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Searched refs:getPerpendicular (Results 1 – 15 of 15) sorted by relevance

/aoo4110/main/basegfx/source/polygon/
H A Db2dlinegeometry.cxx364 const B2DVector aNormalizedPerpendicularA(getPerpendicular(aTangentA)); in createAreaGeometryForEdge()
365 const B2DVector aNormalizedPerpendicularB(getPerpendicular(aTangentB)); in createAreaGeometryForEdge()
895 … const B2DVector aPerpendPrev(getPerpendicular(aTangentPrev) * -fHalfLineWidth); in createAreaGeometry()
896 … const B2DVector aPerpendEdge(getPerpendicular(aTangentEdge) * -fHalfLineWidth); in createAreaGeometry()
911 … const B2DVector aPerpendPrev(getPerpendicular(aTangentPrev) * fHalfLineWidth); in createAreaGeometry()
912 … const B2DVector aPerpendEdge(getPerpendicular(aTangentEdge) * fHalfLineWidth); in createAreaGeometry()
H A Db2dpolygontools.cxx1568 const B2DVector aPerpend(getPerpendicular(aEdge)); in isInEpsilonRange()
/aoo4110/main/tools/source/generic/
H A Db3dtrans.cxx51 aRx = aRx.getPerpendicular(aRy); in Orientation()
53 aRy = aRy.getPerpendicular(aRx); in Orientation()
964 aNewToTheRight = aNewToTheRight.getPerpendicular(aNewVUV); in CalcNewViewportValues()
966 aNewVUV = aNewToTheRight.getPerpendicular(aNewVPN); in CalcNewViewportValues()
/aoo4110/main/basegfx/source/matrix/
H A Db3dhommatrix.cxx407 B3DVector aRx(aVUV.getPerpendicular(aVPN)); in orientation()
411 B3DVector aRy(aVPN.getPerpendicular(aRx)); in orientation()
535 if(0.0 > aCol0.scalar(aCol1.getPerpendicular(aCol2))) in decompose()
/aoo4110/main/svx/source/engine3d/
H A Dcamera3d.cxx185 aPrj = aPrj.getPerpendicular(aDiff); in SetBankAngle()
186 aPrj = aPrj.getPerpendicular(aDiff); in SetBankAngle()
/aoo4110/main/basegfx/inc/basegfx/vector/
H A Db2ivector.hxx194 B2IVector getPerpendicular( const B2IVector& rVec );
H A Db2dvector.hxx220 B2DVector getPerpendicular( const B2DVector& rNormalizedVec );
H A Db3dvector.hxx228 B3DVector getPerpendicular(const B3DVector& rNormalizedVec) const;
/aoo4110/main/basegfx/source/vector/
H A Db3dvector.cxx57 B3DVector B3DVector::getPerpendicular(const B3DVector& rNormalizedVec) const in getPerpendicular() function in basegfx::B3DVector
H A Db2ivector.cxx119 B2IVector getPerpendicular( const B2IVector& rNormalizedVec ) in getPerpendicular() function
H A Db2dvector.cxx170 B2DVector getPerpendicular( const B2DVector& rNormalizedVec ) in getPerpendicular() function
/aoo4110/main/drawinglayer/source/primitive2d/
H A Dborderlineprimitive2d.cxx52 const basegfx::B2DVector aPerpendicular(basegfx::getPerpendicular(aVector)); in create2DDecomposition()
H A Dhelplineprimitive2d.cxx71 …const basegfx::B2DVector aPerpendicularNormalizedDirection(basegfx::getPerpendicular(aNormalizedDi… in create2DDecomposition()
/aoo4110/main/drawinglayer/source/primitive3d/
H A Dsdrextrudelathetools3d.cxx255 const basegfx::B3DVector aNormalLeft(aDepth.getPerpendicular(aLeft)); in impCreateInBetweenNormals()
265 const basegfx::B3DVector aNormalRight(aRight.getPerpendicular(aDepth)); in impCreateInBetweenNormals()
/aoo4110/main/basegfx/source/raster/
H A Drasterconvert3d.cxx238 …const B2DVector aPerpend(getPerpendicular(aVector) * ((static_cast<double>(nLineWidth) + 0.5) * 0.… in rasterconvertB3DEdge()

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