Searched refs:mProgramObject (Results 1 – 2 of 2) sorted by relevance
44 if( mProgramObject ) { in clear()45 OGLShaders::glDeleteProgram( mProgramObject ); in clear()46 mProgramObject = 0; in clear()1197 if( mProgramObject ) { in preparePermShader()1198 OGLShaders::glUseProgram( mProgramObject ); in preparePermShader()1210 location = OGLShaders::glGetUniformLocation( mProgramObject, "permTexture" ); in preparePermShader()1215 location = OGLShaders::glGetUniformLocation( mProgramObject, "enteringSlideTexture" ); in preparePermShader()1225 mProgramObject = OGLShaders::LinkProgram( basicVertexShader, staticFragmentShader ); in prepareStatic()1236 if( mProgramObject ) { in displaySlidesShaders()1237 GLint location = OGLShaders::glGetUniformLocation( mProgramObject, "time" ); in displaySlidesShaders()[all …]
67 mProgramObject( 0 ), in OGLTransitionImpl()139 GLuint mVertexObject, mFragmentObject, mProgramObject; member in OGLTransitionImpl
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