Searched refs:fShadowSlant (Results 1 – 9 of 9) sorted by relevance
/aoo41x/main/drawinglayer/source/attribute/ |
H A D | sdrsceneattribute3d.cxx | 51 double fShadowSlant, in ImpSdrSceneAttribute() argument 57 mfShadowSlant(fShadowSlant), in ImpSdrSceneAttribute() 102 double fShadowSlant, in SdrSceneAttribute() argument 107 fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting)) in SdrSceneAttribute()
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/aoo41x/main/drawinglayer/source/processor3d/ |
H A D | shadow3dextractor.cxx | 217 double fShadowSlant, in Shadow3DExtractingProcessor() argument 236 maShadowPlaneNormal = basegfx::B3DVector(0.0, sin(fShadowSlant), cos(fShadowSlant)); in Shadow3DExtractingProcessor()
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/aoo41x/main/drawinglayer/source/primitive2d/ |
H A D | embedded3dprimitive2d.cxx | 91 double fShadowSlant, in Embedded3DPrimitive2D() argument 98 mfShadowSlant(fShadowSlant), in Embedded3DPrimitive2D()
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H A D | sceneprimitive2d.cxx | 61 const double fShadowSlant(getSdrSceneAttribute().getShadowSlant()); in impGetShadow3D() local 76 fShadowSlant, in impGetShadow3D()
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/aoo41x/main/svx/source/sdr/contact/ |
H A D | viewcontactofe3d.cxx | 99 … const double fShadowSlant(pVCOfE3DScene->getSdrSceneAttribute().getShadowSlant()); in impCreateWithGivenPrimitive3DSequence() local 131 fShadowSlant, in impCreateWithGivenPrimitive3DSequence()
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/aoo41x/main/drawinglayer/inc/drawinglayer/attribute/ |
H A D | sdrsceneattribute3d.hxx | 51 double fShadowSlant,
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/aoo41x/main/drawinglayer/inc/drawinglayer/primitive2d/ |
H A D | embedded3dprimitive2d.hxx | 98 double fShadowSlant,
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/aoo41x/main/drawinglayer/inc/drawinglayer/processor3d/ |
H A D | shadow3dextractor.hxx | 98 double fShadowSlant,
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/aoo41x/main/svx/source/sdr/primitive2d/ |
H A D | sdrattributecreator.cxx | 885 …const double fShadowSlant(F_PI180 * ((const Svx3DShadowSlantItem&)rSet.Get(SDRATTR_3DSCENE_SHADOW_… in createNewSdrSceneAttribute() local 907 …return attribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSide… in createNewSdrSceneAttribute()
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