Searched refs:maInteractiveSequenceList (Results 1 – 2 of 2) sorted by relevance
3364 maInteractiveSequenceList.push_back( pIS ); in createMainSequence()3414 …for( aIter = maInteractiveSequenceList.begin(); aIter != maInteractiveSequenceList.end(); aIter++ ) in reset()3416 maInteractiveSequenceList.clear(); in reset()3454 maInteractiveSequenceList.push_back( pIS ); in createInteractiveSequence()3467 …for( aIter = maInteractiveSequenceList.begin(); (aIter != maInteractiveSequenceList.end()) && (pEf… in findEffect()3487 …for( aIter = maInteractiveSequenceList.begin(); aIter != maInteractiveSequenceList.end(); aIter++ ) in getOffsetFromEffect()3510 InteractiveSequenceList::const_iterator aIter( maInteractiveSequenceList.begin() ); in getEffectFromOffset()3512 while( (aIter != maInteractiveSequenceList.end()) && (nOffset > (*aIter)->getCount()) ) in getEffectFromOffset()3515 if( (aIter != maInteractiveSequenceList.end()) && (nOffset >= 0) ) in getEffectFromOffset()3530 for( aIter = maInteractiveSequenceList.begin(); aIter != maInteractiveSequenceList.end(); ) in disposeShape()[all …]
413 …t InteractiveSequenceList& getInteractiveSequenceList() const { return maInteractiveSequenceList; } in getInteractiveSequenceList()445 InteractiveSequenceList maInteractiveSequenceList; member in sd::MainSequence