Searched refs:aHitPoint (Results 1 – 7 of 7) sorted by relevance
262 const basegfx::B2DPoint aHitPoint(rPnt.X(), rPnt.Y()); in getHitObject() local263 getAllHit3DObjectsSortedFrontToBack(aHitPoint, *pScene, aHitList); in getHitObject()
299 rendering::TextHit SAL_CALL TextLayout::getTextHit( const geometry::RealPoint2D& aHitPoint ) in getTextHit() argument303 (void)aHitPoint; in getTextHit()
74 …rendering::TextHit SAL_CALL getTextHit( const ::com::sun::star::geometry::RealPoint2D& aHitPoint );
71 …rendering::TextHit SAL_CALL getTextHit( const ::com::sun::star::geometry::RealPoint2D& aHitPoint );
73 …rendering::TextHit SAL_CALL getTextHit( const ::com::sun::star::geometry::RealPoint2D& aHitPoint );
268 @param aHitPoint273 TextHit getTextHit( [in] ::com::sun::star::geometry::RealPoint2D aHitPoint );