1*efeef26fSAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*efeef26fSAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*efeef26fSAndrew Rist * or more contributor license agreements. See the NOTICE file 5*efeef26fSAndrew Rist * distributed with this work for additional information 6*efeef26fSAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*efeef26fSAndrew Rist * to you under the Apache License, Version 2.0 (the 8*efeef26fSAndrew Rist * "License"); you may not use this file except in compliance 9*efeef26fSAndrew Rist * with the License. You may obtain a copy of the License at 10cdf0e10cSrcweir * 11*efeef26fSAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12cdf0e10cSrcweir * 13*efeef26fSAndrew Rist * Unless required by applicable law or agreed to in writing, 14*efeef26fSAndrew Rist * software distributed under the License is distributed on an 15*efeef26fSAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*efeef26fSAndrew Rist * KIND, either express or implied. See the License for the 17*efeef26fSAndrew Rist * specific language governing permissions and limitations 18*efeef26fSAndrew Rist * under the License. 19cdf0e10cSrcweir * 20*efeef26fSAndrew Rist *************************************************************/ 21*efeef26fSAndrew Rist 22*efeef26fSAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_sw.hxx" 26cdf0e10cSrcweir 27cdf0e10cSrcweir 28cdf0e10cSrcweir #include <com/sun/star/text/HoriOrientation.hpp> 29cdf0e10cSrcweir #include <vcl/window.hxx> 30cdf0e10cSrcweir 31cdf0e10cSrcweir #include "swtypes.hxx" 32cdf0e10cSrcweir #include "shdwcrsr.hxx" 33cdf0e10cSrcweir 34cdf0e10cSrcweir using namespace ::com::sun::star; 35cdf0e10cSrcweir 36cdf0e10cSrcweir 37cdf0e10cSrcweir SwShadowCursor::~SwShadowCursor() 38cdf0e10cSrcweir { 39cdf0e10cSrcweir if( USHRT_MAX != nOldMode ) 40cdf0e10cSrcweir DrawCrsr( aOldPt, nOldHeight, nOldMode ); 41cdf0e10cSrcweir } 42cdf0e10cSrcweir 43cdf0e10cSrcweir void SwShadowCursor::SetPos( const Point& rPt, long nHeight, sal_uInt16 nMode ) 44cdf0e10cSrcweir { 45cdf0e10cSrcweir Point aPt( pWin->LogicToPixel( rPt )); 46cdf0e10cSrcweir nHeight = pWin->LogicToPixel( Size( 0, nHeight )).Height(); 47cdf0e10cSrcweir if( aOldPt != aPt || nOldHeight != nHeight || nOldMode != nMode ) 48cdf0e10cSrcweir { 49cdf0e10cSrcweir if( USHRT_MAX != nOldMode ) 50cdf0e10cSrcweir DrawCrsr( aOldPt, nOldHeight, nOldMode ); 51cdf0e10cSrcweir 52cdf0e10cSrcweir DrawCrsr( aPt, nHeight, nMode ); 53cdf0e10cSrcweir nOldMode = nMode; 54cdf0e10cSrcweir nOldHeight = nHeight; 55cdf0e10cSrcweir aOldPt = aPt; 56cdf0e10cSrcweir } 57cdf0e10cSrcweir } 58cdf0e10cSrcweir 59cdf0e10cSrcweir void SwShadowCursor::DrawTri( const Point& rPt, long nHeight, sal_Bool bLeft ) 60cdf0e10cSrcweir { 61cdf0e10cSrcweir long nLineDiff = ( nHeight / 2 ); 62cdf0e10cSrcweir long nLineDiffHalf = nLineDiff / 2; 63cdf0e10cSrcweir 64cdf0e10cSrcweir // Punkt oben 65cdf0e10cSrcweir Point aPt1( (bLeft ? rPt.X() - 3 : rPt.X() + 3), 66cdf0e10cSrcweir rPt.Y() + nLineDiffHalf ); 67cdf0e10cSrcweir // Punkt unten 68cdf0e10cSrcweir Point aPt2( aPt1.X(), aPt1.Y() + nHeight - nLineDiff - 1 ); 69cdf0e10cSrcweir long nDiff = bLeft ? -1 : 1; 70cdf0e10cSrcweir while( aPt1.Y() <= aPt2.Y() ) 71cdf0e10cSrcweir { 72cdf0e10cSrcweir pWin->DrawLine( aPt1, aPt2 ); 73cdf0e10cSrcweir aPt1.Y()++, aPt2.Y()--; 74cdf0e10cSrcweir aPt2.X() = aPt1.X() += nDiff; 75cdf0e10cSrcweir } 76cdf0e10cSrcweir } 77cdf0e10cSrcweir 78cdf0e10cSrcweir void SwShadowCursor::DrawCrsr( const Point& rPt, long nHeight, sal_uInt16 nMode ) 79cdf0e10cSrcweir { 80cdf0e10cSrcweir nHeight = (((nHeight / 4)+1) * 4) + 1; 81cdf0e10cSrcweir 82cdf0e10cSrcweir pWin->Push(); 83cdf0e10cSrcweir 84cdf0e10cSrcweir pWin->SetMapMode( MAP_PIXEL ); 85cdf0e10cSrcweir pWin->SetRasterOp( ROP_XOR ); 86cdf0e10cSrcweir 87cdf0e10cSrcweir pWin->SetLineColor( Color( aCol.GetColor() ^ COL_WHITE ) ); 88cdf0e10cSrcweir 89cdf0e10cSrcweir // 1. der Strich: 90cdf0e10cSrcweir pWin->DrawLine( Point( rPt.X(), rPt.Y() + 1), 91cdf0e10cSrcweir Point( rPt.X(), rPt.Y() - 2 + nHeight )); 92cdf0e10cSrcweir 93cdf0e10cSrcweir // 2. das Dreieck 94cdf0e10cSrcweir if( text::HoriOrientation::LEFT == nMode || text::HoriOrientation::CENTER == nMode ) // Pfeil nach rechts 95cdf0e10cSrcweir DrawTri( rPt, nHeight, sal_False ); 96cdf0e10cSrcweir if( text::HoriOrientation::RIGHT == nMode || text::HoriOrientation::CENTER == nMode ) // Pfeil nach links 97cdf0e10cSrcweir DrawTri( rPt, nHeight, sal_True ); 98cdf0e10cSrcweir 99cdf0e10cSrcweir pWin->Pop(); 100cdf0e10cSrcweir } 101cdf0e10cSrcweir 102cdf0e10cSrcweir void SwShadowCursor::Paint() 103cdf0e10cSrcweir { 104cdf0e10cSrcweir if( USHRT_MAX != nOldMode ) 105cdf0e10cSrcweir DrawCrsr( aOldPt, nOldHeight, nOldMode ); 106cdf0e10cSrcweir } 107cdf0e10cSrcweir 108cdf0e10cSrcweir Rectangle SwShadowCursor::GetRect() const 109cdf0e10cSrcweir { 110cdf0e10cSrcweir long nH = nOldHeight; 111cdf0e10cSrcweir Point aPt( aOldPt ); 112cdf0e10cSrcweir 113cdf0e10cSrcweir nH = (((nH / 4)+1) * 4) + 1; 114cdf0e10cSrcweir long nWidth = nH / 4 + 3 + 1; 115cdf0e10cSrcweir 116cdf0e10cSrcweir Size aSz( nWidth, nH ); 117cdf0e10cSrcweir 118cdf0e10cSrcweir if( text::HoriOrientation::RIGHT == nOldMode ) 119cdf0e10cSrcweir aPt.X() -= aSz.Width(); 120cdf0e10cSrcweir else if( text::HoriOrientation::CENTER == nOldMode ) 121cdf0e10cSrcweir { 122cdf0e10cSrcweir aPt.X() -= aSz.Width(); 123cdf0e10cSrcweir aSz.Width() *= 2; 124cdf0e10cSrcweir } 125cdf0e10cSrcweir 126cdf0e10cSrcweir return pWin->PixelToLogic( Rectangle( aPt, aSz ) ); 127cdf0e10cSrcweir } 128cdf0e10cSrcweir 129cdf0e10cSrcweir 130cdf0e10cSrcweir 131cdf0e10cSrcweir 132