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Searched refs:fShadowSlant (Results 1 – 9 of 9) sorted by relevance

/aoo41x/main/drawinglayer/source/attribute/
H A Dsdrsceneattribute3d.cxx51 double fShadowSlant, in ImpSdrSceneAttribute() argument
57 mfShadowSlant(fShadowSlant), in ImpSdrSceneAttribute()
102 double fShadowSlant, in SdrSceneAttribute() argument
107 fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting)) in SdrSceneAttribute()
/aoo41x/main/drawinglayer/source/processor3d/
H A Dshadow3dextractor.cxx217 double fShadowSlant, in Shadow3DExtractingProcessor() argument
236 maShadowPlaneNormal = basegfx::B3DVector(0.0, sin(fShadowSlant), cos(fShadowSlant)); in Shadow3DExtractingProcessor()
/aoo41x/main/drawinglayer/source/primitive2d/
H A Dembedded3dprimitive2d.cxx91 double fShadowSlant, in Embedded3DPrimitive2D() argument
98 mfShadowSlant(fShadowSlant), in Embedded3DPrimitive2D()
H A Dsceneprimitive2d.cxx61 const double fShadowSlant(getSdrSceneAttribute().getShadowSlant()); in impGetShadow3D() local
76 fShadowSlant, in impGetShadow3D()
/aoo41x/main/svx/source/sdr/contact/
H A Dviewcontactofe3d.cxx99 … const double fShadowSlant(pVCOfE3DScene->getSdrSceneAttribute().getShadowSlant()); in impCreateWithGivenPrimitive3DSequence() local
131 fShadowSlant, in impCreateWithGivenPrimitive3DSequence()
/aoo41x/main/drawinglayer/inc/drawinglayer/attribute/
H A Dsdrsceneattribute3d.hxx51 double fShadowSlant,
/aoo41x/main/drawinglayer/inc/drawinglayer/primitive2d/
H A Dembedded3dprimitive2d.hxx98 double fShadowSlant,
/aoo41x/main/drawinglayer/inc/drawinglayer/processor3d/
H A Dshadow3dextractor.hxx98 double fShadowSlant,
/aoo41x/main/svx/source/sdr/primitive2d/
H A Dsdrattributecreator.cxx885 …const double fShadowSlant(F_PI180 * ((const Svx3DShadowSlantItem&)rSet.Get(SDRATTR_3DSCENE_SHADOW_… in createNewSdrSceneAttribute() local
907 …return attribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSide… in createNewSdrSceneAttribute()

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