Searched refs:DiscreteShadow (Results 1 – 3 of 3) sorted by relevance
40 DiscreteShadow::DiscreteShadow(const BitmapEx& rBitmapEx) in DiscreteShadow() function in drawinglayer::primitive2d::DiscreteShadow60 const BitmapEx& DiscreteShadow::getTopLeft() const in getTopLeft()65 const_cast< DiscreteShadow* >(this)->maTopLeft = getBitmapEx(); in getTopLeft()66 const_cast< DiscreteShadow* >(this)->maTopLeft.Crop( in getTopLeft()73 const BitmapEx& DiscreteShadow::getTop() const in getTop()78 const_cast< DiscreteShadow* >(this)->maTop = getBitmapEx(); in getTop()79 const_cast< DiscreteShadow* >(this)->maTop.Crop( in getTop()86 const BitmapEx& DiscreteShadow::getTopRight() const in getTopRight()91 const_cast< DiscreteShadow* >(this)->maTopRight = getBitmapEx(); in getTopRight()92 const_cast< DiscreteShadow* >(this)->maTopRight.Crop( in getTopRight()[all …]
42 class DRAWINGLAYER_DLLPUBLIC DiscreteShadow class60 DiscreteShadow(const BitmapEx& rBitmapEx);66 bool operator==(const DiscreteShadow& rCompare) const in operator ==()92 DiscreteShadow maDiscreteShadow;102 const DiscreteShadow& rDiscreteShadow);106 const DiscreteShadow& getDiscreteShadow() const { return maDiscreteShadow; } in getDiscreteShadow()
168 … static vcl::DeleteOnDeinit< drawinglayer::primitive2d::DiscreteShadow > aDiscreteShadow( in createViewIndependentPrimitive2DSequence()169 new drawinglayer::primitive2d::DiscreteShadow( in createViewIndependentPrimitive2DSequence()