Searched refs:aStateChangedEvent (Results 1 – 1 of 1) sorted by relevance
1088 AccessibleEventObject aStateChangedEvent; in ScrolledInShape() local1089 aStateChangedEvent.EventId = AccessibleEventId::STATE_CHANGED; in ScrolledInShape()1090 aStateChangedEvent.NewValue <<= AccessibleStateType::FOCUSED; in ScrolledInShape()1091 aStateChangedEvent.Source = xAcc; in ScrolledInShape()1093 FireAccessibleEvent( aStateChangedEvent ); in ScrolledInShape()