xref: /trunk/main/vcl/source/gdi/outdev6.cxx (revision 65f45956c38a89c8edc027428db2417ee1a3baad)
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4  * or more contributor license agreements.  See the NOTICE file
5  * distributed with this work for additional information
6  * regarding copyright ownership.  The ASF licenses this file
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11  *   http://www.apache.org/licenses/LICENSE-2.0
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13  * Unless required by applicable law or agreed to in writing,
14  * software distributed under the License is distributed on an
15  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
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20  *************************************************************/
21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_vcl.hxx"
26 
27 #include <tools/debug.hxx>
28 #include <vcl/outdev.hxx>
29 #include <vcl/virdev.hxx>
30 #include <vcl/bmpacc.hxx>
31 #include <vcl/metaact.hxx>
32 #include <vcl/gdimtf.hxx>
33 #include <vcl/svapp.hxx>
34 #include <vcl/wrkwin.hxx>
35 #include <vcl/graph.hxx>
36 
37 #include <wall2.hxx>
38 #include <salgdi.hxx>
39 #include <window.h>
40 #include <svdata.hxx>
41 #include <outdev.h>
42 
43 #include <com/sun/star/uno/Sequence.hxx>
44 
45 #include <basegfx/vector/b2dvector.hxx>
46 #include <basegfx/polygon/b2dpolypolygon.hxx>
47 #include <basegfx/polygon/b2dpolygon.hxx>
48 #include <basegfx/matrix/b2dhommatrix.hxx>
49 
50 #include <math.h>
51 
52 // ========================================================================
53 
54 DBG_NAMEEX( OutputDevice )
55 
56 // ------------------------------------------------------------------------
57 
58 void OutputDevice::DrawGrid( const Rectangle& rRect, const Size& rDist, sal_uLong nFlags )
59 {
60     DBG_TRACE( "OutputDevice::DrawGrid()" );
61     DBG_CHKTHIS( OutputDevice, ImplDbgCheckOutputDevice );
62 
63     Rectangle aDstRect( PixelToLogic( Point() ), GetOutputSize() );
64     aDstRect.Intersection( rRect );
65 
66     if( aDstRect.IsEmpty() || ImplIsRecordLayout() )
67         return;
68 
69     if( !mpGraphics && !ImplGetGraphics() )
70         return;
71 
72     if( mbInitClipRegion )
73         ImplInitClipRegion();
74 
75     if( mbOutputClipped )
76         return;
77 
78     const long  nDistX = Max( rDist.Width(), 1L );
79     const long  nDistY = Max( rDist.Height(), 1L );
80     long        nX = ( rRect.Left() >= aDstRect.Left() ) ? rRect.Left() : ( rRect.Left() + ( ( aDstRect.Left() - rRect.Left() ) / nDistX ) * nDistX );
81     long        nY = ( rRect.Top() >= aDstRect.Top() ) ? rRect.Top() : ( rRect.Top() + ( ( aDstRect.Top() - rRect.Top() ) / nDistY ) * nDistY );
82     const long  nRight = aDstRect.Right();
83     const long  nBottom = aDstRect.Bottom();
84     const long  nStartX = ImplLogicXToDevicePixel( nX );
85     const long  nEndX = ImplLogicXToDevicePixel( nRight );
86     const long  nStartY = ImplLogicYToDevicePixel( nY );
87     const long  nEndY = ImplLogicYToDevicePixel( nBottom );
88     long        nHorzCount = 0L;
89     long        nVertCount = 0L;
90 
91     ::com::sun::star::uno::Sequence< sal_Int32 > aVertBuf;
92     ::com::sun::star::uno::Sequence< sal_Int32 > aHorzBuf;
93 
94     if( ( nFlags & GRID_DOTS ) || ( nFlags & GRID_HORZLINES ) )
95     {
96         aVertBuf.realloc( aDstRect.GetHeight() / nDistY + 2L );
97         aVertBuf[ nVertCount++ ] = nStartY;
98         while( ( nY += nDistY ) <= nBottom )
99             aVertBuf[ nVertCount++ ] = ImplLogicYToDevicePixel( nY );
100     }
101 
102     if( ( nFlags & GRID_DOTS ) || ( nFlags & GRID_VERTLINES ) )
103     {
104         aHorzBuf.realloc( aDstRect.GetWidth() / nDistX + 2L );
105         aHorzBuf[ nHorzCount++ ] = nStartX;
106         while( ( nX += nDistX ) <= nRight )
107             aHorzBuf[ nHorzCount++ ] = ImplLogicXToDevicePixel( nX );
108     }
109 
110     if( mbInitLineColor )
111         ImplInitLineColor();
112 
113     if( mbInitFillColor )
114         ImplInitFillColor();
115 
116     const sal_Bool bOldMap = mbMap;
117     EnableMapMode( sal_False );
118 
119     if( nFlags & GRID_DOTS )
120     {
121         for( long i = 0L; i < nVertCount; i++ )
122             for( long j = 0L, Y = aVertBuf[ i ]; j < nHorzCount; j++ )
123                 mpGraphics->DrawPixel( aHorzBuf[ j ], Y, this );
124     }
125     else
126     {
127         if( nFlags & GRID_HORZLINES )
128         {
129             for( long i = 0L; i < nVertCount; i++ )
130             {
131                 nY = aVertBuf[ i ];
132                 mpGraphics->DrawLine( nStartX, nY, nEndX, nY, this );
133             }
134         }
135 
136         if( nFlags & GRID_VERTLINES )
137         {
138             for( long i = 0L; i < nHorzCount; i++ )
139             {
140                 nX = aHorzBuf[ i ];
141                 mpGraphics->DrawLine( nX, nStartY, nX, nEndY, this );
142             }
143         }
144     }
145 
146     EnableMapMode( bOldMap );
147 
148     if( mpAlphaVDev )
149         mpAlphaVDev->DrawGrid( rRect, rDist, nFlags );
150 }
151 
152 // ------------------------------------------------------------------------
153 // Caution: This method is nearly the same as
154 // void OutputDevice::DrawPolyPolygon( const basegfx::B2DPolyPolygon& rB2DPolyPoly )
155 // so when changes are made here do not forget to make change sthere, too
156 
157 void OutputDevice::DrawTransparent( const basegfx::B2DPolyPolygon& rB2DPolyPoly, double fTransparency)
158 {
159     DBG_TRACE( "OutputDevice::DrawTransparent(B2D&,transparency)" );
160     DBG_CHKTHIS( OutputDevice, ImplDbgCheckOutputDevice );
161 
162     // AW: Do NOT paint empty PolyPolygons
163     if(!rB2DPolyPoly.count())
164         return;
165 
166     // we need a graphics
167     if( !mpGraphics )
168         if( !ImplGetGraphics() )
169             return;
170 
171     if( mbInitClipRegion )
172         ImplInitClipRegion();
173     if( mbOutputClipped )
174         return;
175 
176     if( mbInitLineColor )
177         ImplInitLineColor();
178     if( mbInitFillColor )
179         ImplInitFillColor();
180 
181     if((mnAntialiasing & ANTIALIASING_ENABLE_B2DDRAW)
182         && mpGraphics->supportsOperation(OutDevSupport_B2DDraw)
183         && ROP_OVERPAINT == GetRasterOp() )
184     {
185         // b2dpolygon support not implemented yet on non-UNX platforms
186         const ::basegfx::B2DHomMatrix aTransform = ImplGetDeviceTransformation();
187         basegfx::B2DPolyPolygon aB2DPolyPolygon(rB2DPolyPoly);
188 
189         // transform the polygon into device space and ensure it is closed
190         aB2DPolyPolygon.transform( aTransform );
191         aB2DPolyPolygon.setClosed( true );
192 
193         bool bDrawnOk = true;
194         if( IsFillColor() )
195             bDrawnOk = mpGraphics->DrawPolyPolygon( aB2DPolyPolygon, fTransparency, this );
196         if( bDrawnOk && IsLineColor() )
197         {
198             const basegfx::B2DVector aHairlineWidth(1,1);
199             const int nPolyCount = aB2DPolyPolygon.count();
200             for( int nPolyIdx = 0; nPolyIdx < nPolyCount; ++nPolyIdx )
201             {
202                 const ::basegfx::B2DPolygon aOnePoly = aB2DPolyPolygon.getB2DPolygon( nPolyIdx );
203                 mpGraphics->DrawPolyLine( aOnePoly, fTransparency, aHairlineWidth, ::basegfx::B2DLINEJOIN_NONE, com::sun::star::drawing::LineCap_BUTT, this );
204             }
205         }
206 
207         if( bDrawnOk )
208         {
209 #if 0
210             // MetaB2DPolyPolygonAction is not implemented yet:
211             // according to AW adding it is very dangerous since there is a lot
212             // of code that uses the metafile actions directly and unless every
213             // place that does this knows about the new action we need to fallback
214             if( mpMetaFile )
215                 mpMetaFile->AddAction( new MetaB2DPolyPolygonAction( rB2DPolyPoly ) );
216 #else
217             if( mpMetaFile )
218                 mpMetaFile->AddAction( new MetaTransparentAction( PolyPolygon( rB2DPolyPoly ), static_cast< sal_uInt16 >(fTransparency * 100.0)));
219 #endif
220             return;
221         }
222     }
223 
224     // fallback to old polygon drawing if needed
225     const PolyPolygon aToolsPolyPolygon( rB2DPolyPoly );
226     DrawTransparent(PolyPolygon(rB2DPolyPoly), static_cast< sal_uInt16 >(fTransparency * 100.0));
227 }
228 
229 // ------------------------------------------------------------------------
230 
231 void OutputDevice::DrawTransparent( const PolyPolygon& rPolyPoly,
232                                     sal_uInt16 nTransparencePercent )
233 {
234     DBG_TRACE( "OutputDevice::DrawTransparent()" );
235     DBG_CHKTHIS( OutputDevice, ImplDbgCheckOutputDevice );
236 
237     // short circuit for drawing an opaque polygon
238     if( (nTransparencePercent < 1) || ((mnDrawMode & DRAWMODE_NOTRANSPARENCY) != 0) )
239     {
240         DrawPolyPolygon( rPolyPoly );
241         return;
242     }
243 
244     // short circut for drawing an invisible polygon
245     if( !mbFillColor || (nTransparencePercent >= 100) )
246     {
247         // short circuit if the polygon border is invisible too
248         if( !mbLineColor )
249             return;
250 
251         // DrawTransparent() assumes that the border is NOT to be drawn transparently???
252         Push( PUSH_FILLCOLOR );
253         SetFillColor();
254         DrawPolyPolygon( rPolyPoly );
255         Pop();
256         return;
257     }
258 
259     // handle metafile recording
260     if( mpMetaFile )
261         mpMetaFile->AddAction( new MetaTransparentAction( rPolyPoly, nTransparencePercent ) );
262 
263     bool bDrawn = !IsDeviceOutputNecessary() || ImplIsRecordLayout();
264     if( bDrawn )
265         return;
266 
267     // get the device graphics as drawing target
268     if( !mpGraphics )
269         if( !ImplGetGraphics() )
270             return;
271 
272     // debug helper:
273     static const char* pDisableNative = getenv( "SAL_DISABLE_NATIVE_ALPHA");
274 
275     // try hard to draw it directly, because the emulation layers are slower
276     if( !pDisableNative
277         && mpGraphics->supportsOperation( OutDevSupport_B2DDraw )
278 #if defined UNX && ! defined QUARTZ
279             && GetBitCount() > 8
280 #endif
281 #ifdef WIN32
282         // workaround bad dithering on remote displaying when using GDI+ with toolbar buttoin hilighting
283         && !rPolyPoly.IsRect()
284 #endif
285         )
286     {
287         // prepare the graphics device
288         if( mbInitClipRegion )
289             ImplInitClipRegion();
290         if( mbOutputClipped )
291             return;
292         if( mbInitLineColor )
293             ImplInitLineColor();
294         if( mbInitFillColor )
295             ImplInitFillColor();
296 
297         // get the polygon in device coordinates
298         basegfx::B2DPolyPolygon aB2DPolyPolygon( rPolyPoly.getB2DPolyPolygon() );
299         const ::basegfx::B2DHomMatrix aTransform = ImplGetDeviceTransformation();
300         aB2DPolyPolygon.transform( aTransform );
301 
302         const double fTransparency = 0.01 * nTransparencePercent;
303         if( mbFillColor )
304         {
305             // draw the transparent polygon
306             // NOTE: filled polygons are assumed to be drawn as if they were always closed
307             bDrawn = mpGraphics->DrawPolyPolygon( aB2DPolyPolygon, fTransparency, this );
308         }
309 
310         if( mbLineColor )
311         {
312             // disable the fill color for now
313             mpGraphics->SetFillColor();
314             // draw the border line
315             const basegfx::B2DVector aLineWidths( 1, 1 );
316             const int nPolyCount = aB2DPolyPolygon.count();
317             for( int nPolyIdx = 0; nPolyIdx < nPolyCount; ++nPolyIdx )
318             {
319                 const ::basegfx::B2DPolygon& rPolygon = aB2DPolyPolygon.getB2DPolygon( nPolyIdx );
320                 bDrawn = mpGraphics->DrawPolyLine( rPolygon, fTransparency, aLineWidths, ::basegfx::B2DLINEJOIN_NONE, com::sun::star::drawing::LineCap_BUTT, this );
321             }
322             // prepare to restore the fill color
323             mbInitFillColor = mbFillColor;
324         }
325     }
326 
327     if( bDrawn )
328         return;
329 
330     if( 1 )
331     {
332         VirtualDevice* pOldAlphaVDev = mpAlphaVDev;
333 
334         // #110958# Disable alpha VDev, we perform the necessary
335         // operation explicitely further below.
336         if( mpAlphaVDev )
337             mpAlphaVDev = NULL;
338 
339         GDIMetaFile* pOldMetaFile = mpMetaFile;
340         mpMetaFile = NULL;
341 
342         if( OUTDEV_PRINTER == meOutDevType )
343         {
344             if(100 <= nTransparencePercent)
345             {
346                 // #i112959# 100% transparent, draw nothing
347                 return;
348             }
349 
350             Rectangle       aPolyRect( LogicToPixel( rPolyPoly ).GetBoundRect() );
351             const Size      aDPISize( LogicToPixel( Size( 1, 1 ), MAP_INCH ) );
352             const long      nBaseExtent = Max( FRound( aDPISize.Width() / 300. ), 1L );
353             long            nMove;
354             const sal_uInt16    nTrans = ( nTransparencePercent < 13 ) ? 0 :
355                                      ( nTransparencePercent < 38 ) ? 25 :
356                                      ( nTransparencePercent < 63 ) ? 50 :
357                                      ( nTransparencePercent < 88 ) ? 75 : 100;
358 
359             switch( nTrans )
360             {
361                 case( 25 ): nMove = nBaseExtent * 3; break;
362                 case( 50 ): nMove = nBaseExtent * 4; break;
363                 case( 75 ): nMove = nBaseExtent * 6; break;
364 
365                 // #i112959#  very transparent (88 < nTransparencePercent <= 99)
366                 case( 100 ): nMove = nBaseExtent * 8; break;
367 
368                 // #i112959# not transparent (nTransparencePercent < 13)
369                 default:    nMove = 0; break;
370             }
371 
372             Push( PUSH_CLIPREGION | PUSH_LINECOLOR );
373             IntersectClipRegion( rPolyPoly );
374             SetLineColor( GetFillColor() );
375             const sal_Bool bOldMap = mbMap;
376             EnableMapMode( sal_False );
377 
378             if(nMove)
379             {
380                 Rectangle aRect( aPolyRect.TopLeft(), Size( aPolyRect.GetWidth(), nBaseExtent ) );
381                 while( aRect.Top() <= aPolyRect.Bottom() )
382                 {
383                     DrawRect( aRect );
384                     aRect.Move( 0, nMove );
385                 }
386 
387                 aRect = Rectangle( aPolyRect.TopLeft(), Size( nBaseExtent, aPolyRect.GetHeight() ) );
388                 while( aRect.Left() <= aPolyRect.Right() )
389                 {
390                     DrawRect( aRect );
391                     aRect.Move( nMove, 0 );
392                 }
393             }
394             else
395             {
396                 // #i112959# if not transparent, draw full rectangle in clip region
397                 DrawRect( aPolyRect );
398             }
399 
400             EnableMapMode( bOldMap );
401             Pop();
402         }
403         else
404         {
405             PolyPolygon     aPolyPoly( LogicToPixel( rPolyPoly ) );
406             Rectangle       aPolyRect( aPolyPoly.GetBoundRect() );
407             Point           aPoint;
408             Rectangle       aDstRect( aPoint, GetOutputSizePixel() );
409 
410             aDstRect.Intersection( aPolyRect );
411 
412             if( OUTDEV_WINDOW == meOutDevType )
413             {
414                 const Region aPaintRgn( ( (Window*) this )->GetPaintRegion() );
415 
416                 if( !aPaintRgn.IsNull() )
417                     aDstRect.Intersection( LogicToPixel( aPaintRgn ).GetBoundRect() );
418             }
419 
420             if( !aDstRect.IsEmpty() )
421             {
422                 // #i66849# Added fast path for exactly rectangular
423                 // polygons
424                 // #i83087# Naturally, system alpha blending cannot
425                 // work with separate alpha VDev
426                 if( !mpAlphaVDev && !pDisableNative && aPolyPoly.IsRect() )
427                 {
428                     // setup Graphics only here (other cases delegate
429                     // to basic OutDev methods)
430                     if( 1 )
431                     {
432                         if ( mbInitClipRegion )
433                             ImplInitClipRegion();
434                         if ( mbInitLineColor )
435                             ImplInitLineColor();
436                         if ( mbInitFillColor )
437                             ImplInitFillColor();
438 
439                         Rectangle aLogicPolyRect( rPolyPoly.GetBoundRect() );
440                         Rectangle aPixelRect( ImplLogicToDevicePixel( aLogicPolyRect ) );
441 
442                         if( !mbOutputClipped )
443                         {
444                             bDrawn = mpGraphics->DrawAlphaRect(
445                                aPixelRect.Left(), aPixelRect.Top(),
446                                // #i98405# use methods with small g, else one pixel too much will be painted.
447                                // This is because the source is a polygon which when painted would not paint
448                                // the rightmost and lowest pixel line(s), so use one pixel less for the
449                                // rectangle, too.
450                                aPixelRect.getWidth(), aPixelRect.getHeight(),
451                                sal::static_int_cast<sal_uInt8>(nTransparencePercent),
452                                this );
453                         }
454                         else
455                             bDrawn = true;
456                     }
457                 }
458 
459                 if( !bDrawn )
460                 {
461                     VirtualDevice   aVDev( *this, 1 );
462                     const Size      aDstSz( aDstRect.GetSize() );
463                     const sal_uInt8     cTrans = (sal_uInt8) MinMax( FRound( nTransparencePercent * 2.55 ), 0, 255 );
464 
465                     if( aDstRect.Left() || aDstRect.Top() )
466                         aPolyPoly.Move( -aDstRect.Left(), -aDstRect.Top() );
467 
468                     if( aVDev.SetOutputSizePixel( aDstSz ) )
469                     {
470                         const sal_Bool bOldMap = mbMap;
471 
472                         EnableMapMode( sal_False );
473 
474                         aVDev.SetLineColor( COL_BLACK );
475                         aVDev.SetFillColor( COL_BLACK );
476                         aVDev.DrawPolyPolygon( aPolyPoly );
477 
478                         Bitmap              aPaint( GetBitmap( aDstRect.TopLeft(), aDstSz ) );
479                         Bitmap              aPolyMask( aVDev.GetBitmap( Point(), aDstSz ) );
480 
481                         // #107766# check for non-empty bitmaps before accessing them
482                         if( !!aPaint && !!aPolyMask )
483                         {
484                             BitmapWriteAccess*  pW = aPaint.AcquireWriteAccess();
485                             BitmapReadAccess*   pR = aPolyMask.AcquireReadAccess();
486 
487                             if( pW && pR )
488                             {
489                                 BitmapColor         aPixCol;
490                                 const BitmapColor   aFillCol( GetFillColor() );
491                                 const BitmapColor   aWhite( pR->GetBestMatchingColor( Color( COL_WHITE ) ) );
492                                 const BitmapColor   aBlack( pR->GetBestMatchingColor( Color( COL_BLACK ) ) );
493                                 const long          nWidth = pW->Width(), nHeight = pW->Height();
494                                 const long          nR = aFillCol.GetRed(), nG = aFillCol.GetGreen(), nB = aFillCol.GetBlue();
495                                 long                nX, nY;
496 
497                                 if( aPaint.GetBitCount() <= 8 )
498                                 {
499                                     const BitmapPalette&    rPal = pW->GetPalette();
500                                     const sal_uInt16            nCount = rPal.GetEntryCount();
501                                     BitmapColor*            pMap = (BitmapColor*) new sal_uInt8[ nCount * sizeof( BitmapColor ) ];
502 
503                                     for( sal_uInt16 i = 0; i < nCount; i++ )
504                                     {
505                                         BitmapColor aCol( rPal[ i ] );
506                                         pMap[ i ] = BitmapColor( (sal_uInt8) rPal.GetBestIndex( aCol.Merge( aFillCol, cTrans ) ) );
507                                     }
508 
509                                     if( pR->GetScanlineFormat() == BMP_FORMAT_1BIT_MSB_PAL &&
510                                         pW->GetScanlineFormat() == BMP_FORMAT_8BIT_PAL )
511                                     {
512                                         const sal_uInt8 cBlack = aBlack.GetIndex();
513 
514                                         for( nY = 0; nY < nHeight; nY++ )
515                                         {
516                                             Scanline    pWScan = pW->GetScanline( nY );
517                                             Scanline    pRScan = pR->GetScanline( nY );
518                                             sal_uInt8       cBit = 128;
519 
520                                             for( nX = 0; nX < nWidth; nX++, cBit >>= 1, pWScan++ )
521                                             {
522                                                 if( !cBit )
523                                                     cBit = 128, pRScan++;
524 
525                                                 if( ( *pRScan & cBit ) == cBlack )
526                                                     *pWScan = (sal_uInt8) pMap[ *pWScan ].GetIndex();
527                                             }
528                                         }
529                                     }
530                                     else
531                                     {
532                                         for( nY = 0; nY < nHeight; nY++ )
533                                             for( nX = 0; nX < nWidth; nX++ )
534                                                 if( pR->GetPixel( nY, nX ) == aBlack )
535                                                     pW->SetPixel( nY, nX, pMap[ pW->GetPixel( nY, nX ).GetIndex() ] );
536                                     }
537 
538                                     delete[] (sal_uInt8*) pMap;
539                                 }
540                                 else
541                                 {
542                                     if( pR->GetScanlineFormat() == BMP_FORMAT_1BIT_MSB_PAL &&
543                                         pW->GetScanlineFormat() == BMP_FORMAT_24BIT_TC_BGR )
544                                     {
545                                         const sal_uInt8 cBlack = aBlack.GetIndex();
546 
547                                         for( nY = 0; nY < nHeight; nY++ )
548                                         {
549                                             Scanline    pWScan = pW->GetScanline( nY );
550                                             Scanline    pRScan = pR->GetScanline( nY );
551                                             sal_uInt8       cBit = 128;
552 
553                                             for( nX = 0; nX < nWidth; nX++, cBit >>= 1, pWScan += 3 )
554                                             {
555                                                 if( !cBit )
556                                                     cBit = 128, pRScan++;
557 
558                                                 if( ( *pRScan & cBit ) == cBlack )
559                                                 {
560                                                     pWScan[ 0 ] = COLOR_CHANNEL_MERGE( pWScan[ 0 ], nB, cTrans );
561                                                     pWScan[ 1 ] = COLOR_CHANNEL_MERGE( pWScan[ 1 ], nG, cTrans );
562                                                     pWScan[ 2 ] = COLOR_CHANNEL_MERGE( pWScan[ 2 ], nR, cTrans );
563                                                 }
564                                             }
565                                         }
566                                     }
567                                     else
568                                     {
569                                         for( nY = 0; nY < nHeight; nY++ )
570                                         {
571                                             for( nX = 0; nX < nWidth; nX++ )
572                                             {
573                                                 if( pR->GetPixel( nY, nX ) == aBlack )
574                                                 {
575                                                     aPixCol = pW->GetColor( nY, nX );
576                                                     pW->SetPixel( nY, nX, aPixCol.Merge( aFillCol, cTrans ) );
577                                                 }
578                                             }
579                                         }
580                                     }
581                                 }
582                             }
583 
584                             aPolyMask.ReleaseAccess( pR );
585                             aPaint.ReleaseAccess( pW );
586 
587                             DrawBitmap( aDstRect.TopLeft(), aPaint );
588 
589                             EnableMapMode( bOldMap );
590 
591                             if( mbLineColor )
592                             {
593                                 Push( PUSH_FILLCOLOR );
594                                 SetFillColor();
595                                 DrawPolyPolygon( rPolyPoly );
596                                 Pop();
597                             }
598                         }
599                     }
600                     else
601                         DrawPolyPolygon( rPolyPoly );
602                 }
603             }
604         }
605 
606         mpMetaFile = pOldMetaFile;
607 
608         // #110958# Restore disabled alpha VDev
609         mpAlphaVDev = pOldAlphaVDev;
610 
611         // #110958# Apply alpha value also to VDev alpha channel
612         if( mpAlphaVDev )
613         {
614             const Color aFillCol( mpAlphaVDev->GetFillColor() );
615             mpAlphaVDev->SetFillColor( Color(sal::static_int_cast<sal_uInt8>(255*nTransparencePercent/100),
616                                              sal::static_int_cast<sal_uInt8>(255*nTransparencePercent/100),
617                                              sal::static_int_cast<sal_uInt8>(255*nTransparencePercent/100)) );
618 
619             mpAlphaVDev->DrawTransparent( rPolyPoly, nTransparencePercent );
620 
621             mpAlphaVDev->SetFillColor( aFillCol );
622         }
623     }
624 }
625 
626 // -----------------------------------------------------------------------
627 
628 void OutputDevice::DrawTransparent( const GDIMetaFile& rMtf, const Point& rPos,
629                                     const Size& rSize, const Gradient& rTransparenceGradient )
630 {
631     DBG_TRACE( "OutputDevice::DrawTransparent()" );
632     DBG_CHKTHIS( OutputDevice, ImplDbgCheckOutputDevice );
633 
634     const Color aBlack( COL_BLACK );
635 
636     if( mpMetaFile )
637         mpMetaFile->AddAction( new MetaFloatTransparentAction( rMtf, rPos, rSize, rTransparenceGradient ) );
638 
639     if( ( rTransparenceGradient.GetStartColor() == aBlack && rTransparenceGradient.GetEndColor() == aBlack ) ||
640         ( mnDrawMode & ( DRAWMODE_NOTRANSPARENCY ) ) )
641     {
642         ( (GDIMetaFile&) rMtf ).WindStart();
643         ( (GDIMetaFile&) rMtf ).Play( this, rPos, rSize );
644         ( (GDIMetaFile&) rMtf ).WindStart();
645     }
646     else
647     {
648         GDIMetaFile*    pOldMetaFile = mpMetaFile;
649         Rectangle       aOutRect( LogicToPixel( rPos ), LogicToPixel( rSize ) );
650         Point           aPoint;
651         Rectangle       aDstRect( aPoint, GetOutputSizePixel() );
652 
653         mpMetaFile = NULL;
654         aDstRect.Intersection( aOutRect );
655 
656         if( OUTDEV_WINDOW == meOutDevType )
657         {
658             const Region aPaintRgn( ( (Window*) this )->GetPaintRegion() );
659 
660             if( !aPaintRgn.IsNull() )
661                 aDstRect.Intersection( LogicToPixel( aPaintRgn.GetBoundRect() ) );
662         }
663 
664         if( !aDstRect.IsEmpty() )
665         {
666             VirtualDevice* pVDev = new VirtualDevice;
667 
668             ((OutputDevice*)pVDev)->mnDPIX = mnDPIX;
669             ((OutputDevice*)pVDev)->mnDPIY = mnDPIY;
670 
671             if( pVDev->SetOutputSizePixel( aDstRect.GetSize() ) )
672             {
673                 if(GetAntialiasing())
674                 {
675                     // #i102109#
676                     // For MetaFile replay (see task) it may now be neccessary to take
677                     // into account that the content is AntiAlialised and needs to be masked
678                     // like that. Instead of masking, i will use a copy-modify-paste cycle
679                     // here (as i already use in the VclPrimiziveRenderer with successs)
680                     pVDev->SetAntialiasing(GetAntialiasing());
681 
682                     // create MapMode for buffer (offset needed) and set
683                     MapMode aMap(GetMapMode());
684                     const Point aOutPos(PixelToLogic(aDstRect.TopLeft()));
685                     aMap.SetOrigin(Point(-aOutPos.X(), -aOutPos.Y()));
686                     pVDev->SetMapMode(aMap);
687 
688                     // copy MapMode state and disable for target
689                     const bool bOrigMapModeEnabled(IsMapModeEnabled());
690                     EnableMapMode(false);
691 
692                     // copy MapMode state and disable for buffer
693                     const bool bBufferMapModeEnabled(pVDev->IsMapModeEnabled());
694                     pVDev->EnableMapMode(false);
695 
696                     // copy content from original to buffer
697                     pVDev->DrawOutDev(
698                         aPoint, pVDev->GetOutputSizePixel(), // dest
699                         aDstRect.TopLeft(), pVDev->GetOutputSizePixel(), // source
700                         *this);
701 
702                     // draw MetaFile to buffer
703                     pVDev->EnableMapMode(bBufferMapModeEnabled);
704                     ((GDIMetaFile&)rMtf).WindStart();
705                     ((GDIMetaFile&)rMtf).Play(pVDev, rPos, rSize);
706                     ((GDIMetaFile&)rMtf).WindStart();
707 
708                     // get content bitmap from buffer
709                     pVDev->EnableMapMode(false);
710                     const Bitmap aPaint(pVDev->GetBitmap(aPoint, pVDev->GetOutputSizePixel()));
711 
712                     // create alpha mask from gradient and get as Bitmap
713                     pVDev->EnableMapMode(bBufferMapModeEnabled);
714                     pVDev->SetDrawMode(DRAWMODE_GRAYGRADIENT);
715                     pVDev->DrawGradient(Rectangle(rPos, rSize), rTransparenceGradient);
716                     pVDev->SetDrawMode(DRAWMODE_DEFAULT);
717                     pVDev->EnableMapMode(false);
718                     const AlphaMask aAlpha(pVDev->GetBitmap(aPoint, pVDev->GetOutputSizePixel()));
719 
720                     // draw masked content to target and restore MapMode
721                     DrawBitmapEx(aDstRect.TopLeft(), BitmapEx(aPaint, aAlpha));
722                     EnableMapMode(bOrigMapModeEnabled);
723                 }
724                 else
725                 {
726                     Bitmap      aPaint, aMask;
727                     AlphaMask   aAlpha;
728                     MapMode     aMap( GetMapMode() );
729                     Point       aOutPos( PixelToLogic( aDstRect.TopLeft() ) );
730                     const sal_Bool  bOldMap = mbMap;
731 
732                     aMap.SetOrigin( Point( -aOutPos.X(), -aOutPos.Y() ) );
733                     pVDev->SetMapMode( aMap );
734                     const sal_Bool  bVDevOldMap = pVDev->IsMapModeEnabled();
735 
736                     // create paint bitmap
737                     ( (GDIMetaFile&) rMtf ).WindStart();
738                     ( (GDIMetaFile&) rMtf ).Play( pVDev, rPos, rSize );
739                     ( (GDIMetaFile&) rMtf ).WindStart();
740                     pVDev->EnableMapMode( sal_False );
741                     aPaint = pVDev->GetBitmap( Point(), pVDev->GetOutputSizePixel() );
742                     pVDev->EnableMapMode( bVDevOldMap ); // #i35331#: MUST NOT use EnableMapMode( sal_True ) here!
743 
744                     // create mask bitmap
745                     pVDev->SetLineColor( COL_BLACK );
746                     pVDev->SetFillColor( COL_BLACK );
747                     pVDev->DrawRect( Rectangle( pVDev->PixelToLogic( Point() ), pVDev->GetOutputSize() ) );
748                     pVDev->SetDrawMode( DRAWMODE_WHITELINE | DRAWMODE_WHITEFILL | DRAWMODE_WHITETEXT |
749                                         DRAWMODE_WHITEBITMAP | DRAWMODE_WHITEGRADIENT );
750                     ( (GDIMetaFile&) rMtf ).WindStart();
751                     ( (GDIMetaFile&) rMtf ).Play( pVDev, rPos, rSize );
752                     ( (GDIMetaFile&) rMtf ).WindStart();
753                     pVDev->EnableMapMode( sal_False );
754                     aMask = pVDev->GetBitmap( Point(), pVDev->GetOutputSizePixel() );
755                     pVDev->EnableMapMode( bVDevOldMap ); // #i35331#: MUST NOT use EnableMapMode( sal_True ) here!
756 
757                     // create alpha mask from gradient
758                     pVDev->SetDrawMode( DRAWMODE_GRAYGRADIENT );
759                     pVDev->DrawGradient( Rectangle( rPos, rSize ), rTransparenceGradient );
760                     pVDev->SetDrawMode( DRAWMODE_DEFAULT );
761                     pVDev->EnableMapMode( sal_False );
762                     pVDev->DrawMask( Point(), pVDev->GetOutputSizePixel(), aMask, Color( COL_WHITE ) );
763 
764                     aAlpha = pVDev->GetBitmap( Point(), pVDev->GetOutputSizePixel() );
765 
766                     delete pVDev;
767 
768                     EnableMapMode( sal_False );
769                     DrawBitmapEx( aDstRect.TopLeft(), BitmapEx( aPaint, aAlpha ) );
770                     EnableMapMode( bOldMap );
771                 }
772             }
773             else
774                 delete pVDev;
775         }
776 
777         mpMetaFile = pOldMetaFile;
778     }
779 }
780 
781 // -----------------------------------------------------------------------
782 
783 void OutputDevice::ImplDrawColorWallpaper( long nX, long nY,
784                                            long nWidth, long nHeight,
785                                            const Wallpaper& rWallpaper )
786 {
787     // Wallpaper ohne Umrandung zeichnen
788     Color aOldLineColor = GetLineColor();
789     Color aOldFillColor = GetFillColor();
790     SetLineColor();
791     SetFillColor( rWallpaper.GetColor() );
792     sal_Bool bMap = mbMap;
793     EnableMapMode( sal_False );
794     DrawRect( Rectangle( Point( nX, nY ), Size( nWidth, nHeight ) ) );
795     SetLineColor( aOldLineColor );
796     SetFillColor( aOldFillColor );
797     EnableMapMode( bMap );
798 }
799 
800 // -----------------------------------------------------------------------
801 
802 void OutputDevice::ImplDrawBitmapWallpaper( long nX, long nY,
803                                             long nWidth, long nHeight,
804                                             const Wallpaper& rWallpaper )
805 {
806     BitmapEx                aBmpEx;
807     const BitmapEx*         pCached = rWallpaper.ImplGetImpWallpaper()->ImplGetCachedBitmap();
808     Point                   aPos;
809     Size                    aSize;
810     GDIMetaFile*            pOldMetaFile = mpMetaFile;
811     const WallpaperStyle    eStyle = rWallpaper.GetStyle();
812     const sal_Bool              bOldMap = mbMap;
813     sal_Bool                    bDrawn = sal_False;
814     sal_Bool                    bDrawGradientBackground = sal_False;
815     sal_Bool                    bDrawColorBackground = sal_False;
816 
817     if( pCached )
818         aBmpEx = *pCached;
819     else
820         aBmpEx = rWallpaper.GetBitmap();
821 
822     const long nBmpWidth = aBmpEx.GetSizePixel().Width();
823     const long nBmpHeight = aBmpEx.GetSizePixel().Height();
824     const sal_Bool bTransparent = aBmpEx.IsTransparent();
825 
826     // draw background
827     if( bTransparent )
828     {
829         if( rWallpaper.IsGradient() )
830             bDrawGradientBackground = sal_True;
831         else
832         {
833             if( !pCached && !rWallpaper.GetColor().GetTransparency() )
834             {
835                 VirtualDevice aVDev( *this );
836                 aVDev.SetBackground( rWallpaper.GetColor() );
837                 aVDev.SetOutputSizePixel( Size( nBmpWidth, nBmpHeight ) );
838                 aVDev.DrawBitmapEx( Point(), aBmpEx );
839                 aBmpEx = aVDev.GetBitmap( Point(), aVDev.GetOutputSizePixel() );
840             }
841 
842             bDrawColorBackground = sal_True;
843         }
844     }
845     else if( eStyle != WALLPAPER_TILE && eStyle != WALLPAPER_SCALE )
846     {
847         if( rWallpaper.IsGradient() )
848             bDrawGradientBackground = sal_True;
849         else
850             bDrawColorBackground = sal_True;
851     }
852 
853     // background of bitmap?
854     if( bDrawGradientBackground )
855         ImplDrawGradientWallpaper( nX, nY, nWidth, nHeight, rWallpaper );
856     else if( bDrawColorBackground && bTransparent )
857     {
858         ImplDrawColorWallpaper( nX, nY, nWidth, nHeight, rWallpaper );
859         bDrawColorBackground = sal_False;
860     }
861 
862     // calc pos and size
863     if( rWallpaper.IsRect() )
864     {
865         const Rectangle aBound( LogicToPixel( rWallpaper.GetRect() ) );
866         aPos = aBound.TopLeft();
867         aSize = aBound.GetSize();
868     }
869     else
870     {
871         aPos = Point( nX, nY );
872         aSize = Size( nWidth, nHeight );
873     }
874 
875     mpMetaFile = NULL;
876     EnableMapMode( sal_False );
877     Push( PUSH_CLIPREGION );
878     IntersectClipRegion( Rectangle( Point( nX, nY ), Size( nWidth, nHeight ) ) );
879 
880     switch( eStyle )
881     {
882         case( WALLPAPER_SCALE ):
883         {
884             if( !pCached || ( pCached->GetSizePixel() != aSize ) )
885             {
886                 if( pCached )
887                     rWallpaper.ImplGetImpWallpaper()->ImplReleaseCachedBitmap();
888 
889                 aBmpEx = rWallpaper.GetBitmap();
890                 aBmpEx.Scale( aSize );
891                 aBmpEx = BitmapEx( aBmpEx.GetBitmap().CreateDisplayBitmap( this ), aBmpEx.GetMask() );
892             }
893         }
894         break;
895 
896         case( WALLPAPER_TOPLEFT ):
897         break;
898 
899         case( WALLPAPER_TOP ):
900             aPos.X() += ( aSize.Width() - nBmpWidth ) >> 1;
901         break;
902 
903         case( WALLPAPER_TOPRIGHT ):
904             aPos.X() += ( aSize.Width() - nBmpWidth );
905         break;
906 
907         case( WALLPAPER_LEFT ):
908             aPos.Y() += ( aSize.Height() - nBmpHeight ) >> 1;
909         break;
910 
911         case( WALLPAPER_CENTER ):
912         {
913             aPos.X() += ( aSize.Width() - nBmpWidth ) >> 1;
914             aPos.Y() += ( aSize.Height() - nBmpHeight ) >> 1;
915         }
916         break;
917 
918         case( WALLPAPER_RIGHT ):
919         {
920             aPos.X() += ( aSize.Width() - nBmpWidth );
921             aPos.Y() += ( aSize.Height() - nBmpHeight ) >> 1;
922         }
923         break;
924 
925         case( WALLPAPER_BOTTOMLEFT ):
926             aPos.Y() += ( aSize.Height() - nBmpHeight );
927         break;
928 
929         case( WALLPAPER_BOTTOM ):
930         {
931             aPos.X() += ( aSize.Width() - nBmpWidth ) >> 1;
932             aPos.Y() += ( aSize.Height() - nBmpHeight );
933         }
934         break;
935 
936         case( WALLPAPER_BOTTOMRIGHT ):
937         {
938             aPos.X() += ( aSize.Width() - nBmpWidth );
939             aPos.Y() += ( aSize.Height() - nBmpHeight );
940         }
941         break;
942 
943         default:
944         {
945             const long  nRight = nX + nWidth - 1L;
946             const long  nBottom = nY + nHeight - 1L;
947             long        nFirstX;
948             long        nFirstY;
949 
950             if( eStyle == WALLPAPER_TILE )
951             {
952                 nFirstX = aPos.X();
953                 nFirstY = aPos.Y();
954             }
955             else
956             {
957                 nFirstX = aPos.X() + ( ( aSize.Width() - nBmpWidth ) >> 1 );
958                 nFirstY = aPos.Y() + ( ( aSize.Height() - nBmpHeight ) >> 1 );
959             }
960 
961             const long  nOffX = ( nFirstX - nX ) % nBmpWidth;
962             const long  nOffY = ( nFirstY - nY ) % nBmpHeight;
963             long        nStartX = nX + nOffX;
964             long        nStartY = nY + nOffY;
965 
966             if( nOffX > 0L )
967                 nStartX -= nBmpWidth;
968 
969             if( nOffY > 0L )
970                 nStartY -= nBmpHeight;
971 
972             for( long nBmpY = nStartY; nBmpY <= nBottom; nBmpY += nBmpHeight )
973                 for( long nBmpX = nStartX; nBmpX <= nRight; nBmpX += nBmpWidth )
974                     DrawBitmapEx( Point( nBmpX, nBmpY ), aBmpEx );
975 
976             bDrawn = sal_True;
977         }
978         break;
979     }
980 
981     if( !bDrawn )
982     {
983         // optimized for non-transparent bitmaps
984         if( bDrawColorBackground )
985         {
986             const Size      aBmpSize( aBmpEx.GetSizePixel() );
987             const Point     aTmpPoint;
988             const Rectangle aOutRect( aTmpPoint, GetOutputSizePixel() );
989             const Rectangle aColRect( Point( nX, nY ), Size( nWidth, nHeight ) );
990             Rectangle       aWorkRect;
991 
992             aWorkRect = Rectangle( 0, 0, aOutRect.Right(), aPos.Y() - 1L );
993             aWorkRect.Justify();
994             aWorkRect.Intersection( aColRect );
995             if( !aWorkRect.IsEmpty() )
996             {
997                 ImplDrawColorWallpaper( aWorkRect.Left(), aWorkRect.Top(),
998                                         aWorkRect.GetWidth(), aWorkRect.GetHeight(),
999                                         rWallpaper );
1000             }
1001 
1002             aWorkRect = Rectangle( 0, aPos.Y(), aPos.X() - 1L, aPos.Y() + aBmpSize.Height() - 1L );
1003             aWorkRect.Justify();
1004             aWorkRect.Intersection( aColRect );
1005             if( !aWorkRect.IsEmpty() )
1006             {
1007                 ImplDrawColorWallpaper( aWorkRect.Left(), aWorkRect.Top(),
1008                                         aWorkRect.GetWidth(), aWorkRect.GetHeight(),
1009                                         rWallpaper );
1010             }
1011 
1012             aWorkRect = Rectangle( aPos.X() + aBmpSize.Width(), aPos.Y(), aOutRect.Right(), aPos.Y() + aBmpSize.Height() - 1L );
1013             aWorkRect.Justify();
1014             aWorkRect.Intersection( aColRect );
1015             if( !aWorkRect.IsEmpty() )
1016             {
1017                 ImplDrawColorWallpaper( aWorkRect.Left(), aWorkRect.Top(),
1018                                         aWorkRect.GetWidth(), aWorkRect.GetHeight(),
1019                                         rWallpaper );
1020             }
1021 
1022             aWorkRect = Rectangle( 0, aPos.Y() + aBmpSize.Height(), aOutRect.Right(), aOutRect.Bottom() );
1023             aWorkRect.Justify();
1024             aWorkRect.Intersection( aColRect );
1025             if( !aWorkRect.IsEmpty() )
1026             {
1027                 ImplDrawColorWallpaper( aWorkRect.Left(), aWorkRect.Top(),
1028                                         aWorkRect.GetWidth(), aWorkRect.GetHeight(),
1029                                         rWallpaper );
1030             }
1031         }
1032 
1033         DrawBitmapEx( aPos, aBmpEx );
1034     }
1035 
1036     rWallpaper.ImplGetImpWallpaper()->ImplSetCachedBitmap( aBmpEx );
1037 
1038     Pop();
1039     EnableMapMode( bOldMap );
1040     mpMetaFile = pOldMetaFile;
1041 }
1042 
1043 // -----------------------------------------------------------------------
1044 
1045 void OutputDevice::ImplDrawGradientWallpaper( long nX, long nY,
1046                                               long nWidth, long nHeight,
1047                                               const Wallpaper& rWallpaper )
1048 {
1049     Rectangle       aBound;
1050     GDIMetaFile*    pOldMetaFile = mpMetaFile;
1051     const sal_Bool      bOldMap = mbMap;
1052     sal_Bool            bNeedGradient = sal_True;
1053 
1054 /*
1055     if ( rWallpaper.IsRect() )
1056         aBound = LogicToPixel( rWallpaper.GetRect() );
1057     else
1058 */
1059         aBound = Rectangle( Point( nX, nY ), Size( nWidth, nHeight ) );
1060 
1061     mpMetaFile = NULL;
1062     EnableMapMode( sal_False );
1063     Push( PUSH_CLIPREGION );
1064     IntersectClipRegion( Rectangle( Point( nX, nY ), Size( nWidth, nHeight ) ) );
1065 
1066     if( OUTDEV_WINDOW == meOutDevType && rWallpaper.GetStyle() == WALLPAPER_APPLICATIONGRADIENT )
1067     {
1068         Window *pWin = dynamic_cast< Window* >( this );
1069         if( pWin )
1070         {
1071             // limit gradient to useful size, so that it still can be noticed
1072             // in maximized windows
1073             long gradientWidth = pWin->GetDesktopRectPixel().GetSize().Width();
1074             if( gradientWidth > 1024 )
1075                 gradientWidth = 1024;
1076             if( mnOutOffX+nWidth > gradientWidth )
1077                 ImplDrawColorWallpaper(  nX, nY, nWidth, nHeight, rWallpaper.GetGradient().GetEndColor() );
1078             if( mnOutOffX > gradientWidth )
1079                 bNeedGradient = sal_False;
1080             else
1081                 aBound = Rectangle( Point( -mnOutOffX, nY ), Size( gradientWidth, nHeight ) );
1082         }
1083     }
1084 
1085     if( bNeedGradient )
1086         DrawGradient( aBound, rWallpaper.GetGradient() );
1087 
1088     Pop();
1089     EnableMapMode( bOldMap );
1090     mpMetaFile = pOldMetaFile;
1091 }
1092 
1093 // -----------------------------------------------------------------------
1094 
1095 void OutputDevice::ImplDrawWallpaper( long nX, long nY,
1096                                       long nWidth, long nHeight,
1097                                       const Wallpaper& rWallpaper )
1098 {
1099     if( rWallpaper.IsBitmap() )
1100         ImplDrawBitmapWallpaper( nX, nY, nWidth, nHeight, rWallpaper );
1101     else if( rWallpaper.IsGradient() )
1102         ImplDrawGradientWallpaper( nX, nY, nWidth, nHeight, rWallpaper );
1103     else
1104         ImplDrawColorWallpaper(  nX, nY, nWidth, nHeight, rWallpaper );
1105 }
1106 
1107 // -----------------------------------------------------------------------
1108 
1109 void OutputDevice::DrawWallpaper( const Rectangle& rRect,
1110                                   const Wallpaper& rWallpaper )
1111 {
1112     if ( mpMetaFile )
1113         mpMetaFile->AddAction( new MetaWallpaperAction( rRect, rWallpaper ) );
1114 
1115     if ( !IsDeviceOutputNecessary() || ImplIsRecordLayout() )
1116         return;
1117 
1118     if ( rWallpaper.GetStyle() != WALLPAPER_NULL )
1119     {
1120         Rectangle aRect = LogicToPixel( rRect );
1121         aRect.Justify();
1122 
1123         if ( !aRect.IsEmpty() )
1124         {
1125             ImplDrawWallpaper( aRect.Left(), aRect.Top(), aRect.GetWidth(), aRect.GetHeight(),
1126                                rWallpaper );
1127         }
1128     }
1129 
1130     if( mpAlphaVDev )
1131         mpAlphaVDev->DrawWallpaper( rRect, rWallpaper );
1132 }
1133 
1134 // -----------------------------------------------------------------------
1135 
1136 void OutputDevice::Erase()
1137 {
1138     if ( !IsDeviceOutputNecessary() || ImplIsRecordLayout() )
1139         return;
1140 
1141     sal_Bool bNativeOK = sal_False;
1142 
1143     if( meOutDevType == OUTDEV_WINDOW )
1144     {
1145         Window* pWindow = static_cast<Window*>(this);
1146         ControlPart aCtrlPart = pWindow->ImplGetWindowImpl()->mnNativeBackground;
1147         if( aCtrlPart != 0 && ! pWindow->IsControlBackground() )
1148         {
1149             ImplControlValue    aControlValue;
1150             Point               aGcc3WorkaroundTemporary;
1151             Rectangle           aCtrlRegion( aGcc3WorkaroundTemporary, GetOutputSizePixel() );
1152             ControlState        nState = 0;
1153 
1154             if( pWindow->IsEnabled() )              nState |= CTRL_STATE_ENABLED;
1155             bNativeOK = pWindow->DrawNativeControl( CTRL_WINDOW_BACKGROUND, aCtrlPart, aCtrlRegion,
1156                                                     nState, aControlValue, rtl::OUString() );
1157         }
1158     }
1159 
1160     if ( mbBackground && ! bNativeOK )
1161     {
1162         RasterOp eRasterOp = GetRasterOp();
1163         if ( eRasterOp != ROP_OVERPAINT )
1164             SetRasterOp( ROP_OVERPAINT );
1165         ImplDrawWallpaper( 0, 0, mnOutWidth, mnOutHeight, maBackground );
1166         if ( eRasterOp != ROP_OVERPAINT )
1167             SetRasterOp( eRasterOp );
1168     }
1169 
1170     if( mpAlphaVDev )
1171         mpAlphaVDev->Erase();
1172 }
1173 
1174 // -----------------------------------------------------------------------
1175 
1176 void OutputDevice::ImplDraw2ColorFrame( const Rectangle& rRect,
1177                                         const Color& rLeftTopColor,
1178                                         const Color& rRightBottomColor )
1179 {
1180     SetFillColor( rLeftTopColor );
1181     DrawRect( Rectangle( rRect.TopLeft(), Point( rRect.Left(), rRect.Bottom()-1 ) ) );
1182     DrawRect( Rectangle( rRect.TopLeft(), Point( rRect.Right()-1, rRect.Top() ) ) );
1183     SetFillColor( rRightBottomColor );
1184     DrawRect( Rectangle( rRect.BottomLeft(), rRect.BottomRight() ) );
1185     DrawRect( Rectangle( rRect.TopRight(), rRect.BottomRight() ) );
1186 }
1187 
1188 // -----------------------------------------------------------------------
1189 
1190 bool OutputDevice::DrawEPS( const Point& rPoint, const Size& rSize,
1191                             const GfxLink& rGfxLink, GDIMetaFile* pSubst )
1192 {
1193     DBG_TRACE( "OutputDevice::DrawEPS()" );
1194 
1195     bool bDrawn(true);
1196 
1197     if ( mpMetaFile )
1198     {
1199         GDIMetaFile aSubst;
1200 
1201         if( pSubst )
1202             aSubst = *pSubst;
1203 
1204         mpMetaFile->AddAction( new MetaEPSAction( rPoint, rSize, rGfxLink, aSubst ) );
1205     }
1206 
1207     if ( !IsDeviceOutputNecessary() || ImplIsRecordLayout() )
1208         return bDrawn;
1209 
1210     if( mbOutputClipped )
1211         return bDrawn;
1212 
1213     Rectangle aRect( ImplLogicToDevicePixel( Rectangle( rPoint, rSize ) ) );
1214 
1215     if( !aRect.IsEmpty() )
1216     {
1217         // draw the real EPS graphics
1218         if( rGfxLink.GetData() && rGfxLink.GetDataSize() )
1219         {
1220             if( !mpGraphics && !ImplGetGraphics() )
1221                 return bDrawn;
1222 
1223             if( mbInitClipRegion )
1224                 ImplInitClipRegion();
1225 
1226             aRect.Justify();
1227             bDrawn = mpGraphics->DrawEPS( aRect.Left(), aRect.Top(), aRect.GetWidth(), aRect.GetHeight(),
1228                          (sal_uInt8*) rGfxLink.GetData(), rGfxLink.GetDataSize(), this );
1229         }
1230 
1231         // else draw the substitution graphics
1232         if( !bDrawn && pSubst )
1233         {
1234             GDIMetaFile* pOldMetaFile = mpMetaFile;
1235 
1236             mpMetaFile = NULL;
1237             Graphic( *pSubst ).Draw( this, rPoint, rSize );
1238             mpMetaFile = pOldMetaFile;
1239         }
1240     }
1241 
1242     if( mpAlphaVDev )
1243         mpAlphaVDev->DrawEPS( rPoint, rSize, rGfxLink, pSubst );
1244 
1245     return bDrawn;
1246 }
1247 
1248