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Searched refs:mpCurrentMaterial (Results 1 – 1 of 1) sorted by relevance

/trunk/main/drawinglayer/source/processor3d/
H A Dzbufferprocessor3d.cxx216 OSL_ENSURE(0 != mpCurrentMaterial, "CurrentMaterial not set (!)"); in decideColorAndOpacity()
218 rColor = mpCurrentMaterial->getColor(); in decideColorAndOpacity()
249 mpCurrentMaterial->getSpecular(), in decideColorAndOpacity()
250 mpCurrentMaterial->getEmission(), in decideColorAndOpacity()
251 mpCurrentMaterial->getSpecularIntensity()); in decideColorAndOpacity()
262 rColor *= mpCurrentMaterial->getColor(); in decideColorAndOpacity()
273 mpCurrentMaterial->getSpecular(), in decideColorAndOpacity()
274 mpCurrentMaterial->getEmission(), in decideColorAndOpacity()
275 mpCurrentMaterial->getSpecularIntensity()); in decideColorAndOpacity()
370 mpCurrentMaterial(0), in ZBufferRasterConverter3D()
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