1*efeef26fSAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*efeef26fSAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*efeef26fSAndrew Rist * or more contributor license agreements. See the NOTICE file 5*efeef26fSAndrew Rist * distributed with this work for additional information 6*efeef26fSAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*efeef26fSAndrew Rist * to you under the Apache License, Version 2.0 (the 8*efeef26fSAndrew Rist * "License"); you may not use this file except in compliance 9*efeef26fSAndrew Rist * with the License. You may obtain a copy of the License at 10cdf0e10cSrcweir * 11*efeef26fSAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12cdf0e10cSrcweir * 13*efeef26fSAndrew Rist * Unless required by applicable law or agreed to in writing, 14*efeef26fSAndrew Rist * software distributed under the License is distributed on an 15*efeef26fSAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*efeef26fSAndrew Rist * KIND, either express or implied. See the License for the 17*efeef26fSAndrew Rist * specific language governing permissions and limitations 18*efeef26fSAndrew Rist * under the License. 19cdf0e10cSrcweir * 20*efeef26fSAndrew Rist *************************************************************/ 21*efeef26fSAndrew Rist 22*efeef26fSAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir 25cdf0e10cSrcweir #include "precompiled_sw.hxx" 26cdf0e10cSrcweir 27cdf0e10cSrcweir #include <ShadowOverlayObject.hxx> 28cdf0e10cSrcweir 29cdf0e10cSrcweir #include <view.hxx> 30cdf0e10cSrcweir #include <svx/sdrpaintwindow.hxx> 31cdf0e10cSrcweir #include <svx/svdview.hxx> 32cdf0e10cSrcweir #include <svx/sdr/overlay/overlaymanager.hxx> 33cdf0e10cSrcweir 34cdf0e10cSrcweir #include <sw_primitivetypes2d.hxx> 35cdf0e10cSrcweir #include <drawinglayer/primitive2d/primitivetools2d.hxx> 36cdf0e10cSrcweir #include <drawinglayer/primitive2d/fillgradientprimitive2d.hxx> 37cdf0e10cSrcweir 38cdf0e10cSrcweir namespace sw { namespace sidebarwindows { 39cdf0e10cSrcweir 40cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 41cdf0e10cSrcweir // helper SwPostItShadowPrimitive 42cdf0e10cSrcweir // 43cdf0e10cSrcweir // Used to allow view-dependent primitive definition. For that purpose, the 44cdf0e10cSrcweir // initially created primitive (this one) always has to be view-independent, 45cdf0e10cSrcweir // but the decomposition is made view-dependent. Very simple primitive which 46cdf0e10cSrcweir // just remembers the discrete data and applies it at decomposition time. 47cdf0e10cSrcweir 48cdf0e10cSrcweir class ShadowPrimitive : public drawinglayer::primitive2d::DiscreteMetricDependentPrimitive2D 49cdf0e10cSrcweir { 50cdf0e10cSrcweir private: 51cdf0e10cSrcweir basegfx::B2DPoint maBasePosition; 52cdf0e10cSrcweir basegfx::B2DPoint maSecondPosition; 53cdf0e10cSrcweir ShadowState maShadowState; 54cdf0e10cSrcweir 55cdf0e10cSrcweir protected: 56cdf0e10cSrcweir virtual drawinglayer::primitive2d::Primitive2DSequence create2DDecomposition( 57cdf0e10cSrcweir const drawinglayer::geometry::ViewInformation2D& rViewInformation) const; 58cdf0e10cSrcweir 59cdf0e10cSrcweir public: 60cdf0e10cSrcweir ShadowPrimitive( 61cdf0e10cSrcweir const basegfx::B2DPoint& rBasePosition, 62cdf0e10cSrcweir const basegfx::B2DPoint& rSecondPosition, 63cdf0e10cSrcweir ShadowState aShadowState) 64cdf0e10cSrcweir : drawinglayer::primitive2d::DiscreteMetricDependentPrimitive2D(), 65cdf0e10cSrcweir maBasePosition(rBasePosition), 66cdf0e10cSrcweir maSecondPosition(rSecondPosition), 67cdf0e10cSrcweir maShadowState(aShadowState) 68cdf0e10cSrcweir {} 69cdf0e10cSrcweir 70cdf0e10cSrcweir // data access 71cdf0e10cSrcweir const basegfx::B2DPoint& getBasePosition() const { return maBasePosition; } 72cdf0e10cSrcweir const basegfx::B2DPoint& getSecondPosition() const { return maSecondPosition; } 73cdf0e10cSrcweir ShadowState getShadowState() const { return maShadowState; } 74cdf0e10cSrcweir 75cdf0e10cSrcweir virtual bool operator==( const drawinglayer::primitive2d::BasePrimitive2D& rPrimitive ) const; 76cdf0e10cSrcweir 77cdf0e10cSrcweir DeclPrimitrive2DIDBlock() 78cdf0e10cSrcweir }; 79cdf0e10cSrcweir 80cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence ShadowPrimitive::create2DDecomposition( 81cdf0e10cSrcweir const drawinglayer::geometry::ViewInformation2D& /*rViewInformation*/) const 82cdf0e10cSrcweir { 83cdf0e10cSrcweir // get logic sizes in object coordinate system 84cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence xRetval; 85cdf0e10cSrcweir basegfx::B2DRange aRange(getBasePosition()); 86cdf0e10cSrcweir 87cdf0e10cSrcweir switch(maShadowState) 88cdf0e10cSrcweir { 89cdf0e10cSrcweir case SS_NORMAL: 90cdf0e10cSrcweir { 91cdf0e10cSrcweir aRange.expand(basegfx::B2DTuple(getSecondPosition().getX(), getSecondPosition().getY() + (2.0 * getDiscreteUnit()))); 92cdf0e10cSrcweir const ::drawinglayer::attribute::FillGradientAttribute aFillGradientAttribute( 93cdf0e10cSrcweir drawinglayer::attribute::GRADIENTSTYLE_LINEAR, 94cdf0e10cSrcweir 0.0, 95cdf0e10cSrcweir 0.5, 96cdf0e10cSrcweir 0.5, 97cdf0e10cSrcweir 1800.0 * F_PI1800, 98cdf0e10cSrcweir basegfx::BColor(230.0/255.0,230.0/255.0,230.0/255.0), 99cdf0e10cSrcweir basegfx::BColor(180.0/255.0,180.0/255.0,180.0/255.0), 100cdf0e10cSrcweir 2); 101cdf0e10cSrcweir 102cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference xReference( 103cdf0e10cSrcweir new drawinglayer::primitive2d::FillGradientPrimitive2D( 104cdf0e10cSrcweir aRange, 105cdf0e10cSrcweir aFillGradientAttribute)); 106cdf0e10cSrcweir 107cdf0e10cSrcweir xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); 108cdf0e10cSrcweir break; 109cdf0e10cSrcweir } 110cdf0e10cSrcweir case SS_VIEW: 111cdf0e10cSrcweir { 112cdf0e10cSrcweir aRange.expand(basegfx::B2DTuple(getSecondPosition().getX(), getSecondPosition().getY() + (4.0 * getDiscreteUnit()))); 113cdf0e10cSrcweir const drawinglayer::attribute::FillGradientAttribute aFillGradientAttribute( 114cdf0e10cSrcweir drawinglayer::attribute::GRADIENTSTYLE_LINEAR, 115cdf0e10cSrcweir 0.0, 116cdf0e10cSrcweir 0.5, 117cdf0e10cSrcweir 0.5, 118cdf0e10cSrcweir 1800.0 * F_PI1800, 119cdf0e10cSrcweir basegfx::BColor(230.0/255.0,230.0/255.0,230.0/255.0), 120cdf0e10cSrcweir basegfx::BColor(180.0/255.0,180.0/255.0,180.0/255.0), 121cdf0e10cSrcweir 4); 122cdf0e10cSrcweir 123cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference xReference( 124cdf0e10cSrcweir new drawinglayer::primitive2d::FillGradientPrimitive2D( 125cdf0e10cSrcweir aRange, 126cdf0e10cSrcweir aFillGradientAttribute)); 127cdf0e10cSrcweir 128cdf0e10cSrcweir xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); 129cdf0e10cSrcweir break; 130cdf0e10cSrcweir } 131cdf0e10cSrcweir case SS_EDIT: 132cdf0e10cSrcweir { 133cdf0e10cSrcweir aRange.expand(basegfx::B2DTuple(getSecondPosition().getX(), getSecondPosition().getY() + (4.0 * getDiscreteUnit()))); 134cdf0e10cSrcweir const drawinglayer::attribute::FillGradientAttribute aFillGradientAttribute( 135cdf0e10cSrcweir drawinglayer::attribute::GRADIENTSTYLE_LINEAR, 136cdf0e10cSrcweir 0.0, 137cdf0e10cSrcweir 0.5, 138cdf0e10cSrcweir 0.5, 139cdf0e10cSrcweir 1800.0 * F_PI1800, 140cdf0e10cSrcweir basegfx::BColor(230.0/255.0,230.0/255.0,230.0/255.0), 141cdf0e10cSrcweir basegfx::BColor(83.0/255.0,83.0/255.0,83.0/255.0), 142cdf0e10cSrcweir 4); 143cdf0e10cSrcweir 144cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference xReference( 145cdf0e10cSrcweir new drawinglayer::primitive2d::FillGradientPrimitive2D( 146cdf0e10cSrcweir aRange, 147cdf0e10cSrcweir aFillGradientAttribute)); 148cdf0e10cSrcweir 149cdf0e10cSrcweir xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); 150cdf0e10cSrcweir break; 151cdf0e10cSrcweir } 152cdf0e10cSrcweir default: 153cdf0e10cSrcweir { 154cdf0e10cSrcweir break; 155cdf0e10cSrcweir } 156cdf0e10cSrcweir } 157cdf0e10cSrcweir 158cdf0e10cSrcweir return xRetval; 159cdf0e10cSrcweir } 160cdf0e10cSrcweir 161cdf0e10cSrcweir bool ShadowPrimitive::operator==( const drawinglayer::primitive2d::BasePrimitive2D& rPrimitive ) const 162cdf0e10cSrcweir { 163cdf0e10cSrcweir if(drawinglayer::primitive2d::DiscreteMetricDependentPrimitive2D::operator==(rPrimitive)) 164cdf0e10cSrcweir { 165cdf0e10cSrcweir const ShadowPrimitive& rCompare = static_cast< const ShadowPrimitive& >(rPrimitive); 166cdf0e10cSrcweir 167cdf0e10cSrcweir return (getBasePosition() == rCompare.getBasePosition() 168cdf0e10cSrcweir && getSecondPosition() == rCompare.getSecondPosition() 169cdf0e10cSrcweir && getShadowState() == rCompare.getShadowState()); 170cdf0e10cSrcweir } 171cdf0e10cSrcweir 172cdf0e10cSrcweir return false; 173cdf0e10cSrcweir } 174cdf0e10cSrcweir 175cdf0e10cSrcweir ImplPrimitrive2DIDBlock(ShadowPrimitive, PRIMITIVE2D_ID_SWSIDEBARSHADOWPRIMITIVE) 176cdf0e10cSrcweir 177cdf0e10cSrcweir /****** ShadowOverlayObject **************************************************/ 178cdf0e10cSrcweir /* static */ ShadowOverlayObject* ShadowOverlayObject::CreateShadowOverlayObject( SwView& rDocView ) 179cdf0e10cSrcweir { 180cdf0e10cSrcweir ShadowOverlayObject* pShadowOverlayObject( 0 ); 181cdf0e10cSrcweir 182cdf0e10cSrcweir if ( rDocView.GetDrawView() ) 183cdf0e10cSrcweir { 184cdf0e10cSrcweir SdrPaintWindow* pPaintWindow = rDocView.GetDrawView()->GetPaintWindow(0); 185cdf0e10cSrcweir if( pPaintWindow ) 186cdf0e10cSrcweir { 187cdf0e10cSrcweir sdr::overlay::OverlayManager* pOverlayManager = pPaintWindow->GetOverlayManager(); 188cdf0e10cSrcweir 189cdf0e10cSrcweir if ( pOverlayManager ) 190cdf0e10cSrcweir { 191cdf0e10cSrcweir pShadowOverlayObject = new ShadowOverlayObject( basegfx::B2DPoint(0,0), 192cdf0e10cSrcweir basegfx::B2DPoint(0,0), 193cdf0e10cSrcweir Color(0,0,0), 194cdf0e10cSrcweir SS_NORMAL ); 195cdf0e10cSrcweir pOverlayManager->add(*pShadowOverlayObject); 196cdf0e10cSrcweir } 197cdf0e10cSrcweir } 198cdf0e10cSrcweir } 199cdf0e10cSrcweir 200cdf0e10cSrcweir return pShadowOverlayObject; 201cdf0e10cSrcweir } 202cdf0e10cSrcweir 203cdf0e10cSrcweir /* static */ void ShadowOverlayObject::DestroyShadowOverlayObject( ShadowOverlayObject* pShadow ) 204cdf0e10cSrcweir { 205cdf0e10cSrcweir if ( pShadow ) 206cdf0e10cSrcweir { 207cdf0e10cSrcweir if ( pShadow->getOverlayManager() ) 208cdf0e10cSrcweir { 209cdf0e10cSrcweir pShadow->getOverlayManager()->remove(*pShadow); 210cdf0e10cSrcweir } 211cdf0e10cSrcweir delete pShadow; 212cdf0e10cSrcweir } 213cdf0e10cSrcweir } 214cdf0e10cSrcweir 215cdf0e10cSrcweir ShadowOverlayObject::ShadowOverlayObject( const basegfx::B2DPoint& rBasePos, 216cdf0e10cSrcweir const basegfx::B2DPoint& rSecondPosition, 217cdf0e10cSrcweir Color aBaseColor, 218cdf0e10cSrcweir ShadowState aState ) 219cdf0e10cSrcweir : OverlayObjectWithBasePosition(rBasePos, aBaseColor) 220cdf0e10cSrcweir , maSecondPosition(rSecondPosition) 221cdf0e10cSrcweir , mShadowState(aState) 222cdf0e10cSrcweir { 223cdf0e10cSrcweir } 224cdf0e10cSrcweir 225cdf0e10cSrcweir ShadowOverlayObject::~ShadowOverlayObject() 226cdf0e10cSrcweir { 227cdf0e10cSrcweir } 228cdf0e10cSrcweir 229cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence ShadowOverlayObject::createOverlayObjectPrimitive2DSequence() 230cdf0e10cSrcweir { 231cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference aReference( 232cdf0e10cSrcweir new ShadowPrimitive( getBasePosition(), 233cdf0e10cSrcweir GetSecondPosition(), 234cdf0e10cSrcweir GetShadowState() ) ); 235cdf0e10cSrcweir return drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1); 236cdf0e10cSrcweir } 237cdf0e10cSrcweir 238cdf0e10cSrcweir void ShadowOverlayObject::SetShadowState(ShadowState aState) 239cdf0e10cSrcweir { 240cdf0e10cSrcweir if (mShadowState != aState) 241cdf0e10cSrcweir { 242cdf0e10cSrcweir mShadowState = aState; 243cdf0e10cSrcweir 244cdf0e10cSrcweir objectChange(); 245cdf0e10cSrcweir } 246cdf0e10cSrcweir } 247cdf0e10cSrcweir 248cdf0e10cSrcweir void ShadowOverlayObject::SetPosition( const basegfx::B2DPoint& rPoint1, 249cdf0e10cSrcweir const basegfx::B2DPoint& rPoint2) 250cdf0e10cSrcweir { 251cdf0e10cSrcweir if(!rPoint1.equal(getBasePosition()) || !rPoint2.equal(GetSecondPosition())) 252cdf0e10cSrcweir { 253cdf0e10cSrcweir maBasePosition = rPoint1; 254cdf0e10cSrcweir maSecondPosition = rPoint2; 255cdf0e10cSrcweir 256cdf0e10cSrcweir objectChange(); 257cdf0e10cSrcweir } 258cdf0e10cSrcweir } 259cdf0e10cSrcweir 260cdf0e10cSrcweir } } // end of namespace sw::sidebarwindows 261cdf0e10cSrcweir 262