Home
last modified time | relevance | path

Searched refs:SdrLightingAttribute (Results 1 – 12 of 12) sorted by relevance

/trunk/main/drawinglayer/source/attribute/
H A Dsdrlightingattribute3d.cxx83 SdrLightingAttribute::SdrLightingAttribute( in SdrLightingAttribute() function in drawinglayer::attribute::SdrLightingAttribute
91 SdrLightingAttribute::SdrLightingAttribute() in SdrLightingAttribute() function in drawinglayer::attribute::SdrLightingAttribute
97 SdrLightingAttribute::SdrLightingAttribute(const SdrLightingAttribute& rCandidate) in SdrLightingAttribute() function in drawinglayer::attribute::SdrLightingAttribute
103 SdrLightingAttribute::~SdrLightingAttribute() in ~SdrLightingAttribute()
115 bool SdrLightingAttribute::isDefault() const in isDefault()
120SdrLightingAttribute& SdrLightingAttribute::operator=(const SdrLightingAttribute& rCandidate) in operator =()
140 bool SdrLightingAttribute::operator==(const SdrLightingAttribute& rCandidate) const in operator ==()
155 const basegfx::BColor& SdrLightingAttribute::getAmbientLight() const in getAmbientLight()
160 const ::std::vector< Sdr3DLightAttribute >& SdrLightingAttribute::getLightVector() const in getLightVector()
166 basegfx::BColor SdrLightingAttribute::solveColorModel( in solveColorModel()
/trunk/main/drawinglayer/inc/drawinglayer/attribute/
H A Dsdrlightingattribute3d.hxx47 class DRAWINGLAYER_DLLPUBLIC SdrLightingAttribute class
54 SdrLightingAttribute(
57 SdrLightingAttribute();
58 SdrLightingAttribute(const SdrLightingAttribute& rCandidate);
59 SdrLightingAttribute& operator=(const SdrLightingAttribute& rCandidate);
60 ~SdrLightingAttribute();
66 bool operator==(const SdrLightingAttribute& rCandidate) const;
/trunk/main/drawinglayer/inc/drawinglayer/processor3d/
H A Ddefaultprocessor3d.hxx46 class SdrLightingAttribute;
84 const attribute::SdrLightingAttribute& mrSdrLightingAttribute;
135 const attribute::SdrLightingAttribute& rSdrLightingAttribute);
140 …const attribute::SdrLightingAttribute& getSdrLightingAttribute() const { return mrSdrLightingAttri… in getSdrLightingAttribute()
H A Dzbufferprocessor3d.hxx41 class SdrLightingAttribute;
97 const attribute::SdrLightingAttribute& rSdrLightingAttribute,
/trunk/main/drawinglayer/inc/drawinglayer/primitive2d/
H A Dsceneprimitive2d.hxx69 attribute::SdrLightingAttribute maSdrLightingAttribute;
132 const attribute::SdrLightingAttribute& rSdrLightingAttribute,
139 …const attribute::SdrLightingAttribute& getSdrLightingAttribute() const { return maSdrLightingAttri… in getSdrLightingAttribute()
/trunk/main/svx/inc/svx/sdr/contact/
H A Dviewcontactofe3dscene.hxx77 const drawinglayer::attribute::SdrLightingAttribute& getSdrLightingAttribute() const;
97 drawinglayer::attribute::SdrLightingAttribute maSdrLightingAttribute;
/trunk/main/svx/inc/svx/sdr/primitive2d/
H A Dsdrattributecreator.hxx48 class SdrLightingAttribute;
112 attribute::SdrLightingAttribute createNewSdrLightingAttribute(
/trunk/main/svx/source/sdr/contact/
H A Dviewcontactofe3dscene.cxx368 maSdrLightingAttribute = drawinglayer::attribute::SdrLightingAttribute(); in ActionChanged()
425 …const drawinglayer::attribute::SdrLightingAttribute& ViewContactOfE3dScene::getSdrLightingAttribut… in getSdrLightingAttribute()
/trunk/main/svx/source/sdr/primitive2d/
H A Dsdrattributecreator.cxx910 attribute::SdrLightingAttribute createNewSdrLightingAttribute(const SfxItemSet& rSet) in createNewSdrLightingAttribute()
975 return attribute::SdrLightingAttribute(aAmbientLight, aLightVector); in createNewSdrLightingAttribute()
/trunk/main/drawinglayer/source/primitive2d/
H A Dsceneprimitive2d.cxx408 const attribute::SdrLightingAttribute& rSdrLightingAttribute, in ScenePrimitive2D()
/trunk/main/drawinglayer/source/processor3d/
H A Ddefaultprocessor3d.cxx600 const attribute::SdrLightingAttribute& rSdrLightingAttribute) in DefaultProcessor3D()
H A Dzbufferprocessor3d.cxx663 const attribute::SdrLightingAttribute& rSdrLightingAttribute, in ZBufferProcessor3D()

Completed in 51 milliseconds