Lines Matching refs:a

191 		double a=nWink*nPi180;  in MirrorPoint()  local
192 double nSin=sin(a); in MirrorPoint()
193 double nCos=cos(a); in MirrorPoint()
403 double a=((double)(y0-nTop))/nHgt; in CrookStretchXPoint() local
404 a*=dy; in CrookStretchXPoint()
405 rPnt.Y()=y0+Round(a); in CrookStretchXPoint()
510 long a=0; in GetAngle() local
512 if (rPnt.X()<0) a=-18000; in GetAngle()
514 if (rPnt.Y()>0) a=-9000; in GetAngle()
515 else a=9000; in GetAngle()
517 a=Round((atan2((double)-rPnt.Y(),(double)rPnt.X())/nPi180)); in GetAngle()
519 return a; in GetAngle()
522 long NormAngle180(long a) in NormAngle180() argument
524 while (a<18000) a+=36000; in NormAngle180()
525 while (a>=18000) a-=36000; in NormAngle180()
526 return a; in NormAngle180()
529 long NormAngle360(long a) in NormAngle360() argument
531 while (a<0) a+=36000; in NormAngle360()
532 while (a>=36000) a-=36000; in NormAngle360()
533 return a; in NormAngle360()
579 double a=nDrehWink*nPi180; in RecalcSinCos() local
580 nSin=sin(a); in RecalcSinCos()
581 nCos=cos(a); in RecalcSinCos()
590 double a=nShearWink*nPi180; in RecalcTan() local
591 nTan=tan(a); in RecalcTan()
721 sal_uInt32 a; in Kuerzen() local
722 a=sal_uInt32(nMul); unsigned nMulZ=0; // Fuehrende Nullen zaehlen in Kuerzen()
723 while (a<0x00800000) { nMulZ+=8; a<<=8; } in Kuerzen()
724 while (a<0x80000000) { nMulZ++; a<<=1; } in Kuerzen()
725 a=sal_uInt32(nDiv); unsigned nDivZ=0; // Fuehrende Nullen zaehlen in Kuerzen()
726 while (a<0x00800000) { nDivZ+=8; a<<=8; } in Kuerzen()
727 while (a<0x80000000) { nDivZ++; a<<=1; } in Kuerzen()