1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_vcl.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #define ENABLE_BYTESTRING_STREAM_OPERATORS 32*cdf0e10cSrcweir #include <vcl/animate.hxx> 33*cdf0e10cSrcweir #include <tools/debug.hxx> 34*cdf0e10cSrcweir #include <tools/stream.hxx> 35*cdf0e10cSrcweir #include <rtl/crc.h> 36*cdf0e10cSrcweir #include <vcl/virdev.hxx> 37*cdf0e10cSrcweir #include <vcl/window.hxx> 38*cdf0e10cSrcweir #include <impanmvw.hxx> 39*cdf0e10cSrcweir DBG_NAME( Animation ) 40*cdf0e10cSrcweir 41*cdf0e10cSrcweir // ----------- 42*cdf0e10cSrcweir // - Defines - 43*cdf0e10cSrcweir // ----------- 44*cdf0e10cSrcweir 45*cdf0e10cSrcweir #define MIN_TIMEOUT 2L 46*cdf0e10cSrcweir #define INC_TIMEOUT 0L 47*cdf0e10cSrcweir 48*cdf0e10cSrcweir // ----------- 49*cdf0e10cSrcweir // - statics - 50*cdf0e10cSrcweir // ----------- 51*cdf0e10cSrcweir 52*cdf0e10cSrcweir sal_uLong Animation::mnAnimCount = 0UL; 53*cdf0e10cSrcweir 54*cdf0e10cSrcweir // ------------------- 55*cdf0e10cSrcweir // - AnimationBitmap - 56*cdf0e10cSrcweir // ------------------- 57*cdf0e10cSrcweir 58*cdf0e10cSrcweir sal_uLong AnimationBitmap::GetChecksum() const 59*cdf0e10cSrcweir { 60*cdf0e10cSrcweir sal_uInt32 nCrc = aBmpEx.GetChecksum(); 61*cdf0e10cSrcweir SVBT32 aBT32; 62*cdf0e10cSrcweir 63*cdf0e10cSrcweir UInt32ToSVBT32( aPosPix.X(), aBT32 ); 64*cdf0e10cSrcweir nCrc = rtl_crc32( nCrc, aBT32, 4 ); 65*cdf0e10cSrcweir 66*cdf0e10cSrcweir UInt32ToSVBT32( aPosPix.Y(), aBT32 ); 67*cdf0e10cSrcweir nCrc = rtl_crc32( nCrc, aBT32, 4 ); 68*cdf0e10cSrcweir 69*cdf0e10cSrcweir UInt32ToSVBT32( aSizePix.Width(), aBT32 ); 70*cdf0e10cSrcweir nCrc = rtl_crc32( nCrc, aBT32, 4 ); 71*cdf0e10cSrcweir 72*cdf0e10cSrcweir UInt32ToSVBT32( aSizePix.Height(), aBT32 ); 73*cdf0e10cSrcweir nCrc = rtl_crc32( nCrc, aBT32, 4 ); 74*cdf0e10cSrcweir 75*cdf0e10cSrcweir UInt32ToSVBT32( (long) nWait, aBT32 ); 76*cdf0e10cSrcweir nCrc = rtl_crc32( nCrc, aBT32, 4 ); 77*cdf0e10cSrcweir 78*cdf0e10cSrcweir UInt32ToSVBT32( (long) eDisposal, aBT32 ); 79*cdf0e10cSrcweir nCrc = rtl_crc32( nCrc, aBT32, 4 ); 80*cdf0e10cSrcweir 81*cdf0e10cSrcweir UInt32ToSVBT32( (long) bUserInput, aBT32 ); 82*cdf0e10cSrcweir nCrc = rtl_crc32( nCrc, aBT32, 4 ); 83*cdf0e10cSrcweir 84*cdf0e10cSrcweir return nCrc; 85*cdf0e10cSrcweir } 86*cdf0e10cSrcweir 87*cdf0e10cSrcweir // ------------- 88*cdf0e10cSrcweir // - Animation - 89*cdf0e10cSrcweir // ------------- 90*cdf0e10cSrcweir 91*cdf0e10cSrcweir Animation::Animation() : 92*cdf0e10cSrcweir mnLoopCount ( 0 ), 93*cdf0e10cSrcweir mnLoops ( 0 ), 94*cdf0e10cSrcweir mnPos ( 0 ), 95*cdf0e10cSrcweir meCycleMode ( CYCLE_NORMAL ), 96*cdf0e10cSrcweir mbIsInAnimation ( sal_False ), 97*cdf0e10cSrcweir mbLoopTerminated ( sal_False ), 98*cdf0e10cSrcweir mbIsWaiting ( sal_False ) 99*cdf0e10cSrcweir { 100*cdf0e10cSrcweir DBG_CTOR( Animation, NULL ); 101*cdf0e10cSrcweir maTimer.SetTimeoutHdl( LINK( this, Animation, ImplTimeoutHdl ) ); 102*cdf0e10cSrcweir mpViewList = new List; 103*cdf0e10cSrcweir } 104*cdf0e10cSrcweir 105*cdf0e10cSrcweir // ----------------------------------------------------------------------- 106*cdf0e10cSrcweir 107*cdf0e10cSrcweir Animation::Animation( const Animation& rAnimation ) : 108*cdf0e10cSrcweir maBitmapEx ( rAnimation.maBitmapEx ), 109*cdf0e10cSrcweir maGlobalSize ( rAnimation.maGlobalSize ), 110*cdf0e10cSrcweir mnLoopCount ( rAnimation.mnLoopCount ), 111*cdf0e10cSrcweir mnPos ( rAnimation.mnPos ), 112*cdf0e10cSrcweir meCycleMode ( rAnimation.meCycleMode ), 113*cdf0e10cSrcweir mbIsInAnimation ( sal_False ), 114*cdf0e10cSrcweir mbLoopTerminated ( rAnimation.mbLoopTerminated ), 115*cdf0e10cSrcweir mbIsWaiting ( rAnimation.mbIsWaiting ) 116*cdf0e10cSrcweir { 117*cdf0e10cSrcweir DBG_CTOR( Animation, NULL ); 118*cdf0e10cSrcweir 119*cdf0e10cSrcweir for( long i = 0, nCount = rAnimation.maList.Count(); i < nCount; i++ ) 120*cdf0e10cSrcweir maList.Insert( new AnimationBitmap( *(AnimationBitmap*) rAnimation.maList.GetObject( i ) ), LIST_APPEND ); 121*cdf0e10cSrcweir 122*cdf0e10cSrcweir maTimer.SetTimeoutHdl( LINK( this, Animation, ImplTimeoutHdl ) ); 123*cdf0e10cSrcweir mpViewList = new List; 124*cdf0e10cSrcweir mnLoops = mbLoopTerminated ? 0 : mnLoopCount; 125*cdf0e10cSrcweir } 126*cdf0e10cSrcweir 127*cdf0e10cSrcweir // ----------------------------------------------------------------------- 128*cdf0e10cSrcweir 129*cdf0e10cSrcweir Animation::~Animation() 130*cdf0e10cSrcweir { 131*cdf0e10cSrcweir DBG_DTOR( Animation, NULL ); 132*cdf0e10cSrcweir 133*cdf0e10cSrcweir if( mbIsInAnimation ) 134*cdf0e10cSrcweir Stop(); 135*cdf0e10cSrcweir 136*cdf0e10cSrcweir for( void* pStepBmp = maList.First(); pStepBmp; pStepBmp = maList.Next() ) 137*cdf0e10cSrcweir delete (AnimationBitmap*) pStepBmp; 138*cdf0e10cSrcweir 139*cdf0e10cSrcweir for( void* pView = mpViewList->First(); pView; pView = mpViewList->Next() ) 140*cdf0e10cSrcweir delete (ImplAnimView*) pView; 141*cdf0e10cSrcweir 142*cdf0e10cSrcweir delete mpViewList; 143*cdf0e10cSrcweir } 144*cdf0e10cSrcweir 145*cdf0e10cSrcweir // ----------------------------------------------------------------------- 146*cdf0e10cSrcweir 147*cdf0e10cSrcweir Animation& Animation::operator=( const Animation& rAnimation ) 148*cdf0e10cSrcweir { 149*cdf0e10cSrcweir Clear(); 150*cdf0e10cSrcweir 151*cdf0e10cSrcweir for( long i = 0, nCount = rAnimation.maList.Count(); i < nCount; i++ ) 152*cdf0e10cSrcweir maList.Insert( new AnimationBitmap( *(AnimationBitmap*) rAnimation.maList.GetObject( i ) ), LIST_APPEND ); 153*cdf0e10cSrcweir 154*cdf0e10cSrcweir maGlobalSize = rAnimation.maGlobalSize; 155*cdf0e10cSrcweir maBitmapEx = rAnimation.maBitmapEx; 156*cdf0e10cSrcweir meCycleMode = rAnimation.meCycleMode; 157*cdf0e10cSrcweir mnLoopCount = rAnimation.mnLoopCount; 158*cdf0e10cSrcweir mnPos = rAnimation.mnPos; 159*cdf0e10cSrcweir mbLoopTerminated = rAnimation.mbLoopTerminated; 160*cdf0e10cSrcweir mbIsWaiting = rAnimation.mbIsWaiting; 161*cdf0e10cSrcweir mnLoops = mbLoopTerminated ? 0 : mnLoopCount; 162*cdf0e10cSrcweir 163*cdf0e10cSrcweir return *this; 164*cdf0e10cSrcweir } 165*cdf0e10cSrcweir 166*cdf0e10cSrcweir // ----------------------------------------------------------------------- 167*cdf0e10cSrcweir 168*cdf0e10cSrcweir sal_Bool Animation::operator==( const Animation& rAnimation ) const 169*cdf0e10cSrcweir { 170*cdf0e10cSrcweir const sal_uLong nCount = maList.Count(); 171*cdf0e10cSrcweir sal_Bool bRet = sal_False; 172*cdf0e10cSrcweir 173*cdf0e10cSrcweir if( rAnimation.maList.Count() == nCount && 174*cdf0e10cSrcweir rAnimation.maBitmapEx == maBitmapEx && 175*cdf0e10cSrcweir rAnimation.maGlobalSize == maGlobalSize && 176*cdf0e10cSrcweir rAnimation.meCycleMode == meCycleMode ) 177*cdf0e10cSrcweir { 178*cdf0e10cSrcweir bRet = sal_True; 179*cdf0e10cSrcweir 180*cdf0e10cSrcweir for( sal_uLong n = 0; n < nCount; n++ ) 181*cdf0e10cSrcweir { 182*cdf0e10cSrcweir if( ( *(AnimationBitmap*) maList.GetObject( n ) ) != 183*cdf0e10cSrcweir ( *(AnimationBitmap*) rAnimation.maList.GetObject( n ) ) ) 184*cdf0e10cSrcweir { 185*cdf0e10cSrcweir bRet = sal_False; 186*cdf0e10cSrcweir break; 187*cdf0e10cSrcweir } 188*cdf0e10cSrcweir } 189*cdf0e10cSrcweir } 190*cdf0e10cSrcweir 191*cdf0e10cSrcweir return bRet; 192*cdf0e10cSrcweir } 193*cdf0e10cSrcweir 194*cdf0e10cSrcweir // ------------------------------------------------------------------ 195*cdf0e10cSrcweir 196*cdf0e10cSrcweir sal_Bool Animation::IsEqual( const Animation& rAnimation ) const 197*cdf0e10cSrcweir { 198*cdf0e10cSrcweir const sal_uLong nCount = maList.Count(); 199*cdf0e10cSrcweir sal_Bool bRet = sal_False; 200*cdf0e10cSrcweir 201*cdf0e10cSrcweir if( rAnimation.maList.Count() == nCount && 202*cdf0e10cSrcweir rAnimation.maBitmapEx.IsEqual( maBitmapEx ) && 203*cdf0e10cSrcweir rAnimation.maGlobalSize == maGlobalSize && 204*cdf0e10cSrcweir rAnimation.meCycleMode == meCycleMode ) 205*cdf0e10cSrcweir { 206*cdf0e10cSrcweir for( sal_uLong n = 0; ( n < nCount ) && !bRet; n++ ) 207*cdf0e10cSrcweir if( ( (AnimationBitmap*) maList.GetObject( n ) )->IsEqual( *(AnimationBitmap*) rAnimation.maList.GetObject( n ) ) ) 208*cdf0e10cSrcweir bRet = sal_True; 209*cdf0e10cSrcweir } 210*cdf0e10cSrcweir 211*cdf0e10cSrcweir return bRet; 212*cdf0e10cSrcweir } 213*cdf0e10cSrcweir 214*cdf0e10cSrcweir // ------------------------------------------------------------------ 215*cdf0e10cSrcweir 216*cdf0e10cSrcweir sal_Bool Animation::IsEmpty() const 217*cdf0e10cSrcweir { 218*cdf0e10cSrcweir return( maBitmapEx.IsEmpty() && !maList.Count() ); 219*cdf0e10cSrcweir } 220*cdf0e10cSrcweir 221*cdf0e10cSrcweir // ------------------------------------------------------------------ 222*cdf0e10cSrcweir 223*cdf0e10cSrcweir void Animation::SetEmpty() 224*cdf0e10cSrcweir { 225*cdf0e10cSrcweir maTimer.Stop(); 226*cdf0e10cSrcweir mbIsInAnimation = sal_False; 227*cdf0e10cSrcweir maGlobalSize = Size(); 228*cdf0e10cSrcweir maBitmapEx.SetEmpty(); 229*cdf0e10cSrcweir 230*cdf0e10cSrcweir for( void* pStepBmp = maList.First(); pStepBmp; pStepBmp = maList.Next() ) 231*cdf0e10cSrcweir delete (AnimationBitmap*) pStepBmp; 232*cdf0e10cSrcweir maList.Clear(); 233*cdf0e10cSrcweir 234*cdf0e10cSrcweir for( void* pView = mpViewList->First(); pView; pView = mpViewList->Next() ) 235*cdf0e10cSrcweir delete (ImplAnimView*) pView; 236*cdf0e10cSrcweir mpViewList->Clear(); 237*cdf0e10cSrcweir } 238*cdf0e10cSrcweir 239*cdf0e10cSrcweir // ----------------------------------------------------------------------- 240*cdf0e10cSrcweir 241*cdf0e10cSrcweir void Animation::Clear() 242*cdf0e10cSrcweir { 243*cdf0e10cSrcweir SetEmpty(); 244*cdf0e10cSrcweir } 245*cdf0e10cSrcweir 246*cdf0e10cSrcweir // ----------------------------------------------------------------------- 247*cdf0e10cSrcweir 248*cdf0e10cSrcweir sal_Bool Animation::IsTransparent() const 249*cdf0e10cSrcweir { 250*cdf0e10cSrcweir Point aPoint; 251*cdf0e10cSrcweir Rectangle aRect( aPoint, maGlobalSize ); 252*cdf0e10cSrcweir sal_Bool bRet = sal_False; 253*cdf0e10cSrcweir 254*cdf0e10cSrcweir // Falls irgendein 'kleines' Bildchen durch den Hintergrund 255*cdf0e10cSrcweir // ersetzt werden soll, muessen wir 'transparent' sein, um 256*cdf0e10cSrcweir // richtig dargestellt zu werden, da die Appl. aus Optimierungsgruenden 257*cdf0e10cSrcweir // kein Invalidate auf nicht-transp. Grafiken ausfuehren 258*cdf0e10cSrcweir for( long i = 0, nCount = maList.Count(); i < nCount; i++ ) 259*cdf0e10cSrcweir { 260*cdf0e10cSrcweir const AnimationBitmap* pAnimBmp = (AnimationBitmap*) maList.GetObject( i ); 261*cdf0e10cSrcweir 262*cdf0e10cSrcweir if( DISPOSE_BACK == pAnimBmp->eDisposal && Rectangle( pAnimBmp->aPosPix, pAnimBmp->aSizePix ) != aRect ) 263*cdf0e10cSrcweir { 264*cdf0e10cSrcweir bRet = sal_True; 265*cdf0e10cSrcweir break; 266*cdf0e10cSrcweir } 267*cdf0e10cSrcweir } 268*cdf0e10cSrcweir 269*cdf0e10cSrcweir if( !bRet ) 270*cdf0e10cSrcweir bRet = maBitmapEx.IsTransparent(); 271*cdf0e10cSrcweir 272*cdf0e10cSrcweir return bRet; 273*cdf0e10cSrcweir } 274*cdf0e10cSrcweir 275*cdf0e10cSrcweir // ----------------------------------------------------------------------- 276*cdf0e10cSrcweir 277*cdf0e10cSrcweir sal_uLong Animation::GetSizeBytes() const 278*cdf0e10cSrcweir { 279*cdf0e10cSrcweir sal_uLong nSizeBytes = GetBitmapEx().GetSizeBytes(); 280*cdf0e10cSrcweir 281*cdf0e10cSrcweir for( long i = 0, nCount = maList.Count(); i < nCount; i++ ) 282*cdf0e10cSrcweir { 283*cdf0e10cSrcweir const AnimationBitmap* pAnimBmp = (AnimationBitmap*) maList.GetObject( i ); 284*cdf0e10cSrcweir nSizeBytes += pAnimBmp->aBmpEx.GetSizeBytes(); 285*cdf0e10cSrcweir } 286*cdf0e10cSrcweir 287*cdf0e10cSrcweir return nSizeBytes; 288*cdf0e10cSrcweir } 289*cdf0e10cSrcweir 290*cdf0e10cSrcweir // ----------------------------------------------------------------------- 291*cdf0e10cSrcweir 292*cdf0e10cSrcweir sal_uLong Animation::GetChecksum() const 293*cdf0e10cSrcweir { 294*cdf0e10cSrcweir SVBT32 aBT32; 295*cdf0e10cSrcweir sal_uInt32 nCrc = GetBitmapEx().GetChecksum(); 296*cdf0e10cSrcweir 297*cdf0e10cSrcweir UInt32ToSVBT32( maList.Count(), aBT32 ); 298*cdf0e10cSrcweir nCrc = rtl_crc32( nCrc, aBT32, 4 ); 299*cdf0e10cSrcweir 300*cdf0e10cSrcweir UInt32ToSVBT32( maGlobalSize.Width(), aBT32 ); 301*cdf0e10cSrcweir nCrc = rtl_crc32( nCrc, aBT32, 4 ); 302*cdf0e10cSrcweir 303*cdf0e10cSrcweir UInt32ToSVBT32( maGlobalSize.Height(), aBT32 ); 304*cdf0e10cSrcweir nCrc = rtl_crc32( nCrc, aBT32, 4 ); 305*cdf0e10cSrcweir 306*cdf0e10cSrcweir UInt32ToSVBT32( (long) meCycleMode, aBT32 ); 307*cdf0e10cSrcweir nCrc = rtl_crc32( nCrc, aBT32, 4 ); 308*cdf0e10cSrcweir 309*cdf0e10cSrcweir for( long i = 0, nCount = maList.Count(); i < nCount; i++ ) 310*cdf0e10cSrcweir { 311*cdf0e10cSrcweir UInt32ToSVBT32( ( (AnimationBitmap*) maList.GetObject( i ) )->GetChecksum(), aBT32 ); 312*cdf0e10cSrcweir nCrc = rtl_crc32( nCrc, aBT32, 4 ); 313*cdf0e10cSrcweir } 314*cdf0e10cSrcweir 315*cdf0e10cSrcweir return nCrc; 316*cdf0e10cSrcweir } 317*cdf0e10cSrcweir 318*cdf0e10cSrcweir // ----------------------------------------------------------------------- 319*cdf0e10cSrcweir 320*cdf0e10cSrcweir sal_Bool Animation::Start( OutputDevice* pOut, const Point& rDestPt, long nExtraData, 321*cdf0e10cSrcweir OutputDevice* pFirstFrameOutDev ) 322*cdf0e10cSrcweir { 323*cdf0e10cSrcweir return Start( pOut, rDestPt, pOut->PixelToLogic( maGlobalSize ), nExtraData, pFirstFrameOutDev ); 324*cdf0e10cSrcweir } 325*cdf0e10cSrcweir 326*cdf0e10cSrcweir // ----------------------------------------------------------------------- 327*cdf0e10cSrcweir 328*cdf0e10cSrcweir sal_Bool Animation::Start( OutputDevice* pOut, const Point& rDestPt, const Size& rDestSz, long nExtraData, 329*cdf0e10cSrcweir OutputDevice* pFirstFrameOutDev ) 330*cdf0e10cSrcweir { 331*cdf0e10cSrcweir sal_Bool bRet = sal_False; 332*cdf0e10cSrcweir 333*cdf0e10cSrcweir if( maList.Count() ) 334*cdf0e10cSrcweir { 335*cdf0e10cSrcweir if( ( pOut->GetOutDevType() == OUTDEV_WINDOW ) && !mbLoopTerminated && 336*cdf0e10cSrcweir ( ANIMATION_TIMEOUT_ON_CLICK != ( (AnimationBitmap*) maList.GetObject( mnPos ) )->nWait ) ) 337*cdf0e10cSrcweir { 338*cdf0e10cSrcweir ImplAnimView* pView; 339*cdf0e10cSrcweir ImplAnimView* pMatch = NULL; 340*cdf0e10cSrcweir 341*cdf0e10cSrcweir for( pView = (ImplAnimView*) mpViewList->First(); pView; pView = (ImplAnimView*) mpViewList->Next() ) 342*cdf0e10cSrcweir { 343*cdf0e10cSrcweir if( pView->ImplMatches( pOut, nExtraData ) ) 344*cdf0e10cSrcweir { 345*cdf0e10cSrcweir if( pView->ImplGetOutPos() == rDestPt && 346*cdf0e10cSrcweir pView->ImplGetOutSizePix() == pOut->LogicToPixel( rDestSz ) ) 347*cdf0e10cSrcweir { 348*cdf0e10cSrcweir pView->ImplRepaint(); 349*cdf0e10cSrcweir pMatch = pView; 350*cdf0e10cSrcweir } 351*cdf0e10cSrcweir else 352*cdf0e10cSrcweir { 353*cdf0e10cSrcweir delete (ImplAnimView*) mpViewList->Remove( pView ); 354*cdf0e10cSrcweir pView = NULL; 355*cdf0e10cSrcweir } 356*cdf0e10cSrcweir 357*cdf0e10cSrcweir break; 358*cdf0e10cSrcweir } 359*cdf0e10cSrcweir } 360*cdf0e10cSrcweir 361*cdf0e10cSrcweir if( !mpViewList->Count() ) 362*cdf0e10cSrcweir { 363*cdf0e10cSrcweir maTimer.Stop(); 364*cdf0e10cSrcweir mbIsInAnimation = sal_False; 365*cdf0e10cSrcweir mnPos = 0UL; 366*cdf0e10cSrcweir } 367*cdf0e10cSrcweir 368*cdf0e10cSrcweir if( !pMatch ) 369*cdf0e10cSrcweir mpViewList->Insert( new ImplAnimView( this, pOut, rDestPt, rDestSz, nExtraData, pFirstFrameOutDev ), LIST_APPEND ); 370*cdf0e10cSrcweir 371*cdf0e10cSrcweir if( !mbIsInAnimation ) 372*cdf0e10cSrcweir { 373*cdf0e10cSrcweir ImplRestartTimer( ( (AnimationBitmap*) maList.GetObject( mnPos ) )->nWait ); 374*cdf0e10cSrcweir mbIsInAnimation = sal_True; 375*cdf0e10cSrcweir } 376*cdf0e10cSrcweir } 377*cdf0e10cSrcweir else 378*cdf0e10cSrcweir Draw( pOut, rDestPt, rDestSz ); 379*cdf0e10cSrcweir 380*cdf0e10cSrcweir bRet = sal_True; 381*cdf0e10cSrcweir } 382*cdf0e10cSrcweir 383*cdf0e10cSrcweir return bRet; 384*cdf0e10cSrcweir } 385*cdf0e10cSrcweir 386*cdf0e10cSrcweir // ----------------------------------------------------------------------- 387*cdf0e10cSrcweir 388*cdf0e10cSrcweir void Animation::Stop( OutputDevice* pOut, long nExtraData ) 389*cdf0e10cSrcweir { 390*cdf0e10cSrcweir ImplAnimView* pView = (ImplAnimView*) mpViewList->First(); 391*cdf0e10cSrcweir 392*cdf0e10cSrcweir while( pView ) 393*cdf0e10cSrcweir { 394*cdf0e10cSrcweir if( pView->ImplMatches( pOut, nExtraData ) ) 395*cdf0e10cSrcweir { 396*cdf0e10cSrcweir delete (ImplAnimView*) mpViewList->Remove( pView ); 397*cdf0e10cSrcweir pView = (ImplAnimView*) mpViewList->GetCurObject(); 398*cdf0e10cSrcweir } 399*cdf0e10cSrcweir else 400*cdf0e10cSrcweir pView = (ImplAnimView*) mpViewList->Next(); 401*cdf0e10cSrcweir } 402*cdf0e10cSrcweir 403*cdf0e10cSrcweir if( !mpViewList->Count() ) 404*cdf0e10cSrcweir { 405*cdf0e10cSrcweir maTimer.Stop(); 406*cdf0e10cSrcweir mbIsInAnimation = sal_False; 407*cdf0e10cSrcweir } 408*cdf0e10cSrcweir } 409*cdf0e10cSrcweir 410*cdf0e10cSrcweir // ----------------------------------------------------------------------- 411*cdf0e10cSrcweir 412*cdf0e10cSrcweir void Animation::Draw( OutputDevice* pOut, const Point& rDestPt ) const 413*cdf0e10cSrcweir { 414*cdf0e10cSrcweir Draw( pOut, rDestPt, pOut->PixelToLogic( maGlobalSize ) ); 415*cdf0e10cSrcweir } 416*cdf0e10cSrcweir 417*cdf0e10cSrcweir // ----------------------------------------------------------------------- 418*cdf0e10cSrcweir 419*cdf0e10cSrcweir void Animation::Draw( OutputDevice* pOut, const Point& rDestPt, const Size& rDestSz ) const 420*cdf0e10cSrcweir { 421*cdf0e10cSrcweir const sal_uLong nCount = maList.Count(); 422*cdf0e10cSrcweir 423*cdf0e10cSrcweir if( nCount ) 424*cdf0e10cSrcweir { 425*cdf0e10cSrcweir AnimationBitmap* pObj = (AnimationBitmap*) maList.GetObject( Min( mnPos, (long) nCount - 1L ) ); 426*cdf0e10cSrcweir 427*cdf0e10cSrcweir if( pOut->GetConnectMetaFile() || ( pOut->GetOutDevType() == OUTDEV_PRINTER ) ) 428*cdf0e10cSrcweir ( (AnimationBitmap*) maList.GetObject( 0 ) )->aBmpEx.Draw( pOut, rDestPt, rDestSz ); 429*cdf0e10cSrcweir else if( ANIMATION_TIMEOUT_ON_CLICK == pObj->nWait ) 430*cdf0e10cSrcweir pObj->aBmpEx.Draw( pOut, rDestPt, rDestSz ); 431*cdf0e10cSrcweir else 432*cdf0e10cSrcweir { 433*cdf0e10cSrcweir const sal_uLong nOldPos = mnPos; 434*cdf0e10cSrcweir ( (Animation*) this )->mnPos = mbLoopTerminated ? ( nCount - 1UL ) : mnPos; 435*cdf0e10cSrcweir delete new ImplAnimView( (Animation*) this, pOut, rDestPt, rDestSz, 0 ); 436*cdf0e10cSrcweir ( (Animation*) this )->mnPos = nOldPos; 437*cdf0e10cSrcweir } 438*cdf0e10cSrcweir } 439*cdf0e10cSrcweir } 440*cdf0e10cSrcweir 441*cdf0e10cSrcweir // ----------------------------------------------------------------------- 442*cdf0e10cSrcweir 443*cdf0e10cSrcweir void Animation::ImplRestartTimer( sal_uLong nTimeout ) 444*cdf0e10cSrcweir { 445*cdf0e10cSrcweir maTimer.SetTimeout( Max( nTimeout, (sal_uLong)(MIN_TIMEOUT + ( mnAnimCount - 1 ) * INC_TIMEOUT) ) * 10L ); 446*cdf0e10cSrcweir maTimer.Start(); 447*cdf0e10cSrcweir } 448*cdf0e10cSrcweir 449*cdf0e10cSrcweir // ----------------------------------------------------------------------- 450*cdf0e10cSrcweir 451*cdf0e10cSrcweir IMPL_LINK( Animation, ImplTimeoutHdl, Timer*, EMPTYARG ) 452*cdf0e10cSrcweir { 453*cdf0e10cSrcweir const sal_uLong nAnimCount = maList.Count(); 454*cdf0e10cSrcweir 455*cdf0e10cSrcweir if( nAnimCount ) 456*cdf0e10cSrcweir { 457*cdf0e10cSrcweir ImplAnimView* pView; 458*cdf0e10cSrcweir sal_Bool bGlobalPause = sal_True; 459*cdf0e10cSrcweir 460*cdf0e10cSrcweir if( maNotifyLink.IsSet() ) 461*cdf0e10cSrcweir { 462*cdf0e10cSrcweir AInfo* pAInfo; 463*cdf0e10cSrcweir 464*cdf0e10cSrcweir // create AInfo-List 465*cdf0e10cSrcweir for( pView = (ImplAnimView*) mpViewList->First(); pView; pView = (ImplAnimView*) mpViewList->Next() ) 466*cdf0e10cSrcweir maAInfoList.Insert( pView->ImplCreateAInfo() ); 467*cdf0e10cSrcweir 468*cdf0e10cSrcweir maNotifyLink.Call( this ); 469*cdf0e10cSrcweir 470*cdf0e10cSrcweir // set view state from AInfo structure 471*cdf0e10cSrcweir for( pAInfo = (AInfo*) maAInfoList.First(); pAInfo; pAInfo = (AInfo*) maAInfoList.Next() ) 472*cdf0e10cSrcweir { 473*cdf0e10cSrcweir if( !pAInfo->pViewData ) 474*cdf0e10cSrcweir { 475*cdf0e10cSrcweir pView = new ImplAnimView( this, pAInfo->pOutDev, 476*cdf0e10cSrcweir pAInfo->aStartOrg, pAInfo->aStartSize, pAInfo->nExtraData ); 477*cdf0e10cSrcweir 478*cdf0e10cSrcweir mpViewList->Insert( pView, LIST_APPEND ); 479*cdf0e10cSrcweir } 480*cdf0e10cSrcweir else 481*cdf0e10cSrcweir pView = (ImplAnimView*) pAInfo->pViewData; 482*cdf0e10cSrcweir 483*cdf0e10cSrcweir pView->ImplPause( pAInfo->bPause ); 484*cdf0e10cSrcweir pView->ImplSetMarked( sal_True ); 485*cdf0e10cSrcweir } 486*cdf0e10cSrcweir 487*cdf0e10cSrcweir // delete AInfo structures 488*cdf0e10cSrcweir for( pAInfo = (AInfo*) maAInfoList.First(); pAInfo; pAInfo = (AInfo*) maAInfoList.Next() ) 489*cdf0e10cSrcweir delete (AInfo*) pAInfo; 490*cdf0e10cSrcweir maAInfoList.Clear(); 491*cdf0e10cSrcweir 492*cdf0e10cSrcweir // delete all unmarked views and reset marked state 493*cdf0e10cSrcweir pView = (ImplAnimView*) mpViewList->First(); 494*cdf0e10cSrcweir while( pView ) 495*cdf0e10cSrcweir { 496*cdf0e10cSrcweir if( !pView->ImplIsMarked() ) 497*cdf0e10cSrcweir { 498*cdf0e10cSrcweir delete (ImplAnimView*) mpViewList->Remove( pView ); 499*cdf0e10cSrcweir pView = (ImplAnimView*) mpViewList->GetCurObject(); 500*cdf0e10cSrcweir } 501*cdf0e10cSrcweir else 502*cdf0e10cSrcweir { 503*cdf0e10cSrcweir if( !pView->ImplIsPause() ) 504*cdf0e10cSrcweir bGlobalPause = sal_False; 505*cdf0e10cSrcweir 506*cdf0e10cSrcweir pView->ImplSetMarked( sal_False ); 507*cdf0e10cSrcweir pView = (ImplAnimView*) mpViewList->Next(); 508*cdf0e10cSrcweir } 509*cdf0e10cSrcweir } 510*cdf0e10cSrcweir } 511*cdf0e10cSrcweir else 512*cdf0e10cSrcweir bGlobalPause = sal_False; 513*cdf0e10cSrcweir 514*cdf0e10cSrcweir if( !mpViewList->Count() ) 515*cdf0e10cSrcweir Stop(); 516*cdf0e10cSrcweir else if( bGlobalPause ) 517*cdf0e10cSrcweir ImplRestartTimer( 10 ); 518*cdf0e10cSrcweir else 519*cdf0e10cSrcweir { 520*cdf0e10cSrcweir AnimationBitmap* pStepBmp = (AnimationBitmap*) maList.GetObject( ++mnPos ); 521*cdf0e10cSrcweir 522*cdf0e10cSrcweir if( !pStepBmp ) 523*cdf0e10cSrcweir { 524*cdf0e10cSrcweir if( mnLoops == 1 ) 525*cdf0e10cSrcweir { 526*cdf0e10cSrcweir Stop(); 527*cdf0e10cSrcweir mbLoopTerminated = sal_True; 528*cdf0e10cSrcweir mnPos = nAnimCount - 1UL; 529*cdf0e10cSrcweir maBitmapEx = ( (AnimationBitmap*) maList.GetObject( mnPos ) )->aBmpEx; 530*cdf0e10cSrcweir return 0L; 531*cdf0e10cSrcweir } 532*cdf0e10cSrcweir else 533*cdf0e10cSrcweir { 534*cdf0e10cSrcweir if( mnLoops ) 535*cdf0e10cSrcweir mnLoops--; 536*cdf0e10cSrcweir 537*cdf0e10cSrcweir mnPos = 0; 538*cdf0e10cSrcweir pStepBmp = (AnimationBitmap*) maList.GetObject( mnPos ); 539*cdf0e10cSrcweir } 540*cdf0e10cSrcweir } 541*cdf0e10cSrcweir 542*cdf0e10cSrcweir // Paint all views; after painting check, if view is 543*cdf0e10cSrcweir // marked; in this case remove view, because area of output 544*cdf0e10cSrcweir // lies out of display area of window; mark state is 545*cdf0e10cSrcweir // set from view itself 546*cdf0e10cSrcweir pView = (ImplAnimView*) mpViewList->First(); 547*cdf0e10cSrcweir while( pView ) 548*cdf0e10cSrcweir { 549*cdf0e10cSrcweir pView->ImplDraw( mnPos ); 550*cdf0e10cSrcweir 551*cdf0e10cSrcweir if( pView->ImplIsMarked() ) 552*cdf0e10cSrcweir { 553*cdf0e10cSrcweir delete (ImplAnimView*) mpViewList->Remove( pView ); 554*cdf0e10cSrcweir pView = (ImplAnimView*) mpViewList->GetCurObject(); 555*cdf0e10cSrcweir } 556*cdf0e10cSrcweir else 557*cdf0e10cSrcweir pView = (ImplAnimView*) mpViewList->Next(); 558*cdf0e10cSrcweir } 559*cdf0e10cSrcweir 560*cdf0e10cSrcweir // stop or restart timer 561*cdf0e10cSrcweir if( !mpViewList->Count() ) 562*cdf0e10cSrcweir Stop(); 563*cdf0e10cSrcweir else 564*cdf0e10cSrcweir ImplRestartTimer( pStepBmp->nWait ); 565*cdf0e10cSrcweir } 566*cdf0e10cSrcweir } 567*cdf0e10cSrcweir else 568*cdf0e10cSrcweir Stop(); 569*cdf0e10cSrcweir 570*cdf0e10cSrcweir return 0L; 571*cdf0e10cSrcweir } 572*cdf0e10cSrcweir 573*cdf0e10cSrcweir // ----------------------------------------------------------------------- 574*cdf0e10cSrcweir 575*cdf0e10cSrcweir sal_Bool Animation::Insert( const AnimationBitmap& rStepBmp ) 576*cdf0e10cSrcweir { 577*cdf0e10cSrcweir sal_Bool bRet = sal_False; 578*cdf0e10cSrcweir 579*cdf0e10cSrcweir if( !IsInAnimation() ) 580*cdf0e10cSrcweir { 581*cdf0e10cSrcweir Point aPoint; 582*cdf0e10cSrcweir Rectangle aGlobalRect( aPoint, maGlobalSize ); 583*cdf0e10cSrcweir 584*cdf0e10cSrcweir maGlobalSize = aGlobalRect.Union( Rectangle( rStepBmp.aPosPix, rStepBmp.aSizePix ) ).GetSize(); 585*cdf0e10cSrcweir maList.Insert( new AnimationBitmap( rStepBmp ), LIST_APPEND ); 586*cdf0e10cSrcweir 587*cdf0e10cSrcweir // zunaechst nehmen wir die erste BitmapEx als Ersatz-BitmapEx 588*cdf0e10cSrcweir if( maList.Count() == 1 ) 589*cdf0e10cSrcweir maBitmapEx = rStepBmp.aBmpEx; 590*cdf0e10cSrcweir 591*cdf0e10cSrcweir bRet = sal_True; 592*cdf0e10cSrcweir } 593*cdf0e10cSrcweir 594*cdf0e10cSrcweir return bRet; 595*cdf0e10cSrcweir } 596*cdf0e10cSrcweir 597*cdf0e10cSrcweir // ----------------------------------------------------------------------- 598*cdf0e10cSrcweir 599*cdf0e10cSrcweir const AnimationBitmap& Animation::Get( sal_uInt16 nAnimation ) const 600*cdf0e10cSrcweir { 601*cdf0e10cSrcweir DBG_ASSERT( ( nAnimation < maList.Count() ), "No object at this position" ); 602*cdf0e10cSrcweir return *(AnimationBitmap*) maList.GetObject( nAnimation ); 603*cdf0e10cSrcweir } 604*cdf0e10cSrcweir 605*cdf0e10cSrcweir // ----------------------------------------------------------------------- 606*cdf0e10cSrcweir 607*cdf0e10cSrcweir void Animation::Replace( const AnimationBitmap& rNewAnimationBitmap, sal_uInt16 nAnimation ) 608*cdf0e10cSrcweir { 609*cdf0e10cSrcweir DBG_ASSERT( ( nAnimation < maList.Count() ), "No object at this position" ); 610*cdf0e10cSrcweir 611*cdf0e10cSrcweir delete (AnimationBitmap*) maList.Replace( new AnimationBitmap( rNewAnimationBitmap ), nAnimation ); 612*cdf0e10cSrcweir 613*cdf0e10cSrcweir // Falls wir an erster Stelle einfuegen, 614*cdf0e10cSrcweir // muessen wir natuerlich auch, 615*cdf0e10cSrcweir // auch die Ersatzdarstellungs-BitmapEx 616*cdf0e10cSrcweir // aktualisieren; 617*cdf0e10cSrcweir if ( ( !nAnimation && ( !mbLoopTerminated || ( maList.Count() == 1 ) ) ) || 618*cdf0e10cSrcweir ( ( nAnimation == maList.Count() - 1 ) && mbLoopTerminated ) ) 619*cdf0e10cSrcweir { 620*cdf0e10cSrcweir maBitmapEx = rNewAnimationBitmap.aBmpEx; 621*cdf0e10cSrcweir } 622*cdf0e10cSrcweir } 623*cdf0e10cSrcweir 624*cdf0e10cSrcweir // ----------------------------------------------------------------------- 625*cdf0e10cSrcweir 626*cdf0e10cSrcweir void Animation::SetLoopCount( const sal_uLong nLoopCount ) 627*cdf0e10cSrcweir { 628*cdf0e10cSrcweir mnLoopCount = nLoopCount; 629*cdf0e10cSrcweir ResetLoopCount(); 630*cdf0e10cSrcweir } 631*cdf0e10cSrcweir 632*cdf0e10cSrcweir // ----------------------------------------------------------------------- 633*cdf0e10cSrcweir 634*cdf0e10cSrcweir void Animation::ResetLoopCount() 635*cdf0e10cSrcweir { 636*cdf0e10cSrcweir mnLoops = mnLoopCount; 637*cdf0e10cSrcweir mbLoopTerminated = sal_False; 638*cdf0e10cSrcweir } 639*cdf0e10cSrcweir 640*cdf0e10cSrcweir // ----------------------------------------------------------------------- 641*cdf0e10cSrcweir 642*cdf0e10cSrcweir sal_Bool Animation::Convert( BmpConversion eConversion ) 643*cdf0e10cSrcweir { 644*cdf0e10cSrcweir DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" ); 645*cdf0e10cSrcweir 646*cdf0e10cSrcweir sal_Bool bRet; 647*cdf0e10cSrcweir 648*cdf0e10cSrcweir if( !IsInAnimation() && maList.Count() ) 649*cdf0e10cSrcweir { 650*cdf0e10cSrcweir bRet = sal_True; 651*cdf0e10cSrcweir 652*cdf0e10cSrcweir for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() ) 653*cdf0e10cSrcweir bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.Convert( eConversion ); 654*cdf0e10cSrcweir 655*cdf0e10cSrcweir maBitmapEx.Convert( eConversion ); 656*cdf0e10cSrcweir } 657*cdf0e10cSrcweir else 658*cdf0e10cSrcweir bRet = sal_False; 659*cdf0e10cSrcweir 660*cdf0e10cSrcweir return bRet; 661*cdf0e10cSrcweir } 662*cdf0e10cSrcweir 663*cdf0e10cSrcweir // ----------------------------------------------------------------------- 664*cdf0e10cSrcweir 665*cdf0e10cSrcweir sal_Bool Animation::ReduceColors( sal_uInt16 nNewColorCount, BmpReduce eReduce ) 666*cdf0e10cSrcweir { 667*cdf0e10cSrcweir DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" ); 668*cdf0e10cSrcweir 669*cdf0e10cSrcweir sal_Bool bRet; 670*cdf0e10cSrcweir 671*cdf0e10cSrcweir if( !IsInAnimation() && maList.Count() ) 672*cdf0e10cSrcweir { 673*cdf0e10cSrcweir bRet = sal_True; 674*cdf0e10cSrcweir 675*cdf0e10cSrcweir for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() ) 676*cdf0e10cSrcweir bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.ReduceColors( nNewColorCount, eReduce ); 677*cdf0e10cSrcweir 678*cdf0e10cSrcweir maBitmapEx.ReduceColors( nNewColorCount, eReduce ); 679*cdf0e10cSrcweir } 680*cdf0e10cSrcweir else 681*cdf0e10cSrcweir bRet = sal_False; 682*cdf0e10cSrcweir 683*cdf0e10cSrcweir return bRet; 684*cdf0e10cSrcweir } 685*cdf0e10cSrcweir 686*cdf0e10cSrcweir // ----------------------------------------------------------------------- 687*cdf0e10cSrcweir 688*cdf0e10cSrcweir sal_Bool Animation::Invert() 689*cdf0e10cSrcweir { 690*cdf0e10cSrcweir DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" ); 691*cdf0e10cSrcweir 692*cdf0e10cSrcweir sal_Bool bRet; 693*cdf0e10cSrcweir 694*cdf0e10cSrcweir if( !IsInAnimation() && maList.Count() ) 695*cdf0e10cSrcweir { 696*cdf0e10cSrcweir bRet = sal_True; 697*cdf0e10cSrcweir 698*cdf0e10cSrcweir for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() ) 699*cdf0e10cSrcweir bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.Invert(); 700*cdf0e10cSrcweir 701*cdf0e10cSrcweir maBitmapEx.Invert(); 702*cdf0e10cSrcweir } 703*cdf0e10cSrcweir else 704*cdf0e10cSrcweir bRet = sal_False; 705*cdf0e10cSrcweir 706*cdf0e10cSrcweir return bRet; 707*cdf0e10cSrcweir } 708*cdf0e10cSrcweir 709*cdf0e10cSrcweir // ----------------------------------------------------------------------- 710*cdf0e10cSrcweir 711*cdf0e10cSrcweir sal_Bool Animation::Mirror( sal_uLong nMirrorFlags ) 712*cdf0e10cSrcweir { 713*cdf0e10cSrcweir DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" ); 714*cdf0e10cSrcweir 715*cdf0e10cSrcweir sal_Bool bRet; 716*cdf0e10cSrcweir 717*cdf0e10cSrcweir if( !IsInAnimation() && maList.Count() ) 718*cdf0e10cSrcweir { 719*cdf0e10cSrcweir bRet = sal_True; 720*cdf0e10cSrcweir 721*cdf0e10cSrcweir if( nMirrorFlags ) 722*cdf0e10cSrcweir { 723*cdf0e10cSrcweir for( AnimationBitmap* pStepBmp = (AnimationBitmap*) maList.First(); 724*cdf0e10cSrcweir pStepBmp && bRet; 725*cdf0e10cSrcweir pStepBmp = (AnimationBitmap*) maList.Next() ) 726*cdf0e10cSrcweir { 727*cdf0e10cSrcweir if( ( bRet = pStepBmp->aBmpEx.Mirror( nMirrorFlags ) ) == sal_True ) 728*cdf0e10cSrcweir { 729*cdf0e10cSrcweir if( nMirrorFlags & BMP_MIRROR_HORZ ) 730*cdf0e10cSrcweir pStepBmp->aPosPix.X() = maGlobalSize.Width() - pStepBmp->aPosPix.X() - pStepBmp->aSizePix.Width(); 731*cdf0e10cSrcweir 732*cdf0e10cSrcweir if( nMirrorFlags & BMP_MIRROR_VERT ) 733*cdf0e10cSrcweir pStepBmp->aPosPix.Y() = maGlobalSize.Height() - pStepBmp->aPosPix.Y() - pStepBmp->aSizePix.Height(); 734*cdf0e10cSrcweir } 735*cdf0e10cSrcweir } 736*cdf0e10cSrcweir 737*cdf0e10cSrcweir maBitmapEx.Mirror( nMirrorFlags ); 738*cdf0e10cSrcweir } 739*cdf0e10cSrcweir } 740*cdf0e10cSrcweir else 741*cdf0e10cSrcweir bRet = sal_False; 742*cdf0e10cSrcweir 743*cdf0e10cSrcweir return bRet; 744*cdf0e10cSrcweir } 745*cdf0e10cSrcweir 746*cdf0e10cSrcweir // ----------------------------------------------------------------------- 747*cdf0e10cSrcweir 748*cdf0e10cSrcweir sal_Bool Animation::Dither( sal_uLong nDitherFlags ) 749*cdf0e10cSrcweir { 750*cdf0e10cSrcweir DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" ); 751*cdf0e10cSrcweir 752*cdf0e10cSrcweir sal_Bool bRet; 753*cdf0e10cSrcweir 754*cdf0e10cSrcweir if( !IsInAnimation() && maList.Count() ) 755*cdf0e10cSrcweir { 756*cdf0e10cSrcweir bRet = sal_True; 757*cdf0e10cSrcweir 758*cdf0e10cSrcweir for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() ) 759*cdf0e10cSrcweir bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.Dither( nDitherFlags ); 760*cdf0e10cSrcweir 761*cdf0e10cSrcweir maBitmapEx.Dither( nDitherFlags ); 762*cdf0e10cSrcweir } 763*cdf0e10cSrcweir else 764*cdf0e10cSrcweir bRet = sal_False; 765*cdf0e10cSrcweir 766*cdf0e10cSrcweir return bRet; 767*cdf0e10cSrcweir } 768*cdf0e10cSrcweir 769*cdf0e10cSrcweir // ----------------------------------------------------------------------- 770*cdf0e10cSrcweir 771*cdf0e10cSrcweir sal_Bool Animation::Adjust( short nLuminancePercent, short nContrastPercent, 772*cdf0e10cSrcweir short nChannelRPercent, short nChannelGPercent, short nChannelBPercent, 773*cdf0e10cSrcweir double fGamma, sal_Bool bInvert ) 774*cdf0e10cSrcweir { 775*cdf0e10cSrcweir DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" ); 776*cdf0e10cSrcweir 777*cdf0e10cSrcweir sal_Bool bRet; 778*cdf0e10cSrcweir 779*cdf0e10cSrcweir if( !IsInAnimation() && maList.Count() ) 780*cdf0e10cSrcweir { 781*cdf0e10cSrcweir bRet = sal_True; 782*cdf0e10cSrcweir 783*cdf0e10cSrcweir for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() ) 784*cdf0e10cSrcweir { 785*cdf0e10cSrcweir bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.Adjust( nLuminancePercent, nContrastPercent, 786*cdf0e10cSrcweir nChannelRPercent, nChannelGPercent, nChannelBPercent, 787*cdf0e10cSrcweir fGamma, bInvert ); 788*cdf0e10cSrcweir } 789*cdf0e10cSrcweir 790*cdf0e10cSrcweir maBitmapEx.Adjust( nLuminancePercent, nContrastPercent, 791*cdf0e10cSrcweir nChannelRPercent, nChannelGPercent, nChannelBPercent, 792*cdf0e10cSrcweir fGamma, bInvert ); 793*cdf0e10cSrcweir } 794*cdf0e10cSrcweir else 795*cdf0e10cSrcweir bRet = sal_False; 796*cdf0e10cSrcweir 797*cdf0e10cSrcweir return bRet; 798*cdf0e10cSrcweir } 799*cdf0e10cSrcweir 800*cdf0e10cSrcweir // ----------------------------------------------------------------------- 801*cdf0e10cSrcweir 802*cdf0e10cSrcweir sal_Bool Animation::Filter( BmpFilter eFilter, const BmpFilterParam* pFilterParam, const Link* pProgress ) 803*cdf0e10cSrcweir { 804*cdf0e10cSrcweir DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" ); 805*cdf0e10cSrcweir 806*cdf0e10cSrcweir sal_Bool bRet; 807*cdf0e10cSrcweir 808*cdf0e10cSrcweir if( !IsInAnimation() && maList.Count() ) 809*cdf0e10cSrcweir { 810*cdf0e10cSrcweir bRet = sal_True; 811*cdf0e10cSrcweir 812*cdf0e10cSrcweir for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() ) 813*cdf0e10cSrcweir bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.Filter( eFilter, pFilterParam, pProgress ); 814*cdf0e10cSrcweir 815*cdf0e10cSrcweir maBitmapEx.Filter( eFilter, pFilterParam, pProgress ); 816*cdf0e10cSrcweir } 817*cdf0e10cSrcweir else 818*cdf0e10cSrcweir bRet = sal_False; 819*cdf0e10cSrcweir 820*cdf0e10cSrcweir return bRet; 821*cdf0e10cSrcweir } 822*cdf0e10cSrcweir 823*cdf0e10cSrcweir // ----------------------------------------------------------------------- 824*cdf0e10cSrcweir 825*cdf0e10cSrcweir SvStream& operator<<( SvStream& rOStm, const Animation& rAnimation ) 826*cdf0e10cSrcweir { 827*cdf0e10cSrcweir const sal_uInt16 nCount = rAnimation.Count(); 828*cdf0e10cSrcweir 829*cdf0e10cSrcweir if( nCount ) 830*cdf0e10cSrcweir { 831*cdf0e10cSrcweir const ByteString aDummyStr; 832*cdf0e10cSrcweir const sal_uInt32 nDummy32 = 0UL; 833*cdf0e10cSrcweir 834*cdf0e10cSrcweir // Falls keine BitmapEx gesetzt wurde, schreiben wir 835*cdf0e10cSrcweir // einfach die erste Bitmap der Animation 836*cdf0e10cSrcweir if( !rAnimation.GetBitmapEx().GetBitmap() ) 837*cdf0e10cSrcweir rOStm << rAnimation.Get( 0 ).aBmpEx; 838*cdf0e10cSrcweir else 839*cdf0e10cSrcweir rOStm << rAnimation.GetBitmapEx(); 840*cdf0e10cSrcweir 841*cdf0e10cSrcweir // Kennung schreiben ( SDANIMA1 ) 842*cdf0e10cSrcweir rOStm << (sal_uInt32) 0x5344414e << (sal_uInt32) 0x494d4931; 843*cdf0e10cSrcweir 844*cdf0e10cSrcweir for( sal_uInt16 i = 0; i < nCount; i++ ) 845*cdf0e10cSrcweir { 846*cdf0e10cSrcweir const AnimationBitmap& rAnimBmp = rAnimation.Get( i ); 847*cdf0e10cSrcweir const sal_uInt16 nRest = nCount - i - 1; 848*cdf0e10cSrcweir 849*cdf0e10cSrcweir // AnimationBitmap schreiben 850*cdf0e10cSrcweir rOStm << rAnimBmp.aBmpEx; 851*cdf0e10cSrcweir rOStm << rAnimBmp.aPosPix; 852*cdf0e10cSrcweir rOStm << rAnimBmp.aSizePix; 853*cdf0e10cSrcweir rOStm << rAnimation.maGlobalSize; 854*cdf0e10cSrcweir rOStm << (sal_uInt16) ( ( ANIMATION_TIMEOUT_ON_CLICK == rAnimBmp.nWait ) ? 65535 : rAnimBmp.nWait ); 855*cdf0e10cSrcweir rOStm << (sal_uInt16) rAnimBmp.eDisposal; 856*cdf0e10cSrcweir rOStm << (sal_uInt8) rAnimBmp.bUserInput; 857*cdf0e10cSrcweir rOStm << (sal_uInt32) rAnimation.mnLoopCount; 858*cdf0e10cSrcweir rOStm << nDummy32; // unbenutzt 859*cdf0e10cSrcweir rOStm << nDummy32; // unbenutzt 860*cdf0e10cSrcweir rOStm << nDummy32; // unbenutzt 861*cdf0e10cSrcweir rOStm << aDummyStr; // unbenutzt 862*cdf0e10cSrcweir rOStm << nRest; // Anzahl der Strukturen, die noch _folgen_ 863*cdf0e10cSrcweir } 864*cdf0e10cSrcweir } 865*cdf0e10cSrcweir 866*cdf0e10cSrcweir return rOStm; 867*cdf0e10cSrcweir } 868*cdf0e10cSrcweir 869*cdf0e10cSrcweir // ----------------------------------------------------------------------- 870*cdf0e10cSrcweir 871*cdf0e10cSrcweir SvStream& operator>>( SvStream& rIStm, Animation& rAnimation ) 872*cdf0e10cSrcweir { 873*cdf0e10cSrcweir Bitmap aBmp; 874*cdf0e10cSrcweir sal_uLong nStmPos = rIStm.Tell(); 875*cdf0e10cSrcweir sal_uInt32 nAnimMagic1, nAnimMagic2; 876*cdf0e10cSrcweir sal_uInt16 nOldFormat = rIStm.GetNumberFormatInt(); 877*cdf0e10cSrcweir sal_Bool bReadAnimations = sal_False; 878*cdf0e10cSrcweir 879*cdf0e10cSrcweir rIStm.SetNumberFormatInt( NUMBERFORMAT_INT_LITTLEENDIAN ); 880*cdf0e10cSrcweir nStmPos = rIStm.Tell(); 881*cdf0e10cSrcweir rIStm >> nAnimMagic1 >> nAnimMagic2; 882*cdf0e10cSrcweir 883*cdf0e10cSrcweir rAnimation.Clear(); 884*cdf0e10cSrcweir 885*cdf0e10cSrcweir // Wenn die BitmapEx am Anfang schon gelesen 886*cdf0e10cSrcweir // wurde ( von Graphic ), koennen wir direkt die Animationsbitmaps einlesen 887*cdf0e10cSrcweir if( ( nAnimMagic1 == 0x5344414e ) && ( nAnimMagic2 == 0x494d4931 ) && !rIStm.GetError() ) 888*cdf0e10cSrcweir bReadAnimations = sal_True; 889*cdf0e10cSrcweir // ansonsten versuchen wir erstmal die Bitmap(-Ex) zu lesen 890*cdf0e10cSrcweir else 891*cdf0e10cSrcweir { 892*cdf0e10cSrcweir rIStm.Seek( nStmPos ); 893*cdf0e10cSrcweir rIStm >> rAnimation.maBitmapEx; 894*cdf0e10cSrcweir nStmPos = rIStm.Tell(); 895*cdf0e10cSrcweir rIStm >> nAnimMagic1 >> nAnimMagic2; 896*cdf0e10cSrcweir 897*cdf0e10cSrcweir if( ( nAnimMagic1 == 0x5344414e ) && ( nAnimMagic2 == 0x494d4931 ) && !rIStm.GetError() ) 898*cdf0e10cSrcweir bReadAnimations = sal_True; 899*cdf0e10cSrcweir else 900*cdf0e10cSrcweir rIStm.Seek( nStmPos ); 901*cdf0e10cSrcweir } 902*cdf0e10cSrcweir 903*cdf0e10cSrcweir // ggf. Animationsbitmaps lesen 904*cdf0e10cSrcweir if( bReadAnimations ) 905*cdf0e10cSrcweir { 906*cdf0e10cSrcweir AnimationBitmap aAnimBmp; 907*cdf0e10cSrcweir BitmapEx aBmpEx; 908*cdf0e10cSrcweir ByteString aDummyStr; 909*cdf0e10cSrcweir sal_uInt32 nTmp32; 910*cdf0e10cSrcweir sal_uInt16 nTmp16; 911*cdf0e10cSrcweir sal_uInt8 cTmp; 912*cdf0e10cSrcweir 913*cdf0e10cSrcweir do 914*cdf0e10cSrcweir { 915*cdf0e10cSrcweir rIStm >> aAnimBmp.aBmpEx; 916*cdf0e10cSrcweir rIStm >> aAnimBmp.aPosPix; 917*cdf0e10cSrcweir rIStm >> aAnimBmp.aSizePix; 918*cdf0e10cSrcweir rIStm >> rAnimation.maGlobalSize; 919*cdf0e10cSrcweir rIStm >> nTmp16; aAnimBmp.nWait = ( ( 65535 == nTmp16 ) ? ANIMATION_TIMEOUT_ON_CLICK : nTmp16 ); 920*cdf0e10cSrcweir rIStm >> nTmp16; aAnimBmp.eDisposal = ( Disposal) nTmp16; 921*cdf0e10cSrcweir rIStm >> cTmp; aAnimBmp.bUserInput = (sal_Bool) cTmp; 922*cdf0e10cSrcweir rIStm >> nTmp32; rAnimation.mnLoopCount = (sal_uInt16) nTmp32; 923*cdf0e10cSrcweir rIStm >> nTmp32; // unbenutzt 924*cdf0e10cSrcweir rIStm >> nTmp32; // unbenutzt 925*cdf0e10cSrcweir rIStm >> nTmp32; // unbenutzt 926*cdf0e10cSrcweir rIStm >> aDummyStr; // unbenutzt 927*cdf0e10cSrcweir rIStm >> nTmp16; // Rest zu lesen 928*cdf0e10cSrcweir 929*cdf0e10cSrcweir rAnimation.Insert( aAnimBmp ); 930*cdf0e10cSrcweir } 931*cdf0e10cSrcweir while( nTmp16 && !rIStm.GetError() ); 932*cdf0e10cSrcweir 933*cdf0e10cSrcweir rAnimation.ResetLoopCount(); 934*cdf0e10cSrcweir } 935*cdf0e10cSrcweir 936*cdf0e10cSrcweir rIStm.SetNumberFormatInt( nOldFormat ); 937*cdf0e10cSrcweir 938*cdf0e10cSrcweir return rIStm; 939*cdf0e10cSrcweir } 940