet texts. It is set (this may be an error by itself), but needs to be suppressed to hinder e.g. '1)'
271             // to be splitted which would not look like the original
272             const bool bWordLineMode(rInfo.mrFont.IsWordLineMode() && !rInfo.mbEndOfBullet);
273 
274             // prepare new primitive
275             drawinglayer::primitive2d::BasePrimitive2D* pNewPrimitive = 0;
276             const bool bDecoratedIsNeeded(
277                    UNDERLINE_NONE != rInfo.mrFont.GetOverline()
278                 || UNDERLINE_NONE != rInfo.mrFont.GetUnderline()
279                 || STRIKEOUT_NONE != rInfo.mrFont.GetStrikeout()
280                 || EMPHASISMARK_NONE != (rInfo.mrFont.GetEmphasisMark() & EMPHASISMARK_STYLE)
281                 || RELIEF_NONE != rInfo.mrFont.GetRelief()
282                 || rInfo.mrFont.IsShadow()
283                 || bWordLineMode);
284 
285             if(bDecoratedIsNeeded)
286             {
287                 // TextDecoratedPortionPrimitive2D needed, prepare some more data
288                 // get overline and underline color. If it's on automatic (0xffffffff) use FontColor instead
289                 const Color aUnderlineColor(rInfo.maTextLineColor);
290                 const basegfx::BColor aBUnderlineColor((0xffffffff == aUnderlineColor.GetColor()) ? aBFontColor : aUnderlineColor.getBColor());
291                 const Color aOverlineColor(rInfo.maOverlineColor);
292                 const basegfx::BColor aBOverlineColor((0xffffffff == aOverlineColor.GetColor()) ? aBFontColor : aOverlineColor.getBColor());
293 
294                 // prepare overline and underline data
295                 const drawinglayer::primitive2d::TextLine eFontOverline(
296                     drawinglayer::primitive2d::mapFontUnderlineToTextLine(rInfo.mrFont.GetOverline()));
297                 const drawinglayer::primitive2d::TextLine eFontUnderline(
298                     drawinglayer::primitive2d::mapFontUnderlineToTextLine(rInfo.mrFont.GetUnderline()));
299 
300                 // check UndelineAbove
301                 const bool bUnderlineAbove(
302                     drawinglayer::primitive2d::TEXT_LINE_NONE != eFontUnderline && impIsUnderlineAbove(rInfo.mrFont));
303 
304                 // prepare strikeout data
305                 const drawinglayer::primitive2d::TextStrikeout eTextStrikeout(
306                     drawinglayer::primitive2d::mapFontStrikeoutToTextStrikeout(rInfo.mrFont.GetStrikeout()));
307 
308                 // prepare emphasis mark data
309                 drawinglayer::primitive2d::TextEmphasisMark eTextEmphasisMark(drawinglayer::primitive2d::TEXT_EMPHASISMARK_NONE);
310 
311                 switch(rInfo.mrFont.GetEmphasisMark() & EMPHASISMARK_STYLE)
312                 {
313                     case EMPHASISMARK_DOT : eTextEmphasisMark = drawinglayer::primitive2d::TEXT_EMPHASISMARK_DOT; break;
314                     case EMPHASISMARK_CIRCLE : eTextEmphasisMark = drawinglayer::primitive2d::TEXT_EMPHASISMARK_CIRCLE; break;
315                     case EMPHASISMARK_DISC : eTextEmphasisMark = drawinglayer::primitive2d::TEXT_EMPHASISMARK_DISC; break;
316                     case EMPHASISMARK_ACCENT : eTextEmphasisMark = drawinglayer::primitive2d::TEXT_EMPHASISMARK_ACCENT; break;
317                 }
318 
319                 const bool bEmphasisMarkAbove(rInfo.mrFont.GetEmphasisMark() & EMPHASISMARK_POS_ABOVE);
320                 const bool bEmphasisMarkBelow(rInfo.mrFont.GetEmphasisMark() & EMPHASISMARK_POS_BELOW);
321 
322                 // prepare font relief data
323                 drawinglayer::primitive2d::TextRelief eTextRelief(drawinglayer::primitive2d::TEXT_RELIEF_NONE);
324 
325                 switch(rInfo.mrFont.GetRelief())
326                 {
327                     case RELIEF_EMBOSSED : eTextRelief = drawinglayer::primitive2d::TEXT_RELIEF_EMBOSSED; break;
328                     case RELIEF_ENGRAVED : eTextRelief = drawinglayer::primitive2d::TEXT_RELIEF_ENGRAVED; break;
329                     default : break; // RELIEF_NONE, FontRelief_FORCE_EQUAL_SIZE
330                 }
331 
332                 // prepare shadow/outline data
333                 const bool bShadow(rInfo.mrFont.IsShadow());
334 
335                 // TextDecoratedPortionPrimitive2D is needed, create one
336                 pNewPrimitive = new drawinglayer::primitive2d::TextDecoratedPortionPrimitive2D(
337 
338                     // attributes for TextSimplePortionPrimitive2D
339                     aNewTransform,
340                     rInfo.mrText,
341                     rInfo.mnTextStart,
342                     rInfo.mnTextLen,
343                     aDXArray,
344                     aFontAttribute,
345                     rInfo.mpLocale ? *rInfo.mpLocale : ::com::sun::star::lang::Locale(),
346                     aBFontColor,
347 
348                     // attributes for TextDecoratedPortionPrimitive2D
349                     aBOverlineColor,
350                     aBUnderlineColor,
351                     eFontOverline,
352                     eFontUnderline,
353                     bUnderlineAbove,
354                     eTextStrikeout,
355                     bWordLineMode,
356                     eTextEmphasisMark,
357                     bEmphasisMarkAbove,
358                     bEmphasisMarkBelow,
359                     eTextRelief,
360                     bShadow);
361             }
362             else
363             {
364                 // TextSimplePortionPrimitive2D is enough
365                 pNewPrimitive = new drawinglayer::primitive2d::TextSimplePortionPrimitive2D(
366                     aNewTransform,
367                     rInfo.mrText,
368                     rInfo.mnTextStart,
369                     rInfo.mnTextLen,
370                     aDXArray,
371                     aFontAttribute,
372                     rInfo.mpLocale ? *rInfo.mpLocale : ::com::sun::star::lang::Locale(),
373                     aBFontColor);
374             }
375 
376             if(rInfo.mbEndOfBullet)
377             {
378                 // embed in TextHierarchyBulletPrimitive2D
379                 const drawinglayer::primitive2d::Primitive2DReference aNewReference(pNewPrimitive);
380                 const drawinglayer::primitive2d::Primitive2DSequence aNewSequence(&aNewReference, 1);
381                 pNewPrimitive = new drawinglayer::primitive2d::TextHierarchyBulletPrimitive2D(aNewSequence);
382             }
383 
384             if(rInfo.mpFieldData)
385             {
386                 pNewPrimitive = impCheckFieldPrimitive(pNewPrimitive, rInfo);
387             }
388 
389             maTextPortionPrimitives.push_back(pNewPrimitive);
390 
391             // support for WrongSpellVector. Create WrongSpellPrimitives as needed
392             if(rInfo.mpWrongSpellVector && !aDXArray.empty())
393             {
394                 const sal_uInt32 nSize(rInfo.mpWrongSpellVector->size());
395                 const sal_uInt32 nDXCount(aDXArray.size());
396                 const basegfx::BColor aSpellColor(1.0, 0.0, 0.0); // red, hard coded
397 
398                 for(sal_uInt32 a(0); a < nSize; a++)
399                 {
400                     const EEngineData::WrongSpellClass& rCandidate = (*rInfo.mpWrongSpellVector)[a];
401 
402                     if(rCandidate.nStart >= rInfo.mnTextStart && rCandidate.nEnd >= rInfo.mnTextStart && rCandidate.nEnd > rCandidate.nStart)
403                     {
404                         const sal_uInt32 nStart(rCandidate.nStart - rInfo.mnTextStart);
405                         const sal_uInt32 nEnd(rCandidate.nEnd - rInfo.mnTextStart);
406                         double fStart(0.0);
407                         double fEnd(0.0);
408 
409                         if(nStart > 0 && nStart - 1 < nDXCount)
410                         {
411                             fStart = aDXArray[nStart - 1];
412                         }
413 
414                         if(nEnd > 0 && nEnd - 1 < nDXCount)
415                         {
416                             fEnd = aDXArray[nEnd - 1];
417                         }
418 
419                         if(!basegfx::fTools::equal(fStart, fEnd))
420                         {
421                             if(rInfo.IsRTL())
422                             {
423                                 // #i98523#
424                                 // When the portion is RTL, mirror the redlining using the
425                                 // full portion width
426                                 const double fTextWidth(aDXArray[aDXArray.size() - 1]);
427 
428                                 fStart = fTextWidth - fStart;
429                                 fEnd = fTextWidth - fEnd;
430                             }
431 
432                             // need to take FontScaling out of values; it's already part of
433                             // aNewTransform and would be double applied
434                             const double fFontScaleX(aFontScaling.getX());
435 
436                             if(!basegfx::fTools::equal(fFontScaleX, 1.0)
437                                 && !basegfx::fTools::equalZero(fFontScaleX))
438                             {
439                                 fStart /= fFontScaleX;
440                                 fEnd /= fFontScaleX;
441                             }
442 
443                             maTextPortionPrimitives.push_back(new drawinglayer::primitive2d::WrongSpellPrimitive2D(
444                                 aNewTransform,
445                                 fStart,
446                                 fEnd,
447                                 aSpellColor));
448                         }
449                     }
450                 }
451             }
452         }
453     }
454 
455     drawinglayer::primitive2d::BasePrimitive2D* impTextBreakupHandler::impCheckFieldPrimitive(drawinglayer::primitive2d::BasePrimitive2D* pPrimitive, const DrawPortionInfo& rInfo) const
456     {
457         if(rInfo.mpFieldData)
458         {
459             // Support for FIELD_SEQ_BEGIN, FIELD_SEQ_END. If used, create a TextHierarchyFieldPrimitive2D
460             // which holds the field type and evtl. the URL
461             const SvxURLField* pURLField = dynamic_cast< const SvxURLField* >(rInfo.mpFieldData);
462             const SvxPageField* pPageField = dynamic_cast< const SvxPageField* >(rInfo.mpFieldData);
463 
464             // embed current primitive to a sequence
465             drawinglayer::primitive2d::Primitive2DSequence aSequence;
466 
467             if(pPrimitive)
468             {
469                 aSequence.realloc(1);
470                 aSequence[0] = drawinglayer::primitive2d::Primitive2DReference(pPrimitive);
471             }
472 
473             if(pURLField)
474             {
475                 pPrimitive = new drawinglayer::primitive2d::TextHierarchyFieldPrimitive2D(aSequence, drawinglayer::primitive2d::FIELD_TYPE_URL, pURLField->GetURL());
476             }
477             else if(pPageField)
478             {
479                 pPrimitive = new drawinglayer::primitive2d::TextHierarchyFieldPrimitive2D(aSequence, drawinglayer::primitive2d::FIELD_TYPE_PAGE, String());
480             }
481             else
482             {
483                 pPrimitive = new drawinglayer::primitive2d::TextHierarchyFieldPrimitive2D(aSequence, drawinglayer::primitive2d::FIELD_TYPE_COMMON, String());
484             }
485         }
486 
487         return pPrimitive;
488     }
489 
490     void impTextBreakupHandler::impFlushTextPortionPrimitivesToLinePrimitives()
491     {
492         // only create a line primitive when we had content; there is no need for
493         // empty line primitives (contrary to paragraphs, see below).
494         if(!maTextPortionPrimitives.empty())
495         {
496             drawinglayer::primitive2d::Primitive2DSequence aLineSequence(impConvertVectorToPrimitive2DSequence(maTextPortionPrimitives));
497             maTextPortionPrimitives.clear();
498             maLinePrimitives.push_back(new drawinglayer::primitive2d::TextHierarchyLinePrimitive2D(aLineSequence));
499         }
500     }
501 
502     void impTextBreakupHandler::impFlushLinePrimitivesToParagraphPrimitives()
503     {
504         // ALWAYS create a paragraph primitive, even when no content was added. This is done to
505         // have the correct paragraph count even with empty paragraphs. Those paragraphs will
506         // have an empty sub-PrimitiveSequence.
507         drawinglayer::primitive2d::Primitive2DSequence aParagraphSequence(impConvertVectorToPrimitive2DSequence(maLinePrimitives));
508         maLinePrimitives.clear();
509         maParagraphPrimitives.push_back(new drawinglayer::primitive2d::TextHierarchyParagraphPrimitive2D(aParagraphSequence));
510     }
511 
512     void impTextBreakupHandler::impHandleDrawPortionInfo(const DrawPortionInfo& rInfo)
513     {
514         impCreateTextPortionPrimitive(rInfo);
515 
516         if(rInfo.mbEndOfLine || rInfo.mbEndOfParagraph)
517         {
518             impFlushTextPortionPrimitivesToLinePrimitives();
519         }
520 
521         if(rInfo.mbEndOfParagraph)
522         {
523             impFlushLinePrimitivesToParagraphPrimitives();
524         }
525     }
526 
527     void impTextBreakupHandler::impHandleDrawBulletInfo(const DrawBulletInfo& rInfo)
528     {
529         basegfx::B2DHomMatrix aNewTransform;
530 
531         // add size to new transform
532         aNewTransform.scale(rInfo.maBulletSize.getWidth(), rInfo.maBulletSize.getHeight());
533 
534         // apply transformA
535         aNewTransform *= maNewTransformA;
536 
537         // apply local offset
538         aNewTransform.translate(rInfo.maBulletPosition.X(), rInfo.maBulletPosition.Y());
539 
540         // also apply embedding object's transform
541         aNewTransform *= maNewTransformB;
542 
543         // prepare empty GraphicAttr
544         const GraphicAttr aGraphicAttr;
545 
546         // create GraphicPrimitive2D
547         const drawinglayer::primitive2d::Primitive2DReference aNewReference(new drawinglayer::primitive2d::GraphicPrimitive2D(
548             aNewTransform,
549             rInfo.maBulletGraphicObject,
550             aGraphicAttr));
551 
552         // embed in TextHierarchyBulletPrimitive2D
553         const drawinglayer::primitive2d::Primitive2DSequence aNewSequence(&aNewReference, 1);
554         drawinglayer::primitive2d::BasePrimitive2D* pNewPrimitive = new drawinglayer::primitive2d::TextHierarchyBulletPrimitive2D(aNewSequence);
555 
556         // add to output
557         maTextPortionPrimitives.push_back(pNewPrimitive);
558     }
559 
560     IMPL_LINK(impTextBreakupHandler, decomposeContourTextPrimitive, DrawPortionInfo*, pInfo)
561     {
562         // for contour text, ignore (clip away) all portions which are below
563         // the visible area given by maScale
564         if(pInfo && (double)pInfo->mrStartPos.Y() < maScale.getY())
565         {
566             impHandleDrawPortionInfo(*pInfo);
567         }
568 
569         return 0;
570     }
571 
572     IMPL_LINK(impTextBreakupHandler, decomposeBlockTextPrimitive, DrawPortionInfo*, pInfo)
573     {
574         if(pInfo)
575         {
576             // #SJ# Is clipping wanted? This is text clipping; only accept a portion
577             // if it's completely in the range
578             if(!maClipRange.isEmpty())
579             {
580                 // Test start position first; this allows to not get the text range at
581                 // all if text is far outside
582                 const basegfx::B2DPoint aStartPosition(pInfo->mrStartPos.X(), pInfo->mrStartPos.Y());
583 
584                 if(!maClipRange.isInside(aStartPosition))
585                 {
586                     return 0;
587                 }
588 
589                 // Start position is inside. Get TextBoundRect and TopLeft next
590                 drawinglayer::primitive2d::TextLayouterDevice aTextLayouterDevice;
591                 aTextLayouterDevice.setFont(pInfo->mrFont);
592 
593                 const basegfx::B2DRange aTextBoundRect(
594                     aTextLayouterDevice.getTextBoundRect(
595                         pInfo->mrText, pInfo->mnTextStart, pInfo->mnTextLen));
596                 const basegfx::B2DPoint aTopLeft(aTextBoundRect.getMinimum() + aStartPosition);
597 
598                 if(!maClipRange.isInside(aTopLeft))
599                 {
600                     return 0;
601                 }
602 
603                 // TopLeft is inside. Get BottomRight and check
604                 const basegfx::B2DPoint aBottomRight(aTextBoundRect.getMaximum() + aStartPosition);
605 
606                 if(!maClipRange.isInside(aBottomRight))
607                 {
608                     return 0;
609                 }
610 
611                 // all inside, clip was successful
612             }
613             impHandleDrawPortionInfo(*pInfo);
614         }
615 
616         return 0;
617     }
618 
619     IMPL_LINK(impTextBreakupHandler, decomposeStretchTextPrimitive, DrawPortionInfo*, pInfo)
620     {
621         if(pInfo)
622         {
623             impHandleDrawPortionInfo(*pInfo);
624         }
625 
626         return 0;
627     }
628 
629     IMPL_LINK(impTextBreakupHandler, decomposeContourBulletPrimitive, DrawBulletInfo*, pInfo)
630     {
631         if(pInfo)
632         {
633             impHandleDrawBulletInfo(*pInfo);
634         }
635 
636         return 0;
637     }
638 
639     IMPL_LINK(impTextBreakupHandler, decomposeBlockBulletPrimitive, DrawBulletInfo*, pInfo)
640     {
641         if(pInfo)
642         {
643             impHandleDrawBulletInfo(*pInfo);
644         }
645 
646         return 0;
647     }
648 
649     IMPL_LINK(impTextBreakupHandler, decomposeStretchBulletPrimitive, DrawBulletInfo*, pInfo)
650     {
651         if(pInfo)
652         {
653             impHandleDrawBulletInfo(*pInfo);
654         }
655 
656         return 0;
657     }
658 
659     drawinglayer::primitive2d::Primitive2DSequence impTextBreakupHandler::getPrimitive2DSequence()
660     {
661         if(!maTextPortionPrimitives.empty())
662         {
663             // collect non-closed lines
664             impFlushTextPortionPrimitivesToLinePrimitives();
665         }
666 
667         if(!maLinePrimitives.empty())
668         {
669             // collect non-closed paragraphs
670             impFlushLinePrimitivesToParagraphPrimitives();
671         }
672 
673         return impConvertVectorToPrimitive2DSequence(maParagraphPrimitives);
674     }
675 } // end of anonymous namespace
676 
677 //////////////////////////////////////////////////////////////////////////////
678 // primitive decompositions
679 
680 void SdrTextObj::impDecomposeContourTextPrimitive(
681     drawinglayer::primitive2d::Primitive2DSequence& rTarget,
682     const drawinglayer::primitive2d::SdrContourTextPrimitive2D& rSdrContourTextPrimitive,
683     const drawinglayer::geometry::ViewInformation2D& aViewInformation) const
684 {
685     // decompose matrix to have position and size of text
686     basegfx::B2DVector aScale, aTranslate;
687     double fRotate, fShearX;
688     rSdrContourTextPrimitive.getObjectTransform().decompose(aScale, aTranslate, fRotate, fShearX);
689 
690     // prepare contour polygon, force to non-mirrored for layouting
691     basegfx::B2DPolyPolygon aPolyPolygon(rSdrContourTextPrimitive.getUnitPolyPolygon());
692     aPolyPolygon.transform(basegfx::tools::createScaleB2DHomMatrix(fabs(aScale.getX()), fabs(aScale.getY())));
693 
694     // prepare outliner
695     SdrOutliner& rOutliner = ImpGetDrawOutliner();
696     const Size aNullSize;
697     rOutliner.SetPaperSize(aNullSize);
698     rOutliner.SetPolygon(aPolyPolygon);
699     rOutliner.SetUpdateMode(true);
700     rOutliner.SetText(rSdrContourTextPrimitive.getOutlinerParaObject());
701 
702     // set visualizing page at Outliner; needed e.g. for PageNumberField decomposition
703     rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage()));
704 
705     // prepare matrices to apply to newly created primitives
706     basegfx::B2DHomMatrix aNewTransformA;
707 
708     // mirroring. We are now in the polygon sizes. When mirroring in X and Y,
709     // move the null point which was top left to bottom right.
710     const bool bMirrorX(basegfx::fTools::less(aScale.getX(), 0.0));
711     const bool bMirrorY(basegfx::fTools::less(aScale.getY(), 0.0));
712 
713     // in-between the translations of the single primitives will take place. Afterwards,
714     // the object's transformations need to be applied
715     const basegfx::B2DHomMatrix aNewTransformB(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
716         bMirrorX ? -1.0 : 1.0, bMirrorY ? -1.0 : 1.0,
717         fShearX, fRotate, aTranslate.getX(), aTranslate.getY()));
718 
719     // now break up text primitives.
720     impTextBreakupHandler aConverter(rOutliner);
721     aConverter.decomposeContourTextPrimitive(aNewTransformA, aNewTransformB, aScale);
722 
723     // cleanup outliner
724     rOutliner.Clear();
725     rOutliner.setVisualizedPage(0);
726 
727     rTarget = aConverter.getPrimitive2DSequence();
728 }
729 
730 void SdrTextObj::impDecomposeBlockTextPrimitive(
731     drawinglayer::primitive2d::Primitive2DSequence& rTarget,
732     const drawinglayer::primitive2d::SdrBlockTextPrimitive2D& rSdrBlockTextPrimitive,
733     const drawinglayer::geometry::ViewInformation2D& aViewInformation) const
734 {
735     // decompose matrix to have position and size of text
736     basegfx::B2DVector aScale, aTranslate;
737     double fRotate, fShearX;
738     rSdrBlockTextPrimitive.getTextRangeTransform().decompose(aScale, aTranslate, fRotate, fShearX);
739 
740     // use B2DRange aAnchorTextRange for calculations
741     basegfx::B2DRange aAnchorTextRange(aTranslate);
742     aAnchorTextRange.expand(aTranslate + aScale);
743 
744     // prepare outliner
745     const bool bIsCell(rSdrBlockTextPrimitive.getCellText());
746     SdrOutliner& rOutliner = ImpGetDrawOutliner();
747     SdrTextHorzAdjust eHAdj = rSdrBlockTextPrimitive.getSdrTextHorzAdjust();
748     SdrTextVertAdjust eVAdj = rSdrBlockTextPrimitive.getSdrTextVertAdjust();
749     const sal_uInt32 nOriginalControlWord(rOutliner.GetControlWord());
750     const Size aNullSize;
751 
752     // set visualizing page at Outliner; needed e.g. for PageNumberField decomposition
753     rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage()));
754     rOutliner.SetFixedCellHeight(rSdrBlockTextPrimitive.isFixedCellHeight());
755     rOutliner.SetControlWord(nOriginalControlWord|EE_CNTRL_AUTOPAGESIZE);
756     rOutliner.SetMinAutoPaperSize(aNullSize);
757     rOutliner.SetMaxAutoPaperSize(Size(1000000,1000000));
758 
759     // add one to rage sizes to get back to the old Rectangle and outliner measurements
760     const sal_uInt32 nAnchorTextWidth(FRound(aAnchorTextRange.getWidth() + 1L));
761     const sal_uInt32 nAnchorTextHeight(FRound(aAnchorTextRange.getHeight() + 1L));
762     const bool bVerticalWritintg(rSdrBlockTextPrimitive.getOutlinerParaObject().IsVertical());
763     const Size aAnchorTextSize(Size(nAnchorTextWidth, nAnchorTextHeight));
764 
765     if(bIsCell)
766     {
767         // cell text is formated neither like a text object nor like a object
768         // text, so use a special setup here
769         rOutliner.SetMaxAutoPaperSize(aAnchorTextSize);
770 
771         // #i106214# To work with an unchangeable PaperSize (CellSize in
772         // this case) Set(Min|Max)AutoPaperSize and SetPaperSize have to be used.
773         // #i106214# This was not completely correct; to still measure the real
774         // text height to allow vertical adjust (and vice versa for VerticalWritintg)
775         // only one aspect has to be set, but the other one to zero
776         if(bVerticalWritintg)
777         {
778             // measure the horizontal text size
779             rOutliner.SetMinAutoPaperSize(Size(0, aAnchorTextSize.Height()));
780         }
781         else
782         {
783             // measure the vertical text size
784             rOutliner.SetMinAutoPaperSize(Size(aAnchorTextSize.Width(), 0));
785         }
786 
787         rOutliner.SetPaperSize(aAnchorTextSize);
788         rOutliner.SetUpdateMode(true);
789         rOutliner.SetText(rSdrBlockTextPrimitive.getOutlinerParaObject());
790     }
791     else
792     {
793         // check if block text is used (only one of them can be true)
794         const bool bHorizontalIsBlock(SDRTEXTHORZADJUST_BLOCK == eHAdj && !bVerticalWritintg);
795         const bool bVerticalIsBlock(SDRTEXTVERTADJUST_BLOCK == eVAdj && bVerticalWritintg);
796 
797         // set minimal paper size hor/ver if needed
798         if(bHorizontalIsBlock)
799         {
800             rOutliner.SetMinAutoPaperSize(Size(nAnchorTextWidth, 0));
801         }
802         else if(bVerticalIsBlock)
803         {
804             rOutliner.SetMinAutoPaperSize(Size(0, nAnchorTextHeight));
805         }
806 
807         if((rSdrBlockTextPrimitive.getWordWrap() || IsTextFrame()) && !rSdrBlockTextPrimitive.getUnlimitedPage())
808         {
809             // #i103454# maximal paper size hor/ver needs to be limited to text
810             // frame size. If it's block text, still allow the 'other' direction
811             // to grow to get a correct real text size when using GetPaperSize().
812             // When just using aAnchorTextSize as maximum, GetPaperSize()
813             // would just return aAnchorTextSize again: this means, the wanted
814             // 'measurement' of the real size of block text would not work
815             Size aMaxAutoPaperSize(aAnchorTextSize);
816 
817             if(bHorizontalIsBlock)
818             {
819                 // allow to grow vertical for horizontal blocks
820                 aMaxAutoPaperSize.setHeight(1000000);
821             }
822             else if(bVerticalIsBlock)
823             {
824                 // allow to grow horizontal for vertical blocks
825                 aMaxAutoPaperSize.setWidth(1000000);
826             }
827 
828             rOutliner.SetMaxAutoPaperSize(aMaxAutoPaperSize);
829         }
830 
831         rOutliner.SetPaperSize(aNullSize);
832         rOutliner.SetUpdateMode(true);
833         rOutliner.SetText(rSdrBlockTextPrimitive.getOutlinerParaObject());
834     }
835 
836     rOutliner.SetControlWord(nOriginalControlWord);
837 
838     // now get back the layouted text size from outliner
839     const Size aOutlinerTextSiz(rOutliner.GetPaperSize());
840     const basegfx::B2DVector aOutlinerScale(aOutlinerTextSiz.Width(), aOutlinerTextSiz.Height());
841     basegfx::B2DVector aAdjustTranslate(0.0, 0.0);
842 
843     // For draw objects containing text correct hor/ver alignment if text is bigger
844     // than the object itself. Without that correction, the text would always be
845     // formatted to the left edge (or top edge when vertical) of the draw object.
846     if(!IsTextFrame() && !bIsCell)
847     {
848         if(aAnchorTextRange.getWidth() < aOutlinerScale.getX() && !bVerticalWritintg)
849         {
850             // Horizontal case here. Correct only if eHAdj == SDRTEXTHORZADJUST_BLOCK,
851             // else the alignment is wanted.
852             if(SDRTEXTHORZADJUST_BLOCK == eHAdj)
853             {
854                 eHAdj = SDRTEXTHORZADJUST_CENTER;
855             }
856         }
857 
858         if(aAnchorTextRange.getHeight() < aOutlinerScale.getY() && bVerticalWritintg)
859         {
860             // Vertical case here. Correct only if eHAdj == SDRTEXTVERTADJUST_BLOCK,
861             // else the alignment is wanted.
862             if(SDRTEXTVERTADJUST_BLOCK == eVAdj)
863             {
864                 eVAdj = SDRTEXTVERTADJUST_CENTER;
865             }
866         }
867     }
868 
869     // correct horizontal translation using the now known text size
870     if(SDRTEXTHORZADJUST_CENTER == eHAdj || SDRTEXTHORZADJUST_RIGHT == eHAdj)
871     {
872         const double fFree(aAnchorTextRange.getWidth() - aOutlinerScale.getX());
873 
874         if(SDRTEXTHORZADJUST_CENTER == eHAdj)
875         {
876             aAdjustTranslate.setX(fFree / 2.0);
877         }
878 
879         if(SDRTEXTHORZADJUST_RIGHT == eHAdj)
880         {
881             aAdjustTranslate.setX(fFree);
882         }
883     }
884 
885     // correct vertical translation using the now known text size
886     if(SDRTEXTVERTADJUST_CENTER == eVAdj || SDRTEXTVERTADJUST_BOTTOM == eVAdj)
887     {
888         const double fFree(aAnchorTextRange.getHeight() - aOutlinerScale.getY());
889 
890         if(SDRTEXTVERTADJUST_CENTER == eVAdj)
891         {
892             aAdjustTranslate.setY(fFree / 2.0);
893         }
894 
895         if(SDRTEXTVERTADJUST_BOTTOM == eVAdj)
896         {
897             aAdjustTranslate.setY(fFree);
898         }
899     }
900 
901     // prepare matrices to apply to newly created primitives. aNewTransformA
902     // will get coordinates in aOutlinerScale size and positive in X, Y.
903     // Translate relative to given primitive to get same rotation and shear
904     // as the master shape we are working on. For vertical, use the top-right
905     // corner
906     const double fStartInX(bVerticalWritintg ? aAdjustTranslate.getX() + aOutlinerScale.getX() : aAdjustTranslate.getX());
907     const basegfx::B2DTuple aAdjOffset(fStartInX, aAdjustTranslate.getY());
908     basegfx::B2DHomMatrix aNewTransformA(basegfx::tools::createTranslateB2DHomMatrix(aAdjOffset.getX(), aAdjOffset.getY()));
909 
910     // mirroring. We are now in aAnchorTextRange sizes. When mirroring in X and Y,
911     // move the null point which was top left to bottom right.
912     const bool bMirrorX(basegfx::fTools::less(aScale.getX(), 0.0));
913     const bool bMirrorY(basegfx::fTools::less(aScale.getY(), 0.0));
914 
915     // in-between the translations of the single primitives will take place. Afterwards,
916     // the object's transformations need to be applied
917     const basegfx::B2DHomMatrix aNewTransformB(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
918         bMirrorX ? -1.0 : 1.0, bMirrorY ? -1.0 : 1.0,
919         fShearX, fRotate, aTranslate.getX(), aTranslate.getY()));
920 
921     // #SJ# create ClipRange (if needed)
922     basegfx::B2DRange aClipRange;
923 
924     if(rSdrBlockTextPrimitive.getClipOnBounds())
925     {
926         aClipRange.expand(-aAdjOffset);
927         aClipRange.expand(basegfx::B2DTuple(aAnchorTextSize.Width(), aAnchorTextSize.Height()) - aAdjOffset);
928     }
929 
930     // now break up text primitives.
931     impTextBreakupHandler aConverter(rOutliner);
932     aConverter.decomposeBlockTextPrimitive(aNewTransformA, aNewTransformB, aClipRange);
933 
934     // cleanup outliner
935     rOutliner.Clear();
936     rOutliner.setVisualizedPage(0);
937 
938     rTarget = aConverter.getPrimitive2DSequence();
939 }
940 
941 void SdrTextObj::impDecomposeStretchTextPrimitive(
942     drawinglayer::primitive2d::Primitive2DSequence& rTarget,
943     const drawinglayer::primitive2d::SdrStretchTextPrimitive2D& rSdrStretchTextPrimitive,
944     const drawinglayer::geometry::ViewInformation2D& aViewInformation) const
945 {
946     // decompose matrix to have position and size of text
947     basegfx::B2DVector aScale, aTranslate;
948     double fRotate, fShearX;
949     rSdrStretchTextPrimitive.getTextRangeTransform().decompose(aScale, aTranslate, fRotate, fShearX);
950 
951     // use non-mirrored B2DRange aAnchorTextRange for calculations
952     basegfx::B2DRange aAnchorTextRange(aTranslate);
953     aAnchorTextRange.expand(aTranslate + aScale);
954 
955     // prepare outliner
956     SdrOutliner& rOutliner = ImpGetDrawOutliner();
957     const sal_uInt32 nOriginalControlWord(rOutliner.GetControlWord());
958     const Size aNullSize;
959 
960     rOutliner.SetControlWord(nOriginalControlWord|EE_CNTRL_STRETCHING|EE_CNTRL_AUTOPAGESIZE);
961     rOutliner.SetFixedCellHeight(rSdrStretchTextPrimitive.isFixedCellHeight());
962     rOutliner.SetMinAutoPaperSize(aNullSize);
963     rOutliner.SetMaxAutoPaperSize(Size(1000000,1000000));
964     rOutliner.SetPaperSize(aNullSize);
965     rOutliner.SetUpdateMode(true);
966     rOutliner.SetText(rSdrStretchTextPrimitive.getOutlinerParaObject());
967 
968     // set visualizing page at Outliner; needed e.g. for PageNumberField decomposition
969     rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage()));
970 
971     // now get back the layouted text size from outliner
972     const Size aOutlinerTextSiz(rOutliner.CalcTextSize());
973     const basegfx::B2DVector aOutlinerScale(
974         basegfx::fTools::equalZero(aOutlinerTextSiz.Width()) ? 1.0 : aOutlinerTextSiz.Width(),
975         basegfx::fTools::equalZero(aOutlinerTextSiz.Height()) ? 1.0 : aOutlinerTextSiz.Height());
976 
977     // prepare matrices to apply to newly created primitives
978     basegfx::B2DHomMatrix aNewTransformA;
979 
980     // #i101957# Check for vertical text. If used, aNewTransformA
981     // needs to translate the text initially around object width to orient
982     // it relative to the topper right instead of the topper left
983     const bool bVertical(rSdrStretchTextPrimitive.getOutlinerParaObject().IsVertical());
984 
985     if(bVertical)
986     {
987         aNewTransformA.translate(aScale.getX(), 0.0);
988     }
989 
990     // calculate global char stretching scale parameters. Use non-mirrored sizes
991     // to layout without mirroring
992     const double fScaleX(fabs(aScale.getX()) / aOutlinerScale.getX());
993     const double fScaleY(fabs(aScale.getY()) / aOutlinerScale.getY());
994     rOutliner.SetGlobalCharStretching((sal_Int16)FRound(fScaleX * 100.0), (sal_Int16)FRound(fScaleY * 100.0));
995 
996     // mirroring. We are now in aAnchorTextRange sizes. When mirroring in X and Y,
997     // move the null point which was top left to bottom right.
998     const bool bMirrorX(basegfx::fTools::less(aScale.getX(), 0.0));
999     const bool bMirrorY(basegfx::fTools::less(aScale.getY(), 0.0));
1000 
1001     // in-between the translations of the single primitives will take place. Afterwards,
1002     // the object's transformations need to be applied
1003     const basegfx::B2DHomMatrix aNewTransformB(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
1004         bMirrorX ? -1.0 : 1.0, bMirrorY ? -1.0 : 1.0,
1005         fShearX, fRotate, aTranslate.getX(), aTranslate.getY()));
1006 
1007     // now break up text primitives.
1008     impTextBreakupHandler aConverter(rOutliner);
1009     aConverter.decomposeStretchTextPrimitive(aNewTransformA, aNewTransformB);
1010 
1011     // cleanup outliner
1012     rOutliner.SetControlWord(nOriginalControlWord);
1013     rOutliner.Clear();
1014     rOutliner.setVisualizedPage(0);
1015 
1016     rTarget = aConverter.getPrimitive2DSequence();
1017 }
1018 
1019 //////////////////////////////////////////////////////////////////////////////
1020 // timing generators
1021 #define ENDLESS_LOOP    (0xffffffff)
1022 #define ENDLESS_TIME    ((double)0xffffffff)
1023 #define PIXEL_DPI       (96.0)
1024 
1025 void SdrTextObj::impGetBlinkTextTiming(drawinglayer::animation::AnimationEntryList& rAnimList) const
1026 {
1027     if(SDRTEXTANI_BLINK == GetTextAniKind())
1028     {
1029         // get values
1030         const SfxItemSet& rSet = GetObjectItemSet();
1031         const sal_uInt32 nRepeat((sal_uInt32)((SdrTextAniCountItem&)rSet.Get(SDRATTR_TEXT_ANICOUNT)).GetValue());
1032         bool bVisisbleWhenStopped(((SdrTextAniStopInsideItem&)rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE)).GetValue());
1033         double fDelay((double)((SdrTextAniDelayItem&)rSet.Get(SDRATTR_TEXT_ANIDELAY)).GetValue());
1034 
1035         if(0.0 == fDelay)
1036         {
1037             // use default
1038             fDelay = 250.0;
1039         }
1040 
1041         // prepare loop and add
1042         drawinglayer::animation::AnimationEntryLoop  aLoop(nRepeat ? nRepeat : ENDLESS_LOOP);
1043         drawinglayer::animation::AnimationEntryFixed aStart(fDelay, 0.0);
1044         aLoop.append(aStart);
1045         drawinglayer::animation::AnimationEntryFixed aEnd(fDelay, 1.0);
1046         aLoop.append(aEnd);
1047         rAnimList.append(aLoop);
1048 
1049         // add stopped state if loop is not endless
1050         if(0L != nRepeat)
1051         {
1052             drawinglayer::animation::AnimationEntryFixed aStop(ENDLESS_TIME, bVisisbleWhenStopped ? 0.0 : 1.0);
1053             rAnimList.append(aStop);
1054         }
1055     }
1056 }
1057 
1058 void impCreateScrollTiming(const SfxItemSet& rSet, drawinglayer::animation::AnimationEntryList& rAnimList, bool bForward, double fTimeFullPath, double fFrequency)
1059 {
1060     bool bVisisbleWhenStopped(((SdrTextAniStopInsideItem&)rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE)).GetValue());
1061     bool bVisisbleWhenStarted(((SdrTextAniStartInsideItem&)rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE )).GetValue());
1062     const sal_uInt32 nRepeat(((SdrTextAniCountItem&)rSet.Get(SDRATTR_TEXT_ANICOUNT)).GetValue());
1063 
1064     if(bVisisbleWhenStarted)
1065     {
1066         // move from center to outside
1067         drawinglayer::animation::AnimationEntryLinear aInOut(fTimeFullPath * 0.5, fFrequency, 0.5, bForward ? 1.0 : 0.0);
1068         rAnimList.append(aInOut);
1069     }
1070 
1071     // loop. In loop, move through
1072     if(nRepeat || 0L == nRepeat)
1073     {
1074         drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat : ENDLESS_LOOP);
1075         drawinglayer::animation::AnimationEntryLinear aThrough(fTimeFullPath, fFrequency, bForward ? 0.0 : 1.0, bForward ? 1.0 : 0.0);
1076         aLoop.append(aThrough);
1077         rAnimList.append(aLoop);
1078     }
1079 
1080     if(0L != nRepeat && bVisisbleWhenStopped)
1081     {
1082         // move from outside to center
1083         drawinglayer::animation::AnimationEntryLinear aOutIn(fTimeFullPath * 0.5, fFrequency, bForward ? 0.0 : 1.0, 0.5);
1084         rAnimList.append(aOutIn);
1085 
1086         // add timing for staying at the end
1087         drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5);
1088         rAnimList.append(aEnd);
1089     }
1090 }
1091 
1092 void impCreateAlternateTiming(const SfxItemSet& rSet, drawinglayer::animation::AnimationEntryList& rAnimList, double fRelativeTextLength, bool bForward, double fTimeFullPath, double fFrequency)
1093 {
1094     if(basegfx::fTools::more(fRelativeTextLength, 0.5))
1095     {
1096         // this is the case when fTextLength > fFrameLength, text is bigger than animation frame.
1097         // In that case, correct direction
1098         bForward = !bForward;
1099     }
1100 
1101     const double fStartPosition(bForward ? fRelativeTextLength : 1.0 - fRelativeTextLength);
1102     const double fEndPosition(bForward ? 1.0 - fRelativeTextLength : fRelativeTextLength);
1103     bool bVisisbleWhenStopped(((SdrTextAniStopInsideItem&)rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE)).GetValue());
1104     bool bVisisbleWhenStarted(((SdrTextAniStartInsideItem&)rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE )).GetValue());
1105     const sal_uInt32 nRepeat(((SdrTextAniCountItem&)rSet.Get(SDRATTR_TEXT_ANICOUNT)).GetValue());
1106 
1107     if(!bVisisbleWhenStarted)
1108     {
1109         // move from outside to center
1110         drawinglayer::animation::AnimationEntryLinear aOutIn(fTimeFullPath * 0.5, fFrequency, bForward ? 0.0 : 1.0, 0.5);
1111         rAnimList.append(aOutIn);
1112     }
1113 
1114     // loop. In loop, move out and in again. fInnerMovePath may be negative when text is bigger then frame,
1115     // so use absolute value
1116     const double fInnerMovePath(fabs(1.0 - (fRelativeTextLength * 2.0)));
1117     const double fTimeForInnerPath(fTimeFullPath * fInnerMovePath);
1118     const double fHalfInnerPath(fTimeForInnerPath * 0.5);
1119     const sal_uInt32 nDoubleRepeat(nRepeat / 2L);
1120 
1121     if(nDoubleRepeat || 0L == nRepeat)
1122     {
1123         // double forth and back loop
1124         drawinglayer::animation::AnimationEntryLoop aLoop(nDoubleRepeat ? nDoubleRepeat : ENDLESS_LOOP);
1125         drawinglayer::animation::AnimationEntryLinear aTime0(fHalfInnerPath, fFrequency, 0.5, fEndPosition);
1126         aLoop.append(aTime0);
1127         drawinglayer::animation::AnimationEntryLinear aTime1(fTimeForInnerPath, fFrequency, fEndPosition, fStartPosition);
1128         aLoop.append(aTime1);
1129         drawinglayer::animation::AnimationEntryLinear aTime2(fHalfInnerPath, fFrequency, fStartPosition, 0.5);
1130         aLoop.append(aTime2);
1131         rAnimList.append(aLoop);
1132     }
1133 
1134     if(nRepeat % 2L)
1135     {
1136         // repeat is uneven, so we need one more forth and back to center
1137         drawinglayer::animation::AnimationEntryLinear aTime0(fHalfInnerPath, fFrequency, 0.5, fEndPosition);
1138         rAnimList.append(aTime0);
1139         drawinglayer::animation::AnimationEntryLinear aTime1(fHalfInnerPath, fFrequency, fEndPosition, 0.5);
1140         rAnimList.append(aTime1);
1141     }
1142 
1143     if(0L != nRepeat)
1144     {
1145         if(bVisisbleWhenStopped)
1146         {
1147             // add timing for staying at the end
1148             drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5);
1149             rAnimList.append(aEnd);
1150         }
1151         else
1152         {
1153             // move from center to outside
1154             drawinglayer::animation::AnimationEntryLinear aInOut(fTimeFullPath * 0.5, fFrequency, 0.5, bForward ? 1.0 : 0.0);
1155             rAnimList.append(aInOut);
1156         }
1157     }
1158 }
1159 
1160 void impCreateSlideTiming(const SfxItemSet& rSet, drawinglayer::animation::AnimationEntryList& rAnimList, bool bForward, double fTimeFullPath, double fFrequency)
1161 {
1162     // move in from outside, start outside
1163     const double fStartPosition(bForward ? 0.0 : 1.0);
1164     const sal_uInt32 nRepeat(((SdrTextAniCountItem&)rSet.Get(SDRATTR_TEXT_ANICOUNT)).GetValue());
1165 
1166     // move from outside to center
1167     drawinglayer::animation::AnimationEntryLinear aOutIn(fTimeFullPath * 0.5, fFrequency, fStartPosition, 0.5);
1168     rAnimList.append(aOutIn);
1169 
1170     // loop. In loop, move out and in again
1171     if(nRepeat > 1L || 0L == nRepeat)
1172     {
1173         drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat - 1L : ENDLESS_LOOP);
1174         drawinglayer::animation::AnimationEntryLinear aTime0(fTimeFullPath * 0.5, fFrequency, 0.5, fStartPosition);
1175         aLoop.append(aTime0);
1176         drawinglayer::animation::AnimationEntryLinear aTime1(fTimeFullPath * 0.5, fFrequency, fStartPosition, 0.5);
1177         aLoop.append(aTime1);
1178         rAnimList.append(aLoop);
1179     }
1180 
1181     // always visible when stopped, so add timing for staying at the end when not endless
1182     if(0L != nRepeat)
1183     {
1184         drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5);
1185         rAnimList.append(aEnd);
1186     }
1187 }
1188 
1189 void SdrTextObj::impGetScrollTextTiming(drawinglayer::animation::AnimationEntryList& rAnimList, double fFrameLength, double fTextLength) const
1190 {
1191     const SdrTextAniKind eAniKind(GetTextAniKind());
1192 
1193     if(SDRTEXTANI_SCROLL == eAniKind || SDRTEXTANI_ALTERNATE == eAniKind || SDRTEXTANI_SLIDE == eAniKind)
1194     {
1195         // get data. Goal is to calculate fTimeFullPath which is the time needed to
1196         // move animation from (0.0) to (1.0) state
1197         const SfxItemSet& rSet = GetObjectItemSet();
1198         double fAnimationDelay((double)((SdrTextAniDelayItem&)rSet.Get(SDRATTR_TEXT_ANIDELAY)).GetValue());
1199         double fSingleStepWidth((double)((SdrTextAniAmountItem&)rSet.Get(SDRATTR_TEXT_ANIAMOUNT)).GetValue());
1200         const SdrTextAniDirection eDirection(GetTextAniDirection());
1201         const bool bForward(SDRTEXTANI_RIGHT == eDirection || SDRTEXTANI_DOWN == eDirection);
1202 
1203         if(basegfx::fTools::equalZero(fAnimationDelay))
1204         {
1205             // default to 1/20 second
1206             fAnimationDelay = 50.0;
1207         }
1208 
1209         if(basegfx::fTools::less(fSingleStepWidth, 0.0))
1210         {
1211             // data is in pixels, convert to logic. Imply PIXEL_DPI dpi.
1212             // It makes no sense to keep the view-transformation centered
1213             // definitions, so get rid of them here.
1214             fSingleStepWidth = (-fSingleStepWidth * (2540.0 / PIXEL_DPI));
1215         }
1216 
1217         if(basegfx::fTools::equalZero(fSingleStepWidth))
1218         {
1219             // default to 1 milimeter
1220             fSingleStepWidth = 100.0;
1221         }
1222 
1223         // use the length of the full animation path and the number of steps
1224         // to get the full path time
1225         const double fFullPathLength(fFrameLength + fTextLength);
1226         const double fNumberOfSteps(fFullPathLength / fSingleStepWidth);
1227         double fTimeFullPath(fNumberOfSteps * fAnimationDelay);
1228 
1229         if(fTimeFullPath < fAnimationDelay)
1230         {
1231             fTimeFullPath = fAnimationDelay;
1232         }
1233 
1234         switch(eAniKind)
1235         {
1236             case SDRTEXTANI_SCROLL :
1237             {
1238                 impCreateScrollTiming(rSet, rAnimList, bForward, fTimeFullPath, fAnimationDelay);
1239                 break;
1240             }
1241             case SDRTEXTANI_ALTERNATE :
1242             {
1243                 double fRelativeTextLength(fTextLength / (fFrameLength + fTextLength));
1244                 impCreateAlternateTiming(rSet, rAnimList, fRelativeTextLength, bForward, fTimeFullPath, fAnimationDelay);
1245                 break;
1246             }
1247             case SDRTEXTANI_SLIDE :
1248             {
1249                 impCreateSlideTiming(rSet, rAnimList, bForward, fTimeFullPath, fAnimationDelay);
1250                 break;
1251             }
1252             default : break; // SDRTEXTANI_NONE, SDRTEXTANI_BLINK
1253         }
1254     }
1255 }
1256 
1257 //////////////////////////////////////////////////////////////////////////////
1258 // eof
1259