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Searched refs:fXRotate (Results 1 – 1 of 1) sorted by relevance

/trunk/main/svx/source/customshapes/
H A DEnhancedCustomShape3d.cxx633 double fXRotate, fYRotate; in Create3DObject() local
634 GetRotateAngle( rGeometryItem, fXRotate, fYRotate ); in Create3DObject()
644 if( fXRotate != 0.0 ) in Create3DObject()
645 aNewTransform.rotate( -fXRotate, 0.0, 0.0 ); in Create3DObject()
818 double fXRotate, fYRotate; in CalculateNewSnapRect() local
819 GetRotateAngle( rGeometryItem, fXRotate, fYRotate ); in CalculateNewSnapRect()
833 if( fXRotate != 0.0 ) in CalculateNewSnapRect()
834 aMatrix.rotate( -fXRotate, 0.0, 0.0 ); in CalculateNewSnapRect()

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