Searched refs:aVisibilityStatus (Results 1 – 5 of 5) sorted by relevance
158 Visibility aVisibilityStatus; in statusChanged() local159 rEvent.State >>= aVisibilityStatus; in statusChanged()160 m_pItem = new SfxVisibilityItem( m_nSlotID, aVisibilityStatus.bVisible ); in statusChanged()
261 Visibility aVisibilityStatus; in statusChanged() local262 rEvent.State >>= aVisibilityStatus; in statusChanged()263 pItem = new SfxVisibilityItem( m_nSlotID, aVisibilityStatus.bVisible ); in statusChanged()
906 ::com::sun::star::frame::status::Visibility aVisibilityStatus; in addStatusListener()907 aVisibilityStatus.bVisible = sal_False; in addStatusListener()912 aEvent.State = makeAny( aVisibilityStatus ); in addStatusListener()
615 Visibility aVisibilityStatus; in statusChanged() local616 rEvent.State >>= aVisibilityStatus; in statusChanged()617 pItem = new SfxVisibilityItem( nSlotId, aVisibilityStatus.bVisible ); in statusChanged()1181 Visibility aVisibilityStatus; in statusChanged() local1182 rEvent.State >>= aVisibilityStatus; in statusChanged()1183 pItem = new SfxVisibilityItem( nSlotId, aVisibilityStatus.bVisible ); in statusChanged()
527 status::Visibility aVisibilityStatus; in statusChanged() local584 else if ( Event.State >>= aVisibilityStatus ) in statusChanged()587 m_pVCLMenu->ShowItem( pMenuItemHandler->nItemId, aVisibilityStatus.bVisible ); in statusChanged()