Searched defs:aRenderState (Results 1 – 10 of 10) sorted by relevance
278 const css::rendering::RenderState& aRenderState) in drawPoint()291 const css::rendering::RenderState& aRenderState) in drawLine()304 const css::rendering::RenderState& aRenderState) in drawBezier()316 const css::rendering::RenderState& aRenderState) in drawPolyPolygon()329 const css::rendering::RenderState& aRenderState, in strokePolyPolygon()344 const css::rendering::RenderState& aRenderState, in strokeTexturedPolyPolygon()360 const css::rendering::RenderState& aRenderState, in strokeTextureMappedPolyPolygon()382 const css::rendering::RenderState& aRenderState, in queryStrokeShapes()397 const css::rendering::RenderState& aRenderState) in fillPolyPolygon()411 const css::rendering::RenderState& aRenderState, in fillTexturedPolyPolygon()[all …]
111 rendering::RenderState aRenderState; in movePixel() local129 rendering::RenderState aRenderState; in move() local
171 rendering::RenderState aRenderState (rDefaultRenderState); in PaintTiledBitmap() local229 rendering::RenderState aRenderState (rDefaultRenderState); in PaintBitmap() local262 rendering::RenderState aRenderState (rDefaultRenderState); in PaintColor() local
346 rendering::RenderState aRenderState ( in Paint() local
592 rendering::RenderState aRenderState = maRenderState; in Clear() local767 rendering::RenderState aRenderState(rRenderState); in Paint() local934 rendering::RenderState aRenderState = rRenderState; in Paint() local
72 rendering::RenderState aRenderState; in draw() local
183 rendering::RenderState aRenderState; in render() local
206 rendering::RenderState aRenderState; in draw() local
181 rendering::RenderState aRenderState( maRenderState ); in drawStringAt() local204 rendering::RenderState aRenderState( maRenderState ); in drawRect() local285 rendering::RenderState aRenderState( maRenderState ); in drawHilbert() local533 rendering::RenderState aRenderState( maRenderState ); in drawRegularPolygon() local
285 rendering::RenderState aRenderState( createStrokingRenderState() ); in drawText() local300 rendering::RenderState aRenderState( createStrokingRenderState() ); in drawBitmap() local