/trunk/main/svx/source/svdraw/ |
H A D | svdopath.cxx | 994 sal_Int32 nWink(GetAngle(aNow)); in getSpecialDragComment() local 996 mrSdrPathObject.GetModel()->TakeWinkStr(nWink, aMetr); in getSpecialDragComment() 1083 sal_Int32 nWink(GetAngle(aNow)); in getSpecialDragComment() local 1085 mrSdrPathObject.GetModel()->TakeWinkStr(nWink, aMetr); in getSpecialDragComment() 1130 sal_Int32 nWink(GetAngle(aPt)); in getSpecialDragComment() local 1132 mrSdrPathObject.GetModel()->TakeWinkStr(nWink, aMetr); in getSpecialDragComment() 1151 sal_Int32 nWink(GetAngle(aPt)); in getSpecialDragComment() local 1153 mrSdrPathObject.GetModel()->TakeWinkStr(nWink, aMetr); in getSpecialDragComment() 2375 void SdrPathObj::NbcRotate(const Point& rRef, long nWink, double sn, double cs) in NbcRotate() argument 2378 …:B2DHomMatrix aTrans(basegfx::tools::createRotateAroundPoint(rRef.X(), rRef.Y(), -nWink * nPi180)); in NbcRotate() [all …]
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H A D | svdfmtf.cxx | 1065 sal_uInt32 nWink = aFnt.GetOrientation(); in ImportText() local 1066 if ( nWink ) in ImportText() 1068 nWink*=10; in ImportText() 1069 double a=nWink*nPi180; in ImportText() 1072 pText->NbcRotate(aPos,nWink,nSin,nCos); in ImportText()
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H A D | svdmodel.cxx | 1355 void SdrModel::TakeWinkStr(long nWink, XubString& rStr, FASTBOOL bNoDegChar) const in TakeWinkStr() argument 1357 sal_Bool bNeg(nWink < 0); in TakeWinkStr() 1360 nWink = -nWink; in TakeWinkStr() 1362 rStr = UniString::CreateFromInt32(nWink); in TakeWinkStr()
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H A D | svdograf.cxx | 1044 void SdrGrafObj::NbcRotate(const Point& rRef, long nWink, double sn, double cs) in NbcRotate() argument 1046 SdrRectObj::NbcRotate(rRef,nWink,sn,cs); in NbcRotate() 1059 void SdrGrafObj::NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear) in NbcShear() argument 1062 SdrRectObj::NbcShear(rRef, nWink, tn, bVShear); in NbcShear()
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H A D | svdoashp.cxx | 1902 void SdrObjCustomShape::NbcRotate( const Point& rRef, long nWink, double sn, double cs ) in NbcRotate() argument 1937 double fWink = nWink; // updating to our new object rotation in NbcRotate() 1943 SdrTextObj::NbcRotate( rRef, nWink, sn, cs ); // applying text rotation in NbcRotate() 1994 void SdrObjCustomShape::Shear( const Point& rRef, long nWink, double tn, FASTBOOL bVShear ) in Shear() argument 1996 SdrTextObj::Shear( rRef, nWink, tn, bVShear ); in Shear() 1999 void SdrObjCustomShape::NbcShear( const Point& rRef, long nWink, double tn, FASTBOOL bVShear ) in NbcShear() argument 2002 SdrTextObj::NbcShear(rRef,nWink,tn,bVShear); in NbcShear()
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H A D | svdomeas.cxx | 1042 void SdrMeasureObj::NbcRotate(const Point& rRef, long nWink, double sn, double cs) in NbcRotate() argument 1044 SdrTextObj::NbcRotate(rRef,nWink,sn,cs); in NbcRotate() 1073 void SdrMeasureObj::NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear) in NbcShear() argument 1075 SdrTextObj::NbcShear(rRef,nWink,tn,bVShear); in NbcShear()
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H A D | svdhdl.cxx | 1625 long nWink=nObjHdlNum==2 ? rInfo.nAngle1 : rInfo.nAngle2; in IsHorzDrag() local 1626 if (nWink==0 || nWink==18000) in IsHorzDrag()
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H A D | svdoedge.cxx | 2277 void SdrEdgeObj::NbcRotate(const Point& rRef, long nWink, double sn, double cs) in NbcRotate() argument 2283 SdrTextObj::NbcRotate(rRef, nWink, sn, cs); in NbcRotate() 2339 void SdrEdgeObj::NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear) in NbcShear() argument 2345 SdrTextObj::NbcShear(rRef, nWink, tn, bVShear); in NbcShear()
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/trunk/main/svx/inc/svx/ |
H A D | svdograf.hxx | 188 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs); 190 virtual void NbcShear (const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
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H A D | svdomeas.hxx | 125 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs); 127 virtual void NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
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H A D | scene3d.hxx | 221 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs); 222 void RotateScene(const Point& rRef, long nWink, double sn, double cs);
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H A D | svdsnpv.hxx | 219 void SetSnapAngle(long nWink) { nSnapAngle=nWink; } in SetSnapAngle() argument
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H A D | svdoedge.hxx | 274 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs); 276 virtual void NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
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H A D | svdotext.hxx | 462 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs); 464 virtual void NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
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H A D | svdpoev.hxx | 89 void RotateMarkedPoints(const Point& rRef, long nWink, bool bCopy=false);
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H A D | svdocirc.hxx | 135 virtual void NbcShear (const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
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H A D | obj3d.hxx | 184 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
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H A D | svdmodel.hxx | 442 void TakeWinkStr(long nWink, String& rStr, FASTBOOL bNoDegChar=sal_False) const;
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/trunk/main/svx/source/engine3d/ |
H A D | obj3d.cxx | 945 void E3dObject::NbcRotate(const Point& rRef, long nWink, double sn, double cs) in NbcRotate() argument 953 double fWinkelInRad = nWink/100 * F_PI180; in NbcRotate() 960 …NbcRotateGluePoints(rRef,nWink,sn,cs); // Rotiert die Klebepunkte (die haben noch Koordinaten rel… in NbcRotate()
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