1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_svx.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include "tablehandles.hxx" 32*cdf0e10cSrcweir 33*cdf0e10cSrcweir #include <vcl/svapp.hxx> 34*cdf0e10cSrcweir #include <vcl/outdev.hxx> 35*cdf0e10cSrcweir #include <vcl/salbtype.hxx> 36*cdf0e10cSrcweir #include <vcl/canvastools.hxx> 37*cdf0e10cSrcweir #include <vcl/hatch.hxx> 38*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx> 39*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygontools.hxx> 40*cdf0e10cSrcweir #include <basegfx/range/b2drectangle.hxx> 41*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx> 42*cdf0e10cSrcweir #include <svx/sdr/overlay/overlayobject.hxx> 43*cdf0e10cSrcweir #include <svx/sdr/overlay/overlaymanager.hxx> 44*cdf0e10cSrcweir #include <svx/sdrpagewindow.hxx> 45*cdf0e10cSrcweir #include <svx/sdrpaintwindow.hxx> 46*cdf0e10cSrcweir #include <svx/svdmrkv.hxx> 47*cdf0e10cSrcweir #include <svx/svdpagv.hxx> 48*cdf0e10cSrcweir #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx> 49*cdf0e10cSrcweir #include <svx/sdr/overlay/overlayhatchrect.hxx> 50*cdf0e10cSrcweir #include <drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx> 51*cdf0e10cSrcweir 52*cdf0e10cSrcweir namespace sdr { namespace table { 53*cdf0e10cSrcweir 54*cdf0e10cSrcweir // -------------------------------------------------------------------- 55*cdf0e10cSrcweir 56*cdf0e10cSrcweir class OverlayTableEdge : public sdr::overlay::OverlayObject 57*cdf0e10cSrcweir { 58*cdf0e10cSrcweir protected: 59*cdf0e10cSrcweir basegfx::B2DPolyPolygon maPolyPolygon; 60*cdf0e10cSrcweir bool mbVisible; 61*cdf0e10cSrcweir 62*cdf0e10cSrcweir // geometry creation for OverlayObject 63*cdf0e10cSrcweir virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence(); 64*cdf0e10cSrcweir 65*cdf0e10cSrcweir public: 66*cdf0e10cSrcweir OverlayTableEdge( const basegfx::B2DPolyPolygon& rPolyPolygon, bool bVisible ); 67*cdf0e10cSrcweir virtual ~OverlayTableEdge(); 68*cdf0e10cSrcweir }; 69*cdf0e10cSrcweir 70*cdf0e10cSrcweir // -------------------------------------------------------------------- 71*cdf0e10cSrcweir 72*cdf0e10cSrcweir TableEdgeHdl::TableEdgeHdl( const Point& rPnt, bool bHorizontal, sal_Int32 nMin, sal_Int32 nMax, sal_Int32 nEdges ) 73*cdf0e10cSrcweir : SdrHdl( rPnt, HDL_USER ) 74*cdf0e10cSrcweir , mbHorizontal( bHorizontal ) 75*cdf0e10cSrcweir , mnMin( nMin ) 76*cdf0e10cSrcweir , mnMax( nMax ) 77*cdf0e10cSrcweir , maEdges(nEdges) 78*cdf0e10cSrcweir { 79*cdf0e10cSrcweir } 80*cdf0e10cSrcweir 81*cdf0e10cSrcweir void TableEdgeHdl::SetEdge( sal_Int32 nEdge, sal_Int32 nStart, sal_Int32 nEnd, TableEdgeState eState ) 82*cdf0e10cSrcweir { 83*cdf0e10cSrcweir if( (nEdge >= 0) && (nEdge <= sal::static_int_cast<sal_Int32>(maEdges.size())) ) 84*cdf0e10cSrcweir { 85*cdf0e10cSrcweir maEdges[nEdge].mnStart = nStart; 86*cdf0e10cSrcweir maEdges[nEdge].mnEnd = nEnd; 87*cdf0e10cSrcweir maEdges[nEdge].meState = eState; 88*cdf0e10cSrcweir } 89*cdf0e10cSrcweir else 90*cdf0e10cSrcweir { 91*cdf0e10cSrcweir OSL_ENSURE( false, "sdr::table::TableEdgeHdl::SetEdge(), invalid edge!" ); 92*cdf0e10cSrcweir } 93*cdf0e10cSrcweir } 94*cdf0e10cSrcweir 95*cdf0e10cSrcweir Pointer TableEdgeHdl::GetPointer() const 96*cdf0e10cSrcweir { 97*cdf0e10cSrcweir if( mbHorizontal ) 98*cdf0e10cSrcweir return POINTER_VSPLIT; 99*cdf0e10cSrcweir else 100*cdf0e10cSrcweir return POINTER_HSPLIT; 101*cdf0e10cSrcweir } 102*cdf0e10cSrcweir 103*cdf0e10cSrcweir sal_Int32 TableEdgeHdl::GetValidDragOffset( const SdrDragStat& rDrag ) const 104*cdf0e10cSrcweir { 105*cdf0e10cSrcweir return std::min( std::max( static_cast<sal_Int32>(mbHorizontal ? rDrag.GetDY() : rDrag.GetDX()), mnMin ), mnMax ); 106*cdf0e10cSrcweir } 107*cdf0e10cSrcweir 108*cdf0e10cSrcweir basegfx::B2DPolyPolygon TableEdgeHdl::getSpecialDragPoly(const SdrDragStat& rDrag) const 109*cdf0e10cSrcweir { 110*cdf0e10cSrcweir basegfx::B2DPolyPolygon aVisible; 111*cdf0e10cSrcweir basegfx::B2DPolyPolygon aInvisible; 112*cdf0e10cSrcweir 113*cdf0e10cSrcweir // create and return visible and non-visible parts for drag 114*cdf0e10cSrcweir getPolyPolygon(aVisible, aInvisible, &rDrag); 115*cdf0e10cSrcweir aVisible.append(aInvisible); 116*cdf0e10cSrcweir 117*cdf0e10cSrcweir return aVisible; 118*cdf0e10cSrcweir } 119*cdf0e10cSrcweir 120*cdf0e10cSrcweir void TableEdgeHdl::getPolyPolygon(basegfx::B2DPolyPolygon& rVisible, basegfx::B2DPolyPolygon& rInvisible, const SdrDragStat* pDrag) const 121*cdf0e10cSrcweir { 122*cdf0e10cSrcweir // changed method to create visible and invisible partial polygons in one run in 123*cdf0e10cSrcweir // separate PolyPolygons; both kinds are used 124*cdf0e10cSrcweir basegfx::B2DPoint aOffset(aPos.X(), aPos.Y()); 125*cdf0e10cSrcweir rVisible.clear(); 126*cdf0e10cSrcweir rInvisible.clear(); 127*cdf0e10cSrcweir 128*cdf0e10cSrcweir if( pDrag ) 129*cdf0e10cSrcweir { 130*cdf0e10cSrcweir int n = mbHorizontal ? 1 : 0; 131*cdf0e10cSrcweir aOffset[n] = aOffset[n] + GetValidDragOffset( *pDrag ); 132*cdf0e10cSrcweir } 133*cdf0e10cSrcweir 134*cdf0e10cSrcweir basegfx::B2DPoint aStart(aOffset), aEnd(aOffset); 135*cdf0e10cSrcweir int nPos = mbHorizontal ? 0 : 1; 136*cdf0e10cSrcweir TableEdgeVector::const_iterator aIter( maEdges.begin() ); 137*cdf0e10cSrcweir 138*cdf0e10cSrcweir while( aIter != maEdges.end() ) 139*cdf0e10cSrcweir { 140*cdf0e10cSrcweir TableEdge aEdge(*aIter++); 141*cdf0e10cSrcweir 142*cdf0e10cSrcweir aStart[nPos] = aOffset[nPos] + aEdge.mnStart; 143*cdf0e10cSrcweir aEnd[nPos] = aOffset[nPos] + aEdge.mnEnd; 144*cdf0e10cSrcweir 145*cdf0e10cSrcweir basegfx::B2DPolygon aPolygon; 146*cdf0e10cSrcweir aPolygon.append( aStart ); 147*cdf0e10cSrcweir aPolygon.append( aEnd ); 148*cdf0e10cSrcweir 149*cdf0e10cSrcweir if(aEdge.meState == Visible) 150*cdf0e10cSrcweir { 151*cdf0e10cSrcweir rVisible.append(aPolygon); 152*cdf0e10cSrcweir } 153*cdf0e10cSrcweir else 154*cdf0e10cSrcweir { 155*cdf0e10cSrcweir rInvisible.append(aPolygon); 156*cdf0e10cSrcweir } 157*cdf0e10cSrcweir } 158*cdf0e10cSrcweir } 159*cdf0e10cSrcweir 160*cdf0e10cSrcweir void TableEdgeHdl::CreateB2dIAObject() 161*cdf0e10cSrcweir { 162*cdf0e10cSrcweir GetRidOfIAObject(); 163*cdf0e10cSrcweir 164*cdf0e10cSrcweir if(pHdlList && pHdlList->GetView() && !pHdlList->GetView()->areMarkHandlesHidden()) 165*cdf0e10cSrcweir { 166*cdf0e10cSrcweir SdrMarkView* pView = pHdlList->GetView(); 167*cdf0e10cSrcweir SdrPageView* pPageView = pView->GetSdrPageView(); 168*cdf0e10cSrcweir 169*cdf0e10cSrcweir if(pPageView) 170*cdf0e10cSrcweir { 171*cdf0e10cSrcweir basegfx::B2DPolyPolygon aVisible; 172*cdf0e10cSrcweir basegfx::B2DPolyPolygon aInvisible; 173*cdf0e10cSrcweir 174*cdf0e10cSrcweir // get visible and invisible parts 175*cdf0e10cSrcweir getPolyPolygon(aVisible, aInvisible, 0); 176*cdf0e10cSrcweir 177*cdf0e10cSrcweir if(aVisible.count() || aInvisible.count()) 178*cdf0e10cSrcweir { 179*cdf0e10cSrcweir for(sal_uInt32 nWindow = 0; nWindow < pPageView->PageWindowCount(); nWindow++) 180*cdf0e10cSrcweir { 181*cdf0e10cSrcweir const SdrPageWindow& rPageWindow = *pPageView->GetPageWindow(nWindow); 182*cdf0e10cSrcweir 183*cdf0e10cSrcweir if(rPageWindow.GetPaintWindow().OutputToWindow()) 184*cdf0e10cSrcweir { 185*cdf0e10cSrcweir if(rPageWindow.GetOverlayManager()) 186*cdf0e10cSrcweir { 187*cdf0e10cSrcweir if(aVisible.count()) 188*cdf0e10cSrcweir { 189*cdf0e10cSrcweir // create overlay object for visible parts 190*cdf0e10cSrcweir sdr::overlay::OverlayObject* pOverlayObject = new OverlayTableEdge(aVisible, true); 191*cdf0e10cSrcweir rPageWindow.GetOverlayManager()->add(*pOverlayObject); 192*cdf0e10cSrcweir maOverlayGroup.append(*pOverlayObject); 193*cdf0e10cSrcweir } 194*cdf0e10cSrcweir 195*cdf0e10cSrcweir if(aInvisible.count()) 196*cdf0e10cSrcweir { 197*cdf0e10cSrcweir // also create overlay object vor invisible parts to allow 198*cdf0e10cSrcweir // a standard HitTest using the primitives from that overlay object 199*cdf0e10cSrcweir // (see OverlayTableEdge implementation) 200*cdf0e10cSrcweir sdr::overlay::OverlayObject* pOverlayObject = new OverlayTableEdge(aInvisible, false); 201*cdf0e10cSrcweir rPageWindow.GetOverlayManager()->add(*pOverlayObject); 202*cdf0e10cSrcweir maOverlayGroup.append(*pOverlayObject); 203*cdf0e10cSrcweir } 204*cdf0e10cSrcweir } 205*cdf0e10cSrcweir } 206*cdf0e10cSrcweir } 207*cdf0e10cSrcweir } 208*cdf0e10cSrcweir } 209*cdf0e10cSrcweir } 210*cdf0e10cSrcweir } 211*cdf0e10cSrcweir 212*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 213*cdf0e10cSrcweir 214*cdf0e10cSrcweir OverlayTableEdge::OverlayTableEdge( const basegfx::B2DPolyPolygon& rPolyPolygon, bool bVisible ) 215*cdf0e10cSrcweir : OverlayObject(Color(COL_GRAY)) 216*cdf0e10cSrcweir , maPolyPolygon( rPolyPolygon ) 217*cdf0e10cSrcweir , mbVisible(bVisible) 218*cdf0e10cSrcweir { 219*cdf0e10cSrcweir } 220*cdf0e10cSrcweir 221*cdf0e10cSrcweir OverlayTableEdge::~OverlayTableEdge() 222*cdf0e10cSrcweir { 223*cdf0e10cSrcweir } 224*cdf0e10cSrcweir 225*cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence OverlayTableEdge::createOverlayObjectPrimitive2DSequence() 226*cdf0e10cSrcweir { 227*cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence aRetval; 228*cdf0e10cSrcweir 229*cdf0e10cSrcweir if(maPolyPolygon.count()) 230*cdf0e10cSrcweir { 231*cdf0e10cSrcweir // Discussed with CL. Currently i will leave the transparence out since this 232*cdf0e10cSrcweir // a little bit expensive. We may check the look with drag polygons later 233*cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference aReference( 234*cdf0e10cSrcweir new drawinglayer::primitive2d::PolyPolygonHairlinePrimitive2D( 235*cdf0e10cSrcweir maPolyPolygon, 236*cdf0e10cSrcweir getBaseColor().getBColor())); 237*cdf0e10cSrcweir 238*cdf0e10cSrcweir if(mbVisible) 239*cdf0e10cSrcweir { 240*cdf0e10cSrcweir // visible, just return as sequence 241*cdf0e10cSrcweir aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1); 242*cdf0e10cSrcweir } 243*cdf0e10cSrcweir else 244*cdf0e10cSrcweir { 245*cdf0e10cSrcweir // embed in HiddenGeometryPrimitive2D to support HitTest of this invisible 246*cdf0e10cSrcweir // overlay object 247*cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DSequence aSequence(&aReference, 1); 248*cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference aNewReference( 249*cdf0e10cSrcweir new drawinglayer::primitive2d::HiddenGeometryPrimitive2D(aSequence)); 250*cdf0e10cSrcweir aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aNewReference, 1); 251*cdf0e10cSrcweir } 252*cdf0e10cSrcweir } 253*cdf0e10cSrcweir 254*cdf0e10cSrcweir return aRetval; 255*cdf0e10cSrcweir } 256*cdf0e10cSrcweir 257*cdf0e10cSrcweir // ==================================================================== 258*cdf0e10cSrcweir 259*cdf0e10cSrcweir TableBorderHdl::TableBorderHdl( const Rectangle& rRect ) 260*cdf0e10cSrcweir : SdrHdl( rRect.TopLeft(), HDL_MOVE ) 261*cdf0e10cSrcweir , maRectangle( rRect ) 262*cdf0e10cSrcweir { 263*cdf0e10cSrcweir 264*cdf0e10cSrcweir } 265*cdf0e10cSrcweir 266*cdf0e10cSrcweir Pointer TableBorderHdl::GetPointer() const 267*cdf0e10cSrcweir { 268*cdf0e10cSrcweir return POINTER_MOVE; 269*cdf0e10cSrcweir } 270*cdf0e10cSrcweir 271*cdf0e10cSrcweir // create marker for this kind 272*cdf0e10cSrcweir void TableBorderHdl::CreateB2dIAObject() 273*cdf0e10cSrcweir { 274*cdf0e10cSrcweir GetRidOfIAObject(); 275*cdf0e10cSrcweir 276*cdf0e10cSrcweir if(pHdlList && pHdlList->GetView() && !pHdlList->GetView()->areMarkHandlesHidden()) 277*cdf0e10cSrcweir { 278*cdf0e10cSrcweir SdrMarkView* pView = pHdlList->GetView(); 279*cdf0e10cSrcweir SdrPageView* pPageView = pView->GetSdrPageView(); 280*cdf0e10cSrcweir 281*cdf0e10cSrcweir if(pPageView) 282*cdf0e10cSrcweir { 283*cdf0e10cSrcweir for(sal_uInt32 nWindow = 0; nWindow < pPageView->PageWindowCount(); nWindow++) 284*cdf0e10cSrcweir { 285*cdf0e10cSrcweir // const SdrPageViewWinRec& rPageViewWinRec = rPageViewWinList[b]; 286*cdf0e10cSrcweir const SdrPageWindow& rPageWindow = *pPageView->GetPageWindow(nWindow); 287*cdf0e10cSrcweir 288*cdf0e10cSrcweir if(rPageWindow.GetPaintWindow().OutputToWindow()) 289*cdf0e10cSrcweir { 290*cdf0e10cSrcweir if(rPageWindow.GetOverlayManager()) 291*cdf0e10cSrcweir { 292*cdf0e10cSrcweir const basegfx::B2DRange aRange(vcl::unotools::b2DRectangleFromRectangle(maRectangle)); 293*cdf0e10cSrcweir sdr::overlay::OverlayObject* pOverlayObject = new sdr::overlay::OverlayHatchRect( 294*cdf0e10cSrcweir aRange.getMinimum(), 295*cdf0e10cSrcweir aRange.getMaximum(), 296*cdf0e10cSrcweir Color(0x80, 0x80, 0x80), 297*cdf0e10cSrcweir 6.0, 298*cdf0e10cSrcweir 0.0, 299*cdf0e10cSrcweir 45 * F_PI180, 300*cdf0e10cSrcweir 0.0); 301*cdf0e10cSrcweir 302*cdf0e10cSrcweir rPageWindow.GetOverlayManager()->add(*pOverlayObject); 303*cdf0e10cSrcweir maOverlayGroup.append(*pOverlayObject); 304*cdf0e10cSrcweir } 305*cdf0e10cSrcweir } 306*cdf0e10cSrcweir } 307*cdf0e10cSrcweir } 308*cdf0e10cSrcweir } 309*cdf0e10cSrcweir } 310*cdf0e10cSrcweir 311*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 312*cdf0e10cSrcweir 313*cdf0e10cSrcweir } // end of namespace table 314*cdf0e10cSrcweir } // end of namespace sdr 315