Searched refs:nObjectRotation (Results 1 – 2 of 2) sorted by relevance
309 long nObjectRotation = pCustomShape->GetRotateAngle(); in Create3DObject() local310 if ( nObjectRotation ) in Create3DObject()312 double a = ( 36000 - nObjectRotation ) * nPi180; in Create3DObject()
4450 sal_Int32 nObjectRotation = mnFix16Angle; in ImportShape() local4803 if( nObjectRotation ) in ImportShape()4805 double a = nObjectRotation * nPi180; in ImportShape()4806 pRet->NbcRotate( aObjData.aBoundRect.Center(), nObjectRotation, sin( a ), cos( a ) ); in ImportShape()4842 if ( nObjectRotation ) in ImportShape()4844 double a = nObjectRotation * nPi180; in ImportShape()4853 nObjectRotation = 0; in ImportShape()4914 if( nObjectRotation ) in ImportShape()4916 double a = nObjectRotation * nPi180; in ImportShape()4917 pRet->NbcRotate( aObjData.aBoundRect.Center(), nObjectRotation, sin( a ), cos( a ) ); in ImportShape()
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