/trunk/main/slideshow/source/engine/OGLTrans/ |
H A D | OGLTrans_TransitionImpl.cxx | 377 …Slide.Operations.push_back(new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(-1, 1, 0),… in makeTurnDown() 378 …Slide.Operations.push_back(new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(-1, 1, 0),… in makeTurnDown() 442 …irisPart.Operations.push_back (new SRotate (basegfx::B3DVector(1, .5, 0), basegfx::B3DVector(1, 0,… in makeIris() 507 inline basegfx::B3DVector clamp(const basegfx::B3DVector& v) in clamp() 886 vector<basegfx::B3DVector> Verts; in pushTriangle() 1296 …Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0,0,0),3000,tr… in makeNewsflash() 1297 …Slide.Operations.push_back(new SScale(basegfx::B3DVector(0.01,0.01,0.01),basegfx::B3DVector(0,0,0)… in makeNewsflash() 1302 …Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0,0,0),-3000,t… in makeNewsflash() 1305 …Slide.Operations.push_back(new SScale(basegfx::B3DVector(0.01,0.01,0.01),basegfx::B3DVector(0,0,0)… in makeNewsflash() 1306 …Slide.Operations.push_back(new SScale(basegfx::B3DVector(100,100,100),basegfx::B3DVector(0,0,0),tr… in makeNewsflash() [all …]
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H A D | OGLTrans_TransitionImpl.hxx | 274 vector<basegfx::B3DVector> Vertices; 278 vector<basegfx::B3DVector> Normals; 358 basegfx::B3DVector axis; 362 basegfx::B3DVector origin; 398 basegfx::B3DVector scale; 399 basegfx::B3DVector origin; 430 basegfx::B3DVector vector; 480 basegfx::B3DVector axis; 481 basegfx::B3DVector origin; 496 basegfx::B3DVector axis; [all …]
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/trunk/main/basegfx/inc/basegfx/vector/ |
H A D | b3dvector.hxx | 52 B3DVector() in B3DVector() function in basegfx::B3DVector 79 B3DVector(const B3DVector& rVec) in B3DVector() function in basegfx::B3DVector 90 ~B3DVector() in ~B3DVector() 95 B3DVector& operator*=( const B3DVector& rPnt ) in operator *=() 202 B3DVector& normalize(); 229 B3DVector getPerpendicular(const B3DVector& rNormalizedVec) const; 242 B3DVector getProjectionOnPlane(const B3DVector& rNormalizedPlane) const; 287 inline B3DVector getPerpendicular2D( const B3DVector& rNormalizedVec ) in getPerpendicular2D() 305 BASEGFX_DLLPUBLIC bool areParallel( const B3DVector& rVecA, const B3DVector& rVecB ); 325 inline B3DVector cross(const B3DVector& rVecA, const B3DVector& rVecB) in cross() [all …]
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/trunk/main/tools/inc/tools/ |
H A D | b3dtrans.hxx | 99 basegfx::B3DVector maScale; 100 basegfx::B3DVector maTranslate; 152 basegfx::B3DVector aVPN = basegfx::B3DVector(0.0,0.0,1.0), 153 basegfx::B3DVector aVUP = basegfx::B3DVector(0.0,1.0,0.0)); 206 const basegfx::B3DVector& GetScale(); 243 basegfx::B3DVector aVPN = basegfx::B3DVector(0.0,0.0,1.0), 244 basegfx::B3DVector aVUP = basegfx::B3DVector(0.0,1.0,0.0)); 285 const basegfx::B3DVector& rNewVPN, 286 const basegfx::B3DVector& rNewVUV); 307 basegfx::B3DVector aLookAt; [all …]
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/trunk/main/basegfx/source/vector/ |
H A D | b3dvector.cxx | 33 B3DVector& B3DVector::normalize() in normalize() 57 B3DVector B3DVector::getPerpendicular(const B3DVector& rNormalizedVec) const in getPerpendicular() 59 B3DVector aNew(*this); in getPerpendicular() 65 B3DVector B3DVector::getProjectionOnPlane(const B3DVector& rNormalizedPlane) const in getProjectionOnPlane() 67 B3DVector aNew(*this); in getProjectionOnPlane() 78 B3DVector& B3DVector::operator*=( const ::basegfx::B3DHomMatrix& rMat ) in operator *=() 90 B3DVector operator*( const ::basegfx::B3DHomMatrix& rMat, const B3DVector& rVec ) in operator *() 92 B3DVector aRes( rVec ); in operator *() 96 bool areParallel( const B3DVector& rVecA, const B3DVector& rVecB ) in areParallel()
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/trunk/main/tools/source/generic/ |
H A D | b3dtrans.cxx | 49 basegfx::B3DVector aRx(aVUP); in Orientation() 50 basegfx::B3DVector aRy(aVPN); in Orientation() 203 …ationSet::SetOrientation( basegfx::B3DPoint aVRP, basegfx::B3DVector aVPN, basegfx::B3DVector aVUP) in SetOrientation() 611 const basegfx::B3DVector& rScale(GetScale()); in GetMatFromObjectToView() 623 const basegfx::B3DVector& rScale(GetScale()); in CalcMatFromWorldToView() 829 const basegfx::B3DVector& rNewVPN, in SetViewportValues() 830 const basegfx::B3DVector& rNewVUV) in SetViewportValues() 954 basegfx::B3DVector aNewVPN(aViewVector); in CalcNewViewportValues() 956 basegfx::B3DVector aNewVUV(0.0, 1.0, 0.0); in CalcNewViewportValues() 963 basegfx::B3DVector aNewToTheRight = aNewVPN; in CalcNewViewportValues() [all …]
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/trunk/main/svx/inc/svx/ |
H A D | svx3ditems.hxx | 279 …Svx3DLightDirection1Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.57735026918963, 0.5… 284 Svx3DLightDirection2Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0)); 289 Svx3DLightDirection3Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0)); 294 Svx3DLightDirection4Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0)); 299 Svx3DLightDirection5Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0)); 304 Svx3DLightDirection6Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0)); 309 Svx3DLightDirection7Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0)); 314 Svx3DLightDirection8Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0));
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H A D | scene3d.hxx | 171 basegfx::B3DVector GetLightDirection1() const in GetLightDirection1() 173 basegfx::B3DVector GetLightDirection2() const in GetLightDirection2() 175 basegfx::B3DVector GetLightDirection3() const in GetLightDirection3() 177 basegfx::B3DVector GetLightDirection4() const in GetLightDirection4() 179 basegfx::B3DVector GetLightDirection5() const in GetLightDirection5() 181 basegfx::B3DVector GetLightDirection6() const in GetLightDirection6() 183 basegfx::B3DVector GetLightDirection7() const in GetLightDirection7() 185 basegfx::B3DVector GetLightDirection8() const in GetLightDirection8() 234 basegfx::B3DVector GetShadowPlaneDirection() const; 235 void SetShadowPlaneDirection(const basegfx::B3DVector& rVec);
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H A D | viewpt3d.hxx | 57 basegfx::B3DVector aVPN; // View Plane Normal 58 basegfx::B3DVector aVUV; // View Up Vector 88 void SetVPN(const basegfx::B3DVector& rNewVPN); 89 void SetVUV(const basegfx::B3DVector& rNewVUV); 96 const basegfx::B3DVector& GetVPN() const { return aVPN; } in GetVPN() 97 const basegfx::B3DVector& GetVUV() const { return aVUV; } in GetVUV()
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H A D | deflt3d.hxx | 48 basegfx::B3DVector aDefaultCubeSize; 54 basegfx::B3DVector aDefaultSphereSize; 91 const basegfx::B3DVector& GetDefaultCubeSize() { return aDefaultCubeSize; } in GetDefaultCubeSize() 92 void SetDefaultCubeSize(const basegfx::B3DVector& rNew) { aDefaultCubeSize = rNew; } in SetDefaultCubeSize() 101 const basegfx::B3DVector& GetDefaultSphereSize() { return aDefaultSphereSize; } in GetDefaultSphereSize()
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H A D | e3ditem.hxx | 38 basegfx::B3DVector aVal; 43 SvxB3DVectorItem( sal_uInt16 nWhich, const basegfx::B3DVector& rVal ); 56 const basegfx::B3DVector& GetValue() const { return aVal; } in GetValue() 57 void SetValue( const basegfx::B3DVector& rNewVal ) { in SetValue()
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H A D | cube3d.hxx | 53 basegfx::B3DVector aCubeSize; 65 …E3dCubeObj(E3dDefaultAttributes& rDefault, basegfx::B3DPoint aPos, const basegfx::B3DVector& r3DSi… 77 void SetCubeSize(const basegfx::B3DVector& rNew); 78 const basegfx::B3DVector& GetCubeSize() { return aCubeSize; } in GetCubeSize()
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H A D | sphere3d.hxx | 41 basegfx::B3DVector aSize; 50 …dDefaultAttributes& rDefault, const basegfx::B3DPoint& rCenter, const basegfx::B3DVector& r3DSize); 73 const basegfx::B3DVector& Size() const { return aSize; } in Size() 77 void SetSize(const basegfx::B3DVector& rNew);
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/trunk/main/xmloff/source/draw/ |
H A D | shapeexport3.cxx | 131 … ::basegfx::B3DVector aPos3D(aPosition3D.PositionX, aPosition3D.PositionY, aPosition3D.PositionZ); in ImpExport3DShape() 143 if(aPos3D != ::basegfx::B3DVector(-2500.0, -2500.0, -2500.0)) // write only when not default in ImpExport3DShape() 151 if(aDir3D != ::basegfx::B3DVector(2500.0, 2500.0, 2500.0)) // write only when not default in ImpExport3DShape() 180 if(aPos3D != ::basegfx::B3DVector(0.0, 0.0, 0.0)) // write only when not default in ImpExport3DShape() 188 if(aDir3D != ::basegfx::B3DVector(5000.0, 5000.0, 5000.0)) // write only when not default in ImpExport3DShape() 285 ::basegfx::B3DVector aVRP(aCamGeo.vrp.PositionX, aCamGeo.vrp.PositionY, aCamGeo.vrp.PositionZ); in export3DSceneAttributes() 286 if(aVRP != ::basegfx::B3DVector(0.0, 0.0, 1.0)) // write only when not default in export3DSceneAttributes() 293 ::basegfx::B3DVector aVPN(aCamGeo.vpn.DirectionX, aCamGeo.vpn.DirectionY, aCamGeo.vpn.DirectionZ); in export3DSceneAttributes() 294 if(aVPN != ::basegfx::B3DVector(0.0, 0.0, 1.0)) // write only when not default in export3DSceneAttributes() 302 if(aVUP != ::basegfx::B3DVector(0.0, 1.0, 0.0)) // write only when not default in export3DSceneAttributes() [all …]
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/trunk/main/basegfx/source/polygon/ |
H A D | b3dpolygontools.cxx | 103 B3DVector getNormal(const B3DPolygon& rCandidate) in getNormal() 110 B3DVector aRetval(rCandidate.getNormal()); in getPositiveOrientedNormal() 237 const B3DVector aVector(aNextPoint - aCurrentPoint); in getEdgeLength() 259 const B3DVector aVector(aNextPoint - aCurrentPoint); in getLength() 557 B3DVector aVector(aRetval.getB3DPoint(a) - rCenter); in applyDefaultNormalsSphere() 754 const B3DVector aEdge(rEdgeEnd - rEdgeStart); in isInEpsilonRange() 814 const B3DVector aDelta(rTestPosition - rEdgeEnd); in isInEpsilonRange() 875 const B3DVector aPlaneNormal(rCandidate.getNormal()); in isInside() 1049 const B3DVector aEdgeVector(rEnd - rStart); in isPointOnLine() 1050 const B3DVector aTestVector(rCandidate - rStart); in isPointOnLine() [all …]
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H A D | b3dpolygon.cxx | 104 ::basegfx::B3DVector getNormal() const in getNormal() 106 ::basegfx::B3DVector aRetval; in getNormal() 482 const ::basegfx::B3DVector& getNormal(sal_uInt32 nIndex) const in getNormal() 500 maVector[nIndex] = ::basegfx::B3DVector::getEmptyVector(); in setNormal() 793 ::basegfx::B3DVector maPlaneNormal; 819 maPlaneNormal(::basegfx::B3DVector::getEmptyVector()), in ImplB3DPolygon() 857 maPlaneNormal(::basegfx::B3DVector::getEmptyVector()), in ImplB3DPolygon() 1125 const ::basegfx::B3DVector& getNormal() const in getNormal() 1144 return ::basegfx::B3DVector::getEmptyVector(); in getNormal() 1629 B3DVector B3DPolygon::getNormal() const in getNormal() [all …]
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/trunk/main/drawinglayer/source/primitive3d/ |
H A D | sdrextrudelathetools3d.cxx | 195 const basegfx::B3DVector& rNormal) in impSetNormal() 238 basegfx::B3DVector aDepth(aCurrB - aCurrA); in impCreateInBetweenNormals() 255 const basegfx::B3DVector aNormalLeft(aDepth.getPerpendicular(aLeft)); in impCreateInBetweenNormals() 265 const basegfx::B3DVector aNormalRight(aRight.getPerpendicular(aDepth)); in impCreateInBetweenNormals() 268 basegfx::B3DVector aNewNormal(aNormalLeft + aNormalRight); in impCreateInBetweenNormals() 311 const basegfx::B3DVector aVA(aSubA.getNormal(b) * fWeightA); in impMixNormals() 312 const basegfx::B3DVector aVB(aSubB.getNormal(b) * fWeightB); in impMixNormals() 313 basegfx::B3DVector aVNew(aVA + aVB); in impMixNormals() 679 basegfx::B3DVector aNormal(0.0, 0.0, -1.0); in extractPlanesFromSlice() 775 …const basegfx::B3DVector aNormal(aBack.count() ? aBack.getB3DPolygon(0L).getNormal() : basegfx::B3… in extractPlanesFromSlice() [all …]
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H A D | polygontubeprimitive3d.cxx | 80 aNewPolygon.setNormal(0L, basegfx::B3DVector(aNextLeft - aLeft)); in getLineTubeSegments() 83 aNewPolygon.setNormal(1L, basegfx::B3DVector(aLastLeft - aLeft)); in getLineTubeSegments() 86 aNewPolygon.setNormal(2L, basegfx::B3DVector(aLastRight - aRight)); in getLineTubeSegments() 89 aNewPolygon.setNormal(3L, basegfx::B3DVector(aNextRight - aRight)); in getLineTubeSegments() 138 aNewPolygon.setNormal(0L, basegfx::B3DVector(aLast - aNull)); in getLineCapSegments() 141 aNewPolygon.setNormal(1L, basegfx::B3DVector(aNext - aNull)); in getLineCapSegments() 144 aNewPolygon.setNormal(2L, basegfx::B3DVector(-1.0, 0.0, 0.0)); in getLineCapSegments() 399 aNewPolygon.setNormal(b, basegfx::B3DVector(aNewPolygon.getB3DPoint(b))); in getLineJoinSegments() 449 basegfx::B3DHomMatrix getRotationFromVector(const basegfx::B3DVector& rVector) in getRotationFromVector() 499 const basegfx::B3DVector aForw(aNext - aCurr); in impCreate3DDecomposition() [all …]
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/trunk/main/drawinglayer/source/attribute/ |
H A D | sdrlightattribute3d.cxx | 43 basegfx::B3DVector maDirection; 50 const basegfx::B3DVector& rDirection, in ImpSdr3DLightAttribute() 61 const basegfx::B3DVector& getDirection() const { return maDirection; } in getDirection() 79 basegfx::B3DVector(), in get_global_default() 92 const basegfx::B3DVector& rDirection, in Sdr3DLightAttribute() 168 const basegfx::B3DVector& Sdr3DLightAttribute::getDirection() const in getDirection()
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/trunk/main/svx/source/engine3d/ |
H A D | svx3ditems.cxx | 229 Svx3DLightDirection1Item::Svx3DLightDirection1Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection1Item() 233 Svx3DLightDirection2Item::Svx3DLightDirection2Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection2Item() 237 Svx3DLightDirection3Item::Svx3DLightDirection3Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection3Item() 241 Svx3DLightDirection4Item::Svx3DLightDirection4Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection4Item() 245 Svx3DLightDirection5Item::Svx3DLightDirection5Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection5Item() 249 Svx3DLightDirection6Item::Svx3DLightDirection6Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection6Item() 253 Svx3DLightDirection7Item::Svx3DLightDirection7Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection7Item() 257 Svx3DLightDirection8Item::Svx3DLightDirection8Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection8Item()
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/trunk/main/chart2/source/tools/ |
H A D | BaseGFXHelper.cxx | 95 B3DVector Direction3DToB3DVector( const Direction3D& rDirection ) in Direction3DToB3DVector() 97 return B3DVector( in Direction3DToB3DVector() 104 Direction3D B3DVectorToDirection3D( const B3DVector& rB3DVector ) in B3DVectorToDirection3D() 113 B3DVector Position3DToB3DVector( const Position3D& rPosition ) in Position3DToB3DVector() 115 return B3DVector( in Position3DToB3DVector() 122 Position3D B3DVectorToPosition3D( const B3DVector& rB3DVector ) in B3DVectorToPosition3D()
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/trunk/main/basegfx/source/matrix/ |
H A D | b3dhommatrix.cxx | 393 void B3DHomMatrix::orientation(B3DPoint aVRP, B3DVector aVPN, B3DVector aVUV) in orientation() 407 B3DVector aRx(aVUV.getPerpendicular(aVPN)); in orientation() 411 B3DVector aRy(aVPN.getPerpendicular(aRx)); in orientation() 448 B3DVector aCol0(mpImpl->get(0, 0), mpImpl->get(1, 0), mpImpl->get(2, 0)); in decompose() 449 B3DVector aCol1(mpImpl->get(0, 1), mpImpl->get(1, 1), mpImpl->get(2, 1)); in decompose() 450 B3DVector aCol2(mpImpl->get(0, 2), mpImpl->get(1, 2), mpImpl->get(2, 2)); in decompose() 451 B3DVector aTemp; in decompose()
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/trunk/main/svx/source/dialog/ |
H A D | dlgctl3d.cxx | 217 basegfx::B3DVector( 5000, 5000, 5000 )); in SetObjectType() 226 basegfx::B3DVector( 5000, 5000, 5000 )); in SetObjectType() 329 basegfx::B3DVector(2.0 * fMaxExpansion, 2.0 * fMaxExpansion, 2.0 * fMaxExpansion)); in Construct2() 422 basegfx::B3DVector aDirection(GetLightDirection(a)); in ConstructLightObjects() 430 basegfx::B3DVector( fLampSize, fLampSize, fLampSize)); in ConstructLightObjects() 461 basegfx::B3DVector aDirection(GetLightDirection(maSelectedLight)); in AdaptToSelectedLight() 777 basegfx::B3DVector aDirection(GetLightDirection(maSelectedLight)); in GetPosition() 798 basegfx::B3DVector aDirection(cos(fVer) * -sin(fHor), sin(fVer), cos(fVer) * -cos(fHor)); in SetPosition() 960 basegfx::B3DVector Svx3DLightControl::GetLightDirection(sal_uInt32 nNum) const in GetLightDirection() 979 return basegfx::B3DVector(); in GetLightDirection()
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/trunk/main/basegfx/inc/basegfx/polygon/ |
H A D | b3dpolygon.hxx | 40 class B3DVector; 93 B3DVector getNormal() const; // plane normal 94 B3DVector getNormal(sal_uInt32 nIndex) const; // normal in each point 95 void setNormal(sal_uInt32 nIndex, const B3DVector& rValue);
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/trunk/main/chart2/source/inc/ |
H A D | BaseGFXHelper.hxx | 64 ::basegfx::B3DVector Direction3DToB3DVector( 68 const ::basegfx::B3DVector& rB3DVector ); 70 ::basegfx::B3DVector Position3DToB3DVector( 74 const ::basegfx::B3DVector& rB3DVector );
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