1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_vcl.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include <tools/time.hxx> 32*cdf0e10cSrcweir #include <tools/rc.h> 33*cdf0e10cSrcweir 34*cdf0e10cSrcweir #include <vcl/event.hxx> 35*cdf0e10cSrcweir #include <vcl/floatwin.hxx> 36*cdf0e10cSrcweir #include <vcl/dockwin.hxx> 37*cdf0e10cSrcweir #include <vcl/svapp.hxx> 38*cdf0e10cSrcweir #include <vcl/timer.hxx> 39*cdf0e10cSrcweir #include <vcl/unowrap.hxx> 40*cdf0e10cSrcweir 41*cdf0e10cSrcweir #include <svdata.hxx> 42*cdf0e10cSrcweir #include <window.h> 43*cdf0e10cSrcweir #include <brdwin.hxx> 44*cdf0e10cSrcweir #include <salframe.hxx> 45*cdf0e10cSrcweir 46*cdf0e10cSrcweir 47*cdf0e10cSrcweir 48*cdf0e10cSrcweir // ======================================================================= 49*cdf0e10cSrcweir 50*cdf0e10cSrcweir #define DOCKWIN_FLOATSTYLES (WB_SIZEABLE | WB_MOVEABLE | WB_CLOSEABLE | WB_STANDALONE | WB_PINABLE | WB_ROLLABLE ) 51*cdf0e10cSrcweir 52*cdf0e10cSrcweir // ======================================================================= 53*cdf0e10cSrcweir 54*cdf0e10cSrcweir // ----------------------------------------------------------------------- 55*cdf0e10cSrcweir 56*cdf0e10cSrcweir class DockingWindow::ImplData 57*cdf0e10cSrcweir { 58*cdf0e10cSrcweir public: 59*cdf0e10cSrcweir ImplData(); 60*cdf0e10cSrcweir ~ImplData(); 61*cdf0e10cSrcweir 62*cdf0e10cSrcweir Window* mpParent; 63*cdf0e10cSrcweir Size maMaxOutSize; 64*cdf0e10cSrcweir }; 65*cdf0e10cSrcweir 66*cdf0e10cSrcweir DockingWindow::ImplData::ImplData() 67*cdf0e10cSrcweir { 68*cdf0e10cSrcweir mpParent = NULL; 69*cdf0e10cSrcweir maMaxOutSize = Size( SHRT_MAX, SHRT_MAX ); 70*cdf0e10cSrcweir } 71*cdf0e10cSrcweir 72*cdf0e10cSrcweir DockingWindow::ImplData::~ImplData() 73*cdf0e10cSrcweir { 74*cdf0e10cSrcweir } 75*cdf0e10cSrcweir 76*cdf0e10cSrcweir // ----------------------------------------------------------------------- 77*cdf0e10cSrcweir 78*cdf0e10cSrcweir class ImplDockFloatWin : public FloatingWindow 79*cdf0e10cSrcweir { 80*cdf0e10cSrcweir private: 81*cdf0e10cSrcweir DockingWindow* mpDockWin; 82*cdf0e10cSrcweir sal_uLong mnLastTicks; 83*cdf0e10cSrcweir Timer maDockTimer; 84*cdf0e10cSrcweir Point maDockPos; 85*cdf0e10cSrcweir Rectangle maDockRect; 86*cdf0e10cSrcweir sal_Bool mbInMove; 87*cdf0e10cSrcweir sal_uLong mnLastUserEvent; 88*cdf0e10cSrcweir 89*cdf0e10cSrcweir DECL_LINK( DockingHdl, ImplDockFloatWin* ); 90*cdf0e10cSrcweir DECL_LINK( DockTimerHdl, ImplDockFloatWin* ); 91*cdf0e10cSrcweir public: 92*cdf0e10cSrcweir ImplDockFloatWin( Window* pParent, WinBits nWinBits, 93*cdf0e10cSrcweir DockingWindow* pDockingWin ); 94*cdf0e10cSrcweir ~ImplDockFloatWin(); 95*cdf0e10cSrcweir 96*cdf0e10cSrcweir virtual void Move(); 97*cdf0e10cSrcweir virtual void Resize(); 98*cdf0e10cSrcweir virtual void TitleButtonClick( sal_uInt16 nButton ); 99*cdf0e10cSrcweir virtual void Pin(); 100*cdf0e10cSrcweir virtual void Roll(); 101*cdf0e10cSrcweir virtual void PopupModeEnd(); 102*cdf0e10cSrcweir virtual void Resizing( Size& rSize ); 103*cdf0e10cSrcweir virtual sal_Bool Close(); 104*cdf0e10cSrcweir 105*cdf0e10cSrcweir sal_uLong GetLastTicks() const { return mnLastTicks; } 106*cdf0e10cSrcweir }; 107*cdf0e10cSrcweir 108*cdf0e10cSrcweir 109*cdf0e10cSrcweir ImplDockFloatWin::ImplDockFloatWin( Window* pParent, WinBits nWinBits, 110*cdf0e10cSrcweir DockingWindow* pDockingWin ) : 111*cdf0e10cSrcweir FloatingWindow( pParent, nWinBits ), 112*cdf0e10cSrcweir mpDockWin( pDockingWin ), 113*cdf0e10cSrcweir mnLastTicks( Time::GetSystemTicks() ), 114*cdf0e10cSrcweir mbInMove( sal_False ), 115*cdf0e10cSrcweir mnLastUserEvent( 0 ) 116*cdf0e10cSrcweir { 117*cdf0e10cSrcweir // Daten vom DockingWindow uebernehmen 118*cdf0e10cSrcweir if ( pDockingWin ) 119*cdf0e10cSrcweir { 120*cdf0e10cSrcweir SetSettings( pDockingWin->GetSettings() ); 121*cdf0e10cSrcweir Enable( pDockingWin->IsEnabled(), sal_False ); 122*cdf0e10cSrcweir EnableInput( pDockingWin->IsInputEnabled(), sal_False ); 123*cdf0e10cSrcweir AlwaysEnableInput( pDockingWin->IsAlwaysEnableInput(), sal_False ); 124*cdf0e10cSrcweir EnableAlwaysOnTop( pDockingWin->IsAlwaysOnTopEnabled() ); 125*cdf0e10cSrcweir SetActivateMode( pDockingWin->GetActivateMode() ); 126*cdf0e10cSrcweir } 127*cdf0e10cSrcweir 128*cdf0e10cSrcweir SetBackground(); 129*cdf0e10cSrcweir 130*cdf0e10cSrcweir maDockTimer.SetTimeoutHdl( LINK( this, ImplDockFloatWin, DockTimerHdl ) ); 131*cdf0e10cSrcweir maDockTimer.SetTimeout( 50 ); 132*cdf0e10cSrcweir } 133*cdf0e10cSrcweir 134*cdf0e10cSrcweir // ----------------------------------------------------------------------- 135*cdf0e10cSrcweir 136*cdf0e10cSrcweir ImplDockFloatWin::~ImplDockFloatWin() 137*cdf0e10cSrcweir { 138*cdf0e10cSrcweir if( mnLastUserEvent ) 139*cdf0e10cSrcweir Application::RemoveUserEvent( mnLastUserEvent ); 140*cdf0e10cSrcweir } 141*cdf0e10cSrcweir 142*cdf0e10cSrcweir // ----------------------------------------------------------------------- 143*cdf0e10cSrcweir 144*cdf0e10cSrcweir IMPL_LINK( ImplDockFloatWin, DockTimerHdl, ImplDockFloatWin*, EMPTYARG ) 145*cdf0e10cSrcweir { 146*cdf0e10cSrcweir DBG_ASSERT( mpDockWin->IsFloatingMode(), "docktimer called but not floating" ); 147*cdf0e10cSrcweir 148*cdf0e10cSrcweir maDockTimer.Stop(); 149*cdf0e10cSrcweir PointerState aState = GetPointerState(); 150*cdf0e10cSrcweir 151*cdf0e10cSrcweir if( aState.mnState & KEY_MOD1 ) 152*cdf0e10cSrcweir { 153*cdf0e10cSrcweir // i43499 CTRL disables docking now 154*cdf0e10cSrcweir mpDockWin->GetParent()->ImplGetFrameWindow()->HideTracking(); 155*cdf0e10cSrcweir mpDockWin->EndDocking( maDockRect, sal_True ); 156*cdf0e10cSrcweir if( aState.mnState & ( MOUSE_LEFT | MOUSE_MIDDLE | MOUSE_RIGHT ) ) 157*cdf0e10cSrcweir maDockTimer.Start(); 158*cdf0e10cSrcweir } 159*cdf0e10cSrcweir else if( ! ( aState.mnState & ( MOUSE_LEFT | MOUSE_MIDDLE | MOUSE_RIGHT ) ) ) 160*cdf0e10cSrcweir { 161*cdf0e10cSrcweir mpDockWin->GetParent()->ImplGetFrameWindow()->HideTracking(); 162*cdf0e10cSrcweir mpDockWin->EndDocking( maDockRect, sal_False ); 163*cdf0e10cSrcweir } 164*cdf0e10cSrcweir else 165*cdf0e10cSrcweir { 166*cdf0e10cSrcweir mpDockWin->GetParent()->ImplGetFrameWindow()->ShowTracking( maDockRect, SHOWTRACK_BIG | SHOWTRACK_WINDOW ); 167*cdf0e10cSrcweir maDockTimer.Start(); 168*cdf0e10cSrcweir } 169*cdf0e10cSrcweir 170*cdf0e10cSrcweir return 0; 171*cdf0e10cSrcweir } 172*cdf0e10cSrcweir 173*cdf0e10cSrcweir IMPL_LINK( ImplDockFloatWin, DockingHdl, ImplDockFloatWin*, EMPTYARG ) 174*cdf0e10cSrcweir { 175*cdf0e10cSrcweir PointerState aState = mpDockWin->GetParent()->GetPointerState(); 176*cdf0e10cSrcweir 177*cdf0e10cSrcweir mnLastUserEvent = 0; 178*cdf0e10cSrcweir if( mpDockWin->IsDockable() && 179*cdf0e10cSrcweir (Time::GetSystemTicks() - mnLastTicks > 500) && 180*cdf0e10cSrcweir ( aState.mnState & ( MOUSE_LEFT | MOUSE_MIDDLE | MOUSE_RIGHT ) ) && 181*cdf0e10cSrcweir !(aState.mnState & KEY_MOD1) ) // i43499 CTRL disables docking now 182*cdf0e10cSrcweir { 183*cdf0e10cSrcweir maDockPos = Point( mpDockWin->GetParent()->AbsoluteScreenToOutputPixel( OutputToAbsoluteScreenPixel( Point() ) ) ); 184*cdf0e10cSrcweir maDockPos = mpDockWin->GetParent()->OutputToScreenPixel( maDockPos ); // sfx expects screen coordinates 185*cdf0e10cSrcweir 186*cdf0e10cSrcweir if( ! mpDockWin->IsDocking() ) 187*cdf0e10cSrcweir mpDockWin->StartDocking(); 188*cdf0e10cSrcweir maDockRect = Rectangle( maDockPos, mpDockWin->GetSizePixel() ); 189*cdf0e10cSrcweir 190*cdf0e10cSrcweir // mouse pos also in screen pixels 191*cdf0e10cSrcweir Point aMousePos = mpDockWin->GetParent()->OutputToScreenPixel( aState.maPos ); 192*cdf0e10cSrcweir 193*cdf0e10cSrcweir sal_Bool bFloatMode = mpDockWin->Docking( aMousePos, maDockRect ); 194*cdf0e10cSrcweir if( ! bFloatMode ) 195*cdf0e10cSrcweir { 196*cdf0e10cSrcweir mpDockWin->GetParent()->ImplGetFrameWindow()->ShowTracking( maDockRect, SHOWTRACK_OBJECT | SHOWTRACK_WINDOW ); 197*cdf0e10cSrcweir DockTimerHdl( this ); 198*cdf0e10cSrcweir } 199*cdf0e10cSrcweir else 200*cdf0e10cSrcweir { 201*cdf0e10cSrcweir mpDockWin->GetParent()->ImplGetFrameWindow()->HideTracking(); 202*cdf0e10cSrcweir maDockTimer.Stop(); 203*cdf0e10cSrcweir mpDockWin->EndDocking( maDockRect, sal_True ); 204*cdf0e10cSrcweir } 205*cdf0e10cSrcweir } 206*cdf0e10cSrcweir mbInMove = sal_False; 207*cdf0e10cSrcweir return 0; 208*cdf0e10cSrcweir } 209*cdf0e10cSrcweir // ----------------------------------------------------------------------- 210*cdf0e10cSrcweir 211*cdf0e10cSrcweir void ImplDockFloatWin::Move() 212*cdf0e10cSrcweir { 213*cdf0e10cSrcweir if( mbInMove ) 214*cdf0e10cSrcweir return; 215*cdf0e10cSrcweir 216*cdf0e10cSrcweir mbInMove = sal_True; 217*cdf0e10cSrcweir FloatingWindow::Move(); 218*cdf0e10cSrcweir mpDockWin->Move(); 219*cdf0e10cSrcweir 220*cdf0e10cSrcweir /* 221*cdf0e10cSrcweir * note: the window should only dock if 222*cdf0e10cSrcweir * the user releases all mouse buttons. The real problem here 223*cdf0e10cSrcweir * is that we don't get mouse events (at least not on X) 224*cdf0e10cSrcweir * if the mouse is on the decoration. So we have to start an 225*cdf0e10cSrcweir * awkward timer based process that polls the modifier/buttons 226*cdf0e10cSrcweir * to see whether they are in the right condition shortly after the 227*cdf0e10cSrcweir * last Move message. 228*cdf0e10cSrcweir */ 229*cdf0e10cSrcweir if( ! mnLastUserEvent ) 230*cdf0e10cSrcweir mnLastUserEvent = Application::PostUserEvent( LINK( this, ImplDockFloatWin, DockingHdl ) ); 231*cdf0e10cSrcweir } 232*cdf0e10cSrcweir 233*cdf0e10cSrcweir // ----------------------------------------------------------------------- 234*cdf0e10cSrcweir 235*cdf0e10cSrcweir void ImplDockFloatWin::Resize() 236*cdf0e10cSrcweir { 237*cdf0e10cSrcweir FloatingWindow::Resize(); 238*cdf0e10cSrcweir Size aSize( GetSizePixel() ); 239*cdf0e10cSrcweir mpDockWin->ImplPosSizeWindow( 0, 0, aSize.Width(), aSize.Height(), WINDOW_POSSIZE_POSSIZE ); 240*cdf0e10cSrcweir } 241*cdf0e10cSrcweir 242*cdf0e10cSrcweir // ----------------------------------------------------------------------- 243*cdf0e10cSrcweir 244*cdf0e10cSrcweir void ImplDockFloatWin::TitleButtonClick( sal_uInt16 nButton ) 245*cdf0e10cSrcweir { 246*cdf0e10cSrcweir FloatingWindow::TitleButtonClick( nButton ); 247*cdf0e10cSrcweir mpDockWin->TitleButtonClick( nButton ); 248*cdf0e10cSrcweir } 249*cdf0e10cSrcweir 250*cdf0e10cSrcweir // ----------------------------------------------------------------------- 251*cdf0e10cSrcweir 252*cdf0e10cSrcweir void ImplDockFloatWin::Pin() 253*cdf0e10cSrcweir { 254*cdf0e10cSrcweir FloatingWindow::Pin(); 255*cdf0e10cSrcweir mpDockWin->Pin(); 256*cdf0e10cSrcweir } 257*cdf0e10cSrcweir 258*cdf0e10cSrcweir // ----------------------------------------------------------------------- 259*cdf0e10cSrcweir 260*cdf0e10cSrcweir void ImplDockFloatWin::Roll() 261*cdf0e10cSrcweir { 262*cdf0e10cSrcweir FloatingWindow::Roll(); 263*cdf0e10cSrcweir mpDockWin->Roll(); 264*cdf0e10cSrcweir } 265*cdf0e10cSrcweir 266*cdf0e10cSrcweir // ----------------------------------------------------------------------- 267*cdf0e10cSrcweir 268*cdf0e10cSrcweir void ImplDockFloatWin::PopupModeEnd() 269*cdf0e10cSrcweir { 270*cdf0e10cSrcweir FloatingWindow::PopupModeEnd(); 271*cdf0e10cSrcweir mpDockWin->PopupModeEnd(); 272*cdf0e10cSrcweir } 273*cdf0e10cSrcweir 274*cdf0e10cSrcweir // ----------------------------------------------------------------------- 275*cdf0e10cSrcweir 276*cdf0e10cSrcweir void ImplDockFloatWin::Resizing( Size& rSize ) 277*cdf0e10cSrcweir { 278*cdf0e10cSrcweir FloatingWindow::Resizing( rSize ); 279*cdf0e10cSrcweir mpDockWin->Resizing( rSize ); 280*cdf0e10cSrcweir } 281*cdf0e10cSrcweir 282*cdf0e10cSrcweir // ----------------------------------------------------------------------- 283*cdf0e10cSrcweir 284*cdf0e10cSrcweir sal_Bool ImplDockFloatWin::Close() 285*cdf0e10cSrcweir { 286*cdf0e10cSrcweir return mpDockWin->Close(); 287*cdf0e10cSrcweir } 288*cdf0e10cSrcweir 289*cdf0e10cSrcweir // ======================================================================= 290*cdf0e10cSrcweir 291*cdf0e10cSrcweir sal_Bool DockingWindow::ImplStartDocking( const Point& rPos ) 292*cdf0e10cSrcweir { 293*cdf0e10cSrcweir if ( !mbDockable ) 294*cdf0e10cSrcweir return sal_False; 295*cdf0e10cSrcweir 296*cdf0e10cSrcweir maMouseOff = rPos; 297*cdf0e10cSrcweir maMouseStart = maMouseOff; 298*cdf0e10cSrcweir mbDocking = sal_True; 299*cdf0e10cSrcweir mbLastFloatMode = IsFloatingMode(); 300*cdf0e10cSrcweir mbStartFloat = mbLastFloatMode; 301*cdf0e10cSrcweir 302*cdf0e10cSrcweir // FloatingBorder berechnen 303*cdf0e10cSrcweir FloatingWindow* pWin; 304*cdf0e10cSrcweir if ( mpFloatWin ) 305*cdf0e10cSrcweir pWin = mpFloatWin; 306*cdf0e10cSrcweir else 307*cdf0e10cSrcweir pWin = new ImplDockFloatWin( mpImplData->mpParent, mnFloatBits, NULL ); 308*cdf0e10cSrcweir pWin->GetBorder( mnDockLeft, mnDockTop, mnDockRight, mnDockBottom ); 309*cdf0e10cSrcweir if ( !mpFloatWin ) 310*cdf0e10cSrcweir delete pWin; 311*cdf0e10cSrcweir 312*cdf0e10cSrcweir Point aPos = ImplOutputToFrame( Point() ); 313*cdf0e10cSrcweir Size aSize = Window::GetOutputSizePixel(); 314*cdf0e10cSrcweir mnTrackX = aPos.X(); 315*cdf0e10cSrcweir mnTrackY = aPos.Y(); 316*cdf0e10cSrcweir mnTrackWidth = aSize.Width(); 317*cdf0e10cSrcweir mnTrackHeight = aSize.Height(); 318*cdf0e10cSrcweir 319*cdf0e10cSrcweir if ( mbLastFloatMode ) 320*cdf0e10cSrcweir { 321*cdf0e10cSrcweir maMouseOff.X() += mnDockLeft; 322*cdf0e10cSrcweir maMouseOff.Y() += mnDockTop; 323*cdf0e10cSrcweir mnTrackX -= mnDockLeft; 324*cdf0e10cSrcweir mnTrackY -= mnDockTop; 325*cdf0e10cSrcweir mnTrackWidth += mnDockLeft+mnDockRight; 326*cdf0e10cSrcweir mnTrackHeight += mnDockTop+mnDockBottom; 327*cdf0e10cSrcweir } 328*cdf0e10cSrcweir 329*cdf0e10cSrcweir if ( GetSettings().GetStyleSettings().GetDragFullOptions() & DRAGFULL_OPTION_DOCKING && 330*cdf0e10cSrcweir !( mnFloatBits & ( WB_MOVEABLE | WB_SIZEABLE | WB_CLOSEABLE ) ) ) // no full drag when migrating to system window 331*cdf0e10cSrcweir mbDragFull = sal_True; 332*cdf0e10cSrcweir else 333*cdf0e10cSrcweir { 334*cdf0e10cSrcweir StartDocking(); 335*cdf0e10cSrcweir mbDragFull = sal_False; 336*cdf0e10cSrcweir ImplUpdateAll(); 337*cdf0e10cSrcweir ImplGetFrameWindow()->ImplUpdateAll(); 338*cdf0e10cSrcweir } 339*cdf0e10cSrcweir 340*cdf0e10cSrcweir StartTracking( STARTTRACK_KEYMOD ); 341*cdf0e10cSrcweir return sal_True; 342*cdf0e10cSrcweir } 343*cdf0e10cSrcweir 344*cdf0e10cSrcweir // ======================================================================= 345*cdf0e10cSrcweir 346*cdf0e10cSrcweir void DockingWindow::ImplInitDockingWindowData() 347*cdf0e10cSrcweir { 348*cdf0e10cSrcweir mpImplData = new ImplData; 349*cdf0e10cSrcweir mpWindowImpl->mbDockWin = sal_True; 350*cdf0e10cSrcweir 351*cdf0e10cSrcweir mpFloatWin = NULL; 352*cdf0e10cSrcweir mbDockCanceled = sal_False; 353*cdf0e10cSrcweir mbDockPrevented = sal_False; 354*cdf0e10cSrcweir mbFloatPrevented = sal_False; 355*cdf0e10cSrcweir mbDocking = sal_False; 356*cdf0e10cSrcweir mbPined = sal_False; 357*cdf0e10cSrcweir mbRollUp = sal_False; 358*cdf0e10cSrcweir mbDockBtn = sal_False; 359*cdf0e10cSrcweir mbHideBtn = sal_False; 360*cdf0e10cSrcweir } 361*cdf0e10cSrcweir 362*cdf0e10cSrcweir // ----------------------------------------------------------------------- 363*cdf0e10cSrcweir 364*cdf0e10cSrcweir void DockingWindow::ImplInit( Window* pParent, WinBits nStyle ) 365*cdf0e10cSrcweir { 366*cdf0e10cSrcweir if ( !(nStyle & WB_NODIALOGCONTROL) ) 367*cdf0e10cSrcweir nStyle |= WB_DIALOGCONTROL; 368*cdf0e10cSrcweir 369*cdf0e10cSrcweir mpImplData->mpParent = pParent; 370*cdf0e10cSrcweir mbDockable = (nStyle & WB_DOCKABLE) != 0; 371*cdf0e10cSrcweir mnFloatBits = WB_BORDER | (nStyle & DOCKWIN_FLOATSTYLES); 372*cdf0e10cSrcweir nStyle &= ~(DOCKWIN_FLOATSTYLES | WB_BORDER); 373*cdf0e10cSrcweir if ( nStyle & WB_DOCKBORDER ) 374*cdf0e10cSrcweir nStyle |= WB_BORDER; 375*cdf0e10cSrcweir 376*cdf0e10cSrcweir Window::ImplInit( pParent, nStyle, NULL ); 377*cdf0e10cSrcweir 378*cdf0e10cSrcweir ImplInitSettings(); 379*cdf0e10cSrcweir } 380*cdf0e10cSrcweir 381*cdf0e10cSrcweir // ----------------------------------------------------------------------- 382*cdf0e10cSrcweir 383*cdf0e10cSrcweir void DockingWindow::ImplInitSettings() 384*cdf0e10cSrcweir { 385*cdf0e10cSrcweir // Hack, damit man auch DockingWindows ohne Hintergrund bauen kann 386*cdf0e10cSrcweir // und noch nicht alles umgestellt ist 387*cdf0e10cSrcweir if ( IsBackground() ) 388*cdf0e10cSrcweir { 389*cdf0e10cSrcweir const StyleSettings& rStyleSettings = GetSettings().GetStyleSettings(); 390*cdf0e10cSrcweir 391*cdf0e10cSrcweir Color aColor; 392*cdf0e10cSrcweir if ( IsControlBackground() ) 393*cdf0e10cSrcweir aColor = GetControlBackground(); 394*cdf0e10cSrcweir else if ( Window::GetStyle() & WB_3DLOOK ) 395*cdf0e10cSrcweir aColor = rStyleSettings.GetFaceColor(); 396*cdf0e10cSrcweir else 397*cdf0e10cSrcweir aColor = rStyleSettings.GetWindowColor(); 398*cdf0e10cSrcweir SetBackground( aColor ); 399*cdf0e10cSrcweir } 400*cdf0e10cSrcweir } 401*cdf0e10cSrcweir 402*cdf0e10cSrcweir // ----------------------------------------------------------------------- 403*cdf0e10cSrcweir 404*cdf0e10cSrcweir void DockingWindow::ImplLoadRes( const ResId& rResId ) 405*cdf0e10cSrcweir { 406*cdf0e10cSrcweir Window::ImplLoadRes( rResId ); 407*cdf0e10cSrcweir 408*cdf0e10cSrcweir sal_uLong nMask = ReadLongRes(); 409*cdf0e10cSrcweir 410*cdf0e10cSrcweir if ( (RSC_DOCKINGWINDOW_XYMAPMODE | RSC_DOCKINGWINDOW_X | 411*cdf0e10cSrcweir RSC_DOCKINGWINDOW_Y) & nMask ) 412*cdf0e10cSrcweir { 413*cdf0e10cSrcweir // Groessenangabe aus der Resource verwenden 414*cdf0e10cSrcweir Point aPos; 415*cdf0e10cSrcweir MapUnit ePosMap = MAP_PIXEL; 416*cdf0e10cSrcweir 417*cdf0e10cSrcweir if ( RSC_DOCKINGWINDOW_XYMAPMODE & nMask ) 418*cdf0e10cSrcweir ePosMap = (MapUnit)ReadLongRes(); 419*cdf0e10cSrcweir 420*cdf0e10cSrcweir if ( RSC_DOCKINGWINDOW_X & nMask ) 421*cdf0e10cSrcweir { 422*cdf0e10cSrcweir aPos.X() = ReadShortRes(); 423*cdf0e10cSrcweir aPos.X() = ImplLogicUnitToPixelX( aPos.X(), ePosMap ); 424*cdf0e10cSrcweir } 425*cdf0e10cSrcweir 426*cdf0e10cSrcweir if ( RSC_DOCKINGWINDOW_Y & nMask ) 427*cdf0e10cSrcweir { 428*cdf0e10cSrcweir aPos.Y() = ReadShortRes(); 429*cdf0e10cSrcweir aPos.Y() = ImplLogicUnitToPixelY( aPos.Y(), ePosMap ); 430*cdf0e10cSrcweir } 431*cdf0e10cSrcweir 432*cdf0e10cSrcweir SetFloatingPos( aPos ); 433*cdf0e10cSrcweir } 434*cdf0e10cSrcweir 435*cdf0e10cSrcweir if ( nMask & RSC_DOCKINGWINDOW_FLOATING ) 436*cdf0e10cSrcweir { 437*cdf0e10cSrcweir if ( (sal_Bool)ReadShortRes() ) 438*cdf0e10cSrcweir SetFloatingMode( sal_True ); 439*cdf0e10cSrcweir } 440*cdf0e10cSrcweir } 441*cdf0e10cSrcweir 442*cdf0e10cSrcweir // ----------------------------------------------------------------------- 443*cdf0e10cSrcweir 444*cdf0e10cSrcweir DockingWindow::DockingWindow( WindowType nType ) : 445*cdf0e10cSrcweir Window( nType ) 446*cdf0e10cSrcweir { 447*cdf0e10cSrcweir ImplInitDockingWindowData(); 448*cdf0e10cSrcweir } 449*cdf0e10cSrcweir 450*cdf0e10cSrcweir // ----------------------------------------------------------------------- 451*cdf0e10cSrcweir 452*cdf0e10cSrcweir DockingWindow::DockingWindow( Window* pParent, WinBits nStyle ) : 453*cdf0e10cSrcweir Window( WINDOW_DOCKINGWINDOW ) 454*cdf0e10cSrcweir { 455*cdf0e10cSrcweir ImplInitDockingWindowData(); 456*cdf0e10cSrcweir ImplInit( pParent, nStyle ); 457*cdf0e10cSrcweir } 458*cdf0e10cSrcweir 459*cdf0e10cSrcweir // ----------------------------------------------------------------------- 460*cdf0e10cSrcweir 461*cdf0e10cSrcweir DockingWindow::DockingWindow( Window* pParent, const ResId& rResId ) : 462*cdf0e10cSrcweir Window( WINDOW_DOCKINGWINDOW ) 463*cdf0e10cSrcweir { 464*cdf0e10cSrcweir ImplInitDockingWindowData(); 465*cdf0e10cSrcweir rResId.SetRT( RSC_DOCKINGWINDOW ); 466*cdf0e10cSrcweir WinBits nStyle = ImplInitRes( rResId ); 467*cdf0e10cSrcweir ImplInit( pParent, nStyle ); 468*cdf0e10cSrcweir ImplLoadRes( rResId ); 469*cdf0e10cSrcweir 470*cdf0e10cSrcweir if ( !(nStyle & WB_HIDE) ) 471*cdf0e10cSrcweir Show(); 472*cdf0e10cSrcweir } 473*cdf0e10cSrcweir 474*cdf0e10cSrcweir // ----------------------------------------------------------------------- 475*cdf0e10cSrcweir 476*cdf0e10cSrcweir DockingWindow::~DockingWindow() 477*cdf0e10cSrcweir { 478*cdf0e10cSrcweir if ( IsFloatingMode() ) 479*cdf0e10cSrcweir { 480*cdf0e10cSrcweir Show( sal_False, SHOW_NOFOCUSCHANGE ); 481*cdf0e10cSrcweir SetFloatingMode( sal_False ); 482*cdf0e10cSrcweir } 483*cdf0e10cSrcweir delete mpImplData; 484*cdf0e10cSrcweir } 485*cdf0e10cSrcweir 486*cdf0e10cSrcweir // ----------------------------------------------------------------------- 487*cdf0e10cSrcweir 488*cdf0e10cSrcweir void DockingWindow::Tracking( const TrackingEvent& rTEvt ) 489*cdf0e10cSrcweir { 490*cdf0e10cSrcweir if( GetDockingManager()->IsDockable( this ) ) // new docking interface 491*cdf0e10cSrcweir return Window::Tracking( rTEvt ); 492*cdf0e10cSrcweir 493*cdf0e10cSrcweir if ( mbDocking ) 494*cdf0e10cSrcweir { 495*cdf0e10cSrcweir if ( rTEvt.IsTrackingEnded() ) 496*cdf0e10cSrcweir { 497*cdf0e10cSrcweir mbDocking = sal_False; 498*cdf0e10cSrcweir if ( mbDragFull ) 499*cdf0e10cSrcweir { 500*cdf0e10cSrcweir // Bei Abbruch alten Zustand wieder herstellen 501*cdf0e10cSrcweir if ( rTEvt.IsTrackingCanceled() ) 502*cdf0e10cSrcweir { 503*cdf0e10cSrcweir StartDocking(); 504*cdf0e10cSrcweir Rectangle aRect( Point( mnTrackX, mnTrackY ), Size( mnTrackWidth, mnTrackHeight ) ); 505*cdf0e10cSrcweir EndDocking( aRect, mbStartFloat ); 506*cdf0e10cSrcweir } 507*cdf0e10cSrcweir } 508*cdf0e10cSrcweir else 509*cdf0e10cSrcweir { 510*cdf0e10cSrcweir HideTracking(); 511*cdf0e10cSrcweir if ( rTEvt.IsTrackingCanceled() ) 512*cdf0e10cSrcweir { 513*cdf0e10cSrcweir mbDockCanceled = sal_True; 514*cdf0e10cSrcweir EndDocking( Rectangle( Point( mnTrackX, mnTrackY ), Size( mnTrackWidth, mnTrackHeight ) ), mbLastFloatMode ); 515*cdf0e10cSrcweir mbDockCanceled = sal_False; 516*cdf0e10cSrcweir } 517*cdf0e10cSrcweir else 518*cdf0e10cSrcweir EndDocking( Rectangle( Point( mnTrackX, mnTrackY ), Size( mnTrackWidth, mnTrackHeight ) ), mbLastFloatMode ); 519*cdf0e10cSrcweir } 520*cdf0e10cSrcweir } 521*cdf0e10cSrcweir // Docking nur bei nicht synthetischen MouseEvents 522*cdf0e10cSrcweir else if ( !rTEvt.GetMouseEvent().IsSynthetic() || rTEvt.GetMouseEvent().IsModifierChanged() ) 523*cdf0e10cSrcweir { 524*cdf0e10cSrcweir Point aMousePos = rTEvt.GetMouseEvent().GetPosPixel(); 525*cdf0e10cSrcweir Point aFrameMousePos = ImplOutputToFrame( aMousePos ); 526*cdf0e10cSrcweir Size aFrameSize = mpWindowImpl->mpFrameWindow->GetOutputSizePixel(); 527*cdf0e10cSrcweir if ( aFrameMousePos.X() < 0 ) 528*cdf0e10cSrcweir aFrameMousePos.X() = 0; 529*cdf0e10cSrcweir if ( aFrameMousePos.Y() < 0 ) 530*cdf0e10cSrcweir aFrameMousePos.Y() = 0; 531*cdf0e10cSrcweir if ( aFrameMousePos.X() > aFrameSize.Width()-1 ) 532*cdf0e10cSrcweir aFrameMousePos.X() = aFrameSize.Width()-1; 533*cdf0e10cSrcweir if ( aFrameMousePos.Y() > aFrameSize.Height()-1 ) 534*cdf0e10cSrcweir aFrameMousePos.Y() = aFrameSize.Height()-1; 535*cdf0e10cSrcweir aMousePos = ImplFrameToOutput( aFrameMousePos ); 536*cdf0e10cSrcweir aMousePos.X() -= maMouseOff.X(); 537*cdf0e10cSrcweir aMousePos.Y() -= maMouseOff.Y(); 538*cdf0e10cSrcweir Point aFramePos = ImplOutputToFrame( aMousePos ); 539*cdf0e10cSrcweir Rectangle aTrackRect( aFramePos, Size( mnTrackWidth, mnTrackHeight ) ); 540*cdf0e10cSrcweir Rectangle aCompRect = aTrackRect; 541*cdf0e10cSrcweir aFramePos.X() += maMouseOff.X(); 542*cdf0e10cSrcweir aFramePos.Y() += maMouseOff.Y(); 543*cdf0e10cSrcweir if ( mbDragFull ) 544*cdf0e10cSrcweir StartDocking(); 545*cdf0e10cSrcweir sal_Bool bFloatMode = Docking( aFramePos, aTrackRect ); 546*cdf0e10cSrcweir mbDockPrevented = sal_False; 547*cdf0e10cSrcweir mbFloatPrevented = sal_False; 548*cdf0e10cSrcweir if ( mbLastFloatMode != bFloatMode ) 549*cdf0e10cSrcweir { 550*cdf0e10cSrcweir if ( bFloatMode ) 551*cdf0e10cSrcweir { 552*cdf0e10cSrcweir aTrackRect.Left() -= mnDockLeft; 553*cdf0e10cSrcweir aTrackRect.Top() -= mnDockTop; 554*cdf0e10cSrcweir aTrackRect.Right() += mnDockRight; 555*cdf0e10cSrcweir aTrackRect.Bottom() += mnDockBottom; 556*cdf0e10cSrcweir } 557*cdf0e10cSrcweir else 558*cdf0e10cSrcweir { 559*cdf0e10cSrcweir if ( aCompRect == aTrackRect ) 560*cdf0e10cSrcweir { 561*cdf0e10cSrcweir aTrackRect.Left() += mnDockLeft; 562*cdf0e10cSrcweir aTrackRect.Top() += mnDockTop; 563*cdf0e10cSrcweir aTrackRect.Right() -= mnDockRight; 564*cdf0e10cSrcweir aTrackRect.Bottom() -= mnDockBottom; 565*cdf0e10cSrcweir } 566*cdf0e10cSrcweir } 567*cdf0e10cSrcweir mbLastFloatMode = bFloatMode; 568*cdf0e10cSrcweir } 569*cdf0e10cSrcweir if ( mbDragFull ) 570*cdf0e10cSrcweir { 571*cdf0e10cSrcweir Point aPos; 572*cdf0e10cSrcweir Point aOldPos = OutputToScreenPixel( aPos ); 573*cdf0e10cSrcweir EndDocking( aTrackRect, mbLastFloatMode ); 574*cdf0e10cSrcweir // Wenn der Status bzw. die Position sich 575*cdf0e10cSrcweir // geaendert hat, dann neu ausgeben 576*cdf0e10cSrcweir if ( aOldPos != OutputToScreenPixel( aPos ) ) 577*cdf0e10cSrcweir { 578*cdf0e10cSrcweir ImplUpdateAll(); 579*cdf0e10cSrcweir ImplGetFrameWindow()->ImplUpdateAll(); 580*cdf0e10cSrcweir } 581*cdf0e10cSrcweir // EndDocking( aTrackRect, mbLastFloatMode ); 582*cdf0e10cSrcweir } 583*cdf0e10cSrcweir else 584*cdf0e10cSrcweir { 585*cdf0e10cSrcweir sal_uInt16 nTrackStyle; 586*cdf0e10cSrcweir if ( bFloatMode ) 587*cdf0e10cSrcweir nTrackStyle = SHOWTRACK_BIG; 588*cdf0e10cSrcweir else 589*cdf0e10cSrcweir nTrackStyle = SHOWTRACK_OBJECT; 590*cdf0e10cSrcweir Rectangle aShowTrackRect = aTrackRect; 591*cdf0e10cSrcweir aShowTrackRect.SetPos( ImplFrameToOutput( aShowTrackRect.TopLeft() ) ); 592*cdf0e10cSrcweir ShowTracking( aShowTrackRect, nTrackStyle ); 593*cdf0e10cSrcweir 594*cdf0e10cSrcweir // Maus-Offset neu berechnen, da Rechteck veraendert werden 595*cdf0e10cSrcweir // konnte 596*cdf0e10cSrcweir maMouseOff.X() = aFramePos.X() - aTrackRect.Left(); 597*cdf0e10cSrcweir maMouseOff.Y() = aFramePos.Y() - aTrackRect.Top(); 598*cdf0e10cSrcweir } 599*cdf0e10cSrcweir 600*cdf0e10cSrcweir mnTrackX = aTrackRect.Left(); 601*cdf0e10cSrcweir mnTrackY = aTrackRect.Top(); 602*cdf0e10cSrcweir mnTrackWidth = aTrackRect.GetWidth(); 603*cdf0e10cSrcweir mnTrackHeight = aTrackRect.GetHeight(); 604*cdf0e10cSrcweir } 605*cdf0e10cSrcweir } 606*cdf0e10cSrcweir } 607*cdf0e10cSrcweir 608*cdf0e10cSrcweir // ----------------------------------------------------------------------- 609*cdf0e10cSrcweir 610*cdf0e10cSrcweir long DockingWindow::Notify( NotifyEvent& rNEvt ) 611*cdf0e10cSrcweir { 612*cdf0e10cSrcweir if( GetDockingManager()->IsDockable( this ) ) // new docking interface 613*cdf0e10cSrcweir return Window::Notify( rNEvt ); 614*cdf0e10cSrcweir 615*cdf0e10cSrcweir if ( mbDockable ) 616*cdf0e10cSrcweir { 617*cdf0e10cSrcweir if ( rNEvt.GetType() == EVENT_MOUSEBUTTONDOWN ) 618*cdf0e10cSrcweir { 619*cdf0e10cSrcweir const MouseEvent* pMEvt = rNEvt.GetMouseEvent(); 620*cdf0e10cSrcweir if ( pMEvt->IsLeft() ) 621*cdf0e10cSrcweir { 622*cdf0e10cSrcweir if ( pMEvt->IsMod1() && (pMEvt->GetClicks() == 2) ) 623*cdf0e10cSrcweir { 624*cdf0e10cSrcweir SetFloatingMode( !IsFloatingMode() ); 625*cdf0e10cSrcweir return sal_True; 626*cdf0e10cSrcweir } 627*cdf0e10cSrcweir else if ( pMEvt->GetClicks() == 1 ) 628*cdf0e10cSrcweir { 629*cdf0e10cSrcweir // check if window is floating standalone (IsFloating()) 630*cdf0e10cSrcweir // or only partially floating and still docked with one border 631*cdf0e10cSrcweir // ( !mpWindowImpl->mbFrame) 632*cdf0e10cSrcweir if( ! IsFloatingMode() || ! mpFloatWin->mpWindowImpl->mbFrame ) 633*cdf0e10cSrcweir { 634*cdf0e10cSrcweir Point aPos = pMEvt->GetPosPixel(); 635*cdf0e10cSrcweir Window* pWindow = rNEvt.GetWindow(); 636*cdf0e10cSrcweir if ( pWindow != this ) 637*cdf0e10cSrcweir { 638*cdf0e10cSrcweir aPos = pWindow->OutputToScreenPixel( aPos ); 639*cdf0e10cSrcweir aPos = ScreenToOutputPixel( aPos ); 640*cdf0e10cSrcweir } 641*cdf0e10cSrcweir ImplStartDocking( aPos ); 642*cdf0e10cSrcweir } 643*cdf0e10cSrcweir return sal_True; 644*cdf0e10cSrcweir } 645*cdf0e10cSrcweir } 646*cdf0e10cSrcweir } 647*cdf0e10cSrcweir else if( rNEvt.GetType() == EVENT_KEYINPUT ) 648*cdf0e10cSrcweir { 649*cdf0e10cSrcweir const KeyCode& rKey = rNEvt.GetKeyEvent()->GetKeyCode(); 650*cdf0e10cSrcweir if( rKey.GetCode() == KEY_F10 && rKey.GetModifier() && 651*cdf0e10cSrcweir rKey.IsShift() && rKey.IsMod1() ) 652*cdf0e10cSrcweir { 653*cdf0e10cSrcweir SetFloatingMode( !IsFloatingMode() ); 654*cdf0e10cSrcweir return sal_True; 655*cdf0e10cSrcweir } 656*cdf0e10cSrcweir } 657*cdf0e10cSrcweir } 658*cdf0e10cSrcweir 659*cdf0e10cSrcweir return Window::Notify( rNEvt ); 660*cdf0e10cSrcweir } 661*cdf0e10cSrcweir 662*cdf0e10cSrcweir // ----------------------------------------------------------------------- 663*cdf0e10cSrcweir 664*cdf0e10cSrcweir void DockingWindow::StartDocking() 665*cdf0e10cSrcweir { 666*cdf0e10cSrcweir mbDocking = sal_True; 667*cdf0e10cSrcweir } 668*cdf0e10cSrcweir 669*cdf0e10cSrcweir // ----------------------------------------------------------------------- 670*cdf0e10cSrcweir 671*cdf0e10cSrcweir sal_Bool DockingWindow::Docking( const Point&, Rectangle& ) 672*cdf0e10cSrcweir { 673*cdf0e10cSrcweir return IsFloatingMode(); 674*cdf0e10cSrcweir } 675*cdf0e10cSrcweir 676*cdf0e10cSrcweir // ----------------------------------------------------------------------- 677*cdf0e10cSrcweir 678*cdf0e10cSrcweir void DockingWindow::EndDocking( const Rectangle& rRect, sal_Bool bFloatMode ) 679*cdf0e10cSrcweir { 680*cdf0e10cSrcweir if ( !IsDockingCanceled() ) 681*cdf0e10cSrcweir { 682*cdf0e10cSrcweir sal_Bool bShow = sal_False; 683*cdf0e10cSrcweir if ( bFloatMode != IsFloatingMode() ) 684*cdf0e10cSrcweir { 685*cdf0e10cSrcweir Show( sal_False, SHOW_NOFOCUSCHANGE ); 686*cdf0e10cSrcweir SetFloatingMode( bFloatMode ); 687*cdf0e10cSrcweir bShow = sal_True; 688*cdf0e10cSrcweir if ( bFloatMode && mpFloatWin ) 689*cdf0e10cSrcweir mpFloatWin->SetPosSizePixel( rRect.TopLeft(), rRect.GetSize() ); 690*cdf0e10cSrcweir } 691*cdf0e10cSrcweir if ( !bFloatMode ) 692*cdf0e10cSrcweir { 693*cdf0e10cSrcweir Point aPos = rRect.TopLeft(); 694*cdf0e10cSrcweir aPos = GetParent()->ScreenToOutputPixel( aPos ); 695*cdf0e10cSrcweir Window::SetPosSizePixel( aPos, rRect.GetSize() ); 696*cdf0e10cSrcweir } 697*cdf0e10cSrcweir 698*cdf0e10cSrcweir if ( bShow ) 699*cdf0e10cSrcweir Show(); 700*cdf0e10cSrcweir } 701*cdf0e10cSrcweir mbDocking = sal_False; 702*cdf0e10cSrcweir } 703*cdf0e10cSrcweir 704*cdf0e10cSrcweir // ----------------------------------------------------------------------- 705*cdf0e10cSrcweir 706*cdf0e10cSrcweir sal_Bool DockingWindow::PrepareToggleFloatingMode() 707*cdf0e10cSrcweir { 708*cdf0e10cSrcweir return sal_True; 709*cdf0e10cSrcweir } 710*cdf0e10cSrcweir 711*cdf0e10cSrcweir // ----------------------------------------------------------------------- 712*cdf0e10cSrcweir 713*cdf0e10cSrcweir sal_Bool DockingWindow::Close() 714*cdf0e10cSrcweir { 715*cdf0e10cSrcweir ImplDelData aDelData; 716*cdf0e10cSrcweir ImplAddDel( &aDelData ); 717*cdf0e10cSrcweir ImplCallEventListeners( VCLEVENT_WINDOW_CLOSE ); 718*cdf0e10cSrcweir if ( aDelData.IsDelete() ) 719*cdf0e10cSrcweir return sal_False; 720*cdf0e10cSrcweir ImplRemoveDel( &aDelData ); 721*cdf0e10cSrcweir 722*cdf0e10cSrcweir if ( mpWindowImpl->mxWindowPeer.is() && IsCreatedWithToolkit() ) 723*cdf0e10cSrcweir return sal_False; 724*cdf0e10cSrcweir 725*cdf0e10cSrcweir Show( sal_False, SHOW_NOFOCUSCHANGE ); 726*cdf0e10cSrcweir return sal_True; 727*cdf0e10cSrcweir } 728*cdf0e10cSrcweir 729*cdf0e10cSrcweir // ----------------------------------------------------------------------- 730*cdf0e10cSrcweir 731*cdf0e10cSrcweir void DockingWindow::ToggleFloatingMode() 732*cdf0e10cSrcweir { 733*cdf0e10cSrcweir } 734*cdf0e10cSrcweir 735*cdf0e10cSrcweir // ----------------------------------------------------------------------- 736*cdf0e10cSrcweir 737*cdf0e10cSrcweir void DockingWindow::TitleButtonClick( sal_uInt16 ) 738*cdf0e10cSrcweir { 739*cdf0e10cSrcweir } 740*cdf0e10cSrcweir 741*cdf0e10cSrcweir // ----------------------------------------------------------------------- 742*cdf0e10cSrcweir 743*cdf0e10cSrcweir void DockingWindow::Pin() 744*cdf0e10cSrcweir { 745*cdf0e10cSrcweir } 746*cdf0e10cSrcweir 747*cdf0e10cSrcweir // ----------------------------------------------------------------------- 748*cdf0e10cSrcweir 749*cdf0e10cSrcweir void DockingWindow::Roll() 750*cdf0e10cSrcweir { 751*cdf0e10cSrcweir } 752*cdf0e10cSrcweir 753*cdf0e10cSrcweir // ----------------------------------------------------------------------- 754*cdf0e10cSrcweir 755*cdf0e10cSrcweir void DockingWindow::PopupModeEnd() 756*cdf0e10cSrcweir { 757*cdf0e10cSrcweir } 758*cdf0e10cSrcweir 759*cdf0e10cSrcweir // ----------------------------------------------------------------------- 760*cdf0e10cSrcweir 761*cdf0e10cSrcweir void DockingWindow::Resizing( Size& ) 762*cdf0e10cSrcweir { 763*cdf0e10cSrcweir } 764*cdf0e10cSrcweir 765*cdf0e10cSrcweir // ----------------------------------------------------------------------- 766*cdf0e10cSrcweir 767*cdf0e10cSrcweir void DockingWindow::StateChanged( StateChangedType nType ) 768*cdf0e10cSrcweir { 769*cdf0e10cSrcweir if ( nType == STATE_CHANGE_CONTROLBACKGROUND ) 770*cdf0e10cSrcweir { 771*cdf0e10cSrcweir ImplInitSettings(); 772*cdf0e10cSrcweir Invalidate(); 773*cdf0e10cSrcweir } 774*cdf0e10cSrcweir 775*cdf0e10cSrcweir Window::StateChanged( nType ); 776*cdf0e10cSrcweir } 777*cdf0e10cSrcweir 778*cdf0e10cSrcweir // ----------------------------------------------------------------------- 779*cdf0e10cSrcweir 780*cdf0e10cSrcweir void DockingWindow::DataChanged( const DataChangedEvent& rDCEvt ) 781*cdf0e10cSrcweir { 782*cdf0e10cSrcweir if ( (rDCEvt.GetType() == DATACHANGED_SETTINGS) && 783*cdf0e10cSrcweir (rDCEvt.GetFlags() & SETTINGS_STYLE) ) 784*cdf0e10cSrcweir { 785*cdf0e10cSrcweir ImplInitSettings(); 786*cdf0e10cSrcweir Invalidate(); 787*cdf0e10cSrcweir } 788*cdf0e10cSrcweir else 789*cdf0e10cSrcweir Window::DataChanged( rDCEvt ); 790*cdf0e10cSrcweir } 791*cdf0e10cSrcweir 792*cdf0e10cSrcweir // ----------------------------------------------------------------------- 793*cdf0e10cSrcweir 794*cdf0e10cSrcweir void DockingWindow::ShowTitleButton( sal_uInt16 nButton, sal_Bool bVisible ) 795*cdf0e10cSrcweir { 796*cdf0e10cSrcweir if ( mpFloatWin ) 797*cdf0e10cSrcweir mpFloatWin->ShowTitleButton( nButton, bVisible ); 798*cdf0e10cSrcweir else 799*cdf0e10cSrcweir { 800*cdf0e10cSrcweir if ( nButton == TITLE_BUTTON_DOCKING ) 801*cdf0e10cSrcweir mbDockBtn = bVisible; 802*cdf0e10cSrcweir else /* if ( nButton == TITLE_BUTTON_HIDE ) */ 803*cdf0e10cSrcweir mbHideBtn = bVisible; 804*cdf0e10cSrcweir } 805*cdf0e10cSrcweir } 806*cdf0e10cSrcweir 807*cdf0e10cSrcweir // ----------------------------------------------------------------------- 808*cdf0e10cSrcweir 809*cdf0e10cSrcweir sal_Bool DockingWindow::IsTitleButtonVisible( sal_uInt16 nButton ) const 810*cdf0e10cSrcweir { 811*cdf0e10cSrcweir if ( mpFloatWin ) 812*cdf0e10cSrcweir return mpFloatWin->IsTitleButtonVisible( nButton ); 813*cdf0e10cSrcweir else 814*cdf0e10cSrcweir { 815*cdf0e10cSrcweir if ( nButton == TITLE_BUTTON_DOCKING ) 816*cdf0e10cSrcweir return mbDockBtn; 817*cdf0e10cSrcweir else /* if ( nButton == TITLE_BUTTON_HIDE ) */ 818*cdf0e10cSrcweir return mbHideBtn; 819*cdf0e10cSrcweir } 820*cdf0e10cSrcweir } 821*cdf0e10cSrcweir 822*cdf0e10cSrcweir // ----------------------------------------------------------------------- 823*cdf0e10cSrcweir 824*cdf0e10cSrcweir void DockingWindow::SetFloatingMode( sal_Bool bFloatMode ) 825*cdf0e10cSrcweir { 826*cdf0e10cSrcweir ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this ); 827*cdf0e10cSrcweir if( pWrapper ) 828*cdf0e10cSrcweir { 829*cdf0e10cSrcweir pWrapper->SetFloatingMode( bFloatMode ); 830*cdf0e10cSrcweir return; 831*cdf0e10cSrcweir } 832*cdf0e10cSrcweir if ( IsFloatingMode() != bFloatMode ) 833*cdf0e10cSrcweir { 834*cdf0e10cSrcweir if ( PrepareToggleFloatingMode() ) // changes to floating mode can be vetoed 835*cdf0e10cSrcweir { 836*cdf0e10cSrcweir sal_Bool bVisible = IsVisible(); 837*cdf0e10cSrcweir 838*cdf0e10cSrcweir if ( bFloatMode ) 839*cdf0e10cSrcweir { 840*cdf0e10cSrcweir Show( sal_False, SHOW_NOFOCUSCHANGE ); 841*cdf0e10cSrcweir 842*cdf0e10cSrcweir maDockPos = Window::GetPosPixel(); 843*cdf0e10cSrcweir 844*cdf0e10cSrcweir Window* pRealParent = mpWindowImpl->mpRealParent; 845*cdf0e10cSrcweir mpOldBorderWin = mpWindowImpl->mpBorderWindow; 846*cdf0e10cSrcweir 847*cdf0e10cSrcweir ImplDockFloatWin* pWin = 848*cdf0e10cSrcweir new ImplDockFloatWin( 849*cdf0e10cSrcweir mpImplData->mpParent, 850*cdf0e10cSrcweir mnFloatBits & ( WB_MOVEABLE | WB_SIZEABLE | WB_CLOSEABLE ) ? mnFloatBits | WB_SYSTEMWINDOW : mnFloatBits, 851*cdf0e10cSrcweir this ); 852*cdf0e10cSrcweir mpFloatWin = pWin; 853*cdf0e10cSrcweir mpWindowImpl->mpBorderWindow = NULL; 854*cdf0e10cSrcweir mpWindowImpl->mnLeftBorder = 0; 855*cdf0e10cSrcweir mpWindowImpl->mnTopBorder = 0; 856*cdf0e10cSrcweir mpWindowImpl->mnRightBorder = 0; 857*cdf0e10cSrcweir mpWindowImpl->mnBottomBorder = 0; 858*cdf0e10cSrcweir // Falls Parent zerstoert wird, muessen wir auch vom 859*cdf0e10cSrcweir // BorderWindow den Parent umsetzen 860*cdf0e10cSrcweir if ( mpOldBorderWin ) 861*cdf0e10cSrcweir mpOldBorderWin->SetParent( pWin ); 862*cdf0e10cSrcweir SetParent( pWin ); 863*cdf0e10cSrcweir SetPosPixel( Point() ); 864*cdf0e10cSrcweir mpWindowImpl->mpBorderWindow = pWin; 865*cdf0e10cSrcweir pWin->mpWindowImpl->mpClientWindow = this; 866*cdf0e10cSrcweir mpWindowImpl->mpRealParent = pRealParent; 867*cdf0e10cSrcweir pWin->SetText( Window::GetText() ); 868*cdf0e10cSrcweir pWin->SetOutputSizePixel( Window::GetSizePixel() ); 869*cdf0e10cSrcweir pWin->SetPosPixel( maFloatPos ); 870*cdf0e10cSrcweir // DockingDaten ans FloatingWindow weiterreichen 871*cdf0e10cSrcweir pWin->ShowTitleButton( TITLE_BUTTON_DOCKING, mbDockBtn ); 872*cdf0e10cSrcweir pWin->ShowTitleButton( TITLE_BUTTON_HIDE, mbHideBtn ); 873*cdf0e10cSrcweir pWin->SetPin( mbPined ); 874*cdf0e10cSrcweir if ( mbRollUp ) 875*cdf0e10cSrcweir pWin->RollUp(); 876*cdf0e10cSrcweir else 877*cdf0e10cSrcweir pWin->RollDown(); 878*cdf0e10cSrcweir pWin->SetRollUpOutputSizePixel( maRollUpOutSize ); 879*cdf0e10cSrcweir pWin->SetMinOutputSizePixel( maMinOutSize ); 880*cdf0e10cSrcweir pWin->SetMaxOutputSizePixel( mpImplData->maMaxOutSize ); 881*cdf0e10cSrcweir 882*cdf0e10cSrcweir ToggleFloatingMode(); 883*cdf0e10cSrcweir 884*cdf0e10cSrcweir if ( bVisible ) 885*cdf0e10cSrcweir Show(); 886*cdf0e10cSrcweir } 887*cdf0e10cSrcweir else 888*cdf0e10cSrcweir { 889*cdf0e10cSrcweir Show( sal_False, SHOW_NOFOCUSCHANGE ); 890*cdf0e10cSrcweir 891*cdf0e10cSrcweir // FloatingDaten wird im FloatingWindow speichern 892*cdf0e10cSrcweir maFloatPos = mpFloatWin->GetPosPixel(); 893*cdf0e10cSrcweir mbDockBtn = mpFloatWin->IsTitleButtonVisible( TITLE_BUTTON_DOCKING ); 894*cdf0e10cSrcweir mbHideBtn = mpFloatWin->IsTitleButtonVisible( TITLE_BUTTON_HIDE ); 895*cdf0e10cSrcweir mbPined = mpFloatWin->IsPined(); 896*cdf0e10cSrcweir mbRollUp = mpFloatWin->IsRollUp(); 897*cdf0e10cSrcweir maRollUpOutSize = mpFloatWin->GetRollUpOutputSizePixel(); 898*cdf0e10cSrcweir maMinOutSize = mpFloatWin->GetMinOutputSizePixel(); 899*cdf0e10cSrcweir mpImplData->maMaxOutSize = mpFloatWin->GetMaxOutputSizePixel(); 900*cdf0e10cSrcweir 901*cdf0e10cSrcweir Window* pRealParent = mpWindowImpl->mpRealParent; 902*cdf0e10cSrcweir mpWindowImpl->mpBorderWindow = NULL; 903*cdf0e10cSrcweir if ( mpOldBorderWin ) 904*cdf0e10cSrcweir { 905*cdf0e10cSrcweir SetParent( mpOldBorderWin ); 906*cdf0e10cSrcweir ((ImplBorderWindow*)mpOldBorderWin)->GetBorder( mpWindowImpl->mnLeftBorder, mpWindowImpl->mnTopBorder, mpWindowImpl->mnRightBorder, mpWindowImpl->mnBottomBorder ); 907*cdf0e10cSrcweir mpOldBorderWin->Resize(); 908*cdf0e10cSrcweir } 909*cdf0e10cSrcweir mpWindowImpl->mpBorderWindow = mpOldBorderWin; 910*cdf0e10cSrcweir SetParent( pRealParent ); 911*cdf0e10cSrcweir mpWindowImpl->mpRealParent = pRealParent; 912*cdf0e10cSrcweir delete static_cast<ImplDockFloatWin*>(mpFloatWin); 913*cdf0e10cSrcweir mpFloatWin = NULL; 914*cdf0e10cSrcweir SetPosPixel( maDockPos ); 915*cdf0e10cSrcweir 916*cdf0e10cSrcweir ToggleFloatingMode(); 917*cdf0e10cSrcweir 918*cdf0e10cSrcweir if ( bVisible ) 919*cdf0e10cSrcweir Show(); 920*cdf0e10cSrcweir } 921*cdf0e10cSrcweir } 922*cdf0e10cSrcweir } 923*cdf0e10cSrcweir } 924*cdf0e10cSrcweir 925*cdf0e10cSrcweir // ----------------------------------------------------------------------- 926*cdf0e10cSrcweir 927*cdf0e10cSrcweir void DockingWindow::SetFloatStyle( WinBits nStyle ) 928*cdf0e10cSrcweir { 929*cdf0e10cSrcweir ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this ); 930*cdf0e10cSrcweir if( pWrapper ) 931*cdf0e10cSrcweir { 932*cdf0e10cSrcweir pWrapper->SetFloatStyle( nStyle ); 933*cdf0e10cSrcweir return; 934*cdf0e10cSrcweir } 935*cdf0e10cSrcweir 936*cdf0e10cSrcweir mnFloatBits = nStyle; 937*cdf0e10cSrcweir } 938*cdf0e10cSrcweir 939*cdf0e10cSrcweir // ----------------------------------------------------------------------- 940*cdf0e10cSrcweir 941*cdf0e10cSrcweir WinBits DockingWindow::GetFloatStyle() const 942*cdf0e10cSrcweir { 943*cdf0e10cSrcweir ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this ); 944*cdf0e10cSrcweir if( pWrapper ) 945*cdf0e10cSrcweir { 946*cdf0e10cSrcweir return pWrapper->GetFloatStyle(); 947*cdf0e10cSrcweir } 948*cdf0e10cSrcweir 949*cdf0e10cSrcweir return mnFloatBits; 950*cdf0e10cSrcweir } 951*cdf0e10cSrcweir 952*cdf0e10cSrcweir // ----------------------------------------------------------------------- 953*cdf0e10cSrcweir 954*cdf0e10cSrcweir void DockingWindow::SetTabStop() 955*cdf0e10cSrcweir { 956*cdf0e10cSrcweir ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this ); 957*cdf0e10cSrcweir if( pWrapper ) 958*cdf0e10cSrcweir { 959*cdf0e10cSrcweir pWrapper->SetTabStop(); 960*cdf0e10cSrcweir return; 961*cdf0e10cSrcweir } 962*cdf0e10cSrcweir 963*cdf0e10cSrcweir mpWindowImpl->mnStyle |= WB_GROUP | WB_TABSTOP; 964*cdf0e10cSrcweir } 965*cdf0e10cSrcweir 966*cdf0e10cSrcweir // ----------------------------------------------------------------------- 967*cdf0e10cSrcweir 968*cdf0e10cSrcweir void DockingWindow::SetPosSizePixel( long nX, long nY, 969*cdf0e10cSrcweir long nWidth, long nHeight, 970*cdf0e10cSrcweir sal_uInt16 nFlags ) 971*cdf0e10cSrcweir { 972*cdf0e10cSrcweir ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this ); 973*cdf0e10cSrcweir if( pWrapper ) 974*cdf0e10cSrcweir { 975*cdf0e10cSrcweir if ( pWrapper->mpFloatWin ) 976*cdf0e10cSrcweir pWrapper->mpFloatWin->SetPosSizePixel( nX, nY, nWidth, nHeight, nFlags ); 977*cdf0e10cSrcweir else 978*cdf0e10cSrcweir Window::SetPosSizePixel( nX, nY, nWidth, nHeight, nFlags ); 979*cdf0e10cSrcweir return; 980*cdf0e10cSrcweir } 981*cdf0e10cSrcweir 982*cdf0e10cSrcweir if ( mpFloatWin ) 983*cdf0e10cSrcweir mpFloatWin->SetPosSizePixel( nX, nY, nWidth, nHeight, nFlags ); 984*cdf0e10cSrcweir else 985*cdf0e10cSrcweir Window::SetPosSizePixel( nX, nY, nWidth, nHeight, nFlags ); 986*cdf0e10cSrcweir } 987*cdf0e10cSrcweir 988*cdf0e10cSrcweir // ----------------------------------------------------------------------- 989*cdf0e10cSrcweir 990*cdf0e10cSrcweir Point DockingWindow::GetPosPixel() const 991*cdf0e10cSrcweir { 992*cdf0e10cSrcweir ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this ); 993*cdf0e10cSrcweir if( pWrapper ) 994*cdf0e10cSrcweir { 995*cdf0e10cSrcweir if ( pWrapper->mpFloatWin ) 996*cdf0e10cSrcweir return pWrapper->mpFloatWin->GetPosPixel(); 997*cdf0e10cSrcweir else 998*cdf0e10cSrcweir return Window::GetPosPixel(); 999*cdf0e10cSrcweir } 1000*cdf0e10cSrcweir 1001*cdf0e10cSrcweir if ( mpFloatWin ) 1002*cdf0e10cSrcweir return mpFloatWin->GetPosPixel(); 1003*cdf0e10cSrcweir else 1004*cdf0e10cSrcweir return Window::GetPosPixel(); 1005*cdf0e10cSrcweir } 1006*cdf0e10cSrcweir 1007*cdf0e10cSrcweir // ----------------------------------------------------------------------- 1008*cdf0e10cSrcweir 1009*cdf0e10cSrcweir Size DockingWindow::GetSizePixel() const 1010*cdf0e10cSrcweir { 1011*cdf0e10cSrcweir ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this ); 1012*cdf0e10cSrcweir if( pWrapper ) 1013*cdf0e10cSrcweir { 1014*cdf0e10cSrcweir if ( pWrapper->mpFloatWin ) 1015*cdf0e10cSrcweir return pWrapper->mpFloatWin->GetSizePixel(); 1016*cdf0e10cSrcweir else 1017*cdf0e10cSrcweir return Window::GetSizePixel(); 1018*cdf0e10cSrcweir } 1019*cdf0e10cSrcweir 1020*cdf0e10cSrcweir if ( mpFloatWin ) 1021*cdf0e10cSrcweir return mpFloatWin->GetSizePixel(); 1022*cdf0e10cSrcweir else 1023*cdf0e10cSrcweir return Window::GetSizePixel(); 1024*cdf0e10cSrcweir } 1025*cdf0e10cSrcweir 1026*cdf0e10cSrcweir // ----------------------------------------------------------------------- 1027*cdf0e10cSrcweir 1028*cdf0e10cSrcweir void DockingWindow::SetOutputSizePixel( const Size& rNewSize ) 1029*cdf0e10cSrcweir { 1030*cdf0e10cSrcweir ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this ); 1031*cdf0e10cSrcweir if( pWrapper ) 1032*cdf0e10cSrcweir { 1033*cdf0e10cSrcweir if ( pWrapper->mpFloatWin ) 1034*cdf0e10cSrcweir pWrapper->mpFloatWin->SetOutputSizePixel( rNewSize ); 1035*cdf0e10cSrcweir else 1036*cdf0e10cSrcweir Window::SetOutputSizePixel( rNewSize ); 1037*cdf0e10cSrcweir return; 1038*cdf0e10cSrcweir } 1039*cdf0e10cSrcweir 1040*cdf0e10cSrcweir if ( mpFloatWin ) 1041*cdf0e10cSrcweir mpFloatWin->SetOutputSizePixel( rNewSize ); 1042*cdf0e10cSrcweir else 1043*cdf0e10cSrcweir Window::SetOutputSizePixel( rNewSize ); 1044*cdf0e10cSrcweir } 1045*cdf0e10cSrcweir 1046*cdf0e10cSrcweir // ----------------------------------------------------------------------- 1047*cdf0e10cSrcweir 1048*cdf0e10cSrcweir Size DockingWindow::GetOutputSizePixel() const 1049*cdf0e10cSrcweir { 1050*cdf0e10cSrcweir ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this ); 1051*cdf0e10cSrcweir if( pWrapper ) 1052*cdf0e10cSrcweir { 1053*cdf0e10cSrcweir if ( pWrapper->mpFloatWin ) 1054*cdf0e10cSrcweir return pWrapper->mpFloatWin->GetOutputSizePixel(); 1055*cdf0e10cSrcweir else 1056*cdf0e10cSrcweir return Window::GetOutputSizePixel(); 1057*cdf0e10cSrcweir } 1058*cdf0e10cSrcweir 1059*cdf0e10cSrcweir if ( mpFloatWin ) 1060*cdf0e10cSrcweir return mpFloatWin->GetOutputSizePixel(); 1061*cdf0e10cSrcweir else 1062*cdf0e10cSrcweir return Window::GetOutputSizePixel(); 1063*cdf0e10cSrcweir } 1064*cdf0e10cSrcweir 1065*cdf0e10cSrcweir Point DockingWindow::GetFloatingPos() const 1066*cdf0e10cSrcweir { 1067*cdf0e10cSrcweir ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this ); 1068*cdf0e10cSrcweir if( pWrapper ) 1069*cdf0e10cSrcweir { 1070*cdf0e10cSrcweir if ( pWrapper->mpFloatWin ) 1071*cdf0e10cSrcweir { 1072*cdf0e10cSrcweir WindowStateData aData; 1073*cdf0e10cSrcweir aData.SetMask( WINDOWSTATE_MASK_POS ); 1074*cdf0e10cSrcweir pWrapper->mpFloatWin->GetWindowStateData( aData ); 1075*cdf0e10cSrcweir Point aPos( aData.GetX(), aData.GetY() ); 1076*cdf0e10cSrcweir aPos = pWrapper->mpFloatWin->GetParent()->ImplGetFrameWindow()->AbsoluteScreenToOutputPixel( aPos ); 1077*cdf0e10cSrcweir return aPos; 1078*cdf0e10cSrcweir } 1079*cdf0e10cSrcweir else 1080*cdf0e10cSrcweir return maFloatPos; 1081*cdf0e10cSrcweir } 1082*cdf0e10cSrcweir 1083*cdf0e10cSrcweir if ( mpFloatWin ) 1084*cdf0e10cSrcweir { 1085*cdf0e10cSrcweir WindowStateData aData; 1086*cdf0e10cSrcweir aData.SetMask( WINDOWSTATE_MASK_POS ); 1087*cdf0e10cSrcweir mpFloatWin->GetWindowStateData( aData ); 1088*cdf0e10cSrcweir Point aPos( aData.GetX(), aData.GetY() ); 1089*cdf0e10cSrcweir aPos = mpFloatWin->GetParent()->ImplGetFrameWindow()->AbsoluteScreenToOutputPixel( aPos ); 1090*cdf0e10cSrcweir return aPos; 1091*cdf0e10cSrcweir } 1092*cdf0e10cSrcweir else 1093*cdf0e10cSrcweir return maFloatPos; 1094*cdf0e10cSrcweir } 1095*cdf0e10cSrcweir 1096*cdf0e10cSrcweir sal_Bool DockingWindow::IsFloatingMode() const 1097*cdf0e10cSrcweir { 1098*cdf0e10cSrcweir ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this ); 1099*cdf0e10cSrcweir if( pWrapper ) 1100*cdf0e10cSrcweir return pWrapper->IsFloatingMode(); 1101*cdf0e10cSrcweir else 1102*cdf0e10cSrcweir return (mpFloatWin != NULL); 1103*cdf0e10cSrcweir } 1104*cdf0e10cSrcweir 1105*cdf0e10cSrcweir void DockingWindow::SetMaxOutputSizePixel( const Size& rSize ) 1106*cdf0e10cSrcweir { 1107*cdf0e10cSrcweir if ( mpFloatWin ) 1108*cdf0e10cSrcweir mpFloatWin->SetMaxOutputSizePixel( rSize ); 1109*cdf0e10cSrcweir mpImplData->maMaxOutSize = rSize; 1110*cdf0e10cSrcweir } 1111*cdf0e10cSrcweir 1112*cdf0e10cSrcweir const Size& DockingWindow::GetMaxOutputSizePixel() const 1113*cdf0e10cSrcweir { 1114*cdf0e10cSrcweir if ( mpFloatWin ) 1115*cdf0e10cSrcweir return mpFloatWin->GetMaxOutputSizePixel(); 1116*cdf0e10cSrcweir return mpImplData->maMaxOutSize; 1117*cdf0e10cSrcweir } 1118