xref: /trunk/main/svx/source/table/tablehandles.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
1*cdf0e10cSrcweir /*************************************************************************
2*cdf0e10cSrcweir  *
3*cdf0e10cSrcweir  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4*cdf0e10cSrcweir  *
5*cdf0e10cSrcweir  * Copyright 2000, 2010 Oracle and/or its affiliates.
6*cdf0e10cSrcweir  *
7*cdf0e10cSrcweir  * OpenOffice.org - a multi-platform office productivity suite
8*cdf0e10cSrcweir  *
9*cdf0e10cSrcweir  * This file is part of OpenOffice.org.
10*cdf0e10cSrcweir  *
11*cdf0e10cSrcweir  * OpenOffice.org is free software: you can redistribute it and/or modify
12*cdf0e10cSrcweir  * it under the terms of the GNU Lesser General Public License version 3
13*cdf0e10cSrcweir  * only, as published by the Free Software Foundation.
14*cdf0e10cSrcweir  *
15*cdf0e10cSrcweir  * OpenOffice.org is distributed in the hope that it will be useful,
16*cdf0e10cSrcweir  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17*cdf0e10cSrcweir  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18*cdf0e10cSrcweir  * GNU Lesser General Public License version 3 for more details
19*cdf0e10cSrcweir  * (a copy is included in the LICENSE file that accompanied this code).
20*cdf0e10cSrcweir  *
21*cdf0e10cSrcweir  * You should have received a copy of the GNU Lesser General Public License
22*cdf0e10cSrcweir  * version 3 along with OpenOffice.org.  If not, see
23*cdf0e10cSrcweir  * <http://www.openoffice.org/license.html>
24*cdf0e10cSrcweir  * for a copy of the LGPLv3 License.
25*cdf0e10cSrcweir  *
26*cdf0e10cSrcweir  ************************************************************************/
27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include "tablehandles.hxx"
32*cdf0e10cSrcweir 
33*cdf0e10cSrcweir #include <vcl/svapp.hxx>
34*cdf0e10cSrcweir #include <vcl/outdev.hxx>
35*cdf0e10cSrcweir #include <vcl/salbtype.hxx>
36*cdf0e10cSrcweir #include <vcl/canvastools.hxx>
37*cdf0e10cSrcweir #include <vcl/hatch.hxx>
38*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx>
39*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygontools.hxx>
40*cdf0e10cSrcweir #include <basegfx/range/b2drectangle.hxx>
41*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
42*cdf0e10cSrcweir #include <svx/sdr/overlay/overlayobject.hxx>
43*cdf0e10cSrcweir #include <svx/sdr/overlay/overlaymanager.hxx>
44*cdf0e10cSrcweir #include <svx/sdrpagewindow.hxx>
45*cdf0e10cSrcweir #include <svx/sdrpaintwindow.hxx>
46*cdf0e10cSrcweir #include <svx/svdmrkv.hxx>
47*cdf0e10cSrcweir #include <svx/svdpagv.hxx>
48*cdf0e10cSrcweir #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
49*cdf0e10cSrcweir #include <svx/sdr/overlay/overlayhatchrect.hxx>
50*cdf0e10cSrcweir #include <drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx>
51*cdf0e10cSrcweir 
52*cdf0e10cSrcweir namespace sdr { namespace table {
53*cdf0e10cSrcweir 
54*cdf0e10cSrcweir // --------------------------------------------------------------------
55*cdf0e10cSrcweir 
56*cdf0e10cSrcweir class OverlayTableEdge : public sdr::overlay::OverlayObject
57*cdf0e10cSrcweir {
58*cdf0e10cSrcweir protected:
59*cdf0e10cSrcweir     basegfx::B2DPolyPolygon maPolyPolygon;
60*cdf0e10cSrcweir     bool                    mbVisible;
61*cdf0e10cSrcweir 
62*cdf0e10cSrcweir     // geometry creation for OverlayObject
63*cdf0e10cSrcweir     virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence();
64*cdf0e10cSrcweir 
65*cdf0e10cSrcweir public:
66*cdf0e10cSrcweir     OverlayTableEdge( const basegfx::B2DPolyPolygon& rPolyPolygon, bool bVisible );
67*cdf0e10cSrcweir     virtual ~OverlayTableEdge();
68*cdf0e10cSrcweir };
69*cdf0e10cSrcweir 
70*cdf0e10cSrcweir // --------------------------------------------------------------------
71*cdf0e10cSrcweir 
72*cdf0e10cSrcweir TableEdgeHdl::TableEdgeHdl( const Point& rPnt, bool bHorizontal, sal_Int32 nMin, sal_Int32 nMax, sal_Int32 nEdges )
73*cdf0e10cSrcweir : SdrHdl( rPnt, HDL_USER )
74*cdf0e10cSrcweir , mbHorizontal( bHorizontal )
75*cdf0e10cSrcweir , mnMin( nMin )
76*cdf0e10cSrcweir , mnMax( nMax )
77*cdf0e10cSrcweir , maEdges(nEdges)
78*cdf0e10cSrcweir {
79*cdf0e10cSrcweir }
80*cdf0e10cSrcweir 
81*cdf0e10cSrcweir void TableEdgeHdl::SetEdge( sal_Int32 nEdge, sal_Int32 nStart, sal_Int32 nEnd, TableEdgeState eState )
82*cdf0e10cSrcweir {
83*cdf0e10cSrcweir     if( (nEdge >= 0) && (nEdge <= sal::static_int_cast<sal_Int32>(maEdges.size())) )
84*cdf0e10cSrcweir     {
85*cdf0e10cSrcweir         maEdges[nEdge].mnStart = nStart;
86*cdf0e10cSrcweir         maEdges[nEdge].mnEnd = nEnd;
87*cdf0e10cSrcweir         maEdges[nEdge].meState = eState;
88*cdf0e10cSrcweir     }
89*cdf0e10cSrcweir     else
90*cdf0e10cSrcweir     {
91*cdf0e10cSrcweir         OSL_ENSURE( false, "sdr::table::TableEdgeHdl::SetEdge(), invalid edge!" );
92*cdf0e10cSrcweir     }
93*cdf0e10cSrcweir }
94*cdf0e10cSrcweir 
95*cdf0e10cSrcweir Pointer TableEdgeHdl::GetPointer() const
96*cdf0e10cSrcweir {
97*cdf0e10cSrcweir     if( mbHorizontal )
98*cdf0e10cSrcweir         return POINTER_VSPLIT;
99*cdf0e10cSrcweir     else
100*cdf0e10cSrcweir         return POINTER_HSPLIT;
101*cdf0e10cSrcweir }
102*cdf0e10cSrcweir 
103*cdf0e10cSrcweir sal_Int32 TableEdgeHdl::GetValidDragOffset( const SdrDragStat& rDrag ) const
104*cdf0e10cSrcweir {
105*cdf0e10cSrcweir     return std::min( std::max( static_cast<sal_Int32>(mbHorizontal ? rDrag.GetDY() : rDrag.GetDX()), mnMin ), mnMax );
106*cdf0e10cSrcweir }
107*cdf0e10cSrcweir 
108*cdf0e10cSrcweir basegfx::B2DPolyPolygon TableEdgeHdl::getSpecialDragPoly(const SdrDragStat& rDrag) const
109*cdf0e10cSrcweir {
110*cdf0e10cSrcweir     basegfx::B2DPolyPolygon aVisible;
111*cdf0e10cSrcweir     basegfx::B2DPolyPolygon aInvisible;
112*cdf0e10cSrcweir 
113*cdf0e10cSrcweir     // create and return visible and non-visible parts for drag
114*cdf0e10cSrcweir     getPolyPolygon(aVisible, aInvisible, &rDrag);
115*cdf0e10cSrcweir     aVisible.append(aInvisible);
116*cdf0e10cSrcweir 
117*cdf0e10cSrcweir     return aVisible;
118*cdf0e10cSrcweir }
119*cdf0e10cSrcweir 
120*cdf0e10cSrcweir void TableEdgeHdl::getPolyPolygon(basegfx::B2DPolyPolygon& rVisible, basegfx::B2DPolyPolygon& rInvisible, const SdrDragStat* pDrag) const
121*cdf0e10cSrcweir {
122*cdf0e10cSrcweir     // changed method to create visible and invisible partial polygons in one run in
123*cdf0e10cSrcweir     // separate PolyPolygons; both kinds are used
124*cdf0e10cSrcweir     basegfx::B2DPoint aOffset(aPos.X(), aPos.Y());
125*cdf0e10cSrcweir     rVisible.clear();
126*cdf0e10cSrcweir     rInvisible.clear();
127*cdf0e10cSrcweir 
128*cdf0e10cSrcweir     if( pDrag )
129*cdf0e10cSrcweir     {
130*cdf0e10cSrcweir         int n = mbHorizontal ? 1 : 0;
131*cdf0e10cSrcweir         aOffset[n] = aOffset[n] + GetValidDragOffset( *pDrag );
132*cdf0e10cSrcweir     }
133*cdf0e10cSrcweir 
134*cdf0e10cSrcweir     basegfx::B2DPoint aStart(aOffset), aEnd(aOffset);
135*cdf0e10cSrcweir     int nPos = mbHorizontal ? 0 : 1;
136*cdf0e10cSrcweir     TableEdgeVector::const_iterator aIter( maEdges.begin() );
137*cdf0e10cSrcweir 
138*cdf0e10cSrcweir     while( aIter != maEdges.end() )
139*cdf0e10cSrcweir     {
140*cdf0e10cSrcweir         TableEdge aEdge(*aIter++);
141*cdf0e10cSrcweir 
142*cdf0e10cSrcweir         aStart[nPos] = aOffset[nPos] + aEdge.mnStart;
143*cdf0e10cSrcweir         aEnd[nPos] = aOffset[nPos] + aEdge.mnEnd;
144*cdf0e10cSrcweir 
145*cdf0e10cSrcweir         basegfx::B2DPolygon aPolygon;
146*cdf0e10cSrcweir         aPolygon.append( aStart );
147*cdf0e10cSrcweir         aPolygon.append( aEnd );
148*cdf0e10cSrcweir 
149*cdf0e10cSrcweir         if(aEdge.meState == Visible)
150*cdf0e10cSrcweir         {
151*cdf0e10cSrcweir             rVisible.append(aPolygon);
152*cdf0e10cSrcweir         }
153*cdf0e10cSrcweir         else
154*cdf0e10cSrcweir         {
155*cdf0e10cSrcweir             rInvisible.append(aPolygon);
156*cdf0e10cSrcweir         }
157*cdf0e10cSrcweir     }
158*cdf0e10cSrcweir }
159*cdf0e10cSrcweir 
160*cdf0e10cSrcweir void TableEdgeHdl::CreateB2dIAObject()
161*cdf0e10cSrcweir {
162*cdf0e10cSrcweir     GetRidOfIAObject();
163*cdf0e10cSrcweir 
164*cdf0e10cSrcweir     if(pHdlList && pHdlList->GetView() && !pHdlList->GetView()->areMarkHandlesHidden())
165*cdf0e10cSrcweir     {
166*cdf0e10cSrcweir         SdrMarkView* pView = pHdlList->GetView();
167*cdf0e10cSrcweir         SdrPageView* pPageView = pView->GetSdrPageView();
168*cdf0e10cSrcweir 
169*cdf0e10cSrcweir         if(pPageView)
170*cdf0e10cSrcweir         {
171*cdf0e10cSrcweir             basegfx::B2DPolyPolygon aVisible;
172*cdf0e10cSrcweir             basegfx::B2DPolyPolygon aInvisible;
173*cdf0e10cSrcweir 
174*cdf0e10cSrcweir             // get visible and invisible parts
175*cdf0e10cSrcweir             getPolyPolygon(aVisible, aInvisible, 0);
176*cdf0e10cSrcweir 
177*cdf0e10cSrcweir             if(aVisible.count() || aInvisible.count())
178*cdf0e10cSrcweir             {
179*cdf0e10cSrcweir                 for(sal_uInt32 nWindow = 0; nWindow < pPageView->PageWindowCount(); nWindow++)
180*cdf0e10cSrcweir                 {
181*cdf0e10cSrcweir                     const SdrPageWindow& rPageWindow = *pPageView->GetPageWindow(nWindow);
182*cdf0e10cSrcweir 
183*cdf0e10cSrcweir                     if(rPageWindow.GetPaintWindow().OutputToWindow())
184*cdf0e10cSrcweir                     {
185*cdf0e10cSrcweir                         if(rPageWindow.GetOverlayManager())
186*cdf0e10cSrcweir                         {
187*cdf0e10cSrcweir                             if(aVisible.count())
188*cdf0e10cSrcweir                             {
189*cdf0e10cSrcweir                                 // create overlay object for visible parts
190*cdf0e10cSrcweir                                 sdr::overlay::OverlayObject* pOverlayObject = new OverlayTableEdge(aVisible, true);
191*cdf0e10cSrcweir                                 rPageWindow.GetOverlayManager()->add(*pOverlayObject);
192*cdf0e10cSrcweir                                 maOverlayGroup.append(*pOverlayObject);
193*cdf0e10cSrcweir                             }
194*cdf0e10cSrcweir 
195*cdf0e10cSrcweir                             if(aInvisible.count())
196*cdf0e10cSrcweir                             {
197*cdf0e10cSrcweir                                 // also create overlay object vor invisible parts to allow
198*cdf0e10cSrcweir                                 // a standard HitTest using the primitives from that overlay object
199*cdf0e10cSrcweir                                 // (see OverlayTableEdge implementation)
200*cdf0e10cSrcweir                                 sdr::overlay::OverlayObject* pOverlayObject = new OverlayTableEdge(aInvisible, false);
201*cdf0e10cSrcweir                                 rPageWindow.GetOverlayManager()->add(*pOverlayObject);
202*cdf0e10cSrcweir                                 maOverlayGroup.append(*pOverlayObject);
203*cdf0e10cSrcweir                             }
204*cdf0e10cSrcweir                         }
205*cdf0e10cSrcweir                     }
206*cdf0e10cSrcweir                 }
207*cdf0e10cSrcweir             }
208*cdf0e10cSrcweir         }
209*cdf0e10cSrcweir     }
210*cdf0e10cSrcweir }
211*cdf0e10cSrcweir 
212*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
213*cdf0e10cSrcweir 
214*cdf0e10cSrcweir OverlayTableEdge::OverlayTableEdge( const basegfx::B2DPolyPolygon& rPolyPolygon, bool bVisible )
215*cdf0e10cSrcweir :   OverlayObject(Color(COL_GRAY))
216*cdf0e10cSrcweir ,   maPolyPolygon( rPolyPolygon )
217*cdf0e10cSrcweir ,   mbVisible(bVisible)
218*cdf0e10cSrcweir {
219*cdf0e10cSrcweir }
220*cdf0e10cSrcweir 
221*cdf0e10cSrcweir OverlayTableEdge::~OverlayTableEdge()
222*cdf0e10cSrcweir {
223*cdf0e10cSrcweir }
224*cdf0e10cSrcweir 
225*cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence OverlayTableEdge::createOverlayObjectPrimitive2DSequence()
226*cdf0e10cSrcweir {
227*cdf0e10cSrcweir     drawinglayer::primitive2d::Primitive2DSequence aRetval;
228*cdf0e10cSrcweir 
229*cdf0e10cSrcweir     if(maPolyPolygon.count())
230*cdf0e10cSrcweir     {
231*cdf0e10cSrcweir         // Discussed with CL. Currently i will leave the transparence out since this
232*cdf0e10cSrcweir         // a little bit expensive. We may check the look with drag polygons later
233*cdf0e10cSrcweir         const drawinglayer::primitive2d::Primitive2DReference aReference(
234*cdf0e10cSrcweir             new drawinglayer::primitive2d::PolyPolygonHairlinePrimitive2D(
235*cdf0e10cSrcweir                 maPolyPolygon,
236*cdf0e10cSrcweir                 getBaseColor().getBColor()));
237*cdf0e10cSrcweir 
238*cdf0e10cSrcweir         if(mbVisible)
239*cdf0e10cSrcweir         {
240*cdf0e10cSrcweir             // visible, just return as sequence
241*cdf0e10cSrcweir             aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1);
242*cdf0e10cSrcweir         }
243*cdf0e10cSrcweir         else
244*cdf0e10cSrcweir         {
245*cdf0e10cSrcweir             // embed in HiddenGeometryPrimitive2D to support HitTest of this invisible
246*cdf0e10cSrcweir             // overlay object
247*cdf0e10cSrcweir             const drawinglayer::primitive2d::Primitive2DSequence aSequence(&aReference, 1);
248*cdf0e10cSrcweir             const drawinglayer::primitive2d::Primitive2DReference aNewReference(
249*cdf0e10cSrcweir                 new drawinglayer::primitive2d::HiddenGeometryPrimitive2D(aSequence));
250*cdf0e10cSrcweir             aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aNewReference, 1);
251*cdf0e10cSrcweir         }
252*cdf0e10cSrcweir     }
253*cdf0e10cSrcweir 
254*cdf0e10cSrcweir     return aRetval;
255*cdf0e10cSrcweir }
256*cdf0e10cSrcweir 
257*cdf0e10cSrcweir // ====================================================================
258*cdf0e10cSrcweir 
259*cdf0e10cSrcweir TableBorderHdl::TableBorderHdl( const Rectangle& rRect )
260*cdf0e10cSrcweir : SdrHdl( rRect.TopLeft(), HDL_MOVE )
261*cdf0e10cSrcweir , maRectangle( rRect )
262*cdf0e10cSrcweir {
263*cdf0e10cSrcweir 
264*cdf0e10cSrcweir }
265*cdf0e10cSrcweir 
266*cdf0e10cSrcweir Pointer TableBorderHdl::GetPointer() const
267*cdf0e10cSrcweir {
268*cdf0e10cSrcweir     return POINTER_MOVE;
269*cdf0e10cSrcweir }
270*cdf0e10cSrcweir 
271*cdf0e10cSrcweir // create marker for this kind
272*cdf0e10cSrcweir void TableBorderHdl::CreateB2dIAObject()
273*cdf0e10cSrcweir {
274*cdf0e10cSrcweir     GetRidOfIAObject();
275*cdf0e10cSrcweir 
276*cdf0e10cSrcweir     if(pHdlList && pHdlList->GetView() && !pHdlList->GetView()->areMarkHandlesHidden())
277*cdf0e10cSrcweir     {
278*cdf0e10cSrcweir         SdrMarkView* pView = pHdlList->GetView();
279*cdf0e10cSrcweir         SdrPageView* pPageView = pView->GetSdrPageView();
280*cdf0e10cSrcweir 
281*cdf0e10cSrcweir         if(pPageView)
282*cdf0e10cSrcweir         {
283*cdf0e10cSrcweir             for(sal_uInt32 nWindow = 0; nWindow < pPageView->PageWindowCount(); nWindow++)
284*cdf0e10cSrcweir             {
285*cdf0e10cSrcweir                 // const SdrPageViewWinRec& rPageViewWinRec = rPageViewWinList[b];
286*cdf0e10cSrcweir                 const SdrPageWindow& rPageWindow = *pPageView->GetPageWindow(nWindow);
287*cdf0e10cSrcweir 
288*cdf0e10cSrcweir                 if(rPageWindow.GetPaintWindow().OutputToWindow())
289*cdf0e10cSrcweir                 {
290*cdf0e10cSrcweir                     if(rPageWindow.GetOverlayManager())
291*cdf0e10cSrcweir                     {
292*cdf0e10cSrcweir                         const basegfx::B2DRange aRange(vcl::unotools::b2DRectangleFromRectangle(maRectangle));
293*cdf0e10cSrcweir                         sdr::overlay::OverlayObject* pOverlayObject = new sdr::overlay::OverlayHatchRect(
294*cdf0e10cSrcweir                             aRange.getMinimum(),
295*cdf0e10cSrcweir                             aRange.getMaximum(),
296*cdf0e10cSrcweir                             Color(0x80, 0x80, 0x80),
297*cdf0e10cSrcweir                             6.0,
298*cdf0e10cSrcweir                             0.0,
299*cdf0e10cSrcweir                             45 * F_PI180,
300*cdf0e10cSrcweir                             0.0);
301*cdf0e10cSrcweir 
302*cdf0e10cSrcweir                         rPageWindow.GetOverlayManager()->add(*pOverlayObject);
303*cdf0e10cSrcweir                         maOverlayGroup.append(*pOverlayObject);
304*cdf0e10cSrcweir                     }
305*cdf0e10cSrcweir                 }
306*cdf0e10cSrcweir             }
307*cdf0e10cSrcweir         }
308*cdf0e10cSrcweir     }
309*cdf0e10cSrcweir }
310*cdf0e10cSrcweir 
311*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
312*cdf0e10cSrcweir 
313*cdf0e10cSrcweir } // end of namespace table
314*cdf0e10cSrcweir } // end of namespace sdr
315