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21 
22 
23 
24 #ifndef INCLUDED_SDR_PRIMITIVE2D_SDRDECOMPOSITIONTOOLS_HXX
25 #define INCLUDED_SDR_PRIMITIVE2D_SDRDECOMPOSITIONTOOLS_HXX
26 
27 #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
28 
29 #include <svx/svxdllapi.h>
30 
31 //////////////////////////////////////////////////////////////////////////////
32 // predefines
33 namespace basegfx {
34 	class B2DPolygon;
35 	class B2DPolyPolygon;
36 	class B2DHomMatrix;
37 }
38 
39 namespace drawinglayer { namespace attribute {
40 	class SdrFillAttribute;
41 	class SdrLineAttribute;
42 	class FillGradientAttribute;
43 	class SdrShadowAttribute;
44 	class SdrLineStartEndAttribute;
45 	class SdrTextAttribute;
46 }}
47 
48 //////////////////////////////////////////////////////////////////////////////
49 
50 namespace drawinglayer
51 {
52     namespace primitive2d
53     {
54         Primitive2DReference SVX_DLLPUBLIC createPolyPolygonFillPrimitive(
55             const basegfx::B2DPolyPolygon& rPolyPolygon,
56             const attribute::SdrFillAttribute& rFill,
57             const attribute::FillGradientAttribute& rFillGradient);
58 
59         Primitive2DReference SVX_DLLPUBLIC createPolyPolygonFillPrimitive(
60             const basegfx::B2DPolyPolygon& rPolyPolygon,
61             const basegfx::B2DRange& rDefinitionRange,
62             const attribute::SdrFillAttribute& rFill,
63             const attribute::FillGradientAttribute& rFillGradient);
64 
65         Primitive2DReference SVX_DLLPUBLIC createPolygonLinePrimitive(
66             const basegfx::B2DPolygon& rPolygon,
67             const attribute::SdrLineAttribute& rLine,
68             const attribute::SdrLineStartEndAttribute& rStroke);
69 
70         Primitive2DReference SVX_DLLPUBLIC createTextPrimitive(
71             const basegfx::B2DPolyPolygon& rUnitPolyPolygon,
72             const basegfx::B2DHomMatrix& rObjectTransform,
73             const attribute::SdrTextAttribute& rText,
74             const attribute::SdrLineAttribute& rStroke,
75             bool bCellText,
76             bool bWordWrap,
77             bool bClipOnBounds);
78 
79         Primitive2DSequence SVX_DLLPUBLIC createEmbeddedShadowPrimitive(
80             const Primitive2DSequence& rContent,
81             const attribute::SdrShadowAttribute& rShadow);
82 
83     } // end of namespace primitive2d
84 } // end of namespace drawinglayer
85 
86 //////////////////////////////////////////////////////////////////////////////
87 
88 #endif //INCLUDED_SDR_PRIMITIVE2D_SDRDECOMPOSITIONTOOLS_HXX
89 
90 // eof
91