/trunk/main/drawinglayer/source/attribute/ |
H A D | sdrshadowattribute.cxx | 88 SdrShadowAttribute::SdrShadowAttribute( in SdrShadowAttribute() function in drawinglayer::attribute::SdrShadowAttribute 97 SdrShadowAttribute::SdrShadowAttribute() in SdrShadowAttribute() function in drawinglayer::attribute::SdrShadowAttribute 103 SdrShadowAttribute::SdrShadowAttribute(const SdrShadowAttribute& rCandidate) in SdrShadowAttribute() function in drawinglayer::attribute::SdrShadowAttribute 109 SdrShadowAttribute::~SdrShadowAttribute() in ~SdrShadowAttribute() 121 bool SdrShadowAttribute::isDefault() const in isDefault() 126 SdrShadowAttribute& SdrShadowAttribute::operator=(const SdrShadowAttribute& rCandidate) in operator =() 146 bool SdrShadowAttribute::operator==(const SdrShadowAttribute& rCandidate) const in operator ==() 161 const basegfx::B2DVector& SdrShadowAttribute::getOffset() const in getOffset() 166 double SdrShadowAttribute::getTransparence() const in getTransparence() 171 const basegfx::BColor& SdrShadowAttribute::getColor() const in getColor()
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H A D | sdrallattribute3d.cxx | 39 const SdrShadowAttribute& rShadow, in SdrLineFillShadowAttribute3D()
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/trunk/main/drawinglayer/inc/drawinglayer/attribute/ |
H A D | sdrshadowattribute.hxx | 44 class DRAWINGLAYER_DLLPUBLIC SdrShadowAttribute class 51 SdrShadowAttribute( 55 SdrShadowAttribute(); 56 SdrShadowAttribute(const SdrShadowAttribute& rCandidate); 57 SdrShadowAttribute& operator=(const SdrShadowAttribute& rCandidate); 58 ~SdrShadowAttribute(); 64 bool operator==(const SdrShadowAttribute& rCandidate) const;
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H A D | sdrallattribute3d.hxx | 49 const SdrShadowAttribute maShadow; 58 const SdrShadowAttribute& rShadow, 72 const SdrShadowAttribute& getShadow() const { return maShadow; } in getShadow()
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/trunk/main/svx/inc/svx/sdr/attribute/ |
H A D | sdrshadowtextattribute.hxx | 40 SdrShadowAttribute maShadow; // shadow attributes (if used) 45 const SdrShadowAttribute& rShadow, 58 const SdrShadowAttribute& getShadow() const { return maShadow; } in getShadow()
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H A D | sdrlineshadowtextattribute.hxx | 48 const SdrShadowAttribute& rShadow,
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H A D | sdrlinefillshadowtextattribute.hxx | 49 const SdrShadowAttribute& rShadow,
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/trunk/main/svx/source/sdr/primitive2d/ |
H A D | sdrattributecreator.cxx | 341 attribute::SdrShadowAttribute createNewSdrShadowAttribute(const SfxItemSet& rSet) in createNewSdrShadowAttribute() 380 … return attribute::SdrShadowAttribute(aOffset, (double)nTransparence * 0.01, aColor.getBColor()); in createNewSdrShadowAttribute() 384 return attribute::SdrShadowAttribute(); in createNewSdrShadowAttribute() 715 const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet)); in createNewSdrShadowTextAttribute() 759 const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet)); in createNewSdrLineShadowTextAttribute() 775 attribute::SdrShadowAttribute aShadow; in createNewSdrLineFillShadowTextAttribute() 834 attribute::SdrShadowAttribute aShadow; in createNewSdrLineFillShadowAttribute()
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H A D | sdrdecompositiontools.cxx | 473 const attribute::SdrShadowAttribute& rShadow) in createEmbeddedShadowPrimitive()
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/trunk/main/svx/inc/svx/sdr/primitive2d/ |
H A D | sdrdecompositiontools.hxx | 43 class SdrShadowAttribute; 81 const attribute::SdrShadowAttribute& rShadow);
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H A D | sdrattributecreator.hxx | 38 class SdrShadowAttribute; 70 attribute::SdrShadowAttribute createNewSdrShadowAttribute(
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/trunk/main/drawinglayer/inc/drawinglayer/primitive3d/ |
H A D | sdrdecompositiontools3d.hxx | 47 class SdrShadowAttribute; 85 const attribute::SdrShadowAttribute& rShadow,
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/trunk/main/svx/source/sdr/attribute/ |
H A D | sdrshadowtextattribute.cxx | 35 const SdrShadowAttribute& rShadow, in SdrShadowTextAttribute()
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H A D | sdrlineshadowtextattribute.cxx | 37 const SdrShadowAttribute& rShadow, in SdrLineShadowTextAttribute()
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H A D | sdrlinefillshadowtextattribute.cxx | 38 const SdrShadowAttribute& rShadow, in SdrLineFillShadowTextAttribute()
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/trunk/main/drawinglayer/source/primitive3d/ |
H A D | sdrdecompositiontools3d.cxx | 287 const attribute::SdrShadowAttribute& rShadow, in createShadowPrimitive3D()
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/trunk/main/svx/source/table/ |
H A D | viewcontactoftableobj.cxx | 685 const drawinglayer::attribute::SdrShadowAttribute aNewShadowAttribute( in createViewIndependentPrimitive2DSequence()
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