xref: /trunk/main/vcl/source/gdi/animate.cxx (revision 9f62ea84a806e17e6f2bbff75724a7257a0eb5d9)
1*9f62ea84SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
3*9f62ea84SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
4*9f62ea84SAndrew Rist  * or more contributor license agreements.  See the NOTICE file
5*9f62ea84SAndrew Rist  * distributed with this work for additional information
6*9f62ea84SAndrew Rist  * regarding copyright ownership.  The ASF licenses this file
7*9f62ea84SAndrew Rist  * to you under the Apache License, Version 2.0 (the
8*9f62ea84SAndrew Rist  * "License"); you may not use this file except in compliance
9*9f62ea84SAndrew Rist  * with the License.  You may obtain a copy of the License at
10cdf0e10cSrcweir  *
11*9f62ea84SAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
12cdf0e10cSrcweir  *
13*9f62ea84SAndrew Rist  * Unless required by applicable law or agreed to in writing,
14*9f62ea84SAndrew Rist  * software distributed under the License is distributed on an
15*9f62ea84SAndrew Rist  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16*9f62ea84SAndrew Rist  * KIND, either express or implied.  See the License for the
17*9f62ea84SAndrew Rist  * specific language governing permissions and limitations
18*9f62ea84SAndrew Rist  * under the License.
19cdf0e10cSrcweir  *
20*9f62ea84SAndrew Rist  *************************************************************/
21*9f62ea84SAndrew Rist 
22*9f62ea84SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_vcl.hxx"
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #define ENABLE_BYTESTRING_STREAM_OPERATORS
28cdf0e10cSrcweir #include <vcl/animate.hxx>
29cdf0e10cSrcweir #include <tools/debug.hxx>
30cdf0e10cSrcweir #include <tools/stream.hxx>
31cdf0e10cSrcweir #include <rtl/crc.h>
32cdf0e10cSrcweir #include <vcl/virdev.hxx>
33cdf0e10cSrcweir #include <vcl/window.hxx>
34cdf0e10cSrcweir #include <impanmvw.hxx>
35cdf0e10cSrcweir DBG_NAME( Animation )
36cdf0e10cSrcweir 
37cdf0e10cSrcweir // -----------
38cdf0e10cSrcweir // - Defines -
39cdf0e10cSrcweir // -----------
40cdf0e10cSrcweir 
41cdf0e10cSrcweir #define MIN_TIMEOUT 2L
42cdf0e10cSrcweir #define INC_TIMEOUT 0L
43cdf0e10cSrcweir 
44cdf0e10cSrcweir // -----------
45cdf0e10cSrcweir // - statics -
46cdf0e10cSrcweir // -----------
47cdf0e10cSrcweir 
48cdf0e10cSrcweir sal_uLong Animation::mnAnimCount = 0UL;
49cdf0e10cSrcweir 
50cdf0e10cSrcweir // -------------------
51cdf0e10cSrcweir // - AnimationBitmap -
52cdf0e10cSrcweir // -------------------
53cdf0e10cSrcweir 
54cdf0e10cSrcweir sal_uLong AnimationBitmap::GetChecksum() const
55cdf0e10cSrcweir {
56cdf0e10cSrcweir     sal_uInt32  nCrc = aBmpEx.GetChecksum();
57cdf0e10cSrcweir     SVBT32      aBT32;
58cdf0e10cSrcweir 
59cdf0e10cSrcweir     UInt32ToSVBT32( aPosPix.X(), aBT32 );
60cdf0e10cSrcweir     nCrc = rtl_crc32( nCrc, aBT32, 4 );
61cdf0e10cSrcweir 
62cdf0e10cSrcweir     UInt32ToSVBT32( aPosPix.Y(), aBT32 );
63cdf0e10cSrcweir     nCrc = rtl_crc32( nCrc, aBT32, 4 );
64cdf0e10cSrcweir 
65cdf0e10cSrcweir     UInt32ToSVBT32( aSizePix.Width(), aBT32 );
66cdf0e10cSrcweir     nCrc = rtl_crc32( nCrc, aBT32, 4 );
67cdf0e10cSrcweir 
68cdf0e10cSrcweir     UInt32ToSVBT32( aSizePix.Height(), aBT32 );
69cdf0e10cSrcweir     nCrc = rtl_crc32( nCrc, aBT32, 4 );
70cdf0e10cSrcweir 
71cdf0e10cSrcweir     UInt32ToSVBT32( (long) nWait, aBT32 );
72cdf0e10cSrcweir     nCrc = rtl_crc32( nCrc, aBT32, 4 );
73cdf0e10cSrcweir 
74cdf0e10cSrcweir     UInt32ToSVBT32( (long) eDisposal, aBT32 );
75cdf0e10cSrcweir     nCrc = rtl_crc32( nCrc, aBT32, 4 );
76cdf0e10cSrcweir 
77cdf0e10cSrcweir     UInt32ToSVBT32( (long) bUserInput, aBT32 );
78cdf0e10cSrcweir     nCrc = rtl_crc32( nCrc, aBT32, 4 );
79cdf0e10cSrcweir 
80cdf0e10cSrcweir     return nCrc;
81cdf0e10cSrcweir }
82cdf0e10cSrcweir 
83cdf0e10cSrcweir // -------------
84cdf0e10cSrcweir // - Animation -
85cdf0e10cSrcweir // -------------
86cdf0e10cSrcweir 
87cdf0e10cSrcweir Animation::Animation() :
88cdf0e10cSrcweir     mnLoopCount         ( 0 ),
89cdf0e10cSrcweir     mnLoops             ( 0 ),
90cdf0e10cSrcweir     mnPos               ( 0 ),
91cdf0e10cSrcweir     meCycleMode         ( CYCLE_NORMAL ),
92cdf0e10cSrcweir     mbIsInAnimation     ( sal_False ),
93cdf0e10cSrcweir     mbLoopTerminated    ( sal_False ),
94cdf0e10cSrcweir     mbIsWaiting         ( sal_False )
95cdf0e10cSrcweir {
96cdf0e10cSrcweir     DBG_CTOR( Animation, NULL );
97cdf0e10cSrcweir     maTimer.SetTimeoutHdl( LINK( this, Animation, ImplTimeoutHdl ) );
98cdf0e10cSrcweir     mpViewList = new List;
99cdf0e10cSrcweir }
100cdf0e10cSrcweir 
101cdf0e10cSrcweir // -----------------------------------------------------------------------
102cdf0e10cSrcweir 
103cdf0e10cSrcweir Animation::Animation( const Animation& rAnimation ) :
104cdf0e10cSrcweir     maBitmapEx          ( rAnimation.maBitmapEx ),
105cdf0e10cSrcweir     maGlobalSize        ( rAnimation.maGlobalSize ),
106cdf0e10cSrcweir     mnLoopCount         ( rAnimation.mnLoopCount ),
107cdf0e10cSrcweir     mnPos               ( rAnimation.mnPos ),
108cdf0e10cSrcweir     meCycleMode         ( rAnimation.meCycleMode ),
109cdf0e10cSrcweir     mbIsInAnimation     ( sal_False ),
110cdf0e10cSrcweir     mbLoopTerminated    ( rAnimation.mbLoopTerminated ),
111cdf0e10cSrcweir     mbIsWaiting         ( rAnimation.mbIsWaiting )
112cdf0e10cSrcweir {
113cdf0e10cSrcweir     DBG_CTOR( Animation, NULL );
114cdf0e10cSrcweir 
115cdf0e10cSrcweir     for( long i = 0, nCount = rAnimation.maList.Count(); i < nCount; i++ )
116cdf0e10cSrcweir         maList.Insert( new AnimationBitmap( *(AnimationBitmap*) rAnimation.maList.GetObject( i ) ), LIST_APPEND );
117cdf0e10cSrcweir 
118cdf0e10cSrcweir     maTimer.SetTimeoutHdl( LINK( this, Animation, ImplTimeoutHdl ) );
119cdf0e10cSrcweir     mpViewList = new List;
120cdf0e10cSrcweir     mnLoops = mbLoopTerminated ? 0 : mnLoopCount;
121cdf0e10cSrcweir }
122cdf0e10cSrcweir 
123cdf0e10cSrcweir // -----------------------------------------------------------------------
124cdf0e10cSrcweir 
125cdf0e10cSrcweir Animation::~Animation()
126cdf0e10cSrcweir {
127cdf0e10cSrcweir     DBG_DTOR( Animation, NULL );
128cdf0e10cSrcweir 
129cdf0e10cSrcweir     if( mbIsInAnimation )
130cdf0e10cSrcweir         Stop();
131cdf0e10cSrcweir 
132cdf0e10cSrcweir     for( void* pStepBmp = maList.First(); pStepBmp; pStepBmp = maList.Next() )
133cdf0e10cSrcweir         delete (AnimationBitmap*) pStepBmp;
134cdf0e10cSrcweir 
135cdf0e10cSrcweir     for( void* pView = mpViewList->First(); pView; pView = mpViewList->Next() )
136cdf0e10cSrcweir         delete (ImplAnimView*) pView;
137cdf0e10cSrcweir 
138cdf0e10cSrcweir     delete mpViewList;
139cdf0e10cSrcweir }
140cdf0e10cSrcweir 
141cdf0e10cSrcweir // -----------------------------------------------------------------------
142cdf0e10cSrcweir 
143cdf0e10cSrcweir Animation& Animation::operator=( const Animation& rAnimation )
144cdf0e10cSrcweir {
145cdf0e10cSrcweir     Clear();
146cdf0e10cSrcweir 
147cdf0e10cSrcweir     for( long i = 0, nCount = rAnimation.maList.Count(); i < nCount; i++ )
148cdf0e10cSrcweir         maList.Insert( new AnimationBitmap( *(AnimationBitmap*) rAnimation.maList.GetObject( i ) ), LIST_APPEND );
149cdf0e10cSrcweir 
150cdf0e10cSrcweir     maGlobalSize = rAnimation.maGlobalSize;
151cdf0e10cSrcweir     maBitmapEx = rAnimation.maBitmapEx;
152cdf0e10cSrcweir     meCycleMode = rAnimation.meCycleMode;
153cdf0e10cSrcweir     mnLoopCount = rAnimation.mnLoopCount;
154cdf0e10cSrcweir     mnPos = rAnimation.mnPos;
155cdf0e10cSrcweir     mbLoopTerminated = rAnimation.mbLoopTerminated;
156cdf0e10cSrcweir     mbIsWaiting = rAnimation.mbIsWaiting;
157cdf0e10cSrcweir     mnLoops = mbLoopTerminated ? 0 : mnLoopCount;
158cdf0e10cSrcweir 
159cdf0e10cSrcweir     return *this;
160cdf0e10cSrcweir }
161cdf0e10cSrcweir 
162cdf0e10cSrcweir // -----------------------------------------------------------------------
163cdf0e10cSrcweir 
164cdf0e10cSrcweir sal_Bool Animation::operator==( const Animation& rAnimation ) const
165cdf0e10cSrcweir {
166cdf0e10cSrcweir     const sal_uLong nCount = maList.Count();
167cdf0e10cSrcweir     sal_Bool        bRet = sal_False;
168cdf0e10cSrcweir 
169cdf0e10cSrcweir     if( rAnimation.maList.Count() == nCount &&
170cdf0e10cSrcweir         rAnimation.maBitmapEx == maBitmapEx &&
171cdf0e10cSrcweir         rAnimation.maGlobalSize == maGlobalSize &&
172cdf0e10cSrcweir         rAnimation.meCycleMode == meCycleMode )
173cdf0e10cSrcweir     {
174cdf0e10cSrcweir         bRet = sal_True;
175cdf0e10cSrcweir 
176cdf0e10cSrcweir         for( sal_uLong n = 0; n < nCount; n++ )
177cdf0e10cSrcweir         {
178cdf0e10cSrcweir             if( ( *(AnimationBitmap*) maList.GetObject( n ) ) !=
179cdf0e10cSrcweir                 ( *(AnimationBitmap*) rAnimation.maList.GetObject( n ) ) )
180cdf0e10cSrcweir             {
181cdf0e10cSrcweir                 bRet = sal_False;
182cdf0e10cSrcweir                 break;
183cdf0e10cSrcweir             }
184cdf0e10cSrcweir         }
185cdf0e10cSrcweir     }
186cdf0e10cSrcweir 
187cdf0e10cSrcweir     return bRet;
188cdf0e10cSrcweir }
189cdf0e10cSrcweir 
190cdf0e10cSrcweir // ------------------------------------------------------------------
191cdf0e10cSrcweir 
192cdf0e10cSrcweir sal_Bool Animation::IsEqual( const Animation& rAnimation ) const
193cdf0e10cSrcweir {
194cdf0e10cSrcweir     const sal_uLong nCount = maList.Count();
195cdf0e10cSrcweir     sal_Bool        bRet = sal_False;
196cdf0e10cSrcweir 
197cdf0e10cSrcweir     if( rAnimation.maList.Count() == nCount &&
198cdf0e10cSrcweir         rAnimation.maBitmapEx.IsEqual( maBitmapEx ) &&
199cdf0e10cSrcweir         rAnimation.maGlobalSize == maGlobalSize &&
200cdf0e10cSrcweir         rAnimation.meCycleMode == meCycleMode )
201cdf0e10cSrcweir     {
202cdf0e10cSrcweir         for( sal_uLong n = 0; ( n < nCount ) && !bRet; n++ )
203cdf0e10cSrcweir             if( ( (AnimationBitmap*) maList.GetObject( n ) )->IsEqual( *(AnimationBitmap*) rAnimation.maList.GetObject( n ) ) )
204cdf0e10cSrcweir                 bRet = sal_True;
205cdf0e10cSrcweir     }
206cdf0e10cSrcweir 
207cdf0e10cSrcweir     return bRet;
208cdf0e10cSrcweir }
209cdf0e10cSrcweir 
210cdf0e10cSrcweir // ------------------------------------------------------------------
211cdf0e10cSrcweir 
212cdf0e10cSrcweir sal_Bool Animation::IsEmpty() const
213cdf0e10cSrcweir {
214cdf0e10cSrcweir     return( maBitmapEx.IsEmpty() && !maList.Count() );
215cdf0e10cSrcweir }
216cdf0e10cSrcweir 
217cdf0e10cSrcweir // ------------------------------------------------------------------
218cdf0e10cSrcweir 
219cdf0e10cSrcweir void Animation::SetEmpty()
220cdf0e10cSrcweir {
221cdf0e10cSrcweir     maTimer.Stop();
222cdf0e10cSrcweir     mbIsInAnimation = sal_False;
223cdf0e10cSrcweir     maGlobalSize = Size();
224cdf0e10cSrcweir     maBitmapEx.SetEmpty();
225cdf0e10cSrcweir 
226cdf0e10cSrcweir     for( void* pStepBmp = maList.First(); pStepBmp; pStepBmp = maList.Next() )
227cdf0e10cSrcweir         delete (AnimationBitmap*) pStepBmp;
228cdf0e10cSrcweir     maList.Clear();
229cdf0e10cSrcweir 
230cdf0e10cSrcweir     for( void* pView = mpViewList->First(); pView; pView = mpViewList->Next() )
231cdf0e10cSrcweir         delete (ImplAnimView*) pView;
232cdf0e10cSrcweir     mpViewList->Clear();
233cdf0e10cSrcweir }
234cdf0e10cSrcweir 
235cdf0e10cSrcweir // -----------------------------------------------------------------------
236cdf0e10cSrcweir 
237cdf0e10cSrcweir void Animation::Clear()
238cdf0e10cSrcweir {
239cdf0e10cSrcweir     SetEmpty();
240cdf0e10cSrcweir }
241cdf0e10cSrcweir 
242cdf0e10cSrcweir // -----------------------------------------------------------------------
243cdf0e10cSrcweir 
244cdf0e10cSrcweir sal_Bool Animation::IsTransparent() const
245cdf0e10cSrcweir {
246cdf0e10cSrcweir     Point       aPoint;
247cdf0e10cSrcweir     Rectangle   aRect( aPoint, maGlobalSize );
248cdf0e10cSrcweir     sal_Bool        bRet = sal_False;
249cdf0e10cSrcweir 
250cdf0e10cSrcweir     // Falls irgendein 'kleines' Bildchen durch den Hintergrund
251cdf0e10cSrcweir     // ersetzt werden soll, muessen wir 'transparent' sein, um
252cdf0e10cSrcweir     // richtig dargestellt zu werden, da die Appl. aus Optimierungsgruenden
253cdf0e10cSrcweir     // kein Invalidate auf nicht-transp. Grafiken ausfuehren
254cdf0e10cSrcweir     for( long i = 0, nCount = maList.Count(); i < nCount; i++ )
255cdf0e10cSrcweir     {
256cdf0e10cSrcweir         const AnimationBitmap* pAnimBmp = (AnimationBitmap*) maList.GetObject( i );
257cdf0e10cSrcweir 
258cdf0e10cSrcweir         if( DISPOSE_BACK == pAnimBmp->eDisposal && Rectangle( pAnimBmp->aPosPix, pAnimBmp->aSizePix ) != aRect )
259cdf0e10cSrcweir         {
260cdf0e10cSrcweir             bRet = sal_True;
261cdf0e10cSrcweir             break;
262cdf0e10cSrcweir         }
263cdf0e10cSrcweir     }
264cdf0e10cSrcweir 
265cdf0e10cSrcweir     if( !bRet )
266cdf0e10cSrcweir         bRet = maBitmapEx.IsTransparent();
267cdf0e10cSrcweir 
268cdf0e10cSrcweir     return bRet;
269cdf0e10cSrcweir }
270cdf0e10cSrcweir 
271cdf0e10cSrcweir // -----------------------------------------------------------------------
272cdf0e10cSrcweir 
273cdf0e10cSrcweir sal_uLong Animation::GetSizeBytes() const
274cdf0e10cSrcweir {
275cdf0e10cSrcweir     sal_uLong nSizeBytes = GetBitmapEx().GetSizeBytes();
276cdf0e10cSrcweir 
277cdf0e10cSrcweir     for( long i = 0, nCount = maList.Count(); i < nCount; i++ )
278cdf0e10cSrcweir     {
279cdf0e10cSrcweir         const AnimationBitmap* pAnimBmp = (AnimationBitmap*) maList.GetObject( i );
280cdf0e10cSrcweir         nSizeBytes += pAnimBmp->aBmpEx.GetSizeBytes();
281cdf0e10cSrcweir     }
282cdf0e10cSrcweir 
283cdf0e10cSrcweir     return nSizeBytes;
284cdf0e10cSrcweir }
285cdf0e10cSrcweir 
286cdf0e10cSrcweir // -----------------------------------------------------------------------
287cdf0e10cSrcweir 
288cdf0e10cSrcweir sal_uLong Animation::GetChecksum() const
289cdf0e10cSrcweir {
290cdf0e10cSrcweir     SVBT32      aBT32;
291cdf0e10cSrcweir     sal_uInt32  nCrc = GetBitmapEx().GetChecksum();
292cdf0e10cSrcweir 
293cdf0e10cSrcweir     UInt32ToSVBT32( maList.Count(), aBT32 );
294cdf0e10cSrcweir     nCrc = rtl_crc32( nCrc, aBT32, 4 );
295cdf0e10cSrcweir 
296cdf0e10cSrcweir     UInt32ToSVBT32( maGlobalSize.Width(), aBT32 );
297cdf0e10cSrcweir     nCrc = rtl_crc32( nCrc, aBT32, 4 );
298cdf0e10cSrcweir 
299cdf0e10cSrcweir     UInt32ToSVBT32( maGlobalSize.Height(), aBT32 );
300cdf0e10cSrcweir     nCrc = rtl_crc32( nCrc, aBT32, 4 );
301cdf0e10cSrcweir 
302cdf0e10cSrcweir     UInt32ToSVBT32( (long) meCycleMode, aBT32 );
303cdf0e10cSrcweir     nCrc = rtl_crc32( nCrc, aBT32, 4 );
304cdf0e10cSrcweir 
305cdf0e10cSrcweir     for( long i = 0, nCount = maList.Count(); i < nCount; i++ )
306cdf0e10cSrcweir     {
307cdf0e10cSrcweir         UInt32ToSVBT32( ( (AnimationBitmap*) maList.GetObject( i ) )->GetChecksum(), aBT32 );
308cdf0e10cSrcweir         nCrc = rtl_crc32( nCrc, aBT32, 4 );
309cdf0e10cSrcweir     }
310cdf0e10cSrcweir 
311cdf0e10cSrcweir     return nCrc;
312cdf0e10cSrcweir }
313cdf0e10cSrcweir 
314cdf0e10cSrcweir // -----------------------------------------------------------------------
315cdf0e10cSrcweir 
316cdf0e10cSrcweir sal_Bool Animation::Start( OutputDevice* pOut, const Point& rDestPt, long nExtraData,
317cdf0e10cSrcweir                        OutputDevice* pFirstFrameOutDev )
318cdf0e10cSrcweir {
319cdf0e10cSrcweir     return Start( pOut, rDestPt, pOut->PixelToLogic( maGlobalSize ), nExtraData, pFirstFrameOutDev );
320cdf0e10cSrcweir }
321cdf0e10cSrcweir 
322cdf0e10cSrcweir // -----------------------------------------------------------------------
323cdf0e10cSrcweir 
324cdf0e10cSrcweir sal_Bool Animation::Start( OutputDevice* pOut, const Point& rDestPt, const Size& rDestSz, long nExtraData,
325cdf0e10cSrcweir                        OutputDevice* pFirstFrameOutDev )
326cdf0e10cSrcweir {
327cdf0e10cSrcweir     sal_Bool bRet = sal_False;
328cdf0e10cSrcweir 
329cdf0e10cSrcweir     if( maList.Count() )
330cdf0e10cSrcweir     {
331cdf0e10cSrcweir         if( ( pOut->GetOutDevType() == OUTDEV_WINDOW ) && !mbLoopTerminated &&
332cdf0e10cSrcweir             ( ANIMATION_TIMEOUT_ON_CLICK != ( (AnimationBitmap*) maList.GetObject( mnPos ) )->nWait ) )
333cdf0e10cSrcweir         {
334cdf0e10cSrcweir             ImplAnimView*   pView;
335cdf0e10cSrcweir             ImplAnimView*   pMatch = NULL;
336cdf0e10cSrcweir 
337cdf0e10cSrcweir             for( pView = (ImplAnimView*) mpViewList->First(); pView; pView = (ImplAnimView*) mpViewList->Next() )
338cdf0e10cSrcweir             {
339cdf0e10cSrcweir                 if( pView->ImplMatches( pOut, nExtraData ) )
340cdf0e10cSrcweir                 {
341cdf0e10cSrcweir                     if( pView->ImplGetOutPos() == rDestPt &&
342cdf0e10cSrcweir                         pView->ImplGetOutSizePix() == pOut->LogicToPixel( rDestSz ) )
343cdf0e10cSrcweir                     {
344cdf0e10cSrcweir                         pView->ImplRepaint();
345cdf0e10cSrcweir                         pMatch = pView;
346cdf0e10cSrcweir                     }
347cdf0e10cSrcweir                     else
348cdf0e10cSrcweir                     {
349cdf0e10cSrcweir                         delete (ImplAnimView*) mpViewList->Remove( pView );
350cdf0e10cSrcweir                         pView = NULL;
351cdf0e10cSrcweir                     }
352cdf0e10cSrcweir 
353cdf0e10cSrcweir                     break;
354cdf0e10cSrcweir                 }
355cdf0e10cSrcweir             }
356cdf0e10cSrcweir 
357cdf0e10cSrcweir             if( !mpViewList->Count() )
358cdf0e10cSrcweir             {
359cdf0e10cSrcweir                 maTimer.Stop();
360cdf0e10cSrcweir                 mbIsInAnimation = sal_False;
361cdf0e10cSrcweir                 mnPos = 0UL;
362cdf0e10cSrcweir             }
363cdf0e10cSrcweir 
364cdf0e10cSrcweir             if( !pMatch )
365cdf0e10cSrcweir                 mpViewList->Insert( new ImplAnimView( this, pOut, rDestPt, rDestSz, nExtraData, pFirstFrameOutDev ), LIST_APPEND );
366cdf0e10cSrcweir 
367cdf0e10cSrcweir             if( !mbIsInAnimation )
368cdf0e10cSrcweir             {
369cdf0e10cSrcweir                 ImplRestartTimer( ( (AnimationBitmap*) maList.GetObject( mnPos ) )->nWait );
370cdf0e10cSrcweir                 mbIsInAnimation = sal_True;
371cdf0e10cSrcweir             }
372cdf0e10cSrcweir         }
373cdf0e10cSrcweir         else
374cdf0e10cSrcweir             Draw( pOut, rDestPt, rDestSz );
375cdf0e10cSrcweir 
376cdf0e10cSrcweir         bRet = sal_True;
377cdf0e10cSrcweir     }
378cdf0e10cSrcweir 
379cdf0e10cSrcweir     return bRet;
380cdf0e10cSrcweir }
381cdf0e10cSrcweir 
382cdf0e10cSrcweir // -----------------------------------------------------------------------
383cdf0e10cSrcweir 
384cdf0e10cSrcweir void Animation::Stop( OutputDevice* pOut, long nExtraData )
385cdf0e10cSrcweir {
386cdf0e10cSrcweir     ImplAnimView* pView = (ImplAnimView*) mpViewList->First();
387cdf0e10cSrcweir 
388cdf0e10cSrcweir     while( pView )
389cdf0e10cSrcweir     {
390cdf0e10cSrcweir         if( pView->ImplMatches( pOut, nExtraData ) )
391cdf0e10cSrcweir         {
392cdf0e10cSrcweir             delete (ImplAnimView*) mpViewList->Remove( pView );
393cdf0e10cSrcweir             pView = (ImplAnimView*) mpViewList->GetCurObject();
394cdf0e10cSrcweir         }
395cdf0e10cSrcweir         else
396cdf0e10cSrcweir             pView = (ImplAnimView*) mpViewList->Next();
397cdf0e10cSrcweir     }
398cdf0e10cSrcweir 
399cdf0e10cSrcweir     if( !mpViewList->Count() )
400cdf0e10cSrcweir     {
401cdf0e10cSrcweir         maTimer.Stop();
402cdf0e10cSrcweir         mbIsInAnimation = sal_False;
403cdf0e10cSrcweir     }
404cdf0e10cSrcweir }
405cdf0e10cSrcweir 
406cdf0e10cSrcweir // -----------------------------------------------------------------------
407cdf0e10cSrcweir 
408cdf0e10cSrcweir void Animation::Draw( OutputDevice* pOut, const Point& rDestPt ) const
409cdf0e10cSrcweir {
410cdf0e10cSrcweir     Draw( pOut, rDestPt, pOut->PixelToLogic( maGlobalSize ) );
411cdf0e10cSrcweir }
412cdf0e10cSrcweir 
413cdf0e10cSrcweir // -----------------------------------------------------------------------
414cdf0e10cSrcweir 
415cdf0e10cSrcweir void Animation::Draw( OutputDevice* pOut, const Point& rDestPt, const Size& rDestSz ) const
416cdf0e10cSrcweir {
417cdf0e10cSrcweir     const sal_uLong nCount = maList.Count();
418cdf0e10cSrcweir 
419cdf0e10cSrcweir     if( nCount )
420cdf0e10cSrcweir     {
421cdf0e10cSrcweir         AnimationBitmap* pObj = (AnimationBitmap*) maList.GetObject( Min( mnPos, (long) nCount - 1L ) );
422cdf0e10cSrcweir 
423cdf0e10cSrcweir         if( pOut->GetConnectMetaFile() || ( pOut->GetOutDevType() == OUTDEV_PRINTER ) )
424cdf0e10cSrcweir             ( (AnimationBitmap*) maList.GetObject( 0 ) )->aBmpEx.Draw( pOut, rDestPt, rDestSz );
425cdf0e10cSrcweir         else if( ANIMATION_TIMEOUT_ON_CLICK == pObj->nWait )
426cdf0e10cSrcweir             pObj->aBmpEx.Draw( pOut, rDestPt, rDestSz );
427cdf0e10cSrcweir         else
428cdf0e10cSrcweir         {
429cdf0e10cSrcweir             const sal_uLong nOldPos = mnPos;
430cdf0e10cSrcweir             ( (Animation*) this )->mnPos = mbLoopTerminated ? ( nCount - 1UL ) : mnPos;
431cdf0e10cSrcweir             delete new ImplAnimView( (Animation*) this, pOut, rDestPt, rDestSz, 0 );
432cdf0e10cSrcweir             ( (Animation*) this )->mnPos = nOldPos;
433cdf0e10cSrcweir         }
434cdf0e10cSrcweir     }
435cdf0e10cSrcweir }
436cdf0e10cSrcweir 
437cdf0e10cSrcweir // -----------------------------------------------------------------------
438cdf0e10cSrcweir 
439cdf0e10cSrcweir void Animation::ImplRestartTimer( sal_uLong nTimeout )
440cdf0e10cSrcweir {
441cdf0e10cSrcweir     maTimer.SetTimeout( Max( nTimeout, (sal_uLong)(MIN_TIMEOUT + ( mnAnimCount - 1 ) * INC_TIMEOUT) ) * 10L );
442cdf0e10cSrcweir     maTimer.Start();
443cdf0e10cSrcweir }
444cdf0e10cSrcweir 
445cdf0e10cSrcweir // -----------------------------------------------------------------------
446cdf0e10cSrcweir 
447cdf0e10cSrcweir IMPL_LINK( Animation, ImplTimeoutHdl, Timer*, EMPTYARG )
448cdf0e10cSrcweir {
449cdf0e10cSrcweir     const sal_uLong nAnimCount = maList.Count();
450cdf0e10cSrcweir 
451cdf0e10cSrcweir     if( nAnimCount )
452cdf0e10cSrcweir     {
453cdf0e10cSrcweir         ImplAnimView*   pView;
454cdf0e10cSrcweir         sal_Bool            bGlobalPause = sal_True;
455cdf0e10cSrcweir 
456cdf0e10cSrcweir         if( maNotifyLink.IsSet() )
457cdf0e10cSrcweir         {
458cdf0e10cSrcweir             AInfo* pAInfo;
459cdf0e10cSrcweir 
460cdf0e10cSrcweir             // create AInfo-List
461cdf0e10cSrcweir             for( pView = (ImplAnimView*) mpViewList->First(); pView; pView = (ImplAnimView*) mpViewList->Next() )
462cdf0e10cSrcweir                 maAInfoList.Insert( pView->ImplCreateAInfo() );
463cdf0e10cSrcweir 
464cdf0e10cSrcweir             maNotifyLink.Call( this );
465cdf0e10cSrcweir 
466cdf0e10cSrcweir             // set view state from AInfo structure
467cdf0e10cSrcweir             for( pAInfo = (AInfo*) maAInfoList.First(); pAInfo; pAInfo = (AInfo*) maAInfoList.Next() )
468cdf0e10cSrcweir             {
469cdf0e10cSrcweir                 if( !pAInfo->pViewData )
470cdf0e10cSrcweir                 {
471cdf0e10cSrcweir                     pView = new ImplAnimView( this, pAInfo->pOutDev,
472cdf0e10cSrcweir                                               pAInfo->aStartOrg, pAInfo->aStartSize, pAInfo->nExtraData );
473cdf0e10cSrcweir 
474cdf0e10cSrcweir                     mpViewList->Insert( pView, LIST_APPEND );
475cdf0e10cSrcweir                 }
476cdf0e10cSrcweir                 else
477cdf0e10cSrcweir                     pView = (ImplAnimView*) pAInfo->pViewData;
478cdf0e10cSrcweir 
479cdf0e10cSrcweir                 pView->ImplPause( pAInfo->bPause );
480cdf0e10cSrcweir                 pView->ImplSetMarked( sal_True );
481cdf0e10cSrcweir             }
482cdf0e10cSrcweir 
483cdf0e10cSrcweir             // delete AInfo structures
484cdf0e10cSrcweir             for( pAInfo = (AInfo*) maAInfoList.First(); pAInfo; pAInfo = (AInfo*) maAInfoList.Next() )
485cdf0e10cSrcweir                 delete (AInfo*) pAInfo;
486cdf0e10cSrcweir             maAInfoList.Clear();
487cdf0e10cSrcweir 
488cdf0e10cSrcweir             // delete all unmarked views and reset marked state
489cdf0e10cSrcweir             pView = (ImplAnimView*) mpViewList->First();
490cdf0e10cSrcweir             while( pView )
491cdf0e10cSrcweir             {
492cdf0e10cSrcweir                 if( !pView->ImplIsMarked() )
493cdf0e10cSrcweir                 {
494cdf0e10cSrcweir                     delete (ImplAnimView*) mpViewList->Remove( pView );
495cdf0e10cSrcweir                     pView = (ImplAnimView*) mpViewList->GetCurObject();
496cdf0e10cSrcweir                 }
497cdf0e10cSrcweir                 else
498cdf0e10cSrcweir                 {
499cdf0e10cSrcweir                     if( !pView->ImplIsPause() )
500cdf0e10cSrcweir                         bGlobalPause = sal_False;
501cdf0e10cSrcweir 
502cdf0e10cSrcweir                     pView->ImplSetMarked( sal_False );
503cdf0e10cSrcweir                     pView = (ImplAnimView*) mpViewList->Next();
504cdf0e10cSrcweir                 }
505cdf0e10cSrcweir             }
506cdf0e10cSrcweir         }
507cdf0e10cSrcweir         else
508cdf0e10cSrcweir             bGlobalPause = sal_False;
509cdf0e10cSrcweir 
510cdf0e10cSrcweir         if( !mpViewList->Count() )
511cdf0e10cSrcweir             Stop();
512cdf0e10cSrcweir         else if( bGlobalPause )
513cdf0e10cSrcweir             ImplRestartTimer( 10 );
514cdf0e10cSrcweir         else
515cdf0e10cSrcweir         {
516cdf0e10cSrcweir             AnimationBitmap* pStepBmp = (AnimationBitmap*) maList.GetObject( ++mnPos );
517cdf0e10cSrcweir 
518cdf0e10cSrcweir             if( !pStepBmp )
519cdf0e10cSrcweir             {
520cdf0e10cSrcweir                 if( mnLoops == 1 )
521cdf0e10cSrcweir                 {
522cdf0e10cSrcweir                     Stop();
523cdf0e10cSrcweir                     mbLoopTerminated = sal_True;
524cdf0e10cSrcweir                     mnPos = nAnimCount - 1UL;
525cdf0e10cSrcweir                     maBitmapEx = ( (AnimationBitmap*) maList.GetObject( mnPos ) )->aBmpEx;
526cdf0e10cSrcweir                     return 0L;
527cdf0e10cSrcweir                 }
528cdf0e10cSrcweir                 else
529cdf0e10cSrcweir                 {
530cdf0e10cSrcweir                     if( mnLoops )
531cdf0e10cSrcweir                         mnLoops--;
532cdf0e10cSrcweir 
533cdf0e10cSrcweir                     mnPos = 0;
534cdf0e10cSrcweir                     pStepBmp = (AnimationBitmap*) maList.GetObject( mnPos );
535cdf0e10cSrcweir                 }
536cdf0e10cSrcweir             }
537cdf0e10cSrcweir 
538cdf0e10cSrcweir             // Paint all views; after painting check, if view is
539cdf0e10cSrcweir             // marked; in this case remove view, because area of output
540cdf0e10cSrcweir             // lies out of display area of window; mark state is
541cdf0e10cSrcweir             // set from view itself
542cdf0e10cSrcweir             pView = (ImplAnimView*) mpViewList->First();
543cdf0e10cSrcweir             while( pView )
544cdf0e10cSrcweir             {
545cdf0e10cSrcweir                 pView->ImplDraw( mnPos );
546cdf0e10cSrcweir 
547cdf0e10cSrcweir                 if( pView->ImplIsMarked() )
548cdf0e10cSrcweir                 {
549cdf0e10cSrcweir                     delete (ImplAnimView*) mpViewList->Remove( pView );
550cdf0e10cSrcweir                     pView = (ImplAnimView*) mpViewList->GetCurObject();
551cdf0e10cSrcweir                 }
552cdf0e10cSrcweir                 else
553cdf0e10cSrcweir                     pView = (ImplAnimView*) mpViewList->Next();
554cdf0e10cSrcweir             }
555cdf0e10cSrcweir 
556cdf0e10cSrcweir             // stop or restart timer
557cdf0e10cSrcweir             if( !mpViewList->Count() )
558cdf0e10cSrcweir                 Stop();
559cdf0e10cSrcweir             else
560cdf0e10cSrcweir                 ImplRestartTimer( pStepBmp->nWait );
561cdf0e10cSrcweir         }
562cdf0e10cSrcweir     }
563cdf0e10cSrcweir     else
564cdf0e10cSrcweir         Stop();
565cdf0e10cSrcweir 
566cdf0e10cSrcweir     return 0L;
567cdf0e10cSrcweir }
568cdf0e10cSrcweir 
569cdf0e10cSrcweir // -----------------------------------------------------------------------
570cdf0e10cSrcweir 
571cdf0e10cSrcweir sal_Bool Animation::Insert( const AnimationBitmap& rStepBmp )
572cdf0e10cSrcweir {
573cdf0e10cSrcweir     sal_Bool bRet = sal_False;
574cdf0e10cSrcweir 
575cdf0e10cSrcweir     if( !IsInAnimation() )
576cdf0e10cSrcweir     {
577cdf0e10cSrcweir         Point       aPoint;
578cdf0e10cSrcweir         Rectangle   aGlobalRect( aPoint, maGlobalSize );
579cdf0e10cSrcweir 
580cdf0e10cSrcweir         maGlobalSize = aGlobalRect.Union( Rectangle( rStepBmp.aPosPix, rStepBmp.aSizePix ) ).GetSize();
581cdf0e10cSrcweir         maList.Insert( new AnimationBitmap( rStepBmp ), LIST_APPEND );
582cdf0e10cSrcweir 
583cdf0e10cSrcweir         // zunaechst nehmen wir die erste BitmapEx als Ersatz-BitmapEx
584cdf0e10cSrcweir         if( maList.Count() == 1 )
585cdf0e10cSrcweir             maBitmapEx = rStepBmp.aBmpEx;
586cdf0e10cSrcweir 
587cdf0e10cSrcweir         bRet = sal_True;
588cdf0e10cSrcweir     }
589cdf0e10cSrcweir 
590cdf0e10cSrcweir     return bRet;
591cdf0e10cSrcweir }
592cdf0e10cSrcweir 
593cdf0e10cSrcweir // -----------------------------------------------------------------------
594cdf0e10cSrcweir 
595cdf0e10cSrcweir const AnimationBitmap& Animation::Get( sal_uInt16 nAnimation ) const
596cdf0e10cSrcweir {
597cdf0e10cSrcweir     DBG_ASSERT( ( nAnimation < maList.Count() ), "No object at this position" );
598cdf0e10cSrcweir     return *(AnimationBitmap*) maList.GetObject( nAnimation );
599cdf0e10cSrcweir }
600cdf0e10cSrcweir 
601cdf0e10cSrcweir // -----------------------------------------------------------------------
602cdf0e10cSrcweir 
603cdf0e10cSrcweir void Animation::Replace( const AnimationBitmap& rNewAnimationBitmap, sal_uInt16 nAnimation )
604cdf0e10cSrcweir {
605cdf0e10cSrcweir     DBG_ASSERT( ( nAnimation < maList.Count() ), "No object at this position" );
606cdf0e10cSrcweir 
607cdf0e10cSrcweir     delete (AnimationBitmap*) maList.Replace( new AnimationBitmap( rNewAnimationBitmap ), nAnimation );
608cdf0e10cSrcweir 
609cdf0e10cSrcweir     // Falls wir an erster Stelle einfuegen,
610cdf0e10cSrcweir     // muessen wir natuerlich auch,
611cdf0e10cSrcweir     // auch die Ersatzdarstellungs-BitmapEx
612cdf0e10cSrcweir     // aktualisieren;
613cdf0e10cSrcweir     if ( ( !nAnimation && ( !mbLoopTerminated || ( maList.Count() == 1 ) ) ) ||
614cdf0e10cSrcweir          ( ( nAnimation == maList.Count() - 1 ) && mbLoopTerminated ) )
615cdf0e10cSrcweir     {
616cdf0e10cSrcweir         maBitmapEx = rNewAnimationBitmap.aBmpEx;
617cdf0e10cSrcweir     }
618cdf0e10cSrcweir }
619cdf0e10cSrcweir 
620cdf0e10cSrcweir // -----------------------------------------------------------------------
621cdf0e10cSrcweir 
622cdf0e10cSrcweir void Animation::SetLoopCount( const sal_uLong nLoopCount )
623cdf0e10cSrcweir {
624cdf0e10cSrcweir     mnLoopCount = nLoopCount;
625cdf0e10cSrcweir     ResetLoopCount();
626cdf0e10cSrcweir }
627cdf0e10cSrcweir 
628cdf0e10cSrcweir // -----------------------------------------------------------------------
629cdf0e10cSrcweir 
630cdf0e10cSrcweir void Animation::ResetLoopCount()
631cdf0e10cSrcweir {
632cdf0e10cSrcweir     mnLoops = mnLoopCount;
633cdf0e10cSrcweir     mbLoopTerminated = sal_False;
634cdf0e10cSrcweir }
635cdf0e10cSrcweir 
636cdf0e10cSrcweir // -----------------------------------------------------------------------
637cdf0e10cSrcweir 
638cdf0e10cSrcweir sal_Bool Animation::Convert( BmpConversion eConversion )
639cdf0e10cSrcweir {
640cdf0e10cSrcweir     DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
641cdf0e10cSrcweir 
642cdf0e10cSrcweir     sal_Bool bRet;
643cdf0e10cSrcweir 
644cdf0e10cSrcweir     if( !IsInAnimation() && maList.Count() )
645cdf0e10cSrcweir     {
646cdf0e10cSrcweir         bRet = sal_True;
647cdf0e10cSrcweir 
648cdf0e10cSrcweir         for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() )
649cdf0e10cSrcweir             bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.Convert( eConversion );
650cdf0e10cSrcweir 
651cdf0e10cSrcweir         maBitmapEx.Convert( eConversion );
652cdf0e10cSrcweir     }
653cdf0e10cSrcweir     else
654cdf0e10cSrcweir         bRet = sal_False;
655cdf0e10cSrcweir 
656cdf0e10cSrcweir     return bRet;
657cdf0e10cSrcweir }
658cdf0e10cSrcweir 
659cdf0e10cSrcweir // -----------------------------------------------------------------------
660cdf0e10cSrcweir 
661cdf0e10cSrcweir sal_Bool Animation::ReduceColors( sal_uInt16 nNewColorCount, BmpReduce eReduce )
662cdf0e10cSrcweir {
663cdf0e10cSrcweir     DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
664cdf0e10cSrcweir 
665cdf0e10cSrcweir     sal_Bool bRet;
666cdf0e10cSrcweir 
667cdf0e10cSrcweir     if( !IsInAnimation() && maList.Count() )
668cdf0e10cSrcweir     {
669cdf0e10cSrcweir         bRet = sal_True;
670cdf0e10cSrcweir 
671cdf0e10cSrcweir         for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() )
672cdf0e10cSrcweir             bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.ReduceColors( nNewColorCount, eReduce );
673cdf0e10cSrcweir 
674cdf0e10cSrcweir         maBitmapEx.ReduceColors( nNewColorCount, eReduce );
675cdf0e10cSrcweir     }
676cdf0e10cSrcweir     else
677cdf0e10cSrcweir         bRet = sal_False;
678cdf0e10cSrcweir 
679cdf0e10cSrcweir     return bRet;
680cdf0e10cSrcweir }
681cdf0e10cSrcweir 
682cdf0e10cSrcweir // -----------------------------------------------------------------------
683cdf0e10cSrcweir 
684cdf0e10cSrcweir sal_Bool Animation::Invert()
685cdf0e10cSrcweir {
686cdf0e10cSrcweir     DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
687cdf0e10cSrcweir 
688cdf0e10cSrcweir     sal_Bool bRet;
689cdf0e10cSrcweir 
690cdf0e10cSrcweir     if( !IsInAnimation() && maList.Count() )
691cdf0e10cSrcweir     {
692cdf0e10cSrcweir         bRet = sal_True;
693cdf0e10cSrcweir 
694cdf0e10cSrcweir         for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() )
695cdf0e10cSrcweir             bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.Invert();
696cdf0e10cSrcweir 
697cdf0e10cSrcweir         maBitmapEx.Invert();
698cdf0e10cSrcweir     }
699cdf0e10cSrcweir     else
700cdf0e10cSrcweir         bRet = sal_False;
701cdf0e10cSrcweir 
702cdf0e10cSrcweir     return bRet;
703cdf0e10cSrcweir }
704cdf0e10cSrcweir 
705cdf0e10cSrcweir // -----------------------------------------------------------------------
706cdf0e10cSrcweir 
707cdf0e10cSrcweir sal_Bool Animation::Mirror( sal_uLong nMirrorFlags )
708cdf0e10cSrcweir {
709cdf0e10cSrcweir     DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
710cdf0e10cSrcweir 
711cdf0e10cSrcweir     sal_Bool    bRet;
712cdf0e10cSrcweir 
713cdf0e10cSrcweir     if( !IsInAnimation() && maList.Count() )
714cdf0e10cSrcweir     {
715cdf0e10cSrcweir         bRet = sal_True;
716cdf0e10cSrcweir 
717cdf0e10cSrcweir         if( nMirrorFlags )
718cdf0e10cSrcweir         {
719cdf0e10cSrcweir             for( AnimationBitmap* pStepBmp = (AnimationBitmap*) maList.First();
720cdf0e10cSrcweir                  pStepBmp && bRet;
721cdf0e10cSrcweir                  pStepBmp = (AnimationBitmap*) maList.Next() )
722cdf0e10cSrcweir             {
723cdf0e10cSrcweir                 if( ( bRet = pStepBmp->aBmpEx.Mirror( nMirrorFlags ) ) == sal_True )
724cdf0e10cSrcweir                 {
725cdf0e10cSrcweir                     if( nMirrorFlags & BMP_MIRROR_HORZ )
726cdf0e10cSrcweir                         pStepBmp->aPosPix.X() = maGlobalSize.Width() - pStepBmp->aPosPix.X() - pStepBmp->aSizePix.Width();
727cdf0e10cSrcweir 
728cdf0e10cSrcweir                     if( nMirrorFlags & BMP_MIRROR_VERT )
729cdf0e10cSrcweir                         pStepBmp->aPosPix.Y() = maGlobalSize.Height() - pStepBmp->aPosPix.Y() - pStepBmp->aSizePix.Height();
730cdf0e10cSrcweir                 }
731cdf0e10cSrcweir             }
732cdf0e10cSrcweir 
733cdf0e10cSrcweir             maBitmapEx.Mirror( nMirrorFlags );
734cdf0e10cSrcweir         }
735cdf0e10cSrcweir     }
736cdf0e10cSrcweir     else
737cdf0e10cSrcweir         bRet = sal_False;
738cdf0e10cSrcweir 
739cdf0e10cSrcweir     return bRet;
740cdf0e10cSrcweir }
741cdf0e10cSrcweir 
742cdf0e10cSrcweir // -----------------------------------------------------------------------
743cdf0e10cSrcweir 
744cdf0e10cSrcweir sal_Bool Animation::Dither( sal_uLong nDitherFlags )
745cdf0e10cSrcweir {
746cdf0e10cSrcweir     DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
747cdf0e10cSrcweir 
748cdf0e10cSrcweir     sal_Bool bRet;
749cdf0e10cSrcweir 
750cdf0e10cSrcweir     if( !IsInAnimation() && maList.Count() )
751cdf0e10cSrcweir     {
752cdf0e10cSrcweir         bRet = sal_True;
753cdf0e10cSrcweir 
754cdf0e10cSrcweir         for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() )
755cdf0e10cSrcweir             bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.Dither( nDitherFlags );
756cdf0e10cSrcweir 
757cdf0e10cSrcweir         maBitmapEx.Dither( nDitherFlags );
758cdf0e10cSrcweir     }
759cdf0e10cSrcweir     else
760cdf0e10cSrcweir         bRet = sal_False;
761cdf0e10cSrcweir 
762cdf0e10cSrcweir     return bRet;
763cdf0e10cSrcweir }
764cdf0e10cSrcweir 
765cdf0e10cSrcweir // -----------------------------------------------------------------------
766cdf0e10cSrcweir 
767cdf0e10cSrcweir sal_Bool Animation::Adjust( short nLuminancePercent, short nContrastPercent,
768cdf0e10cSrcweir              short nChannelRPercent, short nChannelGPercent, short nChannelBPercent,
769cdf0e10cSrcweir              double fGamma, sal_Bool bInvert )
770cdf0e10cSrcweir {
771cdf0e10cSrcweir     DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
772cdf0e10cSrcweir 
773cdf0e10cSrcweir     sal_Bool bRet;
774cdf0e10cSrcweir 
775cdf0e10cSrcweir     if( !IsInAnimation() && maList.Count() )
776cdf0e10cSrcweir     {
777cdf0e10cSrcweir         bRet = sal_True;
778cdf0e10cSrcweir 
779cdf0e10cSrcweir         for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() )
780cdf0e10cSrcweir         {
781cdf0e10cSrcweir             bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.Adjust( nLuminancePercent, nContrastPercent,
782cdf0e10cSrcweir                                                                     nChannelRPercent, nChannelGPercent, nChannelBPercent,
783cdf0e10cSrcweir                                                                     fGamma, bInvert );
784cdf0e10cSrcweir         }
785cdf0e10cSrcweir 
786cdf0e10cSrcweir         maBitmapEx.Adjust( nLuminancePercent, nContrastPercent,
787cdf0e10cSrcweir                            nChannelRPercent, nChannelGPercent, nChannelBPercent,
788cdf0e10cSrcweir                            fGamma, bInvert );
789cdf0e10cSrcweir     }
790cdf0e10cSrcweir     else
791cdf0e10cSrcweir         bRet = sal_False;
792cdf0e10cSrcweir 
793cdf0e10cSrcweir     return bRet;
794cdf0e10cSrcweir }
795cdf0e10cSrcweir 
796cdf0e10cSrcweir // -----------------------------------------------------------------------
797cdf0e10cSrcweir 
798cdf0e10cSrcweir sal_Bool Animation::Filter( BmpFilter eFilter, const BmpFilterParam* pFilterParam, const Link* pProgress )
799cdf0e10cSrcweir {
800cdf0e10cSrcweir     DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
801cdf0e10cSrcweir 
802cdf0e10cSrcweir     sal_Bool bRet;
803cdf0e10cSrcweir 
804cdf0e10cSrcweir     if( !IsInAnimation() && maList.Count() )
805cdf0e10cSrcweir     {
806cdf0e10cSrcweir         bRet = sal_True;
807cdf0e10cSrcweir 
808cdf0e10cSrcweir         for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() )
809cdf0e10cSrcweir             bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.Filter( eFilter, pFilterParam, pProgress );
810cdf0e10cSrcweir 
811cdf0e10cSrcweir         maBitmapEx.Filter( eFilter, pFilterParam, pProgress );
812cdf0e10cSrcweir     }
813cdf0e10cSrcweir     else
814cdf0e10cSrcweir         bRet = sal_False;
815cdf0e10cSrcweir 
816cdf0e10cSrcweir     return bRet;
817cdf0e10cSrcweir }
818cdf0e10cSrcweir 
819cdf0e10cSrcweir // -----------------------------------------------------------------------
820cdf0e10cSrcweir 
821cdf0e10cSrcweir SvStream& operator<<( SvStream& rOStm, const Animation& rAnimation )
822cdf0e10cSrcweir {
823cdf0e10cSrcweir     const sal_uInt16 nCount = rAnimation.Count();
824cdf0e10cSrcweir 
825cdf0e10cSrcweir     if( nCount )
826cdf0e10cSrcweir     {
827cdf0e10cSrcweir         const ByteString    aDummyStr;
828cdf0e10cSrcweir         const sal_uInt32        nDummy32 = 0UL;
829cdf0e10cSrcweir 
830cdf0e10cSrcweir         // Falls keine BitmapEx gesetzt wurde, schreiben wir
831cdf0e10cSrcweir         // einfach die erste Bitmap der Animation
832cdf0e10cSrcweir         if( !rAnimation.GetBitmapEx().GetBitmap() )
833cdf0e10cSrcweir             rOStm << rAnimation.Get( 0 ).aBmpEx;
834cdf0e10cSrcweir         else
835cdf0e10cSrcweir             rOStm << rAnimation.GetBitmapEx();
836cdf0e10cSrcweir 
837cdf0e10cSrcweir         // Kennung schreiben ( SDANIMA1 )
838cdf0e10cSrcweir         rOStm << (sal_uInt32) 0x5344414e << (sal_uInt32) 0x494d4931;
839cdf0e10cSrcweir 
840cdf0e10cSrcweir         for( sal_uInt16 i = 0; i < nCount; i++ )
841cdf0e10cSrcweir         {
842cdf0e10cSrcweir             const AnimationBitmap&  rAnimBmp = rAnimation.Get( i );
843cdf0e10cSrcweir             const sal_uInt16            nRest = nCount - i - 1;
844cdf0e10cSrcweir 
845cdf0e10cSrcweir             // AnimationBitmap schreiben
846cdf0e10cSrcweir             rOStm << rAnimBmp.aBmpEx;
847cdf0e10cSrcweir             rOStm << rAnimBmp.aPosPix;
848cdf0e10cSrcweir             rOStm << rAnimBmp.aSizePix;
849cdf0e10cSrcweir             rOStm << rAnimation.maGlobalSize;
850cdf0e10cSrcweir             rOStm << (sal_uInt16) ( ( ANIMATION_TIMEOUT_ON_CLICK == rAnimBmp.nWait ) ? 65535 : rAnimBmp.nWait );
851cdf0e10cSrcweir             rOStm << (sal_uInt16) rAnimBmp.eDisposal;
852cdf0e10cSrcweir             rOStm << (sal_uInt8) rAnimBmp.bUserInput;
853cdf0e10cSrcweir             rOStm << (sal_uInt32) rAnimation.mnLoopCount;
854cdf0e10cSrcweir             rOStm << nDummy32;  // unbenutzt
855cdf0e10cSrcweir             rOStm << nDummy32;  // unbenutzt
856cdf0e10cSrcweir             rOStm << nDummy32;  // unbenutzt
857cdf0e10cSrcweir             rOStm << aDummyStr; // unbenutzt
858cdf0e10cSrcweir             rOStm << nRest;     // Anzahl der Strukturen, die noch _folgen_
859cdf0e10cSrcweir         }
860cdf0e10cSrcweir     }
861cdf0e10cSrcweir 
862cdf0e10cSrcweir     return rOStm;
863cdf0e10cSrcweir }
864cdf0e10cSrcweir 
865cdf0e10cSrcweir // -----------------------------------------------------------------------
866cdf0e10cSrcweir 
867cdf0e10cSrcweir SvStream& operator>>( SvStream& rIStm, Animation& rAnimation )
868cdf0e10cSrcweir {
869cdf0e10cSrcweir     Bitmap  aBmp;
870cdf0e10cSrcweir     sal_uLong   nStmPos = rIStm.Tell();
871cdf0e10cSrcweir     sal_uInt32  nAnimMagic1, nAnimMagic2;
872cdf0e10cSrcweir     sal_uInt16  nOldFormat = rIStm.GetNumberFormatInt();
873cdf0e10cSrcweir     sal_Bool    bReadAnimations = sal_False;
874cdf0e10cSrcweir 
875cdf0e10cSrcweir     rIStm.SetNumberFormatInt( NUMBERFORMAT_INT_LITTLEENDIAN );
876cdf0e10cSrcweir     nStmPos = rIStm.Tell();
877cdf0e10cSrcweir     rIStm >> nAnimMagic1 >> nAnimMagic2;
878cdf0e10cSrcweir 
879cdf0e10cSrcweir     rAnimation.Clear();
880cdf0e10cSrcweir 
881cdf0e10cSrcweir     // Wenn die BitmapEx am Anfang schon gelesen
882cdf0e10cSrcweir     // wurde ( von Graphic ), koennen wir direkt die Animationsbitmaps einlesen
883cdf0e10cSrcweir     if( ( nAnimMagic1 == 0x5344414e ) && ( nAnimMagic2 == 0x494d4931 ) && !rIStm.GetError() )
884cdf0e10cSrcweir         bReadAnimations = sal_True;
885cdf0e10cSrcweir     // ansonsten versuchen wir erstmal die Bitmap(-Ex) zu lesen
886cdf0e10cSrcweir     else
887cdf0e10cSrcweir     {
888cdf0e10cSrcweir         rIStm.Seek( nStmPos );
889cdf0e10cSrcweir         rIStm >> rAnimation.maBitmapEx;
890cdf0e10cSrcweir         nStmPos = rIStm.Tell();
891cdf0e10cSrcweir         rIStm >> nAnimMagic1 >> nAnimMagic2;
892cdf0e10cSrcweir 
893cdf0e10cSrcweir         if( ( nAnimMagic1 == 0x5344414e ) && ( nAnimMagic2 == 0x494d4931 ) && !rIStm.GetError() )
894cdf0e10cSrcweir             bReadAnimations = sal_True;
895cdf0e10cSrcweir         else
896cdf0e10cSrcweir             rIStm.Seek( nStmPos );
897cdf0e10cSrcweir     }
898cdf0e10cSrcweir 
899cdf0e10cSrcweir     // ggf. Animationsbitmaps lesen
900cdf0e10cSrcweir     if( bReadAnimations )
901cdf0e10cSrcweir     {
902cdf0e10cSrcweir         AnimationBitmap aAnimBmp;
903cdf0e10cSrcweir         BitmapEx        aBmpEx;
904cdf0e10cSrcweir         ByteString      aDummyStr;
905cdf0e10cSrcweir         sal_uInt32          nTmp32;
906cdf0e10cSrcweir         sal_uInt16          nTmp16;
907cdf0e10cSrcweir         sal_uInt8           cTmp;
908cdf0e10cSrcweir 
909cdf0e10cSrcweir         do
910cdf0e10cSrcweir         {
911cdf0e10cSrcweir             rIStm >> aAnimBmp.aBmpEx;
912cdf0e10cSrcweir             rIStm >> aAnimBmp.aPosPix;
913cdf0e10cSrcweir             rIStm >> aAnimBmp.aSizePix;
914cdf0e10cSrcweir             rIStm >> rAnimation.maGlobalSize;
915cdf0e10cSrcweir             rIStm >> nTmp16; aAnimBmp.nWait = ( ( 65535 == nTmp16 ) ? ANIMATION_TIMEOUT_ON_CLICK : nTmp16 );
916cdf0e10cSrcweir             rIStm >> nTmp16; aAnimBmp.eDisposal = ( Disposal) nTmp16;
917cdf0e10cSrcweir             rIStm >> cTmp; aAnimBmp.bUserInput = (sal_Bool) cTmp;
918cdf0e10cSrcweir             rIStm >> nTmp32; rAnimation.mnLoopCount = (sal_uInt16) nTmp32;
919cdf0e10cSrcweir             rIStm >> nTmp32;    // unbenutzt
920cdf0e10cSrcweir             rIStm >> nTmp32;    // unbenutzt
921cdf0e10cSrcweir             rIStm >> nTmp32;    // unbenutzt
922cdf0e10cSrcweir             rIStm >> aDummyStr; // unbenutzt
923cdf0e10cSrcweir             rIStm >> nTmp16;    // Rest zu lesen
924cdf0e10cSrcweir 
925cdf0e10cSrcweir             rAnimation.Insert( aAnimBmp );
926cdf0e10cSrcweir         }
927cdf0e10cSrcweir         while( nTmp16 && !rIStm.GetError() );
928cdf0e10cSrcweir 
929cdf0e10cSrcweir         rAnimation.ResetLoopCount();
930cdf0e10cSrcweir     }
931cdf0e10cSrcweir 
932cdf0e10cSrcweir     rIStm.SetNumberFormatInt( nOldFormat );
933cdf0e10cSrcweir 
934cdf0e10cSrcweir     return rIStm;
935cdf0e10cSrcweir }
936