Searched refs:getPerpendicular (Results 1 – 15 of 15) sorted by relevance
364 const B2DVector aNormalizedPerpendicularA(getPerpendicular(aTangentA)); in createAreaGeometryForEdge()365 const B2DVector aNormalizedPerpendicularB(getPerpendicular(aTangentB)); in createAreaGeometryForEdge()895 … const B2DVector aPerpendPrev(getPerpendicular(aTangentPrev) * -fHalfLineWidth); in createAreaGeometry()896 … const B2DVector aPerpendEdge(getPerpendicular(aTangentEdge) * -fHalfLineWidth); in createAreaGeometry()911 … const B2DVector aPerpendPrev(getPerpendicular(aTangentPrev) * fHalfLineWidth); in createAreaGeometry()912 … const B2DVector aPerpendEdge(getPerpendicular(aTangentEdge) * fHalfLineWidth); in createAreaGeometry()
1568 const B2DVector aPerpend(getPerpendicular(aEdge)); in isInEpsilonRange()
51 aRx = aRx.getPerpendicular(aRy); in Orientation()53 aRy = aRy.getPerpendicular(aRx); in Orientation()964 aNewToTheRight = aNewToTheRight.getPerpendicular(aNewVUV); in CalcNewViewportValues()966 aNewVUV = aNewToTheRight.getPerpendicular(aNewVPN); in CalcNewViewportValues()
407 B3DVector aRx(aVUV.getPerpendicular(aVPN)); in orientation()411 B3DVector aRy(aVPN.getPerpendicular(aRx)); in orientation()535 if(0.0 > aCol0.scalar(aCol1.getPerpendicular(aCol2))) in decompose()
185 aPrj = aPrj.getPerpendicular(aDiff); in SetBankAngle()186 aPrj = aPrj.getPerpendicular(aDiff); in SetBankAngle()
194 B2IVector getPerpendicular( const B2IVector& rVec );
220 B2DVector getPerpendicular( const B2DVector& rNormalizedVec );
228 B3DVector getPerpendicular(const B3DVector& rNormalizedVec) const;
57 B3DVector B3DVector::getPerpendicular(const B3DVector& rNormalizedVec) const in getPerpendicular() function in basegfx::B3DVector
119 B2IVector getPerpendicular( const B2IVector& rNormalizedVec ) in getPerpendicular() function
170 B2DVector getPerpendicular( const B2DVector& rNormalizedVec ) in getPerpendicular() function
52 const basegfx::B2DVector aPerpendicular(basegfx::getPerpendicular(aVector)); in create2DDecomposition()
71 …const basegfx::B2DVector aPerpendicularNormalizedDirection(basegfx::getPerpendicular(aNormalizedDi… in create2DDecomposition()
255 const basegfx::B3DVector aNormalLeft(aDepth.getPerpendicular(aLeft)); in impCreateInBetweenNormals()265 const basegfx::B3DVector aNormalRight(aRight.getPerpendicular(aDepth)); in impCreateInBetweenNormals()
238 …const B2DVector aPerpend(getPerpendicular(aVector) * ((static_cast<double>(nLineWidth) + 0.5) * 0.… in rasterconvertB3DEdge()
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