Searched defs:deviceColor (Results 1 – 5 of 5) sorted by relevance
286 …virtual uno::Sequence< double > SAL_CALL convertColorSpace( const uno::Sequence< double >& deviceC… in convertColorSpace()296 …virtual uno::Sequence< rendering::RGBColor > SAL_CALL convertToRGB( const uno::Sequence< double >&… in convertToRGB()313 …virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertToARGB( const uno::Sequence< double … in convertToARGB()330 …virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertToPARGB( const uno::Sequence< double… in convertToPARGB()412 …virtual uno::Sequence<double> SAL_CALL convertFromIntegerColorSpace( const uno::Sequence< ::sal_In… in convertFromIntegerColorSpace()444 …virtual uno::Sequence< ::sal_Int8 > SAL_CALL convertToIntegerColorSpace( const uno::Sequence< ::sa… in convertToIntegerColorSpace()462 …virtual uno::Sequence< rendering::RGBColor > SAL_CALL convertIntegerToRGB( const uno::Sequence< ::… in convertIntegerToRGB()483 …virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertIntegerToARGB( const uno::Sequence< … in convertIntegerToARGB()505 …virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertIntegerToPARGB( const uno::Sequence<… in convertIntegerToPARGB()
753 uno::Sequence< double > SAL_CALL VclCanvasBitmap::convertColorSpace( const uno::Sequence< double >&… in convertColorSpace()763 uno::Sequence<rendering::RGBColor> SAL_CALL VclCanvasBitmap::convertToRGB( const uno::Sequence< dou… in convertToRGB()812 uno::Sequence<rendering::ARGBColor> SAL_CALL VclCanvasBitmap::convertToARGB( const uno::Sequence< d… in convertToARGB()865 uno::Sequence<rendering::ARGBColor> SAL_CALL VclCanvasBitmap::convertToPARGB( const uno::Sequence< … in convertToPARGB()1058 uno::Sequence<double> SAL_CALL VclCanvasBitmap::convertFromIntegerColorSpace( const uno::Sequence< … in convertFromIntegerColorSpace()1122 uno::Sequence< ::sal_Int8 > SAL_CALL VclCanvasBitmap::convertToIntegerColorSpace( const uno::Sequen… in convertToIntegerColorSpace()1140 uno::Sequence<rendering::RGBColor> SAL_CALL VclCanvasBitmap::convertIntegerToRGB( const uno::Sequen… in convertIntegerToRGB()1192 uno::Sequence<rendering::ARGBColor> SAL_CALL VclCanvasBitmap::convertIntegerToARGB( const uno::Sequ… in convertIntegerToARGB()1247 uno::Sequence<rendering::ARGBColor> SAL_CALL VclCanvasBitmap::convertIntegerToPARGB( const uno::Seq… in convertIntegerToPARGB()
637 …virtual uno::Sequence< double > SAL_CALL convertColorSpace( const uno::Sequence< double >& deviceC… in convertColorSpace()647 …virtual uno::Sequence< rendering::RGBColor > SAL_CALL convertToRGB( const uno::Sequence< double >&… in convertToRGB()664 …virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertToARGB( const uno::Sequence< double … in convertToARGB()681 …virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertToPARGB( const uno::Sequence< double… in convertToPARGB()
1595 …virtual uno::Sequence< double > SAL_CALL convertColorSpace( const uno::Sequence< double >& deviceC… in convertColorSpace()1605 …virtual uno::Sequence< rendering::RGBColor > SAL_CALL convertToRGB( const uno::Sequence< double >&… in convertToRGB()1626 …virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertToARGB( const uno::Sequence< double … in convertToARGB()1647 …virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertToPARGB( const uno::Sequence< double… in convertToPARGB()1729 …virtual uno::Sequence<double> SAL_CALL convertFromIntegerColorSpace( const uno::Sequence< ::sal_In… in convertFromIntegerColorSpace()1761 …virtual uno::Sequence< ::sal_Int8 > SAL_CALL convertToIntegerColorSpace( const uno::Sequence< ::sa… in convertToIntegerColorSpace()1779 …virtual uno::Sequence< rendering::RGBColor > SAL_CALL convertIntegerToRGB( const uno::Sequence< ::… in convertIntegerToRGB()1804 …virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertIntegerToARGB( const uno::Sequence< … in convertIntegerToARGB()1829 …virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertIntegerToPARGB( const uno::Sequence<… in convertIntegerToPARGB()
712 …virtual uno::Sequence< rendering::RGBColor > SAL_CALL convertIntegerToRGB( const uno::Sequence< ::… in convertIntegerToRGB()729 …virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertIntegerToARGB( const uno::Sequence< … in convertIntegerToARGB()766 …virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertIntegerToPARGB( const uno::Sequence<… in convertIntegerToPARGB()
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