xref: /trunk/main/svx/source/table/tablehandles.cxx (revision 1ecadb572e7010ff3b3382ad9bf179dbc6efadbb)
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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_svx.hxx"
30 
31 #include "tablehandles.hxx"
32 
33 #include <vcl/svapp.hxx>
34 #include <vcl/outdev.hxx>
35 #include <vcl/salbtype.hxx>
36 #include <vcl/canvastools.hxx>
37 #include <vcl/hatch.hxx>
38 #include <basegfx/polygon/b2dpolygon.hxx>
39 #include <basegfx/polygon/b2dpolypolygontools.hxx>
40 #include <basegfx/range/b2drectangle.hxx>
41 #include <basegfx/polygon/b2dpolygontools.hxx>
42 #include <svx/sdr/overlay/overlayobject.hxx>
43 #include <svx/sdr/overlay/overlaymanager.hxx>
44 #include <svx/sdrpagewindow.hxx>
45 #include <svx/sdrpaintwindow.hxx>
46 #include <svx/svdmrkv.hxx>
47 #include <svx/svdpagv.hxx>
48 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
49 #include <svx/sdr/overlay/overlayhatchrect.hxx>
50 #include <drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx>
51 
52 namespace sdr { namespace table {
53 
54 // --------------------------------------------------------------------
55 
56 class OverlayTableEdge : public sdr::overlay::OverlayObject
57 {
58 protected:
59     basegfx::B2DPolyPolygon maPolyPolygon;
60     bool                    mbVisible;
61 
62     // geometry creation for OverlayObject
63     virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence();
64 
65 public:
66     OverlayTableEdge( const basegfx::B2DPolyPolygon& rPolyPolygon, bool bVisible );
67     virtual ~OverlayTableEdge();
68 };
69 
70 // --------------------------------------------------------------------
71 
72 TableEdgeHdl::TableEdgeHdl( const Point& rPnt, bool bHorizontal, sal_Int32 nMin, sal_Int32 nMax, sal_Int32 nEdges )
73 : SdrHdl( rPnt, HDL_USER )
74 , mbHorizontal( bHorizontal )
75 , mnMin( nMin )
76 , mnMax( nMax )
77 , maEdges(nEdges)
78 {
79 }
80 
81 void TableEdgeHdl::SetEdge( sal_Int32 nEdge, sal_Int32 nStart, sal_Int32 nEnd, TableEdgeState eState )
82 {
83     if( (nEdge >= 0) && (nEdge <= sal::static_int_cast<sal_Int32>(maEdges.size())) )
84     {
85         maEdges[nEdge].mnStart = nStart;
86         maEdges[nEdge].mnEnd = nEnd;
87         maEdges[nEdge].meState = eState;
88     }
89     else
90     {
91         OSL_ENSURE( false, "sdr::table::TableEdgeHdl::SetEdge(), invalid edge!" );
92     }
93 }
94 
95 Pointer TableEdgeHdl::GetPointer() const
96 {
97     if( mbHorizontal )
98         return POINTER_VSPLIT;
99     else
100         return POINTER_HSPLIT;
101 }
102 
103 sal_Int32 TableEdgeHdl::GetValidDragOffset( const SdrDragStat& rDrag ) const
104 {
105     return std::min( std::max( static_cast<sal_Int32>(mbHorizontal ? rDrag.GetDY() : rDrag.GetDX()), mnMin ), mnMax );
106 }
107 
108 basegfx::B2DPolyPolygon TableEdgeHdl::getSpecialDragPoly(const SdrDragStat& rDrag) const
109 {
110     basegfx::B2DPolyPolygon aVisible;
111     basegfx::B2DPolyPolygon aInvisible;
112 
113     // create and return visible and non-visible parts for drag
114     getPolyPolygon(aVisible, aInvisible, &rDrag);
115     aVisible.append(aInvisible);
116 
117     return aVisible;
118 }
119 
120 void TableEdgeHdl::getPolyPolygon(basegfx::B2DPolyPolygon& rVisible, basegfx::B2DPolyPolygon& rInvisible, const SdrDragStat* pDrag) const
121 {
122     // changed method to create visible and invisible partial polygons in one run in
123     // separate PolyPolygons; both kinds are used
124     basegfx::B2DPoint aOffset(aPos.X(), aPos.Y());
125     rVisible.clear();
126     rInvisible.clear();
127 
128     if( pDrag )
129     {
130         int n = mbHorizontal ? 1 : 0;
131         aOffset[n] = aOffset[n] + GetValidDragOffset( *pDrag );
132     }
133 
134     basegfx::B2DPoint aStart(aOffset), aEnd(aOffset);
135     int nPos = mbHorizontal ? 0 : 1;
136     TableEdgeVector::const_iterator aIter( maEdges.begin() );
137 
138     while( aIter != maEdges.end() )
139     {
140         TableEdge aEdge(*aIter++);
141 
142         aStart[nPos] = aOffset[nPos] + aEdge.mnStart;
143         aEnd[nPos] = aOffset[nPos] + aEdge.mnEnd;
144 
145         basegfx::B2DPolygon aPolygon;
146         aPolygon.append( aStart );
147         aPolygon.append( aEnd );
148 
149         if(aEdge.meState == Visible)
150         {
151             rVisible.append(aPolygon);
152         }
153         else
154         {
155             rInvisible.append(aPolygon);
156         }
157     }
158 }
159 
160 void TableEdgeHdl::CreateB2dIAObject()
161 {
162     GetRidOfIAObject();
163 
164     if(pHdlList && pHdlList->GetView() && !pHdlList->GetView()->areMarkHandlesHidden())
165     {
166         SdrMarkView* pView = pHdlList->GetView();
167         SdrPageView* pPageView = pView->GetSdrPageView();
168 
169         if(pPageView)
170         {
171             basegfx::B2DPolyPolygon aVisible;
172             basegfx::B2DPolyPolygon aInvisible;
173 
174             // get visible and invisible parts
175             getPolyPolygon(aVisible, aInvisible, 0);
176 
177             if(aVisible.count() || aInvisible.count())
178             {
179                 for(sal_uInt32 nWindow = 0; nWindow < pPageView->PageWindowCount(); nWindow++)
180                 {
181                     const SdrPageWindow& rPageWindow = *pPageView->GetPageWindow(nWindow);
182 
183                     if(rPageWindow.GetPaintWindow().OutputToWindow())
184                     {
185                         if(rPageWindow.GetOverlayManager())
186                         {
187                             if(aVisible.count())
188                             {
189                                 // create overlay object for visible parts
190                                 sdr::overlay::OverlayObject* pOverlayObject = new OverlayTableEdge(aVisible, true);
191                                 rPageWindow.GetOverlayManager()->add(*pOverlayObject);
192                                 maOverlayGroup.append(*pOverlayObject);
193                             }
194 
195                             if(aInvisible.count())
196                             {
197                                 // also create overlay object vor invisible parts to allow
198                                 // a standard HitTest using the primitives from that overlay object
199                                 // (see OverlayTableEdge implementation)
200                                 sdr::overlay::OverlayObject* pOverlayObject = new OverlayTableEdge(aInvisible, false);
201                                 rPageWindow.GetOverlayManager()->add(*pOverlayObject);
202                                 maOverlayGroup.append(*pOverlayObject);
203                             }
204                         }
205                     }
206                 }
207             }
208         }
209     }
210 }
211 
212 //////////////////////////////////////////////////////////////////////////////
213 
214 OverlayTableEdge::OverlayTableEdge( const basegfx::B2DPolyPolygon& rPolyPolygon, bool bVisible )
215 :   OverlayObject(Color(COL_GRAY))
216 ,   maPolyPolygon( rPolyPolygon )
217 ,   mbVisible(bVisible)
218 {
219 }
220 
221 OverlayTableEdge::~OverlayTableEdge()
222 {
223 }
224 
225 drawinglayer::primitive2d::Primitive2DSequence OverlayTableEdge::createOverlayObjectPrimitive2DSequence()
226 {
227     drawinglayer::primitive2d::Primitive2DSequence aRetval;
228 
229     if(maPolyPolygon.count())
230     {
231         // Discussed with CL. Currently i will leave the transparence out since this
232         // a little bit expensive. We may check the look with drag polygons later
233         const drawinglayer::primitive2d::Primitive2DReference aReference(
234             new drawinglayer::primitive2d::PolyPolygonHairlinePrimitive2D(
235                 maPolyPolygon,
236                 getBaseColor().getBColor()));
237 
238         if(mbVisible)
239         {
240             // visible, just return as sequence
241             aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1);
242         }
243         else
244         {
245             // embed in HiddenGeometryPrimitive2D to support HitTest of this invisible
246             // overlay object
247             const drawinglayer::primitive2d::Primitive2DSequence aSequence(&aReference, 1);
248             const drawinglayer::primitive2d::Primitive2DReference aNewReference(
249                 new drawinglayer::primitive2d::HiddenGeometryPrimitive2D(aSequence));
250             aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aNewReference, 1);
251         }
252     }
253 
254     return aRetval;
255 }
256 
257 // ====================================================================
258 
259 TableBorderHdl::TableBorderHdl( const Rectangle& rRect )
260 : SdrHdl( rRect.TopLeft(), HDL_MOVE )
261 , maRectangle( rRect )
262 {
263 
264 }
265 
266 Pointer TableBorderHdl::GetPointer() const
267 {
268     return POINTER_MOVE;
269 }
270 
271 // create marker for this kind
272 void TableBorderHdl::CreateB2dIAObject()
273 {
274     GetRidOfIAObject();
275 
276     if(pHdlList && pHdlList->GetView() && !pHdlList->GetView()->areMarkHandlesHidden())
277     {
278         SdrMarkView* pView = pHdlList->GetView();
279         SdrPageView* pPageView = pView->GetSdrPageView();
280 
281         if(pPageView)
282         {
283             for(sal_uInt32 nWindow = 0; nWindow < pPageView->PageWindowCount(); nWindow++)
284             {
285                 // const SdrPageViewWinRec& rPageViewWinRec = rPageViewWinList[b];
286                 const SdrPageWindow& rPageWindow = *pPageView->GetPageWindow(nWindow);
287 
288                 if(rPageWindow.GetPaintWindow().OutputToWindow())
289                 {
290                     if(rPageWindow.GetOverlayManager())
291                     {
292                         const basegfx::B2DRange aRange(vcl::unotools::b2DRectangleFromRectangle(maRectangle));
293                         sdr::overlay::OverlayObject* pOverlayObject = new sdr::overlay::OverlayHatchRect(
294                             aRange.getMinimum(),
295                             aRange.getMaximum(),
296                             Color(0x80, 0x80, 0x80),
297                             6.0,
298                             0.0,
299                             45 * F_PI180,
300                             0.0);
301 
302                         rPageWindow.GetOverlayManager()->add(*pOverlayObject);
303                         maOverlayGroup.append(*pOverlayObject);
304                     }
305                 }
306             }
307         }
308     }
309 }
310 
311 //////////////////////////////////////////////////////////////////////////////
312 
313 } // end of namespace table
314 } // end of namespace sdr
315