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Searched refs:nWink (Results 26 – 44 of 44) sorted by relevance

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/trunk/main/svx/source/svdraw/
H A Dsvdopath.cxx994 sal_Int32 nWink(GetAngle(aNow)); in getSpecialDragComment() local
996 mrSdrPathObject.GetModel()->TakeWinkStr(nWink, aMetr); in getSpecialDragComment()
1083 sal_Int32 nWink(GetAngle(aNow)); in getSpecialDragComment() local
1085 mrSdrPathObject.GetModel()->TakeWinkStr(nWink, aMetr); in getSpecialDragComment()
1130 sal_Int32 nWink(GetAngle(aPt)); in getSpecialDragComment() local
1132 mrSdrPathObject.GetModel()->TakeWinkStr(nWink, aMetr); in getSpecialDragComment()
1151 sal_Int32 nWink(GetAngle(aPt)); in getSpecialDragComment() local
1153 mrSdrPathObject.GetModel()->TakeWinkStr(nWink, aMetr); in getSpecialDragComment()
2375 void SdrPathObj::NbcRotate(const Point& rRef, long nWink, double sn, double cs) in NbcRotate() argument
2378 …:B2DHomMatrix aTrans(basegfx::tools::createRotateAroundPoint(rRef.X(), rRef.Y(), -nWink * nPi180)); in NbcRotate()
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H A Dsvdfmtf.cxx1065 sal_uInt32 nWink = aFnt.GetOrientation(); in ImportText() local
1066 if ( nWink ) in ImportText()
1068 nWink*=10; in ImportText()
1069 double a=nWink*nPi180; in ImportText()
1072 pText->NbcRotate(aPos,nWink,nSin,nCos); in ImportText()
H A Dsvdmodel.cxx1355 void SdrModel::TakeWinkStr(long nWink, XubString& rStr, FASTBOOL bNoDegChar) const in TakeWinkStr() argument
1357 sal_Bool bNeg(nWink < 0); in TakeWinkStr()
1360 nWink = -nWink; in TakeWinkStr()
1362 rStr = UniString::CreateFromInt32(nWink); in TakeWinkStr()
H A Dsvdograf.cxx1044 void SdrGrafObj::NbcRotate(const Point& rRef, long nWink, double sn, double cs) in NbcRotate() argument
1046 SdrRectObj::NbcRotate(rRef,nWink,sn,cs); in NbcRotate()
1059 void SdrGrafObj::NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear) in NbcShear() argument
1062 SdrRectObj::NbcShear(rRef, nWink, tn, bVShear); in NbcShear()
H A Dsvdoashp.cxx1902 void SdrObjCustomShape::NbcRotate( const Point& rRef, long nWink, double sn, double cs ) in NbcRotate() argument
1937 double fWink = nWink; // updating to our new object rotation in NbcRotate()
1943 SdrTextObj::NbcRotate( rRef, nWink, sn, cs ); // applying text rotation in NbcRotate()
1994 void SdrObjCustomShape::Shear( const Point& rRef, long nWink, double tn, FASTBOOL bVShear ) in Shear() argument
1996 SdrTextObj::Shear( rRef, nWink, tn, bVShear ); in Shear()
1999 void SdrObjCustomShape::NbcShear( const Point& rRef, long nWink, double tn, FASTBOOL bVShear ) in NbcShear() argument
2002 SdrTextObj::NbcShear(rRef,nWink,tn,bVShear); in NbcShear()
H A Dsvdomeas.cxx1042 void SdrMeasureObj::NbcRotate(const Point& rRef, long nWink, double sn, double cs) in NbcRotate() argument
1044 SdrTextObj::NbcRotate(rRef,nWink,sn,cs); in NbcRotate()
1073 void SdrMeasureObj::NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear) in NbcShear() argument
1075 SdrTextObj::NbcShear(rRef,nWink,tn,bVShear); in NbcShear()
H A Dsvdhdl.cxx1625 long nWink=nObjHdlNum==2 ? rInfo.nAngle1 : rInfo.nAngle2; in IsHorzDrag() local
1626 if (nWink==0 || nWink==18000) in IsHorzDrag()
H A Dsvdoedge.cxx2277 void SdrEdgeObj::NbcRotate(const Point& rRef, long nWink, double sn, double cs) in NbcRotate() argument
2283 SdrTextObj::NbcRotate(rRef, nWink, sn, cs); in NbcRotate()
2339 void SdrEdgeObj::NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear) in NbcShear() argument
2345 SdrTextObj::NbcShear(rRef, nWink, tn, bVShear); in NbcShear()
/trunk/main/svx/inc/svx/
H A Dsvdograf.hxx188 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
190 virtual void NbcShear (const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
H A Dsvdomeas.hxx125 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
127 virtual void NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
H A Dscene3d.hxx221 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
222 void RotateScene(const Point& rRef, long nWink, double sn, double cs);
H A Dsvdsnpv.hxx219 void SetSnapAngle(long nWink) { nSnapAngle=nWink; } in SetSnapAngle() argument
H A Dsvdoedge.hxx274 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
276 virtual void NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
H A Dsvdotext.hxx462 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
464 virtual void NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
H A Dsvdpoev.hxx89 void RotateMarkedPoints(const Point& rRef, long nWink, bool bCopy=false);
H A Dsvdocirc.hxx135 virtual void NbcShear (const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
H A Dobj3d.hxx184 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
H A Dsvdmodel.hxx442 void TakeWinkStr(long nWink, String& rStr, FASTBOOL bNoDegChar=sal_False) const;
/trunk/main/svx/source/engine3d/
H A Dobj3d.cxx945 void E3dObject::NbcRotate(const Point& rRef, long nWink, double sn, double cs) in NbcRotate() argument
953 double fWinkelInRad = nWink/100 * F_PI180; in NbcRotate()
960 …NbcRotateGluePoints(rRef,nWink,sn,cs); // Rotiert die Klebepunkte (die haben noch Koordinaten rel… in NbcRotate()

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